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Posted (edited)

Can someone offer some assistance in comprehending this crash log?  I really don't know what to look for.  My playthrough keeps randomly crashing.  I even started a new game but still have CTDs occurring.  The crashes typically occur after my character dies and a save is loaded.

crash-2024-09-14-13-31-12.log

 

Should I change any values in CrashLogger.ini to better pinpoint the crashing?

[Debug]

;Log level of messages to buffer for printing: trace = 0, debug = 1, info = 2, warn = 3, err = 4, critical = 5, off = 6.
Log Level = 0

;Log level to force messages to print from buffer.
Flush Level = 0

;Enable if using VisualStudio to debug CrashLogger; Set false otherwise because Crashlogger will not produce a crash until the debugger is detected.
Wait for Debugger for Crash = false

;Local symbol cache directory.
Symcache Directory = c:\symcache

;Crashlog output directory. Defaults to "Documents\my games\[Skyrim]\SKSE"
Crashlog Directory = 

 

Edited by Kattmandu
Posted (edited)
15 hours ago, z929669 said:

What pointed you to QuickLoot EE as a potential problem?

I searched for Unhandled exception EXCEPTION_ACCESS_VIOLATION SkyrimSE and found a post that said it was probably due to a mod that wasn't updated to work with the latest version of PapyrusUtil.  The only mod I could think of was QuickLoot EE.  The main mod hasn't been updated but there are updated DLL mods.  Also, the Settings Loader main file doesn't seem to work with the updated DLL mod, however, the second optional file (which is actually intended for the QuickLoot IE v1.2.0 archived file) appears to work but maybe it's causing the CTDs.  In any case, the latest QuickLoot IE v2.0.0 replaces the four QuickLoot EE mods I was using and "it just works".

Also, I started another new playthrough with mostly only the STEP mods enabled.  I only enabled a select few other mods I consider essential to my play style (including QuickLoot EE) and the game still crashed.

Edited by Kattmandu
  • Like 1
Posted

Hmmm, still experiencing CTDs although not quite as often so maybe I have multiple mods causing it.  My game seems to be crashing during combat while my follower is using flame and/or shock magicka.  I guess I'll just have to start disabling groups of mods at a time and play for hours to see if the CTDs stop occurring.

Posted
13 hours ago, z929669 said:

I'm sure the crash log indicates the problem, but I can't understand crash logs for the most part.

Strangely, my last CTD didn't even create a crash log file.

Posted (edited)

I have disabled all of the mods below.  So far no crashes at all during a new playthrough.  I suppose now I could re-enable some of the STEP patches along with all of their masters and related mods and continue my playthrough in an effort to narrow down further the cause of the crashes.  Not sure if any of said mods require a new game when installed or if they are safe to add to an existing save.

 

Disabled Mod List (click to reveal)

Spoiler
  • Grass Cache Helper NG
  • Unique Map Weather
  • DynDOLOD Resources SE 3
  • DynDOLOD DLL NG
  • Far Object LOD Improvement Project SSE
  • Arctic - Frost Effects Redux Lite (ENB Light)
  • Aspens Ablaze Add-On - DynDOLOD 3
  • Rustic Soulgems 1k (Sorted + ESL + GIST Patch)
  • Scrambled Bugs
  • Complete Alchemy and Cooking Overhaul
  • Complete Crafting Overhaul Remastered
  • GIST - Genuinely Intelligent Soul Trap
  • AI Overhaul - Scripted version
  • Ghost Mechanics and Shaders Restored
  • Realistic AI Detection - Medium Interior Medium Exterior
  • Trade and Barter
  • Butterflies Unchained (ESL Version)
  • Butterflies Unchained (ESL Version) - Complete Alchemy and Cooking Overhaul Patch
  • Get Snowy - ENB version (trying out R.A.S.S. instead - no crashes with R.A.S.S. enabled so far)
  • Immersive Equipment Displays
  • Relationship Dialogue Overhaul Lite
  • Enemy (R)Evolution of Skyrim - EEOS
  • Fizzle
  • Lock Overhaul
  • Odin - Skyrim Magic Overhaul
  • ODIN Spells For Spell Casters
  • Vokrii - Minimalistic Perks of Skyrim
  • Vokrii - Minimalistic Perks of Skyrim - Odin Compatibility Patch
  • Vokrii Perks For NPCS 50
  • A Clear Map of Skyrim and Other Worlds
  • Landscape Fixes For Grass Mods - Patch for Moon and Star
  • Moon and Star
  • Moon and Star - Immersion Patch
  • Ambiance - A Vanilla+ Ambient Lighting Overhaul
  • No Grass In Objects
  • Kryptopyr's Patch Hub - Bittercup (CC) __ CACO
  • Kryptopyr's Patch Hub - Bloodchill Manor (CC) __ CACO
  • Kryptopyr's Patch Hub - Bow of Shadows (CC) __ CACO
  • Kryptopyr's Patch Hub - Fearsome Fists (CC) __ WACCF_CCOR
  • Kryptopyr's Patch Hub - Fishing (CC) __ CACO
  • Kryptopyr's Patch Hub - Fishing (CC) __ WACCF_CCOR
  • Kryptopyr's Patch Hub - Goblins (CC) __ CACO
  • Kryptopyr's Patch Hub - Metallurgy - Ingots and Ore HD __ CCOR
  • Kryptopyr's Patch Hub - Nix-Hound (CC) __ CACO
  • Kryptopyr's Patch Hub - Rare Curios (CC) __ CACO
  • Kryptopyr's Patch Hub - Saints and Seducers (CC) __ CACO
  • Kryptopyr's Patch Hub - Survival Mode (CC) - USSEP __ CACO
  • Kryptopyr's Patch Hub - The Cause (CC) __ CACO
  • Kryptopyr's Patch Hub - Vokrii __ CCOR
  • Moon and Star - Creation Club Consistency and Immersion Tweaks
  • Moon and Star - Cleaned Fixed and ESMed
  • Umgak's Vokrii Compatibility Patch Compendium
  • Vokrii - Complete Alchemy and Cooking Overhaul Patch
  • Step Patch - Conflict Resolution
  • Step Patch - CACO
  • Step Patch - CCOR
  • Step Patch - TCIY
  • Step Patch - WACCF
  • Step Patch - WACCF.CACO.CCOR
  • Step Patch - Lighting and Weather
  • Elytra and Bliss Bug ENB Light - Scrambled Bugs Version
  • ENB Lights for Effect Shaders AE
  • Step Patch - Post Processing
  • Pregenerated Grass Cache
  • xLODGen Output
  • TexGen Output
  • DynDOLOD Output

