crosshurdle Posted August 15 Share Posted August 15 I'm genuinely at a loss, everytime i try and run the texgen tool in vortex i get hit with an error "skyrim.ini can not be found" I am running skyrim gog anniversary edition. In my documents I have three skyrim folders "skyrim special edition" "skyrim special edition GOG" and "Skyrim.INI" looking at them it appears the ini files are in the "GOG" folder, I am also wondering if the issue could be because my actual games data is in the "program files (86)" Link to comment Share on other sites More sharing options...
sheson Posted August 15 Author Share Posted August 15 46 minutes ago, crosshurdle said: I'm genuinely at a loss, everytime i try and run the texgen tool in vortex i get hit with an error "skyrim.ini can not be found" I am running skyrim gog anniversary edition. In my documents I have three skyrim folders "skyrim special edition" "skyrim special edition GOG" and "Skyrim.INI" looking at them it appears the ini files are in the "GOG" folder, I am also wondering if the issue could be because my actual games data is in the "program files (86)" Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. https://dyndolod.info/Installation-Instructions See Skyrim Special Edition GOG / Skyrim Anniversary Edition GOG in case the GOG version of the game is used. https://dyndolod.info#Skyrim-Special-Edition-GOG-Skyrim-Anniversary-Edition-GOG or https://dyndolod.info/Mods/Skyrim-Special-Edition-GOG-Skyrim-Anniversary-Edition-GOG: Use the -m, -p and -d command line arguments to set the INI, plugins.txt and Data paths when starting the tools. For example: -m:"c:\Users\[USERNAME]\Documents\My Games\Skyrim Special Edition GOG\" -p:"c:\Users\[USERNAME]\AppData\Local\Skyrim Special Edition GOG\plugins.txt" -d:"c:\GOG Games\Skyrim Special Edition GOG\Data\" Replace [USERNAME] and the INI and Data folder paths accordingly for the actual setup. Do not link to files or folders in mod manager profiles. Link to the files and folders used by the game. Link to comment Share on other sites More sharing options...
TheAimlessMage Posted August 15 Share Posted August 15 Sorry if this is not the correct place for this question but In regards to updating my LOD I have a few questions. I swapped out my tree overhaul and a few other visuals. Also changing my Dyndolod preset to medium from high. I ran Texgen for Occlusion data, so Dyndolod has the occlusion data box checked and greyed out and the official instructions say it will update that occlusion data automatically. does that hold true even when swapping out mods, and changing presets? or should I disable the occlusion plugin, run Dyndolod then regen occlusion? Link to comment Share on other sites More sharing options...
sheson Posted August 15 Author Share Posted August 15 4 hours ago, TheAimlessMage said: Sorry if this is not the correct place for this question but In regards to updating my LOD I have a few questions. I swapped out my tree overhaul and a few other visuals. Also changing my Dyndolod preset to medium from high. I ran Texgen for Occlusion data, so Dyndolod has the occlusion data box checked and greyed out and the official instructions say it will update that occlusion data automatically. does that hold true even when swapping out mods, and changing presets? or should I disable the occlusion plugin, run Dyndolod then regen occlusion? https://dyndolod.info/Help/Occlusion-Data In case of updating an existing DynDOLOD installation with a separate Occlusion.esp, also keep Occlusion.esp activated and make sure it loads last right after DynDOLOD.esp. The Occlusion data and Plugin checkboxes will be checked automatically. If the Occlusion data and Plugin checkboxes are checked, occlusion data for the selected worldspaces will be generated as usual. Link to comment Share on other sites More sharing options...
tirefrier Posted August 17 Share Posted August 17 Hello! Trying to run Dyndolod after following the guide and I believe I've weeded out all of the problematic mods, but I've got an error that doesn't point to something specific and I don't know where to start looking to correct it: Spoiler [Window Title] DynDOLOD [Main Instruction] Error: Setting EditorID to skyrimesm_042195_DynDOLOD_FIX failed for DynDOLOD.esp [REFR:00042195] (places MountainCliff01 [STAT:000485BF] in GRUP Cell Temporary Children of BleakwindBasinExterior01 [CELL:000099A2] (in Tamriel "Skyrim" [WRLD:0000003C] at 0,0)) [Content] Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. [Exit DynDOLOD] [Footer] Online Help | Support Forum | Copy message to clipboard Is anyone able to help guide me through this part? Thanks! Link to comment Share on other sites More sharing options...
