BrotherShamus Posted November 7, 2021 Posted November 7, 2021 Hi... I've gotten this error while trying to generate Dyndolod Output. " LODGenx64.exe failed to generate object LOD for one or more worlds". I've copied the error message and the bugreport.txt to pastebin files but the Texgen_SSE_Debug_log and TexGen_SSE_log files were too large. I know you mentioned to truncate the logs but I'm unsure which are the necessary parts to include. The only error messages I could find in Texgen were: <Error: File not found textures\landscape\trees\juniptexsnown.dds. Used by Meshes\ztree's\trees\dwarfjunip02snow.nif Dark_Eden_Forests_Solstheim.esp dwarfjunip02snow "dwarfjunip02snow" [TREE:1D1F4AA2]> <Error: File not found textures\yamadori\TundraDriftWoodBark01_N.dds. Used by Meshes\yamadori\gkbreachclifftree04.nif Markarth Side - Resort City.esp 00_TreeReachCliffTree04 [TREE:FE05D80C]> and a couple of others which seem to point to the same files... however while searching my specific error on here, it seems that the problem I'm having relates to the generation of grass LODs. I regenerated the precache grass file (after deleting the contents of the Data/Grass folder), emptied the Dyndolod/Edit Scripts/Dyndolod/Cache (after disabling via MCM in game while in an exterior space and then making an interior save), deleted the Texgen and Dyndolod Outpus and then regenerated both but am still receiving the error message. I hate taking up your time but I've begun to go in circles researching this and have no idea anymore what to do. Any advice as to how to move forward would be greatly appreciated. Also, I hope I've correctly provided the pastebin links. Thanks. https://pastebin.com/CmbdQmYKhttps://pastebin.com/q5PdQTk4
sheson Posted November 7, 2021 Author Posted November 7, 2021 1 hour ago, BrotherShamus said: Hi... I've gotten this error while trying to generate Dyndolod Output. " LODGenx64.exe failed to generate object LOD for one or more worlds". I've copied the error message and the bugreport.txt to pastebin files but the Texgen_SSE_Debug_log and TexGen_SSE_log files were too large. I know you mentioned to truncate the logs but I'm unsure which are the necessary parts to include. The only error messages I could find in Texgen were: <Error: File not found textures\landscape\trees\juniptexsnown.dds. Used by Meshes\ztree's\trees\dwarfjunip02snow.nif Dark_Eden_Forests_Solstheim.esp dwarfjunip02snow "dwarfjunip02snow" [TREE:1D1F4AA2]> <Error: File not found textures\yamadori\TundraDriftWoodBark01_N.dds. Used by Meshes\yamadori\gkbreachclifftree04.nif Markarth Side - Resort City.esp 00_TreeReachCliffTree04 [TREE:FE05D80C]> and a couple of others which seem to point to the same files... however while searching my specific error on here, it seems that the problem I'm having relates to the generation of grass LODs. I regenerated the precache grass file (after deleting the contents of the Data/Grass folder), emptied the Dyndolod/Edit Scripts/Dyndolod/Cache (after disabling via MCM in game while in an exterior space and then making an interior save), deleted the Texgen and Dyndolod Outpus and then regenerated both but am still receiving the error message. I hate taking up your time but I've begun to go in circles researching this and have no idea anymore what to do. Any advice as to how to move forward would be greatly appreciated. Also, I hope I've correctly provided the pastebin links. Thanks. https://pastebin.com/CmbdQmYKhttps://pastebin.com/q5PdQTk4 Read the first post which log files to upload when making reports. It makes specific mention of using a file service. Truncate large logs to the last meaningful session. If you watch the log messages while the tools run, you should have no problem to determine the first lines how the logs start. Which is where you truncate. Also do what the error message says "Check for error messages in the listed LODGen log(s)" and check the LODGen log for details. That log should be uploaded as well in case you need help with its messages. Also click the "Help for this message" link to open "..\DynDOLOD\docs\help\LODGen.html". The bugreport.txt seems to be showing a completely different error which typically would prevent DynDOLOD to reach the point where it report errors in the LODGen log. Missing textures in TexGen are a problem in TexGen. These missing textures prevent successful billboard generation. There is NEVER a need to empty the cache. it is pointless.
