clearing Posted August 30 Share Posted August 30 (edited) 25 minutes ago, sheson said: The source xx00590C in TheAutumnOfWhiterunRemastered.esp is placed in WhiterunWorld. Adding ,Tamriel should not make a difference, but if you like test it anyways - since something is amiss in the first place. Might be seasons related. Upload the new DynDOLOD log and debug log. Can you upload screenshots of xEdit showing xx00590C in TheAutumnOfWhiterunRemastered.esp and then whatever base record it uses? Logs available here: https://ufile.io/yibcggk1 A screenshot of the DynDOLOD tree + what I'm assuming is the match: https://imgur.com/a/xenPXEG I believe this is the x590C in question Edit: In the meantime I'm generating Tamriel with no seasons checked to rule that out. Edited August 30 by clearing Link to comment Share on other sites More sharing options...
clearing Posted August 30 Share Posted August 30 It's not seasons-related I'm afraid. Still shows up with Seasons unchecked. Link to comment Share on other sites More sharing options...
sheson Posted August 30 Author Share Posted August 30 1 hour ago, clearing said: Logs available here: https://ufile.io/yibcggk1 A screenshot of the DynDOLOD tree + what I'm assuming is the match: https://imgur.com/a/xenPXEG I believe this is the x590C in question Edit: In the meantime I'm generating Tamriel with no seasons checked to rule that out. Well the change of the editor ID of the base record explains why the IgnoreChildEDIDLow=treeaspen does not match anymore. Maye something went wrong with editing the DynDOLOD_SSE_mod_world_ignore.txt file. Replaces D:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Mod_World_Ignore.txt with the one attached DynDOLOD_SSE_mod_world_ignore.txt If that still does not work, edit D:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_childworld_WhiterunWorld.ini, find the line IgnoreChildEDIDLow= and change treeaspen to aspen Link to comment Share on other sites More sharing options...
clearing Posted August 30 Share Posted August 30 (edited) Update: Adding `Tamriel` to that list did fix the issue. Not sure what other consequences may come of that though. I'll try the suggestions above and let you know! Edit: This may prove tricky in general as NOTWL replaces a ton of the editorIDs. I wonder if there's a way I can accommodate all the new IDs without making destructive changes to the original INI files? Just adding new entries? edit2: Ah I see it's a match-based thing. Maybe it could have `treeaspen` and `aspen`? Not sure how it does the expression matching. Edited August 30 by clearing Link to comment Share on other sites More sharing options...
sheson Posted August 30 Author Share Posted August 30 32 minutes ago, clearing said: Update: Adding `Tamriel` to that list did fix the issue. Not sure what other consequences may come of that though. I'll try the suggestions above and let you know! Edit: This may prove tricky in general as NOTWL replaces a ton of the editorIDs. I wonder if there's a way I can accommodate all the new IDs without making destructive changes to the original INI files? Just adding new entries? edit2: Ah I see it's a match-based thing. Maybe it could have `treeaspen` and `aspen`? Not sure how it does the expression matching. Adding the mod to DynDOLOD_SSE_mod_world_ignore.txt is the correct fix, also for medium, high child to parent copies that are supposed to copy trees in general. No need to do anything about the editor IDs. By editing the file again you might have fixed something like a trailing space etc. Link to comment Share on other sites More sharing options...
clearing Posted August 30 Share Posted August 30 Doing one more run using your supplied file. I did notice a trailing space after WhiterunWorld in mine once I deleted Tamriel from it. Link to comment Share on other sites More sharing options...
clearing Posted August 30 Share Posted August 30 Finally done and confirmed everything works as expected with that change. Good to know about trailing spaces. Thanks so much for accompanying me on this journey lol, hopefully some good came out of it! Link to comment Share on other sites More sharing options...
VraelNocturnal Posted August 31 Share Posted August 31 (edited) Hi, I've just updated a merge and so am updating dyndolod. Using the newer dyndolod (Alpha 180) an entirely unrelated merge is now giving me a range check error (If I'm reading the log correctly). Here are the three logs in a zip: https://ufile.io/n3e8puq6 I hope this is helpful somehow:) Edited August 31 by VraelNocturnal Incorrect file Link to comment Share on other sites More sharing options...
sheson Posted August 31 Author Share Posted August 31 15 minutes ago, VraelNocturnal said: Hi, I've just updated a merge and so am updating dyndolod. Using the newer dyndolod (Alpha 180) an entirely unrelated merge is now giving me a range check error (If I'm reading the log correctly). Here are the three logs in a zip: https://ufile.io/n3e8puq6 I hope this is helpful somehow:) Please upload Unmarked Locations Pack AIO - JK's Sinderion Lab Patch BOS_SWAP.ini Link to comment Share on other sites More sharing options...
VraelNocturnal Posted August 31 Share Posted August 31 Unmarked Locations Pack AIO - JK's Sinderion Lab Patch BOS_SWAP.ini There you go. Link to comment Share on other sites More sharing options...
sheson Posted August 31 Author Share Posted August 31 22 minutes ago, VraelNocturnal said: Unmarked Locations Pack AIO - JK's Sinderion Lab Patch BOS_SWAP.ini There you go. https://dyndolod.info Always use the latest versions. ... Do not waste time using older versions or reporting problems with older versions. https://dyndolod.info/Installation-Instructions Use 7-Zip to unpack the entire DynDOLOD Standalone archive into a new and empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game, Data or any mod manager folders. For example C:\Modding\DynDOLOD\. Ensure that the directory structure is preserved. See Updating how to update existing installation and save games. Do not mix new/old versions. Properly install the latest version. If there is a problem with the latest version, upload new log, debug log and bugreport.txt. Link to comment Share on other sites More sharing options...
VraelNocturnal Posted August 31 Share Posted August 31 Apologies, I thought I was using the most recent version. Here's the zip folder with the current versions on the nexus. Sorry about that! https://ufile.io/97priock Link to comment Share on other sites More sharing options...
sheson Posted August 31 Author Share Posted August 31 13 minutes ago, VraelNocturnal said: Apologies, I thought I was using the most recent version. Here's the zip folder with the current versions on the nexus. Sorry about that! https://ufile.io/97priock Delete old logs and bugreport.txt Then run this test version https://mega.nz/file/NJxETboB#utOXAe6P6dAVQ-O-d43wlX8VNFTegdTF0Vr2lRZ4TrA Upload new logs, bugreport.txt if problem persists. Link to comment Share on other sites More sharing options...
VraelNocturnal Posted August 31 Share Posted August 31 Thank you! That's running now and I'll let you know how it goes Link to comment Share on other sites More sharing options...
leostevano Posted September 1 Share Posted September 1 (edited) Hi sheson, I have an issue with bruma. I've generated lods for it but it seems the lods are stuck with the full models. Logs : https://ufile.io/7nev8wey Edit : Okay I should've done more research. I didn't remove bruma from dyndolod's ignore list, my mistake. Edited September 1 by leostevano Link to comment Share on other sites More sharing options...
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