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DynDOLOD 3.00 Alpha 180


sheson

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11 hours ago, sheson said:

You would have to ask Bethesda why they made terrain LOD textures that do not match the actual full textures and do not match the terrain in the active cells or why they created shaders and post processing effects that make the difference worse or the map have a greenish etc.

Terrain LOD meshes and textures can be added or removed any time. They have standard file names and thus are interchangeable. Note that terrain LOD Level 32 is used in the game in far distance and the map and a brightness difference will be visible unless you increase the terrain LOD multiplier INI setting at the cost of performance.

Thanks!! that basically answers my questions

By the way I've been playing for several hours with the alpha-18 NG DLL and I haven't had any crashes at all yet, so I think your fix worked. Cheers!

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I'm guessing that this has been asked several times already, so hopefully I'm posting in the right place. I followed the STEP guide for Fallout 4, but TexGen throws an access violation error: "Read of address 00000000."

Bug report from my most recent run: https://paste.ee/p/ALJHD

TexGen FO4 log: https://paste.ee/p/iZSsG

The debug log was huge, so I uploaded it to Google Drive: https://docs.google.com/document/d/1tNgY87OXyMvkK01qm17BXeZSrYh79V3mTcWcUISFnkQ/edit?usp=sharing

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3 hours ago, Olindrax said:

I'm guessing that this has been asked several times already, so hopefully I'm posting in the right place. I followed the STEP guide for Fallout 4, but TexGen throws an access violation error: "Read of address 00000000."

Bug report from my most recent run: https://paste.ee/p/ALJHD

TexGen FO4 log: https://paste.ee/p/iZSsG

The debug log was huge, so I uploaded it to Google Drive: https://docs.google.com/document/d/1tNgY87OXyMvkK01qm17BXeZSrYh79V3mTcWcUISFnkQ/edit?usp=sharing

Use the x64 version as explained by the installation instructions https://dyndolod.info/Installation-Instructions

Upload new log, debug log and bugreport.txt if problem persists.

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7 hours ago, 103Vault said:

Sorry to bother you but I noticed that DynDOLOD.esp added the Has DIstance Lod tag to many statics, yet the texture sets is not carried over from Skyrim.esm, leading color changes to many statics, for example, the texture of TundraPond01.nif.

https://i.imgur.com/emujdVg.png

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Also upload ..\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt

Report the actual problem in the game. Provide useful screenshots of the full model with more informative console as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots

The MODT - Model Information element is not the same as the MODS - Alternate Textures element.
The entries of MODT - Model Information are not Texture Sets.
The entries of MODT - Model Information list the textures the vanilla model uses. The entries do not affect which textures the model uses in the game. That is what MODS - Alternate Textures entries do.

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Hello sheson,

First of all, thank you for the amazing job you're doing on our Skyrim and, most of all, your efforts to help & support the community's troubles aound DynDOLOD !

I'm coming here because I'm searching for my 3 holidays around LOD's troubles - Ulvenwald 3.3 trees.

I only have this trouble with Ulvenwald trees (last version 3.3)

The 3D LODs here : https://www.nexusmods.com/skyrimspecialedition/mods/107214

Everything is ok with TexGen/DynDOLOD and I'm using the very last version.

When I'm approaching, the terrain/trees are lately popping so I though it might be a resource graphic card trouble but it's definitively not a VRAM trouble or something

(i9 13700 + RTX 4090).

I'm playing on 1.5.97 and the mod might simply be incompatible with this version as even the Ulvenwald's author said he only tested on 1.6xxx version.

But I also noticed terrain LOD troubles around those trees areas so I'm not certain about that. 

Can you help me sheson, please ?

Regards. 

 

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9 minutes ago, Devo said:

Hello sheson,

First of all, thank you for the amazing job you're doing on our Skyrim and, most of all, your efforts to help & support the community's troubles aound DynDOLOD !

I'm coming here because I'm searching for my 3 holidays around LOD's troubles - Ulvenwald 3.3 trees.

I only have this trouble with Ulvenwald trees (last version 3.3)

The 3D LODs here : https://www.nexusmods.com/skyrimspecialedition/mods/107214

Everything is ok with TexGen/DynDOLOD and I'm using the very last version.

When I'm approaching, the terrain/trees are lately popping so I though it might be a resource graphic card trouble but it's definitively not a VRAM trouble or something

(i9 13700 + RTX 4090).

I'm playing on 1.5.97 and the mod might simply be incompatible with this version as even the Ulvenwald's author said he only tested on 1.6xxx version.

But I also noticed terrain LOD troubles around those trees areas so I'm not certain about that. 

Can you help me sheson, please ?

Regards. 

Read the first post and/or  https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DynDOLOD logs and debug logs to upload.

Post useful screenshots of affected fulls model with more informative console as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots

What are the "troubles" and what does "terrain popping" or "tree popping" mean exactly?

Newer runtime versions obviously did not change how the game loads and renders full models and LOD.

