sheson Posted July 10 Author Share Posted July 10 20 minutes ago, mostwanted11 said: Thank you for your effort, I will make sure to add the rule + the file and regenerate and I will update you here. Thanks again. Btw the mesh mask: should it be landscape/bridges/bridgelong02.nif or only bridgelong02.nif? Just bridgelong02.nif is sufficient to match that full model. Link to comment Share on other sites More sharing options...
Jayombi Posted July 10 Share Posted July 10 Dear sheson Regarding past Topic on this issue : https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-173/?do=findComment&comment=273573 I am having the same issue myself now, current game it stopped working suddenly (after using it for a while). Starting a new game and after generation it still does not work and no crows show at all. If I disable Flying Crows mod then TEXGEN & Dyndolod and then re-enable the mod after it now works. This test is repeatable. So after TEXGEN & Dyndolod it seems to stop the mod working regardless of new game or not.... Thanks.. Link to comment Share on other sites More sharing options...
sheson Posted July 10 Author Share Posted July 10 33 minutes ago, Jayombi said: Dear sheson Regarding past Topic on this issue : https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-173/?do=findComment&comment=273573 I am having the same issue myself now, current game it stopped working suddenly (after using it for a while). Starting a new game and after generation it still does not work and no crows show at all. If I disable Flying Crows mod then TEXGEN & Dyndolod and then re-enable the mod after it now works. This test is repeatable. So after TEXGEN & Dyndolod it seems to stop the mod working regardless of new game or not.... Thanks.. https://dyndolod.info/Official-DynDOLOD-Support-Forum Report the actual problem or error message without making assumptions or asking leading questions. Read the explanations and tips below, especially about what information and logs to provide and how. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Link to comment Share on other sites More sharing options...
Jayombi Posted July 10 Share Posted July 10 1 hour ago, sheson said: https://dyndolod.info/Official-DynDOLOD-Support-Forum Report the actual problem or error message without making assumptions or asking leading questions. Read the explanations and tips below, especially about what information and logs to provide and how. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. https://ufile.io/f/7o2j5 LOG + DEBUG Files.. Thanks. Link to comment Share on other sites More sharing options...
sheson Posted July 10 Author Share Posted July 10 1 hour ago, Jayombi said: https://ufile.io/f/7o2j5 LOG + DEBUG Files.. Thanks. Enable and upload the papyrus log as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs Also upload C:\Users\Jay29\\Documents\My Games\Skyrim VR\SKSE\DynDOLOD.log While probably not related, do not install DynDOLOD into MO2. https://dyndolod.info/Installation-Instructions Use 7-Zip to unpack the DynDOLOD Standalone archive into a new and empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game, Data or any mod manager folders. For example C:\Modding\DynDOLOD\. Ensure that the directory structure is preserved. See Updating how to update existing installation and save games. Link to comment Share on other sites More sharing options...
mostwanted11 Posted July 11 Share Posted July 11 12 hours ago, sheson said: Just bridgelong02.nif is sufficient to match that full model. Works flawlessly using the lod model you provided, thanks very much for the assistance Link to comment Share on other sites More sharing options...
mostwanted11 Posted July 11 Share Posted July 11 (edited) 17 hours ago, mostwanted11 said: https://fastupload.io/48af674d4a41e8da https://fastupload.io/2717e7f88358761a https://fastupload.io/bdb5796208bd4736 https://fastupload.io/50f136b4d5f78b2b https://fastupload.io/a7a3a1923d578c58 https://fastupload.io/54d71120b4d645b5 https://fastupload.io/55a75a6edfcdc9f5 By the way, another issue within this dyndolod output is that https://www.nexusmods.com/skyrimspecialedition/mods/57177 this mod adds 2 giant talos statues (using its own mesh path) so I figured I should add a mesh rule for it but dyndolod just disables the statues completely(or at least one of them but the other has no lod and pops in). Why is this happening? Edited July 11 by mostwanted11 Link to comment Share on other sites More sharing options...
sheson Posted July 11 Author Share Posted July 11 2 hours ago, mostwanted11 said: By the way, another issue within this dyndolod output is that https://www.nexusmods.com/skyrimspecialedition/mods/57177 this mod adds 2 giant talos statues (using its own mesh path) so I figured I should add a mesh rule for it but dyndolod just disables the statues completely(or at least one of them but the other has no lod and pops in). Why is this happening? Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Provide useful screenshots of the full model references with more informative console as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots Link to comment Share on other sites More sharing options...
