sheson Posted February 4, 2023 Author Share Posted February 4, 2023 1 hour ago, Rozen said: Run 2: got an OpenGL Error and it made logs> https://ufile.io/f/oqxhp Is there a bugreport.txt for this one? Link to comment Share on other sites More sharing options...
Rozen Posted February 4, 2023 Share Posted February 4, 2023 4 minutes ago, sheson said: Is there a bugreport.txt for this one? there was not, and it might be due to like I said about my driver just crashing trying to load up a game. Love AMD's hardware but their software is really tweaky at times lol. Link to comment Share on other sites More sharing options...
Rozen Posted February 4, 2023 Share Posted February 4, 2023 (edited) New Run: Right off the bat it's moving through files so much faster than before, got the OpenGL error again but this time I got a please wait message and it made a bug report log but not the other 2 logs. Here is the bug report log for this run> https://ufile.io/b7wish01 Edit: also looking at your bug report log I see it says I am on windows 10 but I am not I am on windows 11. Edited February 4, 2023 by Rozen Link to comment Share on other sites More sharing options...
sheson Posted February 4, 2023 Author Share Posted February 4, 2023 29 minutes ago, Rozen said: New Run: Right off the bat it's moving through files so much faster than before, got the OpenGL error again but this time I got a please wait message and it made a bug report log but not the other 2 logs. Here is the bug report log for this run> https://ufile.io/b7wish01 Edit: also looking at your bug report log I see it says I am on windows 10 but I am not I am on windows 11. You didn't install the crapware with the driver, did it get an update or did you just do a clean install so maybe some settings got reset? Build numbers of Windows 11 start with 10. The build is 10.0.22621. The bugreport is made by madexcept. Let me know what happens with this test version https://mega.nz/file/8Zx3nL4b#JgL8vWl-jdA2z_QF0A2481bpyC1sP-E85_-y-zmezPI Link to comment Share on other sites More sharing options...
Rozen Posted February 4, 2023 Share Posted February 4, 2023 12 minutes ago, sheson said: You didn't install the crapware with the driver, did it get an update or did you just do a clean install so maybe some settings got reset? Build numbers of Windows 11 start with 10. The build is 10.0.22621. The bugreport is made by madexcept. Let me know what happens with this test version https://mega.nz/file/8Zx3nL4b#JgL8vWl-jdA2z_QF0A2481bpyC1sP-E85_-y-zmezPI ah okay I just seen windows 10 and I was like wait what, but I am on 11 lol and I uninstalled the software and drivers that AMD uses to control their GPU and got the drivers and software from the AMD website here> AMD Drivers and Support | AMD Going to go test that new version now. Link to comment Share on other sites More sharing options...
Rozen Posted February 4, 2023 Share Posted February 4, 2023 To be on the safe side again I ran texgen again sense i redid my video drivers, texgen is now also moving faster, Got the please wait message again and it made a bug report log. here is the log> https://ufile.io/a8xnb02o Link to comment Share on other sites More sharing options...
LordIceWolf Posted February 4, 2023 Share Posted February 4, 2023 14 hours ago, sheson said: According to the TexGen debug log, there seem to be a lot 0 bounds in Grass FPS Booster.esp. Those grasses will have no billboards generated and show up as ",False" in the mentioned C:\Games\DynDOLOD 3.0\TexGen_Output\Textures\Terrain\LODGen\TexGen_SSE_Grass_Billboards.txt https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards 5 hours ago, LordIceWolf said: OMG. I feel so stupid now. I checked my actual grass mods but I never checked that one. I figured it was just an add-on and not a Grass Replacer. Gonna take a look now. Thanks. Just wanted to confirm that this fixed my problem. I fixed the grass entries in the CK for Grass FPS Booster.esp and reran the whole thing. My Output folder is now twice the size but I have grass everywhere and it is glorious!!. Thank you for your patience. Your help was much appreciated. Link to comment Share on other sites More sharing options...
sheson Posted February 5, 2023 Author Share Posted February 5, 2023 8 hours ago, Rozen said: To be on the safe side again I ran texgen again sense i redid my video drivers, texgen is now also moving faster, Got the please wait message again and it made a bug report log. here is the log> https://ufile.io/a8xnb02o That's just the bugreport.txt, it was enough for a next test version. Upload bugreport.txt and debug log for this test version https://mega.nz/file/JR4Q0bwL#E1p3R0TyPtsa2qH_BYVUQlfsqiI8BzYqshG6GojyFTc Link to comment Share on other sites More sharing options...