BrotherShamus Posted November 7, 2021 Posted November 7, 2021 56 minutes ago, sheson said: Read the first post which log files to upload when making reports. It makes specific mention of using a file service. Truncate large logs to the last meaningful session. If you watch the log messages while the tools run, you should have no problem to determine the first lines how the logs start. Which is where you truncate. Also do what the error message says "Check for error messages in the listed LODGen log(s)" and check the LODGen log for details. That log should be uploaded as well in case you need help with its messages. Also click the "Help for this message" link to open "..\DynDOLOD\docs\help\LODGen.html". The bugreport.txt seems to be showing a completely different error which typically would prevent DynDOLOD to reach the point where it report errors in the LODGen log. Missing textures in TexGen are a problem in TexGen. These missing textures prevent successful billboard generation. There is NEVER a need to empty the cache. it is pointless. Apologies... I thought Pastebin was the file service being referenced in the first post. Just so I understand correctly, I would truncate at the first error message in the log files and then only include the relevant parts (error messages in this case)? I'm asking because I only seem to have one session in the Texgen log. I did click on the "Help for this message" but unfortunately, was unable to understand what it was saying. In fact, I may have to face the reality that this may be beyond my capabilities. I've spent two weeks trying to put this together and most of the language on this forum only confuses me. Perhaps I'll revisit this when I'm a little better educated in the terminology. Apologies again for taking up your time.
sheson Posted November 7, 2021 Author Posted November 7, 2021 45 minutes ago, BrotherShamus said: Apologies... I thought Pastebin was the file service being referenced in the first post. Just so I understand correctly, I would truncate at the first error message in the log files and then only include the relevant parts (error messages in this case)? I'm asking because I only seem to have one session in the Texgen log. I did click on the "Help for this message" but unfortunately, was unable to understand what it was saying. In fact, I may have to face the reality that this may be beyond my capabilities. I've spent two weeks trying to put this together and most of the language on this forum only confuses me. Perhaps I'll revisit this when I'm a little better educated in the terminology. Apologies again for taking up your time. The word "file" in the post links to a file service, while the word "text" links to a paste text service. Doesn't get any easier than this. Truncate large log files to the last meaningful session. A session starts with DynDOLOD .... starting session 2021-11-07... which is the first line you see in the message window when DynDOLOD is started. Check the DynDOLOD log which is printed to the message window while the tool run and saved to the log file when the program is closed. There is at least one log message tell you which worldspace failed and which LODGen logfile to check. That is what the error prompt reports so users do not miss the error message in the log. The Help for this message says the same thing. "In case LODGen failed to generate object LOD for one or more worlds, check the log messages (click OK, then click Check log). Typically the log message will already show which worlds failed and which specific LODGen log file to check for additional information about the error." It is all very straight forward and plain. All you have to do is read everything verbatim. If you do not know what a term/expression means, check ..\DynDOLOD\docs\help\Terminology.html, google it or ask in the forum.
BrotherShamus Posted November 7, 2021 Posted November 7, 2021 1 hour ago, sheson said: The word "file" in the post links to a file service, while the word "text" links to a paste text service. Doesn't get any easier than this. Truncate large log files to the last meaningful session. A session starts with DynDOLOD .... starting session 2021-11-07... which is the first line you see in the message window when DynDOLOD is started. Check the DynDOLOD log which is printed to the message window while the tool run and saved to the log file when the program is closed. There is at least one log message tell you which worldspace failed and which LODGen logfile to check. That is what the error prompt reports so users do not miss the error message in the log. The Help for this message says the same thing. "In case LODGen failed to generate object LOD for one or more worlds, check the log messages (click OK, then click Check log). Typically the log message will already show which worlds failed and which specific LODGen log file to check for additional information about the error." It is all very straight forward and plain. All you have to do is read everything verbatim. If you do not know what a term/expression means, check ..\DynDOLOD\docs\help\Terminology.html, google it or ask in the forum. I do see the two links in your signature for 'file' and 'text' but only noticed them after my initial post. My mistake was that in the first post, you actually mention using pastebin.com so I thought that was the preferred method of sharing the files. And I know the worldspace that failed is Tamriel as I did look through the log after running Dyndolod. The log I was referring to was the TexGen log which did have the date at the beginning... but then there would be nothing to truncate. I do appreciate that you're trying to help and that it must get frustrating answering what appears to be an endless stream of questions from people who haven't done any of the research but I spent the last three days reading through the documentation (including the Terminology) and simply couldn't grasp what I was reading. I really only posted here as a last resort because I had run into a problem which I was unable to solve. As a guy who failed grade nine three time, I have a very difficult time learning new things and was only ever able to use Dyndolod succesfully in the past by following the Gamer Poets video step by step but so much has changed since that video was made and I can no longer use it as a reference. While I'm sure all of this seems quite simple to understand for most, it really is beyond my comprehension. I'm going to stop and take a break... deconstruct everything and then try again from the very beginning (generating the grass cache) and hopefully have a better result. Again, thank you for trying to help me out. For the brief time I did have this working, it absolutely changed the visual dynamic of the game.
