Jump to content

DynDOLOD 3.00 Alpha 182


sheson

Recommended Posts

Hello, good day
I need help with my current LOD setup, so i managed to succesfully generate my LOD setup from Xlodgen with ACMOS to Texgen and Dyndolod. The first time i use the Dyndolod 3 DLL SE (not the NG) and the LOD is working alongside with ACMOS. but the problem is i'm having a crash problem whenever i loading a different save, loading previous save after dying and quitting to main menu. After i dig some information on reddit, it has link to this post

so i changed my Dyndolod DLL SE to Dyndolod DLL NG. But here is the real problem start to show, after i regenerate Dyndolod with the new script my LOD is messed up, but the weird thing is i have succesfully generate it no error or whatsoever. The problems can be seen on image below
LOD Images

So what causing this and what is the solution, i'm in a dead end here. i've been regenerating dyndolod for few times and never stumble anything like this.
What i've done so far to fix this (no luck):

1. Regenerating All lod from Terrain with Xlodgen, Road Generator with ACMOS, Texgen and dyndolod.
2. Resetting Beth Ini lod
3. Reinstalling Dyndolod

here is my Dyndolod and Texgen log

Dyndolod.log
Texgen.log

Link to comment
Share on other sites

On 6/25/2024 at 3:22 AM, Ravandhika said:

Hello, good day
I need help with my current LOD setup, so i managed to succesfully generate my LOD setup from Xlodgen with ACMOS to Texgen and Dyndolod. The first time i use the Dyndolod 3 DLL SE (not the NG) and the LOD is working alongside with ACMOS. but the problem is i'm having a crash problem whenever i loading a different save, loading previous save after dying and quitting to main menu. After i dig some information on reddit, it has link to this post

so i changed my Dyndolod DLL SE to Dyndolod DLL NG. But here is the real problem start to show, after i regenerate Dyndolod with the new script my LOD is messed up, but the weird thing is i have succesfully generate it no error or whatsoever. The problems can be seen on image below
LOD Images

So what causing this and what is the solution, i'm in a dead end here. i've been regenerating dyndolod for few times and never stumble anything like this.
What i've done so far to fix this (no luck):

1. Regenerating All lod from Terrain with Xlodgen, Road Generator with ACMOS, Texgen and dyndolod.
2. Resetting Beth Ini lod
3. Reinstalling Dyndolod

here is my Dyndolod and Texgen log

Dyndolod.log
Texgen.log

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD debug log to also upload when making posts.

See and follow https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting.

As explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs, upload the crash log when having crashes for help with proper troubleshooting or to properly report the problem while participating in the alpha test.
What is the purpose of linking to months old unrelated posts on a social media website that has nothing to do with any of your issues?
Instead of randomly changing things because of crashes, troubleshoot the actual problem or report it properly here for qualified help and advice. Otherwise, there is no point in mentioning them. https://dyndolod.info/FAQ#ILS-or-CTD

In regards to what might be shown in the screenshot, verify and/or increase LOD distances in the DynDOLOD SkyUI MCM - Settings and/or with BethINIs.

Link to comment
Share on other sites

Hello,

I have been attempting to use DynDOLOD for Seasons of Skyrim and Seasonal Landscapes for some time, but each time I run the program it seizes up upon trying to generate the texture atlas for MarkarthWorldTreeLOD. The only mod that affects the trees in my load order (that I am aware of) is Happy Little Trees. Opening the task manager shows CPU and Disk usage dropping to 0%, while RAM usage seems to remain as usual - even after waiting 20+ minutes for progress. Any ideas on how to resolve this?

Link to comment
Share on other sites

On 6/23/2024 at 6:31 PM, sheson said:

Keep RenderSingle=1 and add both GLDebug=1 and RealTimeLog=1 under [DynDOLOD]

Upload new log, debug log and bugreport.txt if it exists or DynDOLOD_SSE_realtime_log.txt in case it wasn't able to save the log and debug log.

New logs: https://ufile.io/atzdmuam 

No bugreport.txt was generated this time.

