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Posted
2 hours ago, mattski123 said:

Check my trees out: https://imgur.com/a/H6CuB1N & https://i.imgur.com/jgXOdnu.png

Ran a brand new texgen & dyndolod one. https://modwat.ch/u/mattski123

Didn't run into any errors while runnign either (except the gray cowl one which I usually have to ignore).

Here's the log files: https://we.tl/t-catl6ZdMDb

I am also using the same 64x .exe which you provided me to stop the errors from occuring. Lemme know what to do next :)

Say what the problem is instead of having people guess from screenshots.

Looks like a full model tree is missing a diffuse texture it has no alpha channel.

You uploaded the content of the Edit Scripts folder and not the Log folder.

Posted
18 minutes ago, sheson said:

Say what the problem is instead of having people guess from screenshots.

Looks like a full model tree is missing a diffuse texture it has no alpha channel.

You uploaded the content of the Edit Scripts folder and not the Log folder.

Sorry, HEre's the logs: https://we.tl/t-UvjEODdIbq .

Posted
24 minutes ago, mattski123 said:

Sorry, HEre's the logs: https://we.tl/t-UvjEODdIbq .

Do you not know how to troubleshoot file not found texture issues in the game?

The log is full of file not found warnings. I suggest to check them.

<Warning: File not found textures\landscape\trees\treeaspenbranchcomp01.dds. Used by Meshes\landscape\trees\treeaspen04.nif SkyTEST-Settings.esp TreeAspen04 [TREE:0005FADA]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp04.dds. Used by Meshes\landscape\trees\treeaspen05.nif SkyTEST-Settings.esp TreeAspen05 [TREE:0007614B]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp04.dds. Used by Meshes\landscape\trees\treeaspen06.nif SkyTEST-Settings.esp TreeAspen06 [TREE:0007614A]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp04.dds. Used by Meshes\landscape\trees\treeaspen05.nif SkyTEST-Settings.esp TreeAspen05 [TREE:0007614B]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp04.dds. Used by Meshes\landscape\trees\treeaspen06.nif SkyTEST-Settings.esp TreeAspen06 [TREE:0007614A]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp02.dds. Used by Meshes\landscape\trees\treeaspen02.nif SkyTEST-Settings.esp TreeAspen02 [TREE:0006C9D5]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp03.dds. Used by Meshes\landscape\trees\treeaspen03.nif SkyTEST-Settings.esp TreeAspen03 [TREE:0006C9D4]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp01.dds. Used by Meshes\landscape\trees\treeaspen01.nif SkyTEST-Settings.esp TreeAspen01 [TREE:0006A9E6]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp03.dds. Used by Meshes\landscape\trees\treeaspen03.nif SkyTEST-Settings.esp TreeAspen03 [TREE:0006C9D4]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp01.dds. Used by Meshes\landscape\trees\treeaspen01.nif SkyTEST-Settings.esp TreeAspen01 [TREE:0006A9E6]>

Posted
52 minutes ago, sheson said:

Do you not know how to troubleshoot file not found texture issues in the game?

The log is full of file not found warnings. I suggest to check them.

<Warning: File not found textures\landscape\trees\treeaspenbranchcomp01.dds. Used by Meshes\landscape\trees\treeaspen04.nif SkyTEST-Settings.esp TreeAspen04 [TREE:0005FADA]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp04.dds. Used by Meshes\landscape\trees\treeaspen05.nif SkyTEST-Settings.esp TreeAspen05 [TREE:0007614B]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp04.dds. Used by Meshes\landscape\trees\treeaspen06.nif SkyTEST-Settings.esp TreeAspen06 [TREE:0007614A]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp04.dds. Used by Meshes\landscape\trees\treeaspen05.nif SkyTEST-Settings.esp TreeAspen05 [TREE:0007614B]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp04.dds. Used by Meshes\landscape\trees\treeaspen06.nif SkyTEST-Settings.esp TreeAspen06 [TREE:0007614A]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp02.dds. Used by Meshes\landscape\trees\treeaspen02.nif SkyTEST-Settings.esp TreeAspen02 [TREE:0006C9D5]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp03.dds. Used by Meshes\landscape\trees\treeaspen03.nif SkyTEST-Settings.esp TreeAspen03 [TREE:0006C9D4]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp01.dds. Used by Meshes\landscape\trees\treeaspen01.nif SkyTEST-Settings.esp TreeAspen01 [TREE:0006A9E6]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp03.dds. Used by Meshes\landscape\trees\treeaspen03.nif SkyTEST-Settings.esp TreeAspen03 [TREE:0006C9D4]>
<Warning: File not found textures\landscape\trees\treeaspenbranchcomp01.dds. Used by Meshes\landscape\trees\treeaspen01.nif SkyTEST-Settings.esp TreeAspen01 [TREE:0006A9E6]>

Sorry, not sure how to fix those. I definitely don't have those aspen trees in my MO2. How do I get them?

