DoubleYou Posted October 11 Posted October 11 On 9/30/2025 at 1:12 PM, sheson said: Looks like it went through without any errors doing the replacement of textures\setdressing\signage\billboardslrgmiltongeneralhospital_n.dds with textures\shared\flatflat_n.dds and created Textures\LOD\SetDressing\Signage\BillboardsLrgMiltonGeneralHospital_n.dds as designed. There is no *_n.dds textures in the replacer archive frpm the google drive and also no config files for TexGen, so it should not really have an effect either way. FYI, I had a separate Discord user who also experienced this issue, who after using the test version, verified that fixed it for them.
Goldhawk Posted October 11 Posted October 11 16 hours ago, sheson said: Did you make any changes to C:\Modding\DynDOLOD SSE\DynDOLOD\Edit Scripts\DynDOLOD\Rules\DynDOLOD_SSE_legacyofthedragonbornv5esm_High.ini? Restore the default DynDOLOD_SSE_legacyofthedragonbornv5esm_high.ini from the DynDOLOD download archive. Probably best to unpack the DynDOLOD Standalone again into a new empty folder. Then start DynDOLOD as usual, select high to load the rules and generate just LOD for Tamriel, no need to Occlusion etc. for test. I did this experiment as you suggested and it seems to have completely resolved my issue! I am not really certain how the problem happened originally. I did edit the rules for legacyofthedragonborn, but that was only after I already started having this problem, in an unsuccessful attempt to fix it. Maybe I inadvertently modified those rules somehow a while ago and didn't notice. In any case, the problem looks to be solved now. Thank you for your help Sheson.
Orimagen Posted October 13 Posted October 13 (edited) Hello ! I have the same problem than this user with dark/vanilla waterwheel (but the waterwheel doesn't disappear afaik). I have latest version Dyndolod DLL NG (Alpha 39 on Nexus) and did my dyndolod 3.0 like normal but still have the issue What can I do to fix it ? Here a screenshot of the issue : https://imgur.com/ytr0MhR Edit : Got it fixed for now by overwriting Water for ENB nad Dyndolod.esp with a mod that replace waterwheel Edited October 13 by Orimagen
sheson Posted October 13 Author Posted October 13 19 minutes ago, Orimagen said: Hello ! I have the same problem than this user with dark/vanilla waterwheel (but the waterwheel doesn't disappear afaik). I have latest version Dyndolod DLL NG (Alpha 39 on Nexus) and did my dyndolod 3.0 like normal but still have the issue What can I do to fix it ? Here a screenshot of the issue : https://imgur.com/ytr0MhR Edit : Got it fixed for now by overwriting Water for ENB nad Dyndolod.esp with a mod that replace waterwheel Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. If you have the same problem, thennthe same sution applies. No link to a post with the "same problem" was provided. While DynDOLOD Plugins might be using a full model NIF and full textures provided by vanilla or mods, it typically does not change their appearance. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting Make sure things look as expected without DynDOLOD output. If that changes anything, make sure to generate LOD for the current load order. See https://dyndolod.info/Help/Glow-LOD about the LightingShader INI settings.
