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Posted (edited)

Can someone offer some assistance in comprehending this crash log?  I really don't know what to look for.  My playthrough keeps randomly crashing.  I even started a new game but still have CTDs occurring.  The crashes typically occur after my character dies and a save is loaded.

crash-2024-09-14-13-31-12.logFetching info...

 

Should I change any values in CrashLogger.ini to better pinpoint the crashing?

[Debug]

;Log level of messages to buffer for printing: trace = 0, debug = 1, info = 2, warn = 3, err = 4, critical = 5, off = 6.
Log Level = 0

;Log level to force messages to print from buffer.
Flush Level = 0

;Enable if using VisualStudio to debug CrashLogger; Set false otherwise because Crashlogger will not produce a crash until the debugger is detected.
Wait for Debugger for Crash = false

;Local symbol cache directory.
Symcache Directory = c:\symcache

;Crashlog output directory. Defaults to "Documents\my games\[Skyrim]\SKSE"
Crashlog Directory = 

 

Edited by Kattmandu
Posted (edited)
  On 9/18/2024 at 12:50 AM, z929669 said:

What pointed you to QuickLoot EE as a potential problem?

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I searched for Unhandled exception EXCEPTION_ACCESS_VIOLATION SkyrimSE and found a post that said it was probably due to a mod that wasn't updated to work with the latest version of PapyrusUtil.  The only mod I could think of was QuickLoot EE.  The main mod hasn't been updated but there are updated DLL mods.  Also, the Settings Loader main file doesn't seem to work with the updated DLL mod, however, the second optional file (which is actually intended for the QuickLoot IE v1.2.0 archived file) appears to work but maybe it's causing the CTDs.  In any case, the latest QuickLoot IE v2.0.0 replaces the four QuickLoot EE mods I was using and "it just works".

Also, I started another new playthrough with mostly only the STEP mods enabled.  I only enabled a select few other mods I consider essential to my play style (including QuickLoot EE) and the game still crashed.

Edited by Kattmandu
  • Like 1
Posted

Hmmm, still experiencing CTDs although not quite as often so maybe I have multiple mods causing it.  My game seems to be crashing during combat while my follower is using flame and/or shock magicka.  I guess I'll just have to start disabling groups of mods at a time and play for hours to see if the CTDs stop occurring.

Posted (edited)

I have disabled all of the mods below.  So far no crashes at all during a new playthrough.  I suppose now I could re-enable some of the STEP patches along with all of their masters and related mods and continue my playthrough in an effort to narrow down further the cause of the crashes.  Not sure if any of said mods require a new game when installed or if they are safe to add to an existing save.

 

Disabled Mod List (click to reveal)

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Edited by Kattmandu
Posted
  On 9/21/2024 at 1:57 PM, Kattmandu said:

I have disabled all of the mods below.  So far no crashes at all during a new playthrough.  I suppose now I could re-enable some of the STEP patches along with all of their masters and related mods and continue my playthrough in an effort to narrow down further the cause of the crashes.  Not sure if any of said mods require a new game when installed or if they are safe to add to an existing save.

 

Disabled Mod List (click to reveal)

  Reveal hidden contents
Expand  

It should be fine to enable all Step 2.3 mods and begin a NEW playthrough. Just don't enable anything outside of that. Also be certain you have all mods installed correctly.

Posted (edited)
  On 9/22/2024 at 12:52 AM, z929669 said:

It should be fine to enable all Step 2.3 mods and begin a NEW playthrough. Just don't enable anything outside of that. Also be certain you have all mods installed correctly.

Expand  

Not sure what is going on.  All I know is the CTDs I have been experiencing.  I disabled all the mods listed in my last post and no crashes at all after an entire day of playing.  Enabled the yellow/orange highlighted mods, still no crashes.  Maybe one of the remaining disabled mods I installed incorrectly.  Maybe I installed a wrong patch.  Maybe one of them conflicts with one of my non-STEP essential mods such as Complete Widescreen Fix or QuickLoot IE.  Maybe one of the ENB light mods is causing it.  Hopefully by enabling a few mods at a time I will be able to pinpoint the CTDs.  I ran grass cache gen, xLODGen, TexGen, and DynDOLOD multiple times so not sure it's any of those unless it's repeating the same crash causing issue every time they are generated.

Edited by Kattmandu
  • Like 1
Posted (edited)

The CTDs might be related to Dylbills Papyrus Functions.  One of my non-STEP mods requires it.

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Edited by Kattmandu
Posted
  On 9/23/2024 at 12:52 AM, Kattmandu said:

The CTDs might be related to Dylbills Papyrus Functions.

  Reveal hidden contents

 

Expand  

Perhaps. Maybe report it on that mod page.

You should ask for assistance interpreting your crash logs. Nobody around here seems to be biting. I obviously cannot assist much.

Posted
  On 9/23/2024 at 12:55 AM, z929669 said:

Perhaps. Maybe report it on that mod page.

You should ask for assistance interpreting your crash logs. Nobody around here seems to be biting. I obviously cannot assist much.

Expand  

For sure.  I just wanted to post here as well in case others may have the same issue.  Looks like the Dylbills mod page has a sticky under the posts tab.  I was indeed getting CTDs during combat.

  • Now tracks projectiles with the projectile impact event directly thanks to Locational Arrow Damage providing projectile impact hook c++ source.
  • If still getting CTDs while in combat, change the iMaxArrowsSavedPerReference to 0 in Data/SKSE/plugins/DbSkseFunctions.ini and it will revert to the 6.6 version of tracking ammo.
  • Like 1
Posted
  On 9/23/2024 at 1:27 AM, Kattmandu said:

For sure.  I just wanted to post here as well in case others may have the same issue.  Looks like the Dylbills mod page has a sticky under the posts tab.  I was indeed getting CTDs during combat.

  • Now tracks projectiles with the projectile impact event directly thanks to Locational Arrow Damage providing projectile impact hook c++ source.
  • If still getting CTDs while in combat, change the iMaxArrowsSavedPerReference to 0 in Data/SKSE/plugins/DbSkseFunctions.ini and it will revert to the 6.6 version of tracking ammo.
Expand  

Not a Step mod causing this :D

Posted (edited)
  On 9/23/2024 at 1:30 AM, z929669 said:

Not a Step mod causing this :D

Expand  

I assumed if the cause of my CTDs was STEP related it was 100% due to me installing it incorrectly (or a mod conflict with one of my non-STEP mods).  I know you guys test everything and have a rock solid guide.

EDIT:  By the way, the mod I installed that requires Dylbills is Jewelry Limiter - Another Multiple Rings and Amulets Mod.  I want to wear more rings and amulets than vanilla allows.  :laugh:

Edited by Kattmandu
  • Like 2

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