 

 

 

 

Edited by Kattmandu
Posted
10 hours ago, Kattmandu said:

I have disabled all of the mods below.  So far no crashes at all during a new playthrough.  I suppose now I could re-enable some of the STEP patches along with all of their masters and related mods and continue my playthrough in an effort to narrow down further the cause of the crashes.  Not sure if any of said mods require a new game when installed or if they are safe to add to an existing save.

 

Disabled Mod List (click to reveal)

  Reveal hidden contents

It should be fine to enable all Step 2.3 mods and begin a NEW playthrough. Just don't enable anything outside of that. Also be certain you have all mods installed correctly.

Posted (edited)
12 hours ago, z929669 said:

It should be fine to enable all Step 2.3 mods and begin a NEW playthrough. Just don't enable anything outside of that. Also be certain you have all mods installed correctly.

Not sure what is going on.  All I know is the CTDs I have been experiencing.  I disabled all the mods listed in my last post and no crashes at all after an entire day of playing.  Enabled the yellow/orange highlighted mods, still no crashes.  Maybe one of the remaining disabled mods I installed incorrectly.  Maybe I installed a wrong patch.  Maybe one of them conflicts with one of my non-STEP essential mods such as Complete Widescreen Fix or QuickLoot IE.  Maybe one of the ENB light mods is causing it.  Hopefully by enabling a few mods at a time I will be able to pinpoint the CTDs.  I ran grass cache gen, xLODGen, TexGen, and DynDOLOD multiple times so not sure it's any of those unless it's repeating the same crash causing issue every time they are generated.

Edited by Kattmandu
  • Like 1
Posted (edited)

The CTDs might be related to Dylbills Papyrus Functions.  One of my non-STEP mods requires it.

Spoiler

Skyrim SSE v1.6.1170
CrashLoggerSSE v1-14-1-0 May 18 2024 23:00:58

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFC83983B03 DbSkseFunctions.dll+0043B03    mov r8, [rcx-0x08]

PROBABLE CALL STACK:
    [ 0] 0x7FFC83983B03 DbSkseFunctions.dll+0043B03
    [ 1] 0x7FFC83A01E6F DbSkseFunctions.dll+00C1E6F
    [ 2] 0x7FFC839DD419 DbSkseFunctions.dll+009D419
    [ 3] 0x7FFC83A0E028 DbSkseFunctions.dll+00CE028
    [ 4] 0x7FF7E178C0E9        SkyrimSE.exe+07EC0E9 -> 44204+0x3D9    nop
    [ 5] 0x7FF7E178B0E0        SkyrimSE.exe+07EB0E0 -> 44199+0x1E0    test al, al
    [ 6] 0x7FF7E178AD8E        SkyrimSE.exe+07EAD8E -> 44197+0x1EE    nop
    [ 7] 0x7FF7E177DC75        SkyrimSE.exe+07DDC75 -> 44027+0x635    cmp qword ptr [r14+0xA8], 0x00
    [ 8] 0x7FF7E1785B74        SkyrimSE.exe+07E5B74 -> 44122+0x1E4    addss xmm6, [rdi+0x19C]
    [ 9] 0x7FF7E1C97888        SkyrimSE.exe+0CF7888 -> 69378+0xD8    mov ecx, [rbx+0x0C]
    [10] 0x7FF7E1C97E51        SkyrimSE.exe+0CF7E51 -> 69380+0x361    mov r15d, eax
    [11] 0x7FF7E1C961DA        SkyrimSE.exe+0CF61DA -> 69344+0x8A    movzx eax, byte ptr [rbx+0xA74]
    [12] 0x7FF7E1C70DBD        SkyrimSE.exe+0CD0DBD -> 68445+0x3D    mov rcx, [0x00007FF7E416C318]
    [13] 0x7FFCE982257D        KERNEL32.DLL+001257D
    [14] 0x7FFCEABEAF28           ntdll.dll+005AF28

