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DynDOLOD 3.00 Alpha 180


sheson

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46 minutes ago, SkyKatarsis said:

Thanks for the quick response.  I completed the processes you specified, performed a clean reinstall, reinstalled the video card driver, but DynDOLOD stopped generating at all, it closes in the middle of the process.  The folder DynDOLOD_Output contains created meshes and textures, but ESM, ESP and occlusions are not created.

date/time          : 2023-11-04, 02:35:50, 509ms
command line       : "D:\Modding\DynDOLOD 3.00-68518-Alpha-155\DynDOLODx64.exe" -sse
executable         : DynDOLODx64.exe
exec. date/time    : 2023-10-11 04:00
version            : 3.0.0.155
compiled with      : Delphi 11
madExcept version  : 5.1.2
callstack crc      : $07fa6911, $b095d5a8, $398ad257
exception number   : 1
exception class    : Exception
exception message  : OpenGL: недопустимая операция (operation is not allowed) for 0AE877F9 while processing 0AE877F9 (4).

I don't know how to fix this :( What am I doing wrong?

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log, debug log and enitre bugreport.txt (if it exists) to upload.

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3 hours ago, sheson said:

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log, debug log and enitre bugreport.txt (if it exists) to upload.

https://drive.google.com/file/d/1Um-rdmMZ24yNKETYl0xDxFHpC_LY8mtl/view?usp=sharing

I already sent reports today, I am providing updated ones again. Thanks.

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55 minutes ago, SkyKatarsis said:

https://drive.google.com/file/d/1Um-rdmMZ24yNKETYl0xDxFHpC_LY8mtl/view?usp=sharing

I already sent reports today, I am providing updated ones again. Thanks.

Those seem to be the same log, debug log and bugreport.txt uploaded earlier today which show that crapware is installed and active.

Assuming you now have a clean driver only install or terminated the crapware:
Delete the log folder. Delete bugreport.txt. Run DynDOLODx64.

If there is an error, upload the new log, debug log and bugreport.txt 
If the tool seems to be stuck, read https://dyndolod.info/FAQ#TexGen-DynDOLOD-stuck-while-creating-textures

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1 hour ago, SkyKatarsis said:

No, I have attached all the updated files.  This is probably because all attempts to generate logs were unsuccessful and none were completed; DynDOLOD simply closed spontaneously 4 times.

Assuming you now have a clean driver only install or terminated the crapware:
Delete the log folder. Delete bugreport.txt. Run DynDOLODx64.

https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs
The log and debug log are saved when the program shuts down. Do not interrupt the shut down process so it can write the log files. If there are no logs or debug logs because the tool is being terminated prematurely, check the Windows Event log for related messages. Add RealTimeLog=1 under [TexGen] or [DynDOLOD] in ..\DynDOLOD\Edit Scripts\DynDOLOD\[TexGen|DynDOLOD]_[GAME MODE].INI respectively. Then execute the tool again to generate a debug log in the Logs folder in real time and upload that.

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Weird stuff. After last time I generated DynDOLOD I found out that WInterhold bridge disappeared.

In SSEEDit I found out that DynDOLOD.esm changed its Z position from -9088 to -30000. You know why it could do that? Easily fixed, but still odd.

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56 minutes ago, Morti said:

Weird stuff. After last time I generated DynDOLOD I found out that WInterhold bridge disappeared.

In SSEEDit I found out that DynDOLOD.esm changed its Z position from -9088 to -30000. You know why it could do that? Easily fixed, but still odd.

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

It is disabled (set z = -30000) and replaced with a copy (non-large) reference (in DynDOLOD.esp) to fix the vanilla large reference bug seen in the video https://dyndolod.info/Help/Large-References#Large-Reference-Bugs if not using the large reference bugs workarounds.