sheson Posted August 17 Author Share Posted August 17 25 minutes ago, tirefrier said: Hello! Trying to run Dyndolod after following the guide and I believe I've weeded out all of the problematic mods, but I've got an error that doesn't point to something specific and I don't know where to start looking to correct it: Reveal hidden contents [Window Title] DynDOLOD [Main Instruction] Error: Setting EditorID to skyrimesm_042195_DynDOLOD_FIX failed for DynDOLOD.esp [REFR:00042195] (places MountainCliff01 [STAT:000485BF] in GRUP Cell Temporary Children of BleakwindBasinExterior01 [CELL:000099A2] (in Tamriel "Skyrim" [WRLD:0000003C] at 0,0)) [Content] Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. [Exit DynDOLOD] [Footer] Online Help | Support Forum | Copy message to clipboard Is anyone able to help guide me through this part? Thanks! Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts. As explained on the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages, click the link Click on this link for additional explanations and help for this message to open https://dyndolod.info/Messages/Setting-EditorID This error can happen if a plugin contains deleted references. Every plugin containing deleted references should be cleaned. Check the DynDOLOD log and summary for messages about deleted references. Clean the mentioned plugins. See https://dyndolod.info/Messages/Deleted-Reference Unclear which guide you are referring to. Link to comment Share on other sites More sharing options...
Nobody666 Posted August 17 Share Posted August 17 (edited) Been using the old DynDoLod for ages but needed to use 3 for someone's new mod and I have to say, these unannounced forced updates when all I want to do is a quick update on my dam'ed LOD is maddening AF. Edited August 17 by Nobody666 Link to comment Share on other sites More sharing options...
sheson Posted August 17 Author Share Posted August 17 11 minutes ago, Nobody666 said: Been using the old DynDoLod for ages but needed to use 3 for someone's new mod and I have to say, these unannounced forced updates when all I want to do is a quick update my dam'ed LOD is maddening AF. https://dyndolod.info Always use the latest versions. Newer versions fix bugs, contain updated/new assets and configuration files to support the (sometimes still updated) vanilla game and for existing, new or updated mods. Using the latest version and providing feedback or reporting problems is a requirement to participate in the alpha test. Do not waste time using older versions or reporting problems with older versions. Participating in the alpha test requires to report any problems to the official DynDOLOD support forum. Older versions will automatically stop working after several months to facilitate the cathedral modding process and to protect the community from detrimental behavior and users from themselves. The only sane and common sense modding and development method of free tools is to report bugs or problems, have them fixed in a new version and solved in the official DynDOLOD support forum. https://dyndolod.info/FAQ#Older-versions If you are unable to pay the "price" required to use the tool I share for free, then you should not use it. 1 Link to comment Share on other sites More sharing options...
tirefrier Posted August 17 Share Posted August 17 (edited) Hello Sheson, Thanks for the quick reply! I was trying to follow this guide: https://dyndolod.info/ (including all of the linked pages/instructions). I've cleaned every pluging that LOOT has instructed me to clean. 29 minutes ago, sheson said: Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts. As explained on the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages, click the link Click on this link for additional explanations and help for this message to open https://dyndolod.info/Messages/Setting-EditorID This error can happen if a plugin contains deleted references. Every plugin containing deleted references should be cleaned. Check the DynDOLOD log and summary for messages about deleted references. Clean the mentioned plugins. See https://dyndolod.info/Messages/Deleted-Reference Unclear which guide you are referring to. Here is the link to the relevant files you asked for, as well as an image of something I may have found in xEdit (still new to the program, so trying to figure some of these things out myself, as well). I will continue to go through the information you've provided in the meantime. https://ufile.io/eezh3oqe Edited August 17 by tirefrier Forgot the guide link. Link to comment Share on other sites More sharing options...
sheson Posted August 17 Author Share Posted August 17 4 minutes ago, tirefrier said: Hello Sheson, Thanks for the quick reply! I was trying to follow this guide (including all of the linked pages/instructions). I've cleaned every pluging that LOOT has instructed me to clean. Here is the link to the relevant files you asked for, as well as an image of something I may have found in xEdit (still new to the program, so trying to figure some of these things out myself, as well). I will continue to go through the information you've provided in the meantime. https://ufile.io/eezh3oqe The upload includes the TexGen log and debug log instead the logs for DynDOLOD. The xEdit screenshot shows that the Forest Nymphs.esm plugin "deleted" the reference. Clean it with the xEdit Quickautoclean mode. Link to comment Share on other sites More sharing options...