Tyveras Posted February 5, 2023 Share Posted February 5, 2023 Hi, I've been encountering an odd error for a while now while using DynDOLOD 3, and I was hoping to get some advice. I play the game for a few hours, get to level 5-10 and eventually the game will crash and no longer load. Crashlogger stating that its cause of 'pathing' issues. What causes the crash seems to change every time. I've attached the latest log, I hope thats useful. https://pastebin.com/embed/meEX88mj crash-2023-02-05-12-16-59.log Link to comment Share on other sites More sharing options...
bruhcubed Posted February 5, 2023 Share Posted February 5, 2023 Hey there Sheson, I just want to preface this this by saying that I've been using DynDOLOD for years now and never came across any issues, and I've always managed to somehow figure out how to resolve my own issues through your excellent guides. So I just wanted to make a bit of an appreciation post really thanking you for your excellent mod as this is my first time here. It's probably one of the only reasons why I bother to continue playing Skyrim. Recently, I have become a bit more adept at modding Skyrim, so I wanted to challenge myself in doing something that I have always wanted to do, which is Seasonal Landscapes - Unfrozen with city mods, tree mods, and grass mods all operating in 1.6.640. I have used Grass Cache Fixes and somehow managed to get tree mods and grass mods working perfectly with multiple grass caches for seasonal swaps (somehow!). However, the issue I have has nothing to do with what I thought would be the difficult part (the grass and tree mods). It actually comes in the form of the really blatant Object LODs and on a minor note, city mod swapping. For some reasons, objects between seasons simply will not have any LODs generated for them. In the default season, they are all present, but in the SUM season (as an example) they all disappear. I have even disabled SeasonsCopy to no avail. As for the city mods, in between seasons, while the object LOD is at least present the LOD will not be updated (ie snow in summertime). I really have tried troubleshooting in every way possible and scoured the internet for an issue similar to this but I cannot seem to fix it. So I require the assistance of a modder much wiser and greater than me. I've dropped practically all the files zipped here for your perusal: https://ufile.io/f/bkn26 Thanks for your time, and thanks again just for doing what you do. You're awesome. Link to comment Share on other sites More sharing options...
sheson Posted February 5, 2023 Author Share Posted February 5, 2023 35 minutes ago, Tyveras said: Hi, I've been encountering an odd error for a while now while using DynDOLOD 3, and I was hoping to get some advice. I play the game for a few hours, get to level 5-10 and eventually the game will crash and no longer load. Crashlogger stating that its cause of 'pathing' issues. What causes the crash seems to change every time. I've attached the latest log, I hope thats useful. https://pastebin.com/embed/meEX88mj crash-2023-02-05-12-16-59.log 35.28 kB · 1 download Moved to the DynDOLOD 3 Alpha thread. Read the first post which log and debug log to upload when making posts. What basic troubleshooting have you done that makes you believe that this CTD / pathing (navmesh) has anything to with DynDOLOD? Link to comment Share on other sites More sharing options...
Rozen Posted February 5, 2023 Share Posted February 5, 2023 5 hours ago, sheson said: That's just the bugreport.txt, it was enough for a next test version. Upload bugreport.txt and debug log for this test version https://mega.nz/file/JR4Q0bwL#E1p3R0TyPtsa2qH_BYVUQlfsqiI8BzYqshG6GojyFTc grabbing that and going to test now, I will send the debug log too if it makes it. Link to comment Share on other sites More sharing options...
Tyveras Posted February 5, 2023 Share Posted February 5, 2023 Sorry about that. I've run several games with and without DynDOLOD to see if this error continues. Games without DynDOLOD don't seem to have this error. That said, it could simply be due to the various mods I have not playing nicely with each other. I'm not that experienced with troubleshooting Skyrim issues. I have searched and asked around to see if anyone else has experienced this pathing issue, but no one seems to have. I will run DynDOLOD again, and save the report, and go over it more closely this time. Link to comment Share on other sites More sharing options...
Rozen Posted February 5, 2023 Share Posted February 5, 2023 Got a bug report log and the debug log> https://ufile.io/f/7059l Link to comment Share on other sites More sharing options...
sheson Posted February 5, 2023 Author Share Posted February 5, 2023 44 minutes ago, Tyveras said: Sorry about that. I've run several games with and without DynDOLOD to see if this error continues. Games without DynDOLOD don't seem to have this error. That said, it could simply be due to the various mods I have not playing nicely with each other. I'm not that experienced with troubleshooting Skyrim issues. I have searched and asked around to see if anyone else has experienced this pathing issue, but no one seems to have. I will run DynDOLOD again, and save the report, and go over it more closely this time. The internet is full of crash logs with navmesh pathing CTD. https://www.google.com/search?q=crash+"BSPathBuilder" Use the xEdit error check. Do not randomly flag any plugin as master. The DynDOLOD plugins do not touch/overwrite/change any navmeshes. Rerunning DynDOLOD will change nothing about navmeshes. Link to comment Share on other sites More sharing options...
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