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I'm getting an error when using Base Object Swapper to swap trees. The DynDOLOD_SSE_Debug_log.txt says:

Quote

[05:05] [LoadSwaps] <Debug: Ignoring Random: not Swapping record Skyrim.esm TreePineForest01 [TREE:0001306D] to TreePineForest01 Skyrim.esm TreePineForest01 [TREE:0001306D]>
[05:05] [LoadSwaps] <Debug: Ignoring Random: not Swapping record Skyrim.esm TreePineForest01 [TREE:0001306D] to LensTreePineForest01_Replace TreeSwapper.esp LensTreePineForest01_Replace [TREE:FE11E869]>
[05:05] [LoadSwaps] <Debug: Ignoring Random: not Swapping record Skyrim.esm TreePineForest01 [TREE:0001306D] to LensTreePineForest02_Replace TreeSwapper.esp LensTreePineForest02_Replace [TREE:FE11E86A]>
[05:05] [LoadSwaps] <Debug: Ignoring Random: not Swapping record Skyrim.esm TreePineForest01 [TREE:0001306D] to S3DTreePineForest01_Replace>

However I'm using a correct and deterministic Base Object Swapper configuration:

Quote

TreePineForest01|TreePineForest01|NONE|chanceS(100)
TreePineForest01|LensTreePineForest01_Replace|posR(0,0,-80)|chanceS(75)
TreePineForest01|LensTreePineForest02_Replace|posR(0,0,-80)|chanceS(50)
TreePineForest01|S3DTreePineForest01_Replace|posR(0,0,-84)|chanceS(30)


The chanceS function in BOS is deterministic via a fixed seed and doesn't vary from one run to the next. It's similar to doing this:

Quote

TreePineForest01|TreePineForest01,LensTreePineForest01_Replace,LensTreePineForest02_Replace,S3DTreePineForest01_Replace

except it allows for more fine grained control over the relative frequencies of each swap, and it allows us to customize posR settings on a per-swap basis.

BOShttps://www.nexusmods.com/skyrimspecialedition/mods/60805

Thank you

Edited by tamrieltwo
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31 minutes ago, tamrieltwo said:

I'm getting an error when using Base Object Swapper to swap trees. The DynDOLOD_SSE_Debug_log.txt says:

However I'm using a correct and deterministic Base Object Swapper configuration:


The chanceS function in BOS is deterministic via a fixed seed and doesn't vary from one run to the next. It's similar to doing this:

except it allows for more fine grained control over the relative frequencies of each swap.

BOShttps://www.nexusmods.com/skyrimspecialedition/mods/60805

Thank you

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts.

The messages you quoted do not contain the word "error", they are notifications that are printed to the debug log.

https://dyndolod.info/Mods/Base-Object-Swapper#Transform-Overrides
If any of the transformations contain a random min/max setting, the affected reference is ignored for LOD.

https://dyndolod.info/Mods/Base-Object-Swapper#Chance
Any randomized swaps defined with Chance are ignored by default. Any LOD will be generated for the original reference or base record.
Set SwapsChance=1 in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].ini in case all these references or base records should be ignored for LOD.

Chance of any form is not supported.

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I got it working, and I even had beautiful EVT 3d trees. So, yes, I know how to generate 3d trees with DynDOLOD 3. :) However, I wanted to test Nature of the Wilds instead, which has an option for 3d trees in the FOMOD. Obviously, I checked that option, but I'm still getting 2d trees only. The author says it should work, so I'm not sure what I'm doing wrong.

logs

 

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6 hours ago, Marina said:

I got it working, and I even had beautiful EVT 3d trees. So, yes, I know how to generate 3d trees with DynDOLOD 3. :) However, I wanted to test Nature of the Wilds instead, which has an option for 3d trees in the FOMOD. Obviously, I checked that option, but I'm still getting 2d trees only. The author says it should work, so I'm not sure what I'm doing wrong.

logs

https://dyndolod.info/Help/Ultra-Tree-LOD#Generating
Depending on clicking the Low, Medium or High buttons the tree mesh mask rule is populated with different defaults.

Mesh mask tree
LOD Level 4 Billboard[1-6]
Level0 for 3D tree LOD
LOD Level 8 Billboard[1-6]
LOD Level 16 Billboard[1-6]
Flags VWD
Grid Far LOD
Reference Unchanged

Typically set LOD Level 4 to Level0 for 3D tree LOD.

The log shows that LOD Level 4 is set to Billboard1 instead of Level0.

