sheson Posted November 2, 2022 Author Share Posted November 2, 2022 8 hours ago, Edryu said: Is there something to be enabled in Dyndolod to read SWAP files? I had been running the lastest version of Dyndolod multiples times, but doesn't generate updated LOD for some farmhouses and trees swapped with Base Object Swapper. Read the first post which log and debug log to upload. No. https://dyndolod.info/Mods/Base-Object-Swapper Link to comment Share on other sites More sharing options...
aragonit Posted November 2, 2022 Share Posted November 2, 2022 DynDOLOD 105 uses 53GB of space and after filling up all of it, aborts with an empty error. Normally the DynDOLOD Output was in the range of 16GB Link to comment Share on other sites More sharing options...
sheson Posted November 2, 2022 Author Share Posted November 2, 2022 1 hour ago, aragonit said: DynDOLOD 105 uses 53GB of space and after filling up all of it, aborts with an empty error. Normally the DynDOLOD Output was in the range of 16GB Read the first post. https://dyndolod.info/Changelog https://dyndolod.info/FAQ "Long running time or output several GB in file size" Link to comment Share on other sites More sharing options...
Edryu Posted November 2, 2022 Share Posted November 2, 2022 This link has the logs of the last session in Dyndolod: https://ufile.io/f/unbqm I have 5 SWAP files that change objects with LOD, 3 SWAP files changes the farmhouses from 3 minor towns, one SWAP file changes the houses from Dragon Bridge, and 1 SWAP file changes all the trees in the marsh with custom versions. Link to comment Share on other sites More sharing options...
sheson Posted November 2, 2022 Author Share Posted November 2, 2022 14 hours ago, Saint_Chewy said: Unchecked Large Reference Fix in the MCM (Had to enable SkyUI to get there) and no change unfortunately. Here is that new log file in case you need it. Thank you so much again for your help with this Sheson. Papyrus.0.log 78.59 kB · 1 download Check if there is anything different with the attached script. No need for papyrus logs. SHESON_DynDOLOD_Worshipper.pex Link to comment Share on other sites More sharing options...
Saint_Chewy Posted November 2, 2022 Share Posted November 2, 2022 11 minutes ago, sheson said: Check if there is anything different with the attached script. No need for papyrus logs. SHESON_DynDOLOD_Worshipper.pex 6.31 kB · 0 downloads Unfortunately I am still getting the same stutter with the new script you provided. Also just to double check that nothing has changed since yesterday I just hid only that script and did my test run and did not get any stutter with the script hidden. Link to comment Share on other sites More sharing options...
sheson Posted November 2, 2022 Author Share Posted November 2, 2022 2 hours ago, Saint_Chewy said: Unfortunately I am still getting the same stutter with the new script you provided. Also just to double check that nothing has changed since yesterday I just hid only that script and did my test run and did not get any stutter with the script hidden. Check if there is anything different with the attached script. No need for papyrus logs. SHESON_DynDOLOD_Worshipper.pex Link to comment Share on other sites More sharing options...
gamingsrc Posted November 2, 2022 Share Posted November 2, 2022 I have added the following line Skyrim.esm;0010FDBF;CollisionMarker in my "DynDOLOD_SSE_childworldlod_Tamriel". Somehow that vanilla collision record (near west Windhelm walls) was restored in a temporary way by dyndolod. You are "blocked" by the collision marker the first time, but if you save the game at the same spot and load the game, the collision disappear. I tested my tweak and it worked. I have also another records from "JK Skyrim" that should be disabled by Dyndolod (always related to Windhelm Market and the west wall of windhelm). Link to comment Share on other sites More sharing options...
