LucidAPs Posted October 4, 2021 Posted October 4, 2021 Error generating occlusion (I think) for a quest mod. https://nekobin.com/napahicami bugreport.txt
sheson Posted October 4, 2021 Author Posted October 4, 2021 59 minutes ago, LucidAPs said: Error generating occlusion (I think) for a quest mod. https://nekobin.com/napahicami bugreport.txt 109.46 kB · 0 downloads Read the first post which log files to upload when making posts. Also upload ..\DynDOLOD\Edit Scripts\DynDOLOD\Presets\DynDOLOD_SSE_Default.ini The vigilant worldspaces are ignore by default for a reason. Do not expect LOD generation for mods ignoring Bethesda naming conventions to magically work.
LucidAPs Posted October 4, 2021 Posted October 4, 2021 (edited) 32 minutes ago, sheson said: Read the first post which log files to upload when making posts. https://nekobin.com/napahicami bugreport.txt https://drive.google.com/file/d/1tIix_Gml7k_0WnSahvt2AjHIZ4iskwIP/view?usp=sharing DynDOLOD_SSE_log.txt DynDOLOD_SSE_Default.ini Edited October 4, 2021 by LucidAPs
sheson Posted October 4, 2021 Author Posted October 4, 2021 27 minutes ago, LucidAPs said: https://nekobin.com/napahicami bugreport.txt 111.9 kB · 0 downloads https://drive.google.com/file/d/1tIix_Gml7k_0WnSahvt2AjHIZ4iskwIP/view?usp=sharing DynDOLOD_SSE_log.txt 1.21 MB · 2 downloads DynDOLOD_SSE_Default.ini 24.28 kB · 0 downloads Do not change DynDOLOD_SSE_worldspace_ignore.txt and/or do not select any worldspaces from Vigilant. It is not supported atm. 1
BrassDancer Posted October 4, 2021 Posted October 4, 2021 Many apologies for posting about the grass precache issue earlier. I found the relevant fix for that. I was hoping it would fix the issue I was having, but alas, no. That said, this is what I encounter: [Window Title] DynDOLOD [Main Instruction] LODGenx64.exe failed to generate object LOD for one or more worlds. [Content] Check for error messages in the listed LODGen log(s) Help for this message [OK] [Exit DynDOLOD] [Footer] DynDOLOD FAQ | Support Forum | Copy message to clipboard All the log files it tells me to check (of which there are about 25) are practically empty and look like this: ============================================================ Skyrim Object LOD Generator 3.0.0.0 Created by Ehamloptiran and Zilav Updated by Sheson Log started at 16:04:33
narphous Posted October 4, 2021 Posted October 4, 2021 I'm getting errors from dyndolod reporting that Worldspace Editor ID Tamriel is changed by other mods, but none of the mods listed actually touch 0000003C. Various COBJ, ARMO, and ARMA records are listed from the mods. The one thing I believe they all have in common is that they all use ESPFE plugins. I've tried cleaning and having CC recompress the records without change. DynDOLOD_SSE_log.txt DynDOLOD_SSE_Debug_log.txt
phoenixfabricio Posted October 4, 2021 Posted October 4, 2021 The newest version is causing this error: Error processing Meshes\architecture\whiterun\wrscaffold\wrscafguardtowerlarge01.nif: '-INF' is not a valid floating point value Skyrim.esm WRScafGuardTowerLarge01 [STAT:000684EB] This mesh is from the mod High Fantasy Whiterun . With alpha 0.44 was working fine but not now. bugreport.txt DynDOLOD_SSE_log.txt
markdf Posted October 5, 2021 Posted October 5, 2021 1 hour ago, phoenixfabricio said: The newest version is causing this error: Error processing Meshes\architecture\whiterun\wrscaffold\wrscafguardtowerlarge01.nif: '-INF' is not a valid floating point value Skyrim.esm WRScafGuardTowerLarge01 [STAT:000684EB] This mesh is from the mod High Fantasy Whiterun . With alpha 0.44 was working fine but not now. bugreport.txt 30.71 kB · 0 downloads DynDOLOD_SSE_log.txt 132.63 kB · 0 downloads I'm getting this error message too, with that same mesh but from SMIM.
hitmantb Posted October 5, 2021 Posted October 5, 2021 Same exact error here: [00:18] Error processing Meshes\architecture\whiterun\wrscaffold\wrscafguardtowerlarge01.nif: '-INF' is not a valid floating point value Skyrim.esm WRScafGuardTowerLarge01 [STAT:000684EB]
SadWarlock Posted October 5, 2021 Posted October 5, 2021 [Window Title] DynDOLOD [Main Instruction] Error processing Meshes\effects\fxwaterfallbodytall.nif: '-INF' is not a valid floating point value Skyrim.esm FXWaterfallBodyTall_static [STAT:000FC85E] [Exit DynDOLOD] I'm not quite sure why this is happening. I run DynDoLod64x for about 30 seconds and I get this message. Then it forces me to exit out. Can anyone help?