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On 11/4/2023 at 9:07 PM, sheson said:

Предполагая, что теперь у вас есть чистый драйвер, вы можете только установить или закрыть мусорное ПО:
Удалите папку журнала. Удалить bugreport.txt. Запустите DynDOLODx64.

https:// dyndolod .info/Official- DynDOLOD -Support-Forum#Post-Logs
Журнал и журнал отладки сохраняются при завершении работы программы. Не прерывайте процесс завершения работы, чтобы он мог записать файлы журналов. Если журналы или журналы отладки отсутствуют из-за преждевременного завершения работы инструмента, проверьте журнал событий Windows на наличие соответствующих сообщений. Добавьте RealTimeLog=1 в [TexGen] или [ DynDOLOD ] в ..\ DynDOLOD \Edit Scripts\ DynDOLOD \[TexGen| DynDOLOD ]_[GAME MODE].INI соответственно. Затем запустите инструмент еще раз, чтобы в режиме реального времени создать журнал отладки в папке «Журналы» и загрузить его.

https://drive.google.com/file/d/1XTp1OZrmNJTMPKeMxzwww7kfQq1cvT3R/view?usp=sharing

I'm sending my reports.  Twice I was unable to generate lods and interrupted the frozen generation.

Afterwards I decided not to include in the generation mod Chanterelle - https://www.nexusmods.com/skyrimspecialedition/mods/32603

And I successfully generated lods twice in just over 1 hour.  I think the problem is with this mod.

I only have a problem with the black lods of willows in the swamps, which were initially generated normally, but not the last 2 times.

Для них я использую мод Unique Marsh Trees - https://www.nexusmods.com/skyrimspecialedition/mods/54479

I transferred the mesh of these willows from the mod M.O.I.S.T. - Massive Outstandingly Insane Swamp Tree - https://www.nexusmods.com/skyrimspecialedition/mods/99083 (I wrote about this mod earlier that DynDOLOD could not generate normal lods for it, I saw here that another person also wrote about it, so I took a mesh from it and transferred it to MOIST - Massive Outstandingly Insane Swamp Tree; initially it worked and the lods turned out, but with the latest generations they turn black)

I would appreciate your help.  Thank you.

 

 

I also wanted to clarify about xLODgen.  I generate terrain in it, but DynDOLOD still complains that there is none.

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10 hours ago, SkyKatarsis said:

https://drive.google.com/file/d/1XTp1OZrmNJTMPKeMxzwww7kfQq1cvT3R/view?usp=sharing

I'm sending my reports.  Twice I was unable to generate lods and interrupted the frozen generation.

Afterwards I decided not to include in the generation mod Chanterelle - https://www.nexusmods.com/skyrimspecialedition/mods/32603

And I successfully generated lods twice in just over 1 hour.  I think the problem is with this mod.

I only have a problem with the black lods of willows in the swamps, which were initially generated normally, but not the last 2 times.

Для них я использую мод Unique Marsh Trees - https://www.nexusmods.com/skyrimspecialedition/mods/54479

I transferred the mesh of these willows from the mod M.O.I.S.T. - Massive Outstandingly Insane Swamp Tree - https://www.nexusmods.com/skyrimspecialedition/mods/99083 (I wrote about this mod earlier that DynDOLOD could not generate normal lods for it, I saw here that another person also wrote about it, so I took a mesh from it and transferred it to MOIST - Massive Outstandingly Insane Swamp Tree; initially it worked and the lods turned out, but with the latest generations they turn black)

I would appreciate your help.  Thank you.

 

 

I also wanted to clarify about xLODgen.  I generate terrain in it, but DynDOLOD still complains that there is none.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to provide useful screenshots from an affected full model and then of the LOD area for it.

You seem to reporting that the same load order and settings produced different results in the tree LOD? First they had their proper color and now they are black? The provided logs are from that generation? In that case also upload the D:\Modding\DynDOLOD 3.00-68518-Alpha-155\Logs\DynDOLOD_SSE_Tree_Report.txt from that generation.

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1 час назад, Шесон сказал:

Прочтите https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots версии . - , как предоставить полезные снимки экрана затронутой полной модели, а затем ее LOD

Кажется, вы сообщаете, что один и тот же порядок загрузки и настройки приводят к разным результатам в дереве LOD? Сначала у них был правильный цвет, а теперь они черные? Предоставленные логи относятся к этому поколению? В этом случае также загрузите D:\Modding\ DynDOLOD 3.00-68518-Alpha-155\Logs\DynDOLOD_SSE_Tree_Report.txt из этого поколения.

 

I've provided the latest logs.

You already have a useful screenshot, I send it again and another one.

The tree has a normal trunk, but black foliage. All the other trees look normal except this one.

https://ibb.co/nMtJZm5

https://ibb.co/ySTTZnH

https://drive.google.com/file/d/1gPsQ-7W93I-B0mESMu-HAoaU8QlBzR4C/view?usp=sharing - DynDOLOD_SSE_Tree_Report.txt

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