Saint_Chewy Posted November 2, 2022 Share Posted November 2, 2022 26 minutes ago, sheson said: Check if there is anything different with the attached script. No need for papyrus logs. SHESON_DynDOLOD_Worshipper.pex 3.14 kB · 0 downloads I am really sorry Sheson I wish I had some good news to give, but unfortunately I am still getting the same stutter in the same place. Link to comment Share on other sites More sharing options...
sheson Posted November 2, 2022 Author Share Posted November 2, 2022 11 minutes ago, Saint_Chewy said: I am really sorry Sheson I wish I had some good news to give, but unfortunately I am still getting the same stutter in the same place. You also testing with DynDOLOD.esm only? Check if there is anything different with the attached script. No need for papyrus logs. If there is still no difference double check that the script is in fact the last one in the overwrite order. SHESON_DynDOLOD_Worshipper.pex Link to comment Share on other sites More sharing options...
Saint_Chewy Posted November 2, 2022 Share Posted November 2, 2022 2 minutes ago, sheson said: You also testing with DynDOLOD.esm only? Check if there is anything different with the attached script. No need for papyrus logs. If there is still no difference double check that the script is in fact the last one in the overwrite order. SHESON_DynDOLOD_Worshipper.pex 1.08 kB · 0 downloads Well DynDOLOD.esm is the only plugin loaded, but this is my load order that I was using for testing today. +DynDOLOD_Output Vanilla +DynDOLOD Resources SE +(Part 1) SSE Engine Fixes for 1.5.39 - 1.5.97 +Address Library for SKSE Plugins If I disable either SSE Engine Fixes OR DynDOLOD.esm (while leaving DynDOLOD Resources SE enabled) I do NOT get the stutter. Do you want me to disable SSE Engine Fixes and just run with DynDOLOD Resources SE and DynDOLOD.esm enabled? Link to comment Share on other sites More sharing options...
sheson Posted November 2, 2022 Author Share Posted November 2, 2022 7 minutes ago, Saint_Chewy said: Well DynDOLOD.esm is the only plugin loaded, but this is my load order that I was using for testing today. +DynDOLOD_Output Vanilla +DynDOLOD Resources SE +(Part 1) SSE Engine Fixes for 1.5.39 - 1.5.97 +Address Library for SKSE Plugins If I disable either SSE Engine Fixes OR DynDOLOD.esm (while leaving DynDOLOD Resources SE enabled) I do NOT get the stutter. Do you want me to disable SSE Engine Fixes and just run with DynDOLOD Resources SE and DynDOLOD.esm enabled? I just wanted to make sure there is really nothing active from DynDOLOD.esp and the other scripts, that it is really only Engine Fixes, DynDOLOD.esm and the test versions of the SHESON_DynDOLOD_Worshipper.pex script. Let me know if there is anything different with the last test version version of script. Link to comment Share on other sites More sharing options...
Saint_Chewy Posted November 2, 2022 Share Posted November 2, 2022 2 minutes ago, sheson said: I just wanted to make sure there is really nothing active from DynDOLOD.esp and the other scripts, that it is really only Engine Fixes, DynDOLOD.esm and the test versions of the SHESON_DynDOLOD_Worshipper.pex script. Let me know if there is anything different with the last test version version of script. Okay understood I just wanted make sure I am following you 100% on this. Another test run making sure that the new SHESON_DynDOLOD_Worshipper.pex is being used and unfortunately I am still getting that stutter. Link to comment Share on other sites More sharing options...
sheson Posted November 2, 2022 Author Share Posted November 2, 2022 2 minutes ago, Saint_Chewy said: Okay understood I just wanted make sure I am following you 100% on this. Another test run making sure that the new SHESON_DynDOLOD_Worshipper.pex is being used and unfortunately I am still getting that stutter. Just to double check, when you remove the last test script so that there is no SHESON_DynDOLOD_Worshipper.pex at all in the load order, it does not stutter? Link to comment Share on other sites More sharing options...
Saint_Chewy Posted November 2, 2022 Share Posted November 2, 2022 10 minutes ago, sheson said: Just to double check, when you remove the last test script so that there is no SHESON_DynDOLOD_Worshipper.pex at all in the load order, it does not stutter? Yes that is correct - if I hide the script while leaving DynDOLOD.esm and Engine Fixes enabled I do not stutter. Also just checking with you this is what my folders look like everything is hidden except SHESON_DynDOLOD_Worshipper.pex and DynDOLOD.esm. This is what you want correct? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now