mostwanted11 Posted July 11 Share Posted July 11 Just now, sheson said: Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to uplaod when making posts. Provide useful screenshots of the full model references with more informative console as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots the log links in my quoted post are the ones i'm talking about, I can't post a picture of the statue with informative console because I can't select it at all. The model path is yamadori\windhelm\statuetalos02.nif, the esp name is Windhelm trees and Mighty Talos, the base ID of the model is FE0AA80C I'm sorry I can't provide any more info ;( Link to comment Share on other sites More sharing options...
sheson Posted July 11 Author Share Posted July 11 1 hour ago, mostwanted11 said: the log links in my quoted post are the ones i'm talking about, I can't post a picture of the statue with informative console because I can't select it at all. The model path is yamadori\windhelm\statuetalos02.nif, the esp name is Windhelm trees and Mighty Talos, the base ID of the model is FE0AA80C I'm sorry I can't provide any more info ;( https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots Note that multi pass snow shaders can prevent full models from being selected. Temporarily disable any mod that prevents getting the form ID of full models in case getting the information is not possible otherwise. The provided DynDOLOD log and debug log contain the log messages from the actual LOD generation so I can not look up anything, like the actual rules that were active at the time or what happened with the references. The DynDOLOD_SSE_Object_Report.txt does not seems to list the mentioned base record or any base record using the mentioned full model, which means no rules matched. Upload the log and debug log from the last LOD generation. Link to comment Share on other sites More sharing options...
mostwanted11 Posted July 11 Share Posted July 11 2 hours ago, sheson said: https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots Note that multi pass snow shaders can prevent full models from being selected. Temporarily disable any mod that prevents getting the form ID of full models in case getting the information is not possible otherwise. The provided DynDOLOD log and debug log contain the log messages from the actual LOD generation so I can not look up anything, like the actual rules that were active at the time or what happened with the references. The DynDOLOD_SSE_Object_Report.txt does not seems to list the mentioned base record or any base record using the mentioned full model, which means no rules matched. Upload the log and debug log from the last LOD generation. I fixed it, I was using / instead of \ in my mesh rules i think that was the problem? lol Link to comment Share on other sites More sharing options...
sheson Posted July 11 Author Share Posted July 11 34 minutes ago, mostwanted11 said: I fixed it, I was using / instead of \ in my mesh rules i think that was the problem? lol Windows typically uses \ as path separator, so using something else might cause the mask not to match. Link to comment Share on other sites More sharing options...
mostwanted11 Posted July 13 Share Posted July 13 (edited) Dyndolod sometimes crashes at 10.5gb exactly and sometimes it generates everything successfully. I have a rather large modlist of about 3.7k~ mods, could this be the issue? Which logs should I post? Debug_log, Log don't get updated and I dont have a bugreport. Edited July 13 by mostwanted11 Link to comment Share on other sites More sharing options...
sheson Posted July 13 Author Share Posted July 13 41 minutes ago, mostwanted11 said: Dyndolod sometimes crashes at 10.5gb exactly and sometimes it generates everything successfully. I have a rather large modlist of about 3.7k~ mods, could this be the issue? Which logs should I post? Debug_log, Log don't get updated and I dont have a bugreport. https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs If there are no logs or debug logs because the tool is being terminated prematurely, check the Windows Event log for related messages. Add RealTimeLog=1 under [TexGen] or [DynDOLOD] in ..\DynDOLOD\Edit Scripts\DynDOLOD\[TexGen|DynDOLOD]_[GAME MODE].INI respectively. Then execute the tool again to generate the real-time debug log in the Logs folder in real time and upload the entire file. Link to comment Share on other sites More sharing options...
Pombio Posted July 14 Share Posted July 14 Hello Sheson or whoever can help, sorry to disturb with a DynDOLOD Problem... I've been using it on all my last modlist without problem, things were easy ... But not for this modlist. I can generate Lodgen, GrassLod, Texgen, Dyndolod without warning (or few in debug list, cleaned all the problem about large reference plugin), i load the game with all the output enabled aaaand ... I don't have any Load (or few like windows ) no tree / grass / architecture "Dyndolod initialized" appear on notification while starting a new game. Have tried to re-run all theses things 3-4 times without results (lot of hours :() I don't know what to do anymore What it look like in game : https://ufile.io/j3gggzic Lodgen Log https://ufile.io/b7dixmoa TexGen Log https://ufile.io/0gmzrrnp Texgen debug log https://ufile.io/gl3lzbrh Dyndolod Log https://ufile.io/hqbbm0n7 Dyndolod Debug log https://ufile.io/ji96r8i4 I don't know where the problem come from .. Hope you can help me, thanks <3 Link to comment Share on other sites More sharing options...
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