sheson Posted November 8, 2021 Author Posted November 8, 2021 9 hours ago, BrotherShamus said: I do see the two links in your signature for 'file' and 'text' but only noticed them after my initial post. My mistake was that in the first post, you actually mention using pastebin.com so I thought that was the preferred method of sharing the files. And I know the worldspace that failed is Tamriel as I did look through the log after running Dyndolod. The log I was referring to was the TexGen log which did have the date at the beginning... but then there would be nothing to truncate. I do appreciate that you're trying to help and that it must get frustrating answering what appears to be an endless stream of questions from people who haven't done any of the research but I spent the last three days reading through the documentation (including the Terminology) and simply couldn't grasp what I was reading. I really only posted here as a last resort because I had run into a problem which I was unable to solve. As a guy who failed grade nine three time, I have a very difficult time learning new things and was only ever able to use Dyndolod succesfully in the past by following the Gamer Poets video step by step but so much has changed since that video was made and I can no longer use it as a reference. While I'm sure all of this seems quite simple to understand for most, it really is beyond my comprehension. I'm going to stop and take a break... deconstruct everything and then try again from the very beginning (generating the grass cache) and hopefully have a better result. Again, thank you for trying to help me out. For the brief time I did have this working, it absolutely changed the visual dynamic of the game. Read the first post. It has a link to a file and a text service. It explains which log files to upload. It explains which log files can be truncated to the last meaningful session. If you actually look at the DynDOLOD log - which is printed to the message window and then saved - it has lines which worldspace(s) generated successfully and which had errors and the full path to the LODGen log file(s) to check. For example: <Error: LODGenx64.exe failed to generate object LOD for Tamriel. Check C:\DynDOLOD\Logs\LODGen_SSE_Tamriel_log.txt> If help is required to interpret log messages people can upload them. It is as easy as zipping the files and uploading them to a file service as explained on the first post.
BrotherShamus Posted November 8, 2021 Posted November 8, 2021 15 hours ago, sheson said: Read the first post. It has a link to a file and a text service. It explains which log files to upload. It explains which log files can be truncated to the last meaningful session. If you actually look at the DynDOLOD log - which is printed to the message window and then saved - it has lines which worldspace(s) generated successfully and which had errors and the full path to the LODGen log file(s) to check. For example: <Error: LODGenx64.exe failed to generate object LOD for Tamriel. Check C:\DynDOLOD\Logs\LODGen_SSE_Tamriel_log.txt> If help is required to interpret log messages people can upload them. It is as easy as zipping the files and uploading them to a file service as explained on the first post. I do apologize for the tone of my messages and I do understand that this is likely quite frustrating. I do have an incredibly difficult time following instruction and it seems the more I try, the more static I get in my head. Having said that... I think I've resolved the issue and everything seems to be working... however I am still getting error messages in my TexGen log. I'm sending you (hopefully) the appropriate files because I know this may create a problem at some point in my save. I do appreciate that you're trying to help me here and honestly, having played with Dyndolod as a part of my game, I couldn't imagine playing without it so again, thanks. https://ufile.io/jrm2yc35 https://ufile.io/yov9b6mc https://ufile.io/8skxihmu
mattski123 Posted November 9, 2021 Posted November 9, 2021 (edited) Would you suggest, or do you think that we need this mod Cathedral - Improved Mountain LOD and Z Fight Patch (WIP) all when generating LODs? Or would it be unneeded from 3,0 onwards? Also, is there a way to always/automatically ignore the message that comes up when generatingLODs for Gray Cowl? Because its very annoying each time. Specifically without having to click "ignore" once the generation starts. Edited November 9, 2021 by mattski123
sheson Posted November 9, 2021 Author Posted November 9, 2021 8 hours ago, BrotherShamus said: I do apologize for the tone of my messages and I do understand that this is likely quite frustrating. I do have an incredibly difficult time following instruction and it seems the more I try, the more static I get in my head. Having said that... I think I've resolved the issue and everything seems to be working... however I am still getting error messages in my TexGen log. I'm sending you (hopefully) the appropriate files because I know this may create a problem at some point in my save. I do appreciate that you're trying to help me here and honestly, having played with Dyndolod as a part of my game, I couldn't imagine playing without it so again, thanks. https://ufile.io/jrm2yc35 https://ufile.io/yov9b6mc https://ufile.io/8skxihmu TexGen/DynDOLOD are simply reporting that an asset is missing in the load order. Missing textures are an every day modding problem. It can either mean a required texture is not installed or the NIF model erroneously defines a wrong texture. It can happen because a mod or its requirements are not installed or a mod author made a mistake. As example: <Error: File not found textures\landscape\trees\TreePineForestBarkCompSnow_p.dds. Used by Meshes\dlc02\landscape\trees\dlc2treepineshortheavysnow01.nif Dragonborn.esm DLC2TreePineShortHeavySnow01 [STAT:0403383C]> The missing texture: textures\landscape\trees\TreePineForestBarkCompSnow_p.dds The model that defines the texture path: meshes\dlc02\landscape\trees\dlc2treepineshortheavysnow01.nif The plugin originally defining the base record: Dragonborn.esm The base record type and form id: STAT:0403383C The first step is to find out which mod supplies the model. In case the defining plugin is not a vanilla plugin, the plugin name should tell you the mod name right away. Otherwise drill down to the model folder/file name via the MO2 Data tab window on the right pane. In case that is not successful, use the xEdit Asset Browser (Started with CTRL + F3) to find out which BSAs supply it. The BSA name should tell you which plugin and thus which mod it is. Once you know the mod you can try to reinstall it, check its description and install instructions about requirements or use its forum to query about the problem.