Link to comment
Share on other sites

4 hours ago, CustardCyanide said:

Hello,

I have been attempting to use DynDOLOD for Seasons of Skyrim and Seasonal Landscapes for some time, but each time I run the program it seizes up upon trying to generate the texture atlas for MarkarthWorldTreeLOD. The only mod that affects the trees in my load order (that I am aware of) is Happy Little Trees. Opening the task manager shows CPU and Disk usage dropping to 0%, while RAM usage seems to remain as usual - even after waiting 20+ minutes for progress. Any ideas on how to resolve this?

Moved to the DynDOLOD 3 Alpha 3.

See the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts or how to enable the realtime log in case the program is terminated before it can write the logs.

See https://dyndolod.info/FAQ#TexGen-DynDOLOD-stuck-while-creating-textures

Link to comment
Share on other sites

3 hours ago, Chromatic said:

New logs: https://ufile.io/atzdmuam 

No bugreport.txt was generated this time.

Can you test if updating to the latest AMD driver (24.5.1 I believe) makes a difference.

Can you try to keep an eye on used video memory at the time it starts generating for SIworld?

Link to comment
Share on other sites

7 hours ago, sheson said:

Can you test if updating to the latest AMD driver (24.5.1 I believe) makes a difference.

Not possible. 24.3.1 is actually the latest release for my GPU (RX Vega 56) since AMD has put their older cards on a different driver release schedule, as stated here: 

Spoiler

https://www.techpowerup.com/315547/amd-puts-radeon-vega-and-polaris-gpus-on-a-slower-driver-update-track?cp=4

AMD is weaning the market off its older gaming graphics card series that predate the Radeon RX 5000 series. The company is reportedly putting older GPUs based on the "Vega" and "Polaris" graphics architectures on a slower driver update track, which means driver updates to these GPUs will be less frequent. The company's RX 5000, RX 6000, and RX 7000 series, on the other hand, will continue on with the current driver update track that includes one or more driver releases each month, including releases to fix glaring game bugs, or day-zero performance updates.

 

7 hours ago, sheson said:

Can you try to keep an eye on used video memory at the time it starts generating for SIworld?

I can't say I noticed any excessive video memory usage during the entire time DynDOLOD was running, the maximum amount I saw was ~1GB. 

Latest logs: https://ufile.io/h074r74a

No bugreport was generated this time either, the debug log is empty but I included it just in case.

 

Link to comment
Share on other sites

8 hours ago, Chromatic said:

Not possible. 24.3.1 is actually the latest release for my GPU (RX Vega 56) since AMD has put their older cards on a different driver release schedule, as stated here: 

  Reveal hidden contents

I can't say I noticed any excessive video memory usage during the entire time DynDOLOD was running, the maximum amount I saw was ~1GB. 

Latest logs: https://ufile.io/h074r74a

No bugreport was generated this time either, the debug log is empty but I included it just in case.

That is unfortunate. If nothing else helps, I would try reinstalling driver only again as you did already or maybe try an older version, just to be sure.

Interestingly in the last log it went past SIworld and had a problem one worldapace later in MerDesFantomes.

Could it be that at the time this happens there is some kind of power saving event happening, screen saver, monitor turning off, sleep mode etc.?

There should be a related entry in the Windows Event log for Access violation at address 00007FFDF089C337 in module 'atio6axx.dll'. It probably won't help us much either, but it might indicate a driver/hardware problem. Typically problems when using the OpenGL API should be reported as OpenGL errors and not cause crashes in the driver.

Link to comment
Share on other sites

G'day. Been running Dyndolod for what seems like forever with zero hassles and fully enjoyed it - Thanks :D

Run 1170, was using Alpha-49, DLL SE 1 Scripts/2 Steam.Had to recently re-run it again but said I had to upgrade to Alpha-50. Did so, there was no other upgrades, so when I re-ran Textgen is came up with error;

'This alpha version of Textgenx64 has expired.
Download and use the alpha latest'

No idea what to do. Thank in advance.

Link to comment
Share on other sites

1 hour ago, Pro-Worx said:

G'day. Been running Dyndolod for what seems like forever with zero hassles and fully enjoyed it - Thanks :D

Run 1170, was using Alpha-49, DLL SE 1 Scripts/2 Steam.Had to recently re-run it again but said I had to upgrade to Alpha-50. Did so, there was no other upgrades, so when I re-ran Textgen is came up with error;

'This alpha version of Textgenx64 has expired.
Download and use the alpha latest'

No idea what to do. Thank in advance.