tirefrier Posted August 17 Share Posted August 17 5 minutes ago, sheson said: The upload includes the TexGen log and debug log instead the logs for DynDOLOD. The xEdit screenshot shows that the Forest Nymphs.esm plugin "deleted" the reference. Clean it with the xEdit Quickautoclean mode. My apologies, let me try again: https://ufile.io/i1ltzu0a I will clean that up now. Link to comment Share on other sites More sharing options...
sheson Posted August 17 Author Share Posted August 17 14 minutes ago, tirefrier said: My apologies, let me try again: https://ufile.io/i1ltzu0a I will clean that up now. Based on the DynDOLOD log I suggest to also clean: AnorithsShack.esp BBLS_SKSE64_Patch.esp ct15cc-TundraHomesteadExpanded.esp ct15cc-TundraHomesteadExpandedBBBLuxuryPatch.esp Dibella Baths Location Patch.esp ezPG - Emberveil.esp Fabled Noble House Patch.esp FilthyHeritage.esp Forest Nymphs.esm Seascale.esl SexLab_Dialogues.esp SlaversKeep.esp TeenDolls - Mhavragch.esp TRX - Statue CandiGirl.esp TRX - Statue TriumphOfTheBeast.esp TRX - Statue TrixieIdealBalance.esp TRX - Statue TrixieJoke.esp TRX - Statue TrixieTankard.esl TRX - Statue TrixieWitchFlight.esl TRX_Statue_Waitress.esp Consider to only use mods from mod authors that know how to make proper plugins. 1 Link to comment Share on other sites More sharing options...
tirefrier Posted August 17 Share Posted August 17 Just now, sheson said: Based on the DynDOLOD log I suggest to also clean: AnorithsShack.esp BBLS_SKSE64_Patch.esp ct15cc-TundraHomesteadExpanded.esp ct15cc-TundraHomesteadExpandedBBBLuxuryPatch.esp Dibella Baths Location Patch.esp ezPG - Emberveil.esp Fabled Noble House Patch.esp FilthyHeritage.esp Forest Nymphs.esm Seascale.esl SexLab_Dialogues.esp SlaversKeep.esp TeenDolls - Mhavragch.esp TRX - Statue CandiGirl.esp TRX - Statue TriumphOfTheBeast.esp TRX - Statue TrixieIdealBalance.esp TRX - Statue TrixieJoke.esp TRX - Statue TrixieTankard.esl TRX - Statue TrixieWitchFlight.esl TRX_Statue_Waitress.esp Consider to only use mods from mod authors that know actually know to to make proper plugins. Is there a way to know this ahead of time? I'm really new to this and I basically just download whatever a mod says is a requirement and I end up with a huge bloated list of stuff I don't really care for, but it's needed for that particular mod. And then uninstalling a mod that I find out mid game is garbage breaks the whole game. Is it really just trial and error until you get what you want/like in the end? Link to comment Share on other sites More sharing options...
sheson Posted August 17 Author Share Posted August 17 46 minutes ago, tirefrier said: Is there a way to know this ahead of time? I'm really new to this and I basically just download whatever a mod says is a requirement and I end up with a huge bloated list of stuff I don't really care for, but it's needed for that particular mod. And then uninstalling a mod that I find out mid game is garbage breaks the whole game. Is it really just trial and error until you get what you want/like in the end? A method is to use xEdit filter: left tree view, right click, select Apply Filter check "deleted" in the left check "by Record Signature" in the middle and in the list select REFR - Placed Object everything else unchecked Once applied, the left tree view will list all plugins containing deleted references. Modding is a lot of trial and error unless you follow a modding guide (and stick to it) or download a pre-made list. 1 Link to comment Share on other sites More sharing options...
tirefrier Posted August 17 Share Posted August 17 2 minutes ago, sheson said: A method is to use xEdit filter: left tree view, right click, select Apply Filter check "deleted" in the left check "by Record Signature" in the middle and in the list select REFR - Placed Object everything else unchecked Once applied, the left tree view will list all plugins containing deleted references. Ok, that's easy enough to understand! Thank you for the advice/guidance. Will clean all plugins and report back if I still have issues! Link to comment Share on other sites More sharing options...
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