sheson Posted November 9, 2021 Author Posted November 9, 2021 5 hours ago, mattski123 said: Would you suggest, or do you think that we need this mod Cathedral - Improved Mountain LOD and Z Fight Patch (WIP) all when generating LODs? Or would it be unneeded from 3,0 onwards? Also, is there a way to always/automatically ignore the message that comes up when generatingLODs for Gray Cowl? Because its very annoying each time. Specifically without having to click "ignore" once the generation starts. The requirements section of the first post/manual explains which mods are required. What mods you use beyond that depends on user preference. As always I suggest to make before/after screenshots to compare and to decide which options someone wants to use. No idea why you would believe that DynDOLOD 3.x would make that particular mods obsolete. I have no idea what message about Gray Cowl or mod you are referring to. Read the first post which log files to upload when making posts. The only correct way to actually get rid of a problem is to fix their cause . Ignoring or silencing error message does not fix the problem. Which is most likely explained in the message or the explanations that Help for this message opens. I suggest to carefully read all of the message and the help and to address the issue properly. Posts like this remind me, that I probably should remove every ignore option for good.
mattski123 Posted November 9, 2021 Posted November 9, 2021 (edited) 1 hour ago, sheson said: The requirements section of the first post/manual explains which mods are required. What mods you use beyond that depends on user preference. As always I suggest to make before/after screenshots to compare and to decide which options someone wants to use. No idea why you would believe that DynDOLOD 3.x would make that particular mods obsolete. I have no idea what message about Gray Cowl or mod you are referring to. Read the first post which log files to upload when making posts. The only correct way to actually get rid of a problem is to fix their cause . Ignoring or silencing error message does not fix the problem. Which is most likely explained in the message or the explanations that Help for this message opens. I suggest to carefully read all of the message and the help and to address the issue properly. Posts like this remind me, that I probably should remove every ignore option for good. My bad man, has been fixed... Sorry again. Also, which settings in what ini's will increase LOADED cell distance? Because I want to have higher quality from farther away. Edited November 9, 2021 by mattski123
sheson Posted November 9, 2021 Author Posted November 9, 2021 54 minutes ago, mattski123 said: My bad man, has been fixed... Sorry again. Also, which settings in what ini's will increase LOADED cell distance? Because I want to have higher quality from farther away. This is the DynDOLOD 3 Alpha test thread. Read the first post. This is not a substitute for reading manuals, guides and using google. Read the DynDOLOD Manual: Terminology - Attached cells How LOD works in Skyrim DynDOLOD Mod - The mod in game DynDOLOD and its options are especially made so that users do not have to adversely affect the games stability or risk their save games by changing the well known uGridsToLoad INI setting.
mattski123 Posted November 9, 2021 Posted November 9, 2021 29 minutes ago, sheson said: This is the DynDOLOD 3 Alpha test thread. Read the first post. This is not a substitute for reading manuals, guides and using google. Read the DynDOLOD Manual: Terminology - Attached cells How LOD works in Skyrim DynDOLOD Mod - The mod in game DynDOLOD and its options are especially made so that users do not have to adversely affect the games stability or risk their save games by changing the well known uGridsToLoad INI setting. Sorry man, I trried googling and struggled to find the info I was looking for. Everybody goes on about "distance terrain" but I want to expand my loaded area. Where can I find resources for that?
sheson Posted November 9, 2021 Author Posted November 9, 2021 19 minutes ago, mattski123 said: Sorry man, I trried googling and struggled to find the info I was looking for. Everybody goes on about "distance terrain" but I want to expand my loaded area. Where can I find resources for that? Read the entire post, not just the first paragraph.
mattski123 Posted November 9, 2021 Posted November 9, 2021 1 hour ago, sheson said: Read the entire post, not just the first paragraph. I have tried hunting what I'm looking for, but didn't find it. Decided I'll make a different post to not bloat up this.
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