DarkladyLexy Posted October 5, 2021 Posted October 5, 2021 [Window Title] DynDOLOD [Main Instruction] Error processing Meshes\architecture\whiterun\wrscaffold\wrscafguardtowerlarge01.nif: '-INF' is not a valid floating point value Skyrim.esm WRScafGuardTowerLarge01 [STAT:000684EB] [Exit DynDOLOD] [Footer] DynDOLOD FAQ | Support Forum | Copy message to clipboard bugreport.txt DynDOLOD_SSE_log.txt
miceZipper Posted October 5, 2021 Posted October 5, 2021 Hello, I confirm the same critical error as follows: Error processing Meshes\effects\fxwaterfallbodytall.nif: '-INF' is not a valid floating point value Skyrim.esm FXWaterfallBodyTall [MSTT:0001AC8D]
sheson Posted October 5, 2021 Author Posted October 5, 2021 11 hours ago, BrassDancer said: Many apologies for posting about the grass precache issue earlier. I found the relevant fix for that. I was hoping it would fix the issue I was having, but alas, no. That said, this is what I encounter: [Window Title] DynDOLOD [Main Instruction] LODGenx64.exe failed to generate object LOD for one or more worlds. [Content] Check for error messages in the listed LODGen log(s) Help for this message [OK] [Exit DynDOLOD] [Footer] DynDOLOD FAQ | Support Forum | Copy message to clipboard All the log files it tells me to check (of which there are about 25) are practically empty and look like this: ============================================================ Skyrim Object LOD Generator 3.0.0.0 Created by Ehamloptiran and Zilav Updated by Sheson Log started at 16:04:33 Read the first post what log files to provide when making posts.
sheson Posted October 5, 2021 Author Posted October 5, 2021 11 hours ago, narphous said: I'm getting errors from dyndolod reporting that Worldspace Editor ID Tamriel is changed by other mods, but none of the mods listed actually touch 0000003C. Various COBJ, ARMO, and ARMA records are listed from the mods. The one thing I believe they all have in common is that they all use ESPFE plugins. I've tried cleaning and having CC recompress the records without change. DynDOLOD_SSE_log.txt 308.67 kB · 0 downloads DynDOLOD_SSE_Debug_log.txt 309.95 kB · 0 downloads Check the myriad of the warnings from the xEdit loader : [00:04] Background Loader: Warning: Record [GLOB:00000037] in file Skyrim.esm is being overridden by record [TXST:01000037] in file NewStyleEyes.esm. [00:04] Background Loader: Warning: Record [STAT:00000001] in file Skyrim.esm is being overridden by record [HDPT:01000001] in file NewStyleEyes.esm. ... [00:05] Background Loader: Warning: Record [HDPT:01000027] in file NewStyleEyes.esm is being overridden by record [ENCH:01000027] in file RaijinSaku.esp. [00:05] Background Loader: Warning: Record [STAT:00000001] in file Skyrim.esm is being overridden by record [REFR:01000001] in file RaijinSaku.esp. ... Troubleshoot and fix those load order problems. It seems the compacting of form IDs to flag plugins ESL went wrong somehow. 9 hours ago, phoenixfabricio said: The newest version is causing this error: Error processing Meshes\architecture\whiterun\wrscaffold\wrscafguardtowerlarge01.nif: '-INF' is not a valid floating point value Skyrim.esm WRScafGuardTowerLarge01 [STAT:000684EB] This mesh is from the mod High Fantasy Whiterun . With alpha 0.44 was working fine but not now. bugreport.txt 30.71 kB · 0 downloads DynDOLOD_SSE_log.txt 132.63 kB · 0 downloads The mentioned NIF has problems. Check if it loads in NifSkope. Let me know which mod the file is from. 2 hours ago, DarkladyLexy said: [Window Title] DynDOLOD [Main Instruction] Error processing Meshes\architecture\whiterun\wrscaffold\wrscafguardtowerlarge01.nif: '-INF' is not a valid floating point value Skyrim.esm WRScafGuardTowerLarge01 [STAT:000684EB] [Exit DynDOLOD] [Footer] DynDOLOD FAQ | Support Forum | Copy message to clipboard bugreport.txt 44 kB · 1 download DynDOLOD_SSE_log.txt 106.93 kB · 1 download The mentioned NIF has problems. Check if it loads in NifSkope. Let me know which mod the file is from. 7 hours ago, hitmantb said: Same exact error here: [00:18] Error processing Meshes\architecture\whiterun\wrscaffold\wrscafguardtowerlarge01.nif: '-INF' is not a valid floating point value Skyrim.esm WRScafGuardTowerLarge01 [STAT:000684EB] Read the first post what log files to upload when making posts. 6 hours ago, SadWarlock said: [Window Title] DynDOLOD [Main Instruction] Error processing Meshes\effects\fxwaterfallbodytall.nif: '-INF' is not a valid floating point value Skyrim.esm FXWaterfallBodyTall_static [STAT:000FC85E] [Exit DynDOLOD] I'm not quite sure why this is happening. I run DynDoLod64x for about 30 seconds and I get this message. Then it forces me to exit out. Can anyone help? Read the first post what log files to upload when making posts. 1 hour ago, miceZipper said: Hello, I confirm the same critical error as follows: Error processing Meshes\effects\fxwaterfallbodytall.nif: '-INF' is not a valid floating point value Skyrim.esm FXWaterfallBodyTall [MSTT:0001AC8D] Read the first post what log files to upload when making posts.
miceZipper Posted October 5, 2021 Posted October 5, 2021 Hello, I confirm the same critical error as follows: Error processing Meshes\effects\fxwaterfallbodytall.nif: '-INF' is not a valid floating point value Skyrim.esm FXWaterfallBodyTall [MSTT:0001AC8D] DynDOLOD_SSE_Debug_log.7z bugreport.txt
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