The message explains the problem and its solution.

The title of this thread, the first post, following links from https://dyndolod.info/Downloads to Nexusmods all show the current version of DynDOLOD Standalone is 3 Alpha-173. It seems you only updated the DynDOLOD Resources SE.

Download and update to the latest Standalone. See https://dyndolod.info/Updating#New-DynDOLOD-Version

https://dyndolod.info/
Always use the latest versions.

https://dyndolod.info/FAQ#Older-versions

Link to comment
Share on other sites

54 minutes ago, sheson said:

The message explains the problem and its solution.

The title of this thread, the first post, following links from https://dyndolod.info/Downloads to Nexusmods all show the current version of DynDOLOD Standalone is 3 Alpha-173. It seems you only updated the DynDOLOD Resources SE.

Download and update to the latest Standalone. See https://dyndolod.info/Updating#New-DynDOLOD-Version

https://dyndolod.info/
Always use the latest versions.

https://dyndolod.info/FAQ#Older-versions

Firstly - don't I feel like an idiot. Forgetting to update the Dyndolod folder and thinking it is all in Vortex :P

Secondly - thank you for not treating me like an idiot I deserve to be :P You could have easily roasted me for an absolute rookie noob mistake. It's been a while since I've had to upgrade my Dyndolod and I thought I knew it all - I was wrong. Thank you for the humbling and valuable lesson without the humiliation.

Much appreciated. Thanks mate :)

Link to comment
Share on other sites

I ran dyndolod a few months back with EVLaS and generated terrain underside through DynDOLOD and didn't have any problems with light shining through the ground (3 - Alpha 156).

I just reran DynDOLOD (3 - alpha 173) with underside at the same quality/height, still using EVLaS, and now there's light shining through the terrain. I've tried adding mods to give mountains a double-sided feature so light doesn't shine through, and followed the instructions on terrain underside on the DynDOLOD site on that topic. Not sure what's wrong or how to fix it, I've reran the latest DynDOLOD 3 Alpha times now with different options and they all lead to light shining through the landscape.

Is there a way I can just continue using Alpha 156 to regenerate LOD? since it seems like that version gave me working terrain underside (I still have my old output and if I swap it back in, everything's fixed). Only problem is when I try running the old one I get an error message saying I need to update to the new version, even though there isn't any feature from the new version I want to use over alpha 156.

Edited by tweedledumb99
Link to comment
Share on other sites

9 hours ago, tweedledumb99 said:

I ran dyndolod a few months back with EVLaS and generated terrain underside through DynDOLOD and didn't have any problems with light shining through the ground (3 - Alpha 156).

I just reran DynDOLOD (3 - alpha 173) with underside at the same quality/height, still using EVLaS, and now there's light shining through the terrain. I've tried adding mods to give mountains a double-sided feature so light doesn't shine through, and followed the instructions on terrain underside on the DynDOLOD site on that topic. Not sure what's wrong or how to fix it, I've reran the latest DynDOLOD 3 Alpha times now with different options and they all lead to light shining through the landscape.

Is there a way I can just continue using Alpha 156 to regenerate LOD? since it seems like that version gave me working terrain underside (I still have my old output and if I swap it back in, everything's fixed). Only problem is when I try running the old one I get an error message saying I need to update to the new version, even though there isn't any feature from the new version I want to use over alpha 156.

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when maing posts.

Properly report the problem so we can troubleshoot it in order to actually fix it.

https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-the-Latest-Versions
https://dyndolod.info/FAQ#Older-versions

There were no active changes to the underside generation or how it works since Alpha-157. Nobody else reported any similar problems with it since.

Link to comment
Share on other sites

1 hour ago, sheson said:

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when maing posts.

Properly report the problem so we can troubleshoot it in order to actually fix it.

https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-the-Latest-Versions
https://dyndolod.info/FAQ#Older-versions

There were no active changes to the underside generation or how it works since Alpha-157. Nobody else reported any similar problems with it since.

thanks, when I try rerunning it and generate logs, will post them along with the other requirements.

Link to comment
Share on other sites

1 hour ago, tweedledumb99 said:

thanks, when I try rerunning it and generate logs, will post them along with the other requirements.

Also make two screenshots to show the issue. One normal and the other after typing tll in console to disable all LOD.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.