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DynDOLOD 3.00 Alpha 180


sheson

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Hi, I recently tried generating  DynDOLOD, and DynDOLOD seems to crash without a bug report before prompting that generation is complete and should the 3 plugins be generated.  Looking at the output folder, all the loose files appear to be there.  The logs that I happen to have (https://drive.google.com/drive/folders/18Hw-2mZiFWUgP4rL76fVupr-6SWAAqJe?usp=sharing) are from the previous run of DynDOLOD where future progress was halted because DynDOLOD detected an enabled plugin with a certain error that should be fixed.

Log files like bugreport.txt weren't generated.  Any ideas?

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9 hours ago, sheson said:

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots of the missing full model with more informative console.

here is the screenshot without dyndolod,

Skyrim-Special-Edition-2023_11_11-14_18_15.thumb.jpg.4fde5b984413b4f4778b99027a212aef.jpg

and the logs

https://drive.google.com/file/d/1aDeet7--_6MzM5XPW0myL91WB31Czohl/view?usp=sharing

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2 hours ago, fractalbase said:

Hi, I recently tried generating  DynDOLOD, and DynDOLOD seems to crash without a bug report before prompting that generation is complete and should the 3 plugins be generated.  Looking at the output folder, all the loose files appear to be there.  The logs that I happen to have (https://drive.google.com/drive/folders/18Hw-2mZiFWUgP4rL76fVupr-6SWAAqJe?usp=sharing) are from the previous run of DynDOLOD where future progress was halted because DynDOLOD detected an enabled plugin with a certain error that should be fixed.

Log files like bugreport.txt weren't generated.  Any ideas?

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs how to enable real time logs and to check the windows event log in case the program is being terminated by the OS before it can write its logs.

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5 hours ago, omronhe said:

 

here is the screenshot without dyndolod,

Skyrim-Special-Edition-2023_11_11-14_18_15.thumb.jpg.4fde5b984413b4f4778b99027a212aef.jpg

and the logs

https://drive.google.com/file/d/1aDeet7--_6MzM5XPW0myL91WB31Czohl/view?usp=sharing

When using the Advanced/Expert mode, make sure to click Medium (or Low, High) to load the mesh mask / reference rules for LOTD.

When you scroll down the rules you should see 3 rules with the plugin name, the first one should be legacyofthedragonborn.esm;0076B865 that sets all LOD levels and Grid to None.

Generating the LOD patch with the rules in place, you should then see the museum in the Tamriel worldspace, too.

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>  Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs how to enable real time logs

will do.

> and to check the windows event log in case the program is being terminated by the OS before it can write its logs.

found a weird windows app log error:

Faulting application name: DynDOLODx64.exe, version: 3.0.0.156, time stamp: 0x654bc75a
Faulting module name: TAGTUN~2.DLL, version: 1.0.61187.35881, time stamp: 0x4ed3cb33
Exception code: 0xc0000005
Fault offset: 0x000000000000ff58
Faulting process id: 0x0x12CAC
Faulting application start time: 0x0x1DA145B5B161450
Faulting application path: D:\Tools\DynDOLOD\DynDOLODx64.exe
Faulting module path: C:\PROGRA~2\TagTuner\TAGTUN~2.DLL
Report Id: e12fb842-5744-43ad-8517-63016529a1c1
Faulting package full name: 
Faulting package-relative application ID: 

unfortunately I have no idea why dyndolod exe would somehow interact  with a dll for a mp3 tag editing utility.  I have Dyndolod located on my D:\Tools drive/folder, and tag tuner 2 is located in C:\Program Files (x86)\  --> any suggestions from that info?

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Hi,

First of all, I'm back to Skyrim and it's amazing to see how DynDOLOD/TexGen has improved over the years!

I encountered a behavior I couldn't explain: https://imgur.com/a/rc5ClF5 (first picture taken with the tfc command)
Some buildings, here in Solitude, have both their lod and full model loaded. You can see it on the pic as I set the LOD atlas resolution to 16x16.
Also "tll" command effectively disable lod for the building.

It looks like a Large Reference Bug, but only affecting some buildings in the cell (for example, for the blue palace, the full model is used without the bug).

I did the test without any other plugins. Disabling DynDOLOD esm and esp solved the problem.
Only "Object Lod" was checked for the generation (no parent > child or other options)

I think it's usually hard to see as in this case, both lod and full model use the same low poly mesh in vanilla Skyrim, but when using regular one (like in the second pic) it's more noticeable.

