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DynDOLOD 3.00 Alpha 173


sheson

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22