REGISTERS:
    RAX 0x0                (size_t) [0]
    RCX 0x9935951FFF30BB85 (size_t) [uint: 11039894026226547589 int: -7406850047483004027]
    RDX 0x4515C8DA7CFFB67D (size_t) [4978105803853510269]
    RBX 0x1B53053F5D8      (void*)
    RSP 0x27FBCFF200       (void*)
    RBP 0x1B46B5C6948      (void*)
    RSI 0x0                (size_t) [0]
    RDI 0x1B53053F570      (void*)
    R8  0x1B53053F160      (void*)
    R9  0x0                (size_t) [0]
    R10 0x0                (size_t) [0]
    R11 0x1B6A4FB7100      (Character*)
        Flags: 0x00040508 
        Name: "Apprentice Necromancer"
        FormID: 0xFF0011BA
        FormType: ActorCharacter (62)
        Object Reference: 
        Flags: 0x00000008 kInitialized
        Name: "Apprentice Necromancer"
        FormID: 0xFF0011BC
        FormType: NPC (43)
        ParentCell: ---
            File: "Vanilla Landscape Corrections.esp"
            Modified by: Skyrim.esm -> Update.esm -> unofficial skyrim special edition patch.esp -> Lanterns Of Skyrim - All In One - Main.esm -> MajesticMountains_Landscape.esm -> Vanilla Landscape Corrections.esp
            Flags: 0x0004000B 
            EditorID: "Wilderness"
            FormID: 0x00008F95
            FormType: Cell (60)
        Flags: 0x00040508 kInitialized | kMustUpdate
        FormID: 0xFF0011BA
        FormType: ActorCharacter (62)
    R12 0x27FBCFF2C8       (void*)
    R13 0x0                (size_t) [0]
    R14 0x1B53053F5D8      (void*)
    R15 0x1B53053F5D8      (void*)

 

Edited by Kattmandu
Posted
1 minute ago, Kattmandu said:

The CTDs might be related to Dylbills Papyrus Functions.

  Reveal hidden contents

 

Perhaps. Maybe report it on that mod page.

You should ask for assistance interpreting your crash logs. Nobody around here seems to be biting. I obviously cannot assist much.

Posted
28 minutes ago, z929669 said:

Perhaps. Maybe report it on that mod page.

You should ask for assistance interpreting your crash logs. Nobody around here seems to be biting. I obviously cannot assist much.

For sure.  I just wanted to post here as well in case others may have the same issue.  Looks like the Dylbills mod page has a sticky under the posts tab.  I was indeed getting CTDs during combat.

  • Now tracks projectiles with the projectile impact event directly thanks to Locational Arrow Damage providing projectile impact hook c++ source.
  • If still getting CTDs while in combat, change the iMaxArrowsSavedPerReference to 0 in Data/SKSE/plugins/DbSkseFunctions.ini and it will revert to the 6.6 version of tracking ammo.
  • Like 1
Posted
2 minutes ago, Kattmandu said:

For sure.  I just wanted to post here as well in case others may have the same issue.  Looks like the Dylbills mod page has a sticky under the posts tab.  I was indeed getting CTDs during combat.

  • Now tracks projectiles with the projectile impact event directly thanks to Locational Arrow Damage providing projectile impact hook c++ source.
  • If still getting CTDs while in combat, change the iMaxArrowsSavedPerReference to 0 in Data/SKSE/plugins/DbSkseFunctions.ini and it will revert to the 6.6 version of tracking ammo.

Not a Step mod causing this :D

Posted (edited)
11 minutes ago, z929669 said:

Not a Step mod causing this :D

I assumed if the cause of my CTDs was STEP related it was 100% due to me installing it incorrectly (or a mod conflict with one of my non-STEP mods).  I know you guys test everything and have a rock solid guide.

EDIT:  By the way, the mod I installed that requires Dylbills is Jewelry Limiter - Another Multiple Rings and Amulets Mod.  I want to wear more rings and amulets than vanilla allows.  :laugh:

Edited by Kattmandu
  • Like 2

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