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DynDOLOD 3.00 Alpha 180


sheson

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After running TexGen and DynDOLOD 3 Alpha 94, everything seems to be fine so far except for those missing textures in Windhelm as seen below in the spoiler section. It happens both with Skyrim 2020 Parallax (for Windhelm) or with Northfire's Windhelm Parallax meshes. What could be the issue?

Spoiler

grafik.thumb.png.d195c2faffc6f2087143d90e6733340d.png

grafik.thumb.png.375ee4dd571d9c22f4909127b748da23.png

 

 


 

Edited by TomForStep
Clarifiying
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38 minutes ago, TomForStep said:

After running TexGen and DynDOLOD 3 Alpha 94, everything seems to be fine so far except for those missing textures in Windhelm as seen below in the spoiler section. It happens both with Skyrim 2020 Parallax (for Windhelm) or with Northfire's Windhelm Parallax meshes. What could be the issue?

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Read the first post which log and debug log to upload when making posts.

This looks like parallax textures are missing or wrong snow shader for them. For example https://www.nexusmods.com/skyrimspecialedition/mods/52111

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Hello, sorry yes its DynDOLOD 3 that is correct, here are the links for the logs, I had to upload to a file sharing site as the file size for some was quite large. I checked the FAQ as you said and I realized that I am running a mod that does indeed use that parameter for lod32, I set the level32 Param in the DynDOLOD3 ini to true and will re-run the process now and let you know thanks.

Dyndolod SSE debug log : https://ufile.io/uhvw3b3g Dyndolod SSE log: https://ufile.io/fh0r5nc3

TexGen SSE debug log: https://ufile.io/a7q66dgq TexGen SSE log: https://ufile.io/2rqk1pez

Bugreport: https://ufile.io/1a9ezj3w

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55 minutes ago, WarPiggy said:

Hello, sorry yes its DynDOLOD 3 that is correct, here are the links for the logs, I had to upload to a file sharing site as the file size for some was quite large. I checked the FAQ as you said and I realized that I am running a mod that does indeed use that parameter for lod32, I set the level32 Param in the DynDOLOD3 ini to true and will re-run the process now and let you know thanks.

Dyndolod SSE debug log : https://ufile.io/uhvw3b3g Dyndolod SSE log: https://ufile.io/fh0r5nc3

TexGen SSE debug log: https://ufile.io/a7q66dgq TexGen SSE log: https://ufile.io/2rqk1pez

Bugreport: https://ufile.io/1a9ezj3w

Yes this will most likely be related to A Clear Map of Skyrim. Make sure to read/follow its instructions.

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1 hour ago, WarPiggy said:

It appears even with the level32 option set to true the issue remains with mountains, I manually set the lod32 for trees which seemed to fix those but things like mountains and forts still have the issue.

If you do ultra LOD, LOD for trees is done in object LOD. Meaning trees and objects are either both stuck or not.

Set  uLockedObjectMapLOD=16 in A Clear Map of Skyrim.ini to see if the problem goes away. If it does, double check that lots of object LOD Level 32 files have indeed been generated to the DynDOLOD output. Meshes\Terrain\Tamriel\Objects\Tamriel.32.*.*.nif

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35 minutes ago, aragonit said:

Record [REFR:01000806] in file Update.esm is being overridden by record [KYWD:01000806] in file DragonbornShoutPerks.esp.

There is no such record KYWD:01000806 in the DragonbornShoutPerks.esp

Read the first post which log and debug log to upload when making posts.

This is a message from the xEdit loader. 

Lookup 01000806 in Update.esm with xEdit. You should see  it being overwritten by "some" plugin.

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On 6/9/2022 at 8:26 AM, sheson said:

No logs whatsoever? No bugreport.txt? Deutsch passt schon. Du kannst den Text von den event log Eintraegen auch einfach rauskopieren.

Update Mod Organizer to the latest version.

Also make sure that UAC or anti vir are not interfering in any way.

Got it to work. did the old do-something-else-for-a-day-and-then-come-back-and-try-the-same-thing-again and it worked, bc of course it did.