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Hello, i have huge problem with Dyndolod generated LOD and Dyndolod - SKSE plugin, for now its crashing my game, and still is showing me when i change the game version 1.1179.0 (gog version) "Dyndolod Problem with worlds config file". When i use old version of SKSE and Dyndolod Resources (nog NG) its working great, but this NG version is really broken for me and bugged as hell. If you need logs just tell me when to search for it, for i know how to generate LOD, not to resolve problem with this tool.

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1 hour ago, Lainkml said:

Hello, i have huge problem with Dyndolod generated LOD and Dyndolod - SKSE plugin, for now its crashing my game, and still is showing me when i change the game version 1.1179.0 (gog version) "Dyndolod Problem with worlds config file". When i use old version of SKSE and Dyndolod Resources (nog NG) its working great, but this NG version is really broken for me and bugged as hell. If you need logs just tell me when to search for it, for i know how to generate LOD, not to resolve problem with this tool.

Moved to the DynDOLOD 3 Alpha thread.

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

See https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds#Testing, also which papyrus and DynDOLOD.log to upload when having problems with DynDOLOD DLL NG.

Obviously post the crash log when reporting crashes in the game. See https://dyndolod.info/FAQ#ILS-or-CTD

Dyndolod Problem with worlds config file probably means the file does not exist, which might mean the DynDOLOD patch was not generated for DynDOLOD DLL NG. DynDOLOD DLL NG is not a drop-in replacement. See https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds

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Hi,

Not sure if this is actually dyndolod related or a false lead.  I recently moved from Net Script Framework to Crash Logger as I updated to 1.6.1170 ... I've been getting occasional crashes on loading a saved game and moving between loading areas and am noticing this is a common theme in every log.

DynDOLOD.esm: count: (1)
    There is a chance that this might cause a CTD when changing locations.

I do see in your FAQ that this will have nothing to do with auto save, but do you think it has enough validity to post a crash log and dyndolod log now or should I follow the steps outlines in your read me?  It's a bit hard to duplicate as the crashes seem at random and not consistent, just sometimes loading a save game or sometimes passing through a loading screen. I can't really "make it CTD" on the fly.

 

 

 

 

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52 minutes ago, Soulmancer said:

Hi,

Not sure if this is actually dyndolod related or a false lead.  I recently moved from Net Script Framework to Crash Logger as I updated to 1.6.1170 ... I've been getting occasional crashes on loading a saved game and moving between loading areas and am noticing this is a common theme in every log.

DynDOLOD.esm: count: (1)
    There is a chance that this might cause a CTD when changing locations.

I do see in your FAQ that this will have nothing to do with auto save, but do you think it has enough validity to post a crash log and dyndolod log now or should I follow the steps outlines in your read me?  It's a bit hard to duplicate as the crashes seem at random and not consistent, just sometimes loading a save game or sometimes passing through a loading screen. I can't really "make it CTD" on the fly.

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.
Obviously posts the crash log when making posts about CTDs in the game.

https://dyndolod.info/Official-DynDOLOD-Support-Forum
Report the actual problem or error message without making assumptions or asking leading questions. Read the explanations and tips below, especially about what information and logs to provide and how. Also see Don't ask to ask, just ask and How do I ask a good question?

https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting
In case of issues in the game, test if the problem persists without any DynDOLOD output.

I will obviously look at the logs regardless of the reason of the CTD and not just make up illogical nonsense just because a filename of a plugin is listed in the load order or suggest to use the Skyrim LE SKSE memory patch with Skyrim SE. How saves, scripts and script instances work is known and documented since decades.

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Hi all. I've got a question. Is DynDOLOD 3.00 recommended over the old one? (I'm using 1.5.97) I was able to successfully generate TexGen and DynDOLOD Outputs using the NG dll but when I started the game it said that I was missing the dll so I had to replace the NG dll with the old 1.5.97 Steam dll. 

I'm just confused on how that happened.

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21 minutes ago, maxxpower said:

Hi all. I've got a question. Is DynDOLOD 3.00 recommended over the old one? (I'm using 1.5.97) I was able to successfully generate TexGen and DynDOLOD Outputs using the NG dll but when I started the game it said that I was missing the dll so I had to replace the NG dll with the old 1.5.97 Steam dll. 

I'm just confused on how that happened.

DynDOLOD 2.x had no updates since years. DynDOLOD 3 is released for alpha testing so people can help with finding and reporting problems.

Since you did mention a problem, read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Also upload the papyrus logs and the c:\Users\[USERNAME]\Documents\My Games\Skyrim Special Edition\SKSE\DynDOLOD.log See https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds#Testing

Do not paraphrase messages. Provide the actual message.

It is unclear if "1.5.97 Steam dll" refers to DynDOLOD DLL SE or the DynDOLOD DLL NG version that works for 1.5.97 and not 1.6.1130+
Which DLL is needed, depends on which papyrus scripts are installed last.
However, DynDOLOD DLL SE and DynDOLOD DLL NG are not interchangeable, like DynDOLOD DLL SE and PapyrusUtil are. DynDOLOD DLL NG requires a LOD specifically generated for it. See https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds

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