mooit Posted July 19, 2023 Posted July 19, 2023 (edited) Hi, I'm running SSE 1.6.640.0 and I've recently switched over from ENB to Community Shaders. I have all the Community Shaders Addons installed. I assumed the Grass Lighting shader simulated a look, somewhat close to how ENB Complex Grass looks? I'm using Tamrielic Grass and when I tried to adjust all the grass settings, they don't change the grass. For me the Tamrielic Grass look/colors are flat, no shine, sheen, depth or shadow. I assumed the lighting of the grass with Community Shaders might be close to the look of ENB Complex Grass. This is how the grass looks in the afternoon sun. Shouldn't the grass look somewhat similar to ENB Complex Grass, with shine/sheen/depth/shadows, etc.? No matter the time of day, or height/angle I'm looking at the grass, it's just flat/dull looking. THANKS P.S. Not being able to use HD Grass now in TexGen/DynDOLOD, is there any loss of benefits to this, or will eventually Community Shaders will fill in this HD Grass option? Edited July 19, 2023 by mooit
DoubleYou Posted July 19, 2023 Posted July 19, 2023 I believe that you need to install the "Tamrielic Grass for ENB Complex Grass" file in order for it to use normal maps.
mooit Posted July 19, 2023 Author Posted July 19, 2023 (edited) I assumed anything to do with ENB is not to be installed. Edited July 20, 2023 by mooit
mooit Posted August 10, 2023 Author Posted August 10, 2023 (edited) I have it working now, I didn't have the Load Order correct before. Edited August 10, 2023 by mooit
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