I will continue my testing to see if I can isolate the root cause.

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1 hour ago, fractalbase said:

>  Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs how to enable real time logs

will do.

> and to check the windows event log in case the program is being terminated by the OS before it can write its logs.

found a weird windows app log error:

Faulting application name: DynDOLODx64.exe, version: 3.0.0.156, time stamp: 0x654bc75a
Faulting module name: TAGTUN~2.DLL, version: 1.0.61187.35881, time stamp: 0x4ed3cb33
Exception code: 0xc0000005
Fault offset: 0x000000000000ff58
Faulting process id: 0x0x12CAC
Faulting application start time: 0x0x1DA145B5B161450
Faulting application path: D:\Tools\DynDOLOD\DynDOLODx64.exe
Faulting module path: C:\PROGRA~2\TagTuner\TAGTUN~2.DLL
Report Id: e12fb842-5744-43ad-8517-63016529a1c1
Faulting package full name: 
Faulting package-relative application ID: 

unfortunately I have no idea why dyndolod exe would somehow interact  with a dll for a mp3 tag editing utility.  I have Dyndolod located on my D:\Tools drive/folder, and tag tuner 2 is located in C:\Program Files (x86)\  --> any suggestions from that info?

Why do you believe it is DynDOLOD interacting with TagTuner and not the other way around?
This might be a memory issue.
Is this repeatable? If that is the case, do not run TagTuner or any related background services/processes.

See https://dyndolod.info/FAQ#Object-LOD-model-and-full-model-show-at-the-same-time-causing-texture-flicker and https://dyndolod.info/FAQ#Object-LOD-shows-in-active-exterior-cells

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41 minutes ago, Abendaron said:

Hi,

First of all, I'm back to Skyrim and it's amazing to see how DynDOLOD/TexGen has improved over the years!

I encountered a behavior I couldn't explain: https://imgur.com/a/rc5ClF5 (first picture taken with the tfc command)
Some buildings, here in Solitude, have both their lod and full model loaded. You can see it on the pic as I set the LOD atlas resolution to 16x16.
Also "tll" command effectively disable lod for the building.

It looks like a Large Reference Bug, but only affecting some buildings in the cell (for example, for the blue palace, the full model is used without the bug).

I did the test without any other plugins. Disabling DynDOLOD esm and esp solved the problem.
Only "Object Lod" was checked for the generation (no parent > child or other options)

I think it's usually hard to see as in this case, both lod and full model use the same low poly mesh in vanilla Skyrim, but when using regular one (like in the second pic) it's more noticeable.

I will continue my testing to see if I can isolate the root cause.

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots of full models with more informative console.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Object-LOD-model-and-full-model-show-at-the-same-time-causing-texture-flicker and https://dyndolod.info/FAQ#Object-LOD-shows-in-active-exterior-cells

DynDOLOD plugins typically do not trigger large reference bugs, but fixes them if possible. However for that to work fully, dynamic LOD needs to be generated. https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds

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21 minutes ago, sheson said:

Why do you believe it is DynDOLOD interacting with TagTuner and not the other way around?
This might be a memory issue.
Is this repeatable? If that is the case, do not run TagTuner or any related background services/processes.

See https://dyndolod.info/FAQ#Object-LOD-model-and-full-model-show-at-the-same-time-causing-texture-flicker and https://dyndolod.info/FAQ#Object-LOD-shows-in-active-exterior-cells

my apologies, I didn't mean to imply that the fault was with DynDOLOD.

Yes, this is repeatable.

I will uninstall the referenced program TagTuner  and try dyndolod generation again after carefully reviewing the links you provided.

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7 minutes ago, fractalbase said:

my apologies, I didn't mean to imply that the fault was with DynDOLOD.

Yes, this is repeatable.

I will uninstall the referenced program TagTuner  and try dyndolod generation again after carefully reviewing the links you provided.

Never mind the links to the FAQ, they were meant for another user.

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sheson,

I am developing a skyrim overhaul and will be using dyndolod 3. I am beyond impressed with how the program functions although I have a few issues I would like to report on.

I am using skyrim 3d trees + the 3d LODs included on the skyrim 3d trees mod page. 