mooit Posted October 14 Posted October 14 Hi, By chance anyone using Nature of the Wild Lands 3.14 - 3D hybrid LODs and regions addon ? DynDOLOD is spitting out a mass amount of Texture Resolution Error messages like these, this is only a few, there are a lot more.... I'm not sure if there is a problem here or not. Error: Texture resolution 100x512 not a power of 2 Texture textures\dyndolod\lod\trees\nature of the wild lands\alder_slim_big01_summer_7e8eeea3_trunk_2.dds Used by meshes\dyndolod\lod\trees\alder_slim_big01_summer_lod_0.nif Nature of the Wild Lands.esp alder_slim_big01_summer [TREE:15121E3A] Error: Texture resolution 100x512 not a power of 2 Texture textures\dyndolod\lod\trees\nature of the wild lands\alder_slim_big01_summer_7e8eeea3_trunk_2_n.dds Used by meshes\dyndolod\lod\trees\alder_slim_big01_summer_lod_0.nif Nature of the Wild Lands.esp alder_slim_big01_summer [TREE:15121E3A] Error: Texture resolution 100x512 not a power of 2 Texture textures\dyndolod\lod\trees\nature of the wild lands\alder_slim_medium01_summer_b1290354_trunk_2.dds Used by meshes\dyndolod\lod\trees\alder_slim_medium01_summer_lod_0.nif Nature of the Wild Lands.esp alder_slim_medium01_summer [TREE:15121E3B] Error: Texture resolution 100x512 not a power of 2 Texture textures\dyndolod\lod\trees\nature of the wild lands\alder_slim_medium01_summer_b1290354_trunk_2_n.dds Used by meshes\dyndolod\lod\trees\alder_slim_medium01_summer_lod_0.nif Nature of the Wild Lands.esp alder_slim_medium01_summer [TREE:15121E3B] Error: Texture resolution 104x256 not a power of 2 Texture textures\dyndolod\lod\trees\nature of the wild lands\pine_dead_big01_ash_1878550b_trunk_1.dds Used by meshes\dyndolod\lod\trees\pine_dead_big01_ash_lod_0.nif Dragonborn.esm DLC2TreePineForestBroken06 [STAT:0401D500] Error: Texture resolution 104x256 not a power of 2 Texture textures\dyndolod\lod\trees\nature of the wild lands\pine_dead_big01_ash_1878550b_trunk_1_n.dds Used by meshes\dyndolod\lod\trees\pine_dead_big01_ash_lod_0.nif Dragonborn.esm DLC2TreePineForestBroken06 [STAT:0401D500] Error: Texture resolution 104x256 not a power of 2 Texture textures\dyndolod\lod\trees\nature of the wild lands\pine_dead_big01_summer_b83c6e4b_trunk_1.dds Used by meshes\dyndolod\lod\trees\pine_dead_big01_summer_lod_0.nif Nature of the Wild Lands.esp pine_dead_big01_summer [TREE:15121E40] Error: Texture resolution 104x256 not a power of 2 Texture textures\dyndolod\lod\trees\nature of the wild lands\pine_dead_big01_summer_b83c6e4b_trunk_1_n.dds Used by meshes\dyndolod\lod\trees\pine_dead_big01_summer_lod_0.nif Nature of the Wild Lands.esp pine_dead_big01_summer [TREE:15121E40] Error: Texture resolution 108x512 not a power of 2 Texture textures\dyndolod\lod\trees\nature of the wild lands\pine_common_big05_ash_04218e64_trunk_1.dds Used by meshes\dyndolod\lod\trees\pine_common_big05_ash_lod_0.nif Dragonborn.esm DLC2TreePineForestAsh05 [TREE:04017F76] Error: Texture resolution 108x512 not a power of 2 Texture textures\dyndolod\lod\trees\nature of the wild lands\pine_common_big05_ash_04218e64_trunk_1_n.dds Used by meshes\dyndolod\lod\trees\pine_common_big05_ash_lod_0.nif Dragonborn.esm DLC2TreePineForestAsh05 [TREE:04017F76] Error: Texture resolution 112x512 not a power of 2 Texture textures\dyndolod\lod\trees\nature of the wild lands\alder_forest_slim01_summer_2346476f_trunk_1.dds Used by meshes\dyndolod\lod\trees\alder_forest_slim01_summer_lod_0.nif Nature of the Wild Lands.esp alder_forest_slim01_summer [TREE:1502958B] Error: Texture resolution 112x512 not a power of 2 Texture textures\dyndolod\lod\trees\nature of the wild lands\alder_forest_slim01_summer_2346476f_trunk_1_n.dds Used by meshes\dyndolod\lod\trees\alder_forest_slim01_summer_lod_0.nif Nature of the Wild Lands.esp alder_forest_slim01_summer [TREE:1502958B] The mod author mentioned this; Yes, I saw this warning too when generating my LODs, but these are textures generated by TexGen in the previous step. You can easily verify this by checking the TexGen output. I have no knowledge of how TexGen generated textures with that resolution and such concerns should be directed to official DynDOLOD support forum as adviced in the pinned comments and the description. However, I have not had stability or performance issues on my end, so I'm not concerned about this. To my understanding this should not matter anyway, since the textures made by TexGen are not (supposedly) directly used in the game, rather DynDOLOD uses them the create an atlas texture that is actually used by the LOD models in-game, so could also be edge case of bad warning reporting. THANKS