Well not entirely true i did change a few things: Updated MO2 to the current version, ran it as admin and set the process high priority, told my mom about it, left the settings in DynDOLOD on High standard without the changes to "tree" and "\" as stated in the STEP guide and skipped road generation with the ACMOS Road Generator Tool, since AVAST flagged it as trojan. Ran it trough Virustotal to make sure and it came up with

Cynet: Malicious (score: 100) (moderate Confidence)

Jiangmin:Trojan.PSW.Disco.eng  BehavesLike.Win64.HLLP.vc

still not entirely sure if thats a false positive, but enough for me to stay away from it. Might talk to DoubleYou about that. Then again Nexus should check all uploaded files? idk

On 6/9/2022 at 8:26 AM, sheson said:

No logs whatsoever? No bugreport.txt?

None of use from what i understand. The few in /logs which fairy posted aswell but no bugreport.txt or the other one requested in the FAQ

On 6/9/2022 at 8:26 AM, sheson said:

Du kannst den Text von den event log Eintraegen auch einfach rauskopieren.

Funny how the most obvious things sometimes just dont come to mind. Or im just an idiot. Prolly bit of both.

On 6/9/2022 at 8:26 AM, sheson said:

Update Mod Organizer to the latest version.

I feel like that did the trick. Sorry to waste ur time, could have thought of that myself^^

In any case thanks for the help, much appreciated :thumbsup:

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10 hours ago, sheson said:

Upload the DynDOLOD.esp and DynDOLOD.esm to a file service.

In the meantime, run an xEdit error check before generating LOD and fix errors as much as possible, especially if they are about navmeshes.
Also fix unresolved form ids, especially the ones related to CELL records that are also reported in the DynDOLOD log and summary.
Make sure to use the right version of patches.

DynDOLOD.esp and DynDOLOD.esm:
https://ufile.io/f/e2coa
Currently working on resolving unresolved form ids

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On 6/4/2022 at 5:23 PM, sheson said:

The L/H  difference is in the vertex color alpha values. It controls how light or heavy the cover of the HD LOD snow shader is. See last paragraph of https://dyndolod.info/Help/Snow-Ash-LOD-Shader

This helped a lot, thanks! I was able to use Sniff to batch apply the correct vertex color alpha values to the meshes. Just a small addition to that info: Not all L mountain LOD meshes use exactly 0.4 vertex color alpha. From the ones I covered for now, I found that mountainpeak01_lod_0l.nif uses 0.41 and mountainpeak02_lod_0l.nif uses 0.42. Probably not much of a difference from 0.4 regarding how heavy the snow cover is, but just FYI.

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On 6/10/2022 at 12:45 AM, sheson said:

Read he first post of the DynDOLOD 3 Alpha thread where to make posts. I moved your post.

Upload the log and debug log when making posts as explained in the first post.

What is "its not working"  supposed to mean? What is it that is not working?

Use forum search to find similar posts https://stepmodifications.org/forum/search/?q=autumn whiterun&quick=1&type=forums_topic&nodes=223

Sry my english is not that good, by not working i meant that dyndolod aint generating LODS for Autumn of Whiterun added trees, im not good explaining myself :( Thx for answering <3

EDIT: Dyndolod is working for everything else, so the only problem i have is that it does not add lods for those trees 

Edited by VetortasChills
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27 minutes ago, Phlunder said:

This helped a lot, thanks! I was able to use Sniff to batch apply the correct vertex color alpha values to the meshes. Just a small addition to that info: Not all L mountain LOD meshes use exactly 0.4 vertex color alpha. From the ones I covered for now, I found that mountainpeak01_lod_0l.nif uses 0.41 and mountainpeak02_lod_0l.nif uses 0.42. Probably not much of a difference from 0.4 regarding how heavy the snow cover is, but just FYI.

I will change the text to say ~0.4 and ~0.5 ...

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39 minutes ago, VetortasChills said:

Sry my english is not that good, by not working i meant that dyndolod aint generating LODS for Autumn of Whiterun added trees, im not good explaining myself :( Thx for answering <3

EDIT: Dyndolod is working for everything else, so the only problem i have is that it does not add lods for those trees 

Upload the log and debug log when making posts as explained in the first post.

It "works" just fine:

AutumnOfWhiterun.jpg

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