When generating 3d tree LOD with the latest version of xLODgen the LOD tree branches look like this:

VaBL8zI.png

When generating 3d tree LOD with the latest version of DynDOLOD 3.0 the LOD tree branches look like this:

OjVCCt7.png

It adds an outline to the leaf textures when using DynDOLOD

 

Also getting this issue with skyrim 3d trees as well when using DynDOLOD, and not when using 3d tree LOD generation on xLODGen:

https://imgur.com/a/cTsPoSH

This happens for only one tree snow model. s3dtrees_treepineforestsnow04.nif

 

Also when using a new save on DynDOLOD 3.0 I get this issue in the distant terrain in Solstheim:

https://imgur.com/a/CUzbUZb

You can see there are black lines in the distant terrain that disappear when you are closer to them. Sometime this bug not present on older saves. 

 

One more thing. I used LOD32 generation on the world map and was wondering how to change the brightness of the snow textures on these objects:

urMSKHp.jpg

0Gwlo2K.jpg

 

Here are all my log files: https://drive.google.com/file/d/1cZTr6s83idVRMZpVZBhxrwDsHHYtmjy_/view?usp=sharing

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1 hour ago, User77111 said:

sheson,

I am developing a skyrim overhaul and will be using dyndolod 3. I am beyond impressed with how the program functions although I have a few issues I would like to report on.

I am using skyrim 3d trees + the 3d LODs included on the skyrim 3d trees mod page. 

When generating 3d tree LOD with the latest version of xLODgen the LOD tree branches look like this:

VaBL8zI.png

When generating 3d tree LOD with the latest version of DynDOLOD 3.0 the LOD tree branches look like this:

OjVCCt7.png

It adds an outline to the leaf textures when using DynDOLOD

 

Also getting this issue with skyrim 3d trees as well when using DynDOLOD, and not when using 3d tree LOD generation on xLODGen:

https://imgur.com/a/cTsPoSH

This happens for only one tree snow model. s3dtrees_treepineforestsnow04.nif

 

Also when using a new save on DynDOLOD 3.0 I get this issue in the distant terrain in Solstheim:

https://imgur.com/a/CUzbUZb

You can see there are black lines in the distant terrain that disappear when you are closer to them. Sometime this bug not present on older saves. 

 

One more thing. I used LOD32 generation on the world map and was wondering how to change the brightness of the snow textures on these objects:

urMSKHp.jpg

0Gwlo2K.jpg

 

Here are all my log files: https://drive.google.com/file/d/1cZTr6s83idVRMZpVZBhxrwDsHHYtmjy_/view?usp=sharing

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots of the tree full model(s) for the affect trees shown in the screenshots with more informative console.

https://dyndolod.info/Messages/Wrong-Billboard-Path Remove the wrong billboards. Do not install any 3rd party billboards. It probably won't affect anything regarding the 3D tree LODs.

Regarding the terrain in Solstheim, lower the underside or increase its quality in the advanced options https://dyndolod.info/Help/Advanced-Mode#Terrain-Underside or increase terrain LOD distance https://dyndolod.info/Help/Mod-Configuration-Menu#Settings

Regarding snow on the map, see https://dyndolod.info/Help/Snow-Ash-LOD-Shader#Map

https://dyndolod.info/Messages/Textures-Do-Not-Match Remove the outdated LOD models for DynDOLOD 2.x. For example rockcliff01rocks_lod_1.nif , rockpilel04cobble_lod_0.nif, tundrastreamend01yellow_lod_0.nif etc.
https://dyndolod.info/Messages/Deleted-Reference Clean all plugins that have deleted references.
Consider using https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds if using plugins that are visually incompatible with the large reference feature of Skyrim Special Edition.

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And as for Large Reference Bugs Workarounds, the requirement is to have the plugins cleaned. Unfortunately this wont be possible for others downloading the nexus collections due to permissions issues. If I were to clean the plugins and generate DynDOLOD using Large Reference Bugs Workarounds, but the reinstall the uncleaned plugins afterwards, would I run into issues? 
 

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2 hours ago, User77111 said:

Removed the old tree billboards and will try again. Thanks!

Btw, should we still be using HD LOD Textures SE? https://www.nexusmods.com/skyrimspecialedition/mods/3333

The billboards probably won't affect the 3D LOD. Upload those useful screenshots with more informative console so I know which records and models to look for in the logs.

https://dyndolod.info/Mods/Useful-3rd-Party-Mods
HD LODs Textures SE - install the DynDOLOD version. Overwrite any textures from DynDOLOD Resources SE but not the textures generated by TexGen. Adjust Max tile size on advanced options to match the downloaded resolution or use it to shrink higher resolution back down to lower resolution automatically while the atlas is created. Do not install / remove any tree LOD billboards. Use TexGen to generate all desired billboards.

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