sheson Posted October 14 Author Posted October 14 On 10/14/2025 at 5:02 AM, mooit said: Hi, By chance anyone using Nature of the Wild Lands 3.14 - 3D hybrid LODs and regions addon ? DynDOLOD is spitting out a mass amount of Texture Resolution Error messages like these, this is only a few, there are a lot more.... I'm not sure if there is a problem here or not. Error: Texture resolution 100x512 not a power of 2 Texture textures\dyndolod\lod\trees\nature of the wild lands\alder_slim_big01_summer_7e8eeea3_trunk_2.dds Used by meshes\dyndolod\lod\trees\alder_slim_big01_summer_lod_0.nif Nature of the Wild Lands.esp alder_slim_big01_summer [TREE:15121E3A] Error: Texture resolution 100x512 not a power of 2 Texture textures\dyndolod\lod\trees\nature of the wild lands\alder_slim_big01_summer_7e8eeea3_trunk_2_n.dds Used by meshes\dyndolod\lod\trees\alder_slim_big01_summer_lod_0.nif Nature of the Wild Lands.esp alder_slim_big01_summer [TREE:15121E3A] Error: Texture resolution 100x512 not a power of 2 Texture textures\dyndolod\lod\trees\nature of the wild lands\alder_slim_medium01_summer_b1290354_trunk_2.dds Used by meshes\dyndolod\lod\trees\alder_slim_medium01_summer_lod_0.nif Nature of the Wild Lands.esp alder_slim_medium01_summer [TREE:15121E3B] Error: Texture resolution 100x512 not a power of 2 Texture textures\dyndolod\lod\trees\nature of the wild lands\alder_slim_medium01_summer_b1290354_trunk_2_n.dds Used by meshes\dyndolod\lod\trees\alder_slim_medium01_summer_lod_0.nif Nature of the Wild Lands.esp alder_slim_medium01_summer [TREE:15121E3B] Error: Texture resolution 104x256 not a power of 2 Texture textures\dyndolod\lod\trees\nature of the wild lands\pine_dead_big01_ash_1878550b_trunk_1.dds Used by meshes\dyndolod\lod\trees\pine_dead_big01_ash_lod_0.nif Dragonborn.esm DLC2TreePineForestBroken06 [STAT:0401D500] Error: Texture resolution 104x256 not a power of 2 Texture textures\dyndolod\lod\trees\nature of the wild lands\pine_dead_big01_ash_1878550b_trunk_1_n.dds Used by meshes\dyndolod\lod\trees\pine_dead_big01_ash_lod_0.nif Dragonborn.esm DLC2TreePineForestBroken06 [STAT:0401D500] Error: Texture resolution 104x256 not a power of 2 Texture textures\dyndolod\lod\trees\nature of the wild lands\pine_dead_big01_summer_b83c6e4b_trunk_1.dds Used by meshes\dyndolod\lod\trees\pine_dead_big01_summer_lod_0.nif Nature of the Wild Lands.esp pine_dead_big01_summer [TREE:15121E40] Error: Texture resolution 104x256 not a power of 2 Texture textures\dyndolod\lod\trees\nature of the wild lands\pine_dead_big01_summer_b83c6e4b_trunk_1_n.dds Used by meshes\dyndolod\lod\trees\pine_dead_big01_summer_lod_0.nif Nature of the Wild Lands.esp pine_dead_big01_summer [TREE:15121E40] Error: Texture resolution 108x512 not a power of 2 Texture textures\dyndolod\lod\trees\nature of the wild lands\pine_common_big05_ash_04218e64_trunk_1.dds Used by meshes\dyndolod\lod\trees\pine_common_big05_ash_lod_0.nif Dragonborn.esm DLC2TreePineForestAsh05 [TREE:04017F76] Error: Texture resolution 108x512 not a power of 2 Texture textures\dyndolod\lod\trees\nature of the wild lands\pine_common_big05_ash_04218e64_trunk_1_n.dds Used by meshes\dyndolod\lod\trees\pine_common_big05_ash_lod_0.nif Dragonborn.esm DLC2TreePineForestAsh05 [TREE:04017F76] Error: Texture resolution 112x512 not a power of 2 Texture textures\dyndolod\lod\trees\nature of the wild lands\alder_forest_slim01_summer_2346476f_trunk_1.dds Used by meshes\dyndolod\lod\trees\alder_forest_slim01_summer_lod_0.nif Nature of the Wild Lands.esp alder_forest_slim01_summer [TREE:1502958B] Error: Texture resolution 112x512 not a power of 2 Texture textures\dyndolod\lod\trees\nature of