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Posted
25 minutes ago, burnersaurus said:

Looks like I actually did fix the problem, which means now I really do understand the problem. What I still do not get is the cause of why it is happening now all of sudden and never cropped up in the years before.... whatever.

Now, the error message you get is a "normal" error that actually exists in the load order.

Unresolved FormID [0100314B] Update.esm might be the wrong version. Error in ccqdrsse002-firewood.esl ccQDRSSE002_CampfireFurn "Campfire" [FURN:FE00F804]

Use the "Click on this link for additional explanations and help for this message" link to open dedicated help and explanations page https://dyndolod.info/Messages/Unresolved-Form-ID for this error in the load order.

Double checking the CRC32 of Update.esm, it is not latest version (that came with 1.6.353) of the file (also does not seem to be the cleaned version).
Same seems to be true for the DLCs. Update those files to the latest version, so the CC plugins and other mods relying on them do not have unresolved form id errors.

Posted

Thank you, I'll do that!
And with your explanation,  I think I know the reason for the latest error - I'm using an old combined pluging called "clean masters", which is a collection of the masterfiles, that I cleaned with SSEEdit a while back, and which overwrites the updated files. Perhaps turning it of and cleaning the masters, will solve the issue? 

Posted
5 minutes ago, burnersaurus said:

Thank you, I'll do that!
And with your explanation,  I think I know the reason for the latest error - I'm using an old combined pluging called "clean masters", which is a collection of the masterfiles, that I cleaned with SSEEdit a while back, and which overwrites the updated files. Perhaps turning it of and cleaning the masters, will solve the issue? 

Yes, it most likely will. You can also check the file date of the vanilla + DLC + AE CC game files in the real data folder to know when they updated last.

Posted (edited)

yeah, they where updated january 6th this year.. so probably up to date :)
 

Thank you so much, for all the work you do with this awesome application, and for taking so much time to help me!

Edited by burnersaurus
Posted (edited)

One last question though, before I go.. I'm also running Open Cities of Skyrim, and I've been following the instructions her:
https://dyndolod.info/Mods/Open-Cities-Skyrim

However, when I go to the DynDOLOD_SSE.ini, I can't find any WarnModFileName=list.
Instead at the bottom I find this:
 

; !!! NO NEED TO COMMENT OUT ANYTHING FOR OPEN CITIES !!!
;
; Parent world name
[Skyrim Tamriel]

IgnoreIfPluginExists=Open Cities Skyrim.esp

However, if I run DynDOLOD with Open Cities active itr simply crashes.
Should I remove the "IgnoreIfPluginExists=Open Cities Skyrim.esp" command from the .ini?

Edited by burnersaurus
Posted
34 minutes ago, burnersaurus said:

One last question though, before I go.. I'm also running Open Cities of Skyrim, and I've been following the instructions her:
https://dyndolod.info/Mods/Open-Cities-Skyrim

However, when I go to the DynDOLOD_SSE.ini, I can't find any WarnModFileName=list.
Instead at the bottom I find this:
 

; !!! NO NEED TO COMMENT OUT ANYTHING FOR OPEN CITIES !!!
;
; Parent world name
[Skyrim Tamriel]

IgnoreIfPluginExists=Open Cities Skyrim.esp

However, if I run DynDOLOD with Open Cities active itr simply crashes.
Should I remove the "IgnoreIfPluginExists=Open Cities Skyrim.esp" command from the .ini?

You are looking for the line that looks like this

WarnModFileName=Open Cities Skyrim;Open-Cities-Skyrim

Posted

So, I've Updated all my mods to their AE counterparts, I've updated my game to 1.6, and I've Cleaned all my Master Plugins. I'm unfortunately still getting the exact same error. It once again references the USSEP which I removed and Re-Ran Dyndolod only for it to say it can't copy because Duplicate FormID in Heathstone.esm. 

DynDOLOD_SSE_Debug_log.txt bugreport.txt

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