mooit Posted July 9, 2023 Posted July 9, 2023 (edited) Hi, Using MM in SSE 1.6.640.0 I've noticed on the mountain sides, where there is terrain, usually some grass and rocks, a lot of these areas when viewing from a distance don't have the textures rendered, and I assumed they would, since I can make out the overall texture of the mountains. Here's a screen shot of what I'm referring to, the two areas with a red X will just look like this, where you can make out outlines/seams, and not blended in, as well as a lack of texture. But then notice the overall mountain texture is there, so I don't understand why areas like this are also not rendered, it just looks really bad in game. Then when I get closer, of course it pops into view. Would a DynDOLOD mountain rule changing the LOD, or one of the INI settings correct this? THANKS Edited July 9, 2023 by mooit
z929669 Posted July 9, 2023 Posted July 9, 2023 This is probably because there are not LOD resources for this particular mesh. @sheson probably knows offhand.
mooit Posted July 10, 2023 Author Posted July 10, 2023 10 hours ago, z929669 said: This is probably because there are not LOD resources for this particular mesh. @sheson probably knows offhand. Ahhh So hopefully in time, other grassy/rocky areas of MM will get rendered at greater distances? THANKS
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now