the wild lands\alder_forest_slim01_summer_2346476f_trunk_1_n.dds Used by meshes\dyndolod\lod\trees\alder_forest_slim01_summer_lod_0.nif Nature of the Wild Lands.esp alder_forest_slim01_summer [TREE:1502958B] The mod author mentioned this; Yes, I saw this warning too when generating my LODs, but these are textures generated by TexGen in the previous step. You can easily verify this by checking the TexGen output. I have no knowledge of how TexGen generated textures with that resolution and such concerns should be directed to official DynDOLOD support forum as adviced in the pinned comments and the description. However, I have not had stability or performance issues on my end, so I'm not concerned about this. To my understanding this should not matter anyway, since the textures made by TexGen are not (supposedly) directly used in the game, rather DynDOLOD uses them the create an atlas texture that is actually used by the LOD models in-game, so could also be edge case of bad warning reporting. THANKS Moved to the DynDOLOD 3 Alpha thread. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DynDOLOD log and debug log to upload when making posts. https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages Pay attention to log messages and read their explanations. https://dyndolod.info/Messages/Texture-Resolution A texture that is added to a texture atlas can technically use any resolution, since the atlas texture resolution meats the requirement. Tree/grass LOD billboards are typically never used directly. In case there are 3rd party LOD billboards listed in the message (textures\terrain\LODGen\*), remove all 3rd party LOD billboards and instead use TexGen to generate all the desired LOD billboards. See TexGen Configuration for more. The message might be reported for billboard textures used by object LOD models that do meet the filename conventions required for 3D tree LOD models for DynDOLOD. See https://dyndolod.info/Official-DynDOLOD-Support-Forum and https://dyndolod.info#DynDOLOD-3-Alpha Verify if the reported textures are actually from the TexGen output run for the current load order and report that together with the logs. If that is the case, it is probably because the object LOD models do not meet DynDOLOD filename requirements for 3D tree LOD models.
Phlunder Posted October 16 Posted October 16 Thanks for the resources Alpha-44 update! Just wanted to inform that sstuccowallint01.dds is missing. I copied it from the previous resources Alpha-43 and everything generated just fine otherwise.
sheson Posted October 16 Author Posted October 16 41 minutes ago, Phlunder said: Thanks for the resources Alpha-44 update! Just wanted to inform that sstuccowallint01.dds is missing. I copied it from the previous resources Alpha-43 and everything generated just fine otherwise. Use the Copy message to clipboard link and paste the text instead of a screenshot as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text It got replaced by sstuccowallint01lod.dds Next DynDOLOD Alpha version will be aware of that change, until then there is DynDOLOD Resources Alpha 44.1 1
Phlunder Posted October 18 Posted October 18 On 2/5/2025 at 1:17 PM, sheson said: The texture of the LOD model is being replaced with the texture replacement defined on the base record. To prevent that, you should change the shape name in the LOD model so it does not match the full mode. If a LOD model actually defines a *lod.dds texture, use the typical _LOD in the shape name, e.g. SovngardeStatue01_LOD:0 It should then leave it alone and not apply the replacement. Apologies for getting back to you so late about this. Just wanted to report that changing the shape name in NifSkope to SovngardeStatue01Desert fixed it indeed!
sheson Posted October 18 Author Posted October 18 2 hours ago, Phlunder said: Apologies for getting back to you so late about this. Just wanted to report that changing the shape name in NifSkope to SovngardeStatue01Desert fixed it indeed! That's OK, no further reply typically means the problem is resolved or a question answered sufficiently. I do appreciate a timely +1 as signal as well.
DarthVitrial Posted October 18 Posted October 18 (edited) Potential minor bug in the most recent DyndoLod Resources: the mesh "lod\riften\blackbriarchaletglow_lod_0.nif" has a broken texture path in the BSShaderTextureSet. Texture 4 is set as "textures\ textures\". (That space appears to be a newline character?) Same thing in "lod\riften\goldenglowestate01glow_lod_1.nif", lod\riften\rtbeebarb01glow_lod_0.nif, rtblackbriarmanor01glow_lod_0.nif, probably most of the other glow_lod ones in that folder. I think that should just be empty, since there's no texture there. Doubt it does anything in game, but it does cause tools like Sniff to error out when they try to scan the mesh. Edited October 18 by DarthVitrial
sheson Posted October 18 Author Posted October 18 1 hour ago, DarthVitrial said: Potential minor bug in the most recent DyndoLod Resources: the mesh "lod\riften\blackbriarchaletglow_lod_0.nif" has a broken texture path in the BSShaderTextureSet. Texture 4 is set as "textures\ textures\". (That space appears to be a newline character?) Same thing in "lod\riften\goldenglowestate01glow_lod_1.nif", lod\riften\rtbeebarb01glow_lod_0.nif, rtblackbriarmanor01glow_lod_0.nif, probably most of the other glow_lod ones in that folder. I think that should just be empty, since there's no texture there. Doubt it does anything in game, but it does cause tools like Sniff to error out when they try to scan the mesh. The slot is not used by the shader setting. Will be fixed in the next version. 1
MurderClan Posted October 21 Posted October 21 Hey I don't know whether this is helpful but I'm having trouble with a mountaintrim01 snowy mesh which is visible on the mountainside to the right of the windmill when you come out the gate of Whiterun and look left, or look to that side inside the WR worldspace. Purple. I've tried everything I could think of swapping out the LOD it points to and everything but it's still enpurpled. Easy to see if it's a Dyndolod issue and not load order related if you look out that side behind Warmaiden's.
sheson Posted October 21 Author Posted October 21 59 minutes ago, MurderClan said: Hey I don't know whether this is helpful but I'm having trouble with a mountaintrim01 snowy mesh which is visible on the mountainside to the right of the windmill when you come out the gate of Whiterun and look left, or look to that side inside the WR worldspace. Purple. I've tried everything I could think of swapping out the LOD it points to and everything but it's still enpurpled. Easy to see if it's a Dyndolod issue and not load order related if you look out that side behind Warmaiden's. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Also upload .. DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt Make sure the object in question is actually part of or affect by the DynDOLOD LOD patch. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting Post a useful screenshot of the full model with more informative console and of the LOD object as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots 1
MurderClan Posted October 22 Posted October 22 Hi Sheson, long time. Thanks. Sorry, I'm terrible at reading the manual. Here are those files: https://www.mediafire.com/file/yffvgva8fwgejn8/Logs+and+Images.zip/file This is my first query here in ten years, and the last time I was getting notis in the log that dyndolod01.dds was missing, and I'm actually getting the same in DYNDOLOD_SSE_log.txt this time around: [00:53] <Warning: File not found textures\dyndolod\lod\dyndolod01.dds. Used by meshes\ivernia\lod\mountains\mountaintrim01cobble_lod_0.nif MajesticMountains.esp MountainTrim01SnowRocks01_LightSN [STAT:0006E1EC]> Probably still isn't relevant, but anyway... Thanks.
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