Posted
30 minutes ago, mattski123 said:

Sorry, not sure how to fix those. I definitely don't have those aspen trees in my MO2. How do I get them?

Use the xEdit Asset Browser (started with CTRL+F3) to find which containers (BSA or loose files) contains a file.

For example, Meshes\landscape\trees\treeaspen01.nif exists in the vanilla Skyrim - Meshes1.bsa. However, as reported by xEdit Asset Browser, that NIF uses textures\landscape\trees\TreeAspenBarkComp.dds

There is a mod with a BSA or loose files that overwrites the vanilla models. The new NIF use different textures. Those textures are missing.

Posted
11 hours ago, sheson said:

Install/Repair/Update  Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019

If that does not help check the Windows Event log for additional messages.

I re-installed Microsoft Visual C++ Redistributable.  Then ran DynDOLOD again.  Crops up with the same error.

Checked the Windows Event Viewer log.  It threw up a bunch of .NET runtime errors relating to xLODGen and DynDOLOD whilst they ran.  What specific information would you need?

Posted
24 minutes ago, BrassDancer said:

I re-installed Microsoft Visual C++ Redistributable.  Then ran DynDOLOD again.  Crops up with the same error.

Checked the Windows Event Viewer log.  It threw up a bunch of .NET runtime errors relating to xLODGen and DynDOLOD whilst they ran.  What specific information would you need?

The one that explains what is wrong with the .Net installation on your system.

How am I supposed to pick the right one without knowing what information they contain?

It is very unlikely for a compiled Delphi program like xEdit/xLODGen/DynDOLOD to have .Net errors.

Only LODGen is using .Net

Posted (edited)
20 hours ago, sheson said:

The one that explains what is wrong with the .Net installation on your system.

How am I supposed to pick the right one without knowing what information they contain?

It is very unlikely for a compiled Delphi program like xEdit/xLODGen/DynDOLOD to have .Net errors.

Only LODGen is using .Net

Although I am not 100% sure which does explain, I can glean this information from the Event Viewer:

Spoiler

Log Name:      Application
Source:        Application Error
Date:          23/10/2021 00:48:27
Event ID:      1000
Task Category: (100)
Level:         Error
Keywords:      Classic
User:          N/A
Computer:      DESKTOP-24GI4QA
Description:
Faulting application name: LODGenx64.exe, version: 3.0.0.0, time stamp: 0x616aea63
Faulting module name: KERNELBASE.dll, version: 10.0.19041.1110, time stamp: 0x4809adf2
Exception code: 0xe0434352
Fault offset: 0x0000000000034ed9
Faulting process ID: 0xd264
Faulting application start time: 0x01d7c79f4f23caa5
Faulting application path: D:\DynDOLOD\v3-alpha\Edit Scripts\LODGenx64.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report ID: d18e62fb-557d-4df6-80ef-6bb1b369b5c1
Faulting package full name:
Faulting package-relative application ID:

Spoiler

Log Name:      Application
Source:        .NET Runtime
Date:          23/10/2021 00:48:27
Event ID:      1026
Task Category: None
Level:         Error
Keywords:      Classic
User:          N/A
Computer:      DESKTOP-24GI4QA
Description:
Application: LODGenx64.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.IO.FileNotFoundException
   at System.Runtime.InteropServices.Marshal.ThrowExceptionForHRInternal(Int32, IntPtr)
   at System.Management.ManagementScope.InitializeGuts(System.Object)
   at System.Management.ManagementScope.Initialize()
   at System.Management.ManagementObjectSearcher.Initialize()
   at System.Management.ManagementObjectSearcher.Get()
   at LODGeneratorCMD.Program.Main(System.String[])

I am guessing that my problem lies with kernelbase.dll based on the above.

EDIT: I just realised I mixed up xLODGen with LODGen.

Edited by BrassDancer
Posted
19 minutes ago, BrassDancer said:

Although I am not 100% sure which does explain, I can glean this information from the Event Viewer:

  Hide contents

Log Name:      Application
Source:        Application Error
Date:          23/10/2021 00:48:27
Event ID:      1000
Task Category: (100)
Level:         Error
Keywords:      Classic
User:          N/A
Computer:      DESKTOP-24GI4QA
Description:
Faulting application name: LODGenx64.exe, version: 3.0.0.0, time stamp: 0x616aea63
Faulting module name: KERNELBASE.dll, version: 10.0.19041.1110, time stamp: 0x4809adf2
Exception code: 0xe0434352
Fault offset: 0x0000000000034ed9
Faulting process ID: 0xd264
Faulting application start time: 0x01d7c79f4f23caa5
Faulting application path: D:\DynDOLOD\v3-alpha\Edit Scripts\LODGenx64.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report ID: d18e62fb-557d-4df6-80ef-6bb1b369b5c1
Faulting package full name:
Faulting package-relative application ID:

  Hide contents

Log Name:      Application
Source:        .NET Runtime
Date:          23/10/2021 00:48:27
Event ID:      1026
Task Category: None
Level:         Error
Keywords:      Classic
User:          N/A
Computer:      DESKTOP-24GI4QA
Description:
Application: LODGenx64.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.IO.FileNotFoundException
   at System.Runtime.InteropServices.Marshal.ThrowExceptionForHRInternal(Int32, IntPtr)
   at System.Management.ManagementScope.InitializeGuts(System.Object)
   at System.Management.ManagementScope.Initialize()
   at System.Management.ManagementObjectSearcher.Initialize()
   at System.Management.ManagementObjectSearcher.Get()
   at LODGeneratorCMD.Program.Main(System.String[])

I am guessing that my problem lies with kernelbase.dll based on the above.

The second about IO error hints at file access problem. Either because of OS, UAC, anti vir or maybe the export or log file is being blocked by another (hidden) instance.

The latter can usually be cleared by a reboot. Then start DynDOLOD in expert mode by setting expert=1 in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini, select a worldspace and click Execute LODGen to see if it works then.

Otherwise add exceptions to OS, UAC, antivir etc.

Posted

I got TexGen and DynDOLOD working but I still never ever get 3D LODs for any tree mod. I only get the "+" shaped usual LODs. I tried Speed Trees and just now I tried A Little Tree Mod with its DynDOLOD 3 addon that supplies 3D LODs specifically for DynDOLOD 3. I still got just the "+" shaped LODs.

 

I saw a screenshot of A Little Tree Mod on a Discord server that looked absolutely gorgeous and he said that he used Billboard4 for LOD4 and LOD8 and then Billboard1 for LOD16. He said he used the addon too (obviously). So I tried exactly that. But no matter what I do, I still only get the ugly "+" shaped LODs. I have not made a single change in the DynDOLOD_SSE.ini file except to start in Advanced mode automatically. Do I need to make some other changes as well in order to get 3D LODs? I thought that option was set automatically?

Here is what I have selected. I picked the "High" option in the top right as well. What else do I need to do here or in the DynDOLOD_SSE.ini to get 3D Hybrid LOD models?

 

CiiYjrR.png

Posted
28 minutes ago, RockGodOne said:

I got TexGen and DynDOLOD working but I still never ever get 3D LODs for any tree mod. I only get the "+" shaped usual LODs. I tried Speed Trees and just now I tried A Little Tree Mod with its DynDOLOD 3 addon that supplies 3D LODs specifically for DynDOLOD 3. I still got just the "+" shaped LODs.

 

I saw a screenshot of A Little Tree Mod on a Discord server that looked absolutely gorgeous and he said that he used Billboard4 for LOD4 and LOD8 and then Billboard1 for LOD16. He said he used the addon too (obviously). So I tried exactly that. But no matter what I do, I still only get the ugly "+" shaped LODs. I have not made a single change in the DynDOLOD_SSE.ini file except to start in Advanced mode automatically. Do I need to make some other changes as well in order to get 3D LODs? I thought that option was set automatically?

Here is what I have selected. I picked the "High" option in the top right as well. What else do I need to do here or in the DynDOLOD_SSE.ini to get 3D Hybrid LOD models?

 

  Hide contents

 

CiiYjrR.png

 

Obviously setting "Billboard" to all LOD levels will generate billboard tree LOD in all LOD levels.

Billboard4 can utilize HD tree LOD billboards which need to be generated by TexGen for their full potential. But billboards are always billboards.

Read ..\DynDOLOD\docs\trees.ultra\DynDOLOD-Trees.html, which explains what ultra tree LOD is and that for 3D tree LOD, 3D tree LOD models of some kind are required and to set the "tree" mesh mask  rule to something like Level0, BillboardX, BillboardX.

Posted
20 minutes ago, sheson said:

Obviously setting "Billboard" to all LOD levels will generate billboard tree LOD in all LOD levels.

Read ..\DynDOLOD\docs\trees.ultra\DynDOLOD-Trees.html, which explains that for 3D tree LOD, 3D tree LOD models of some kind are required and to set the "tree" mesh mask  rule to something like Level0, BillboardX, BillboardX.

I'm only going on what he said he did and he supplied a picture of the result and since everything on my end should be working, I don't think there is anything obvious about it. I have the Ultra option checked as seen in the picture and even when I selected "level0" for LOD4, I still got "+" shaped LODs. So I'm not sure what I'm doing wrong. The A Little Tree Mod - DynDOLOD 3 - addon mod on the Nexus supplies the 3D LOD models. I have it installed and enabled right underneath the main file for A Little Tree Mod, which is also enabled.

Posted
21 minutes ago, RockGodOne said:

I'm only going on what he said he did and he supplied a picture of the result and since everything on my end should be working, I don't think there is anything obvious about it. I have the Ultra option checked as seen in the picture and even when I selected "level0" for LOD4, I still got "+" shaped LODs. So I'm not sure what I'm doing wrong. The A Little Tree Mod - DynDOLOD 3 - addon mod on the Nexus supplies the 3D LOD models. I have it installed and enabled right underneath the main file for A Little Tree Mod, which is also enabled.

Read ..\DynDOLOD\docs\trees.ultra\DynDOLOD-Trees.html, which explains that while the LOD is generated the log will print a detailed report for each tree into ..\DynDOLOD\Logs\DynDOLOD_[GAMEMODE]_Tree_Report.txt.

That report tells you which LOD assets were found and used for each tree and LOD level.

Posted
35 minutes ago, RockGodOne said:

I'm only going on what he said he did and he supplied a picture of the result and since everything on my end should be working, I don't think there is anything obvious about it. I have the Ultra option checked as seen in the picture and even when I selected "level0" for LOD4, I still got "+" shaped LODs. So I'm not sure what I'm doing wrong. The A Little Tree Mod - DynDOLOD 3 - addon mod on the Nexus supplies the 3D LOD models. I have it installed and enabled right underneath the main file for A Little Tree Mod, which is also enabled.

If you set Level0 for LOD4 of LTM DynDOLOD Add-On mod, you will not get billboards in LOD4.

Also be sure to run TexGen first ... and hide/remove any billboards shipping with LTM. They are not needed with the Add-On if you are using DynDOLOD 3 Alpha and can override TexGen assets, which are required for DynDOLOD to honor your tree rule. Be certain to install TexGen output as a mod (enable this BEFORE running DynDOLOD) one priority less than DynDOLOD 3 output, both at the highest priority in your installed mods. Sort with LOOT. Check 'winning' assets using MO conflict management if necessary. It really is pretty straight forward.

I think you may be getting LTM billboards due to problems with asset prioritization.

Posted
On 9/22/2021 at 1:42 PM, sheson said:

Read the DynDOLOD manual how to generate LOD for Open Cities in two passes. First pass without it for object and tree LOD. Second part with it for dynamic LOD.

If help is required to solve the cause of errors, provide necessary information and ask for help how to solve them.

I looked for this issue and could not find anything, sorry if this has been answered already.

The two pass method always worked for me with DynDOLOD versions 2.x

With 3.0 on the second pass with open cities active in the load order, i get an error:

Found Open Cities Skyrim.esp

Remove it temporarily from the load order

The only option is Exit DynDOLOD.

Per the manual, I did not alter anything in DynDOLOD_SSE.ini for open cities.

My DynDOLOD_SSE.ini contains:

;
; !!! NO NEED TO COMMENT OUT ANYTHING FOR OPEN CITIES !!!
;
; Parent world name
[Skyrim Tamriel]

IgnoreIfPluginExists=Open Cities Skyrim.esp

But it seems the plugin is not being ignored. I don't know what other information or files to attach here, but I will if needed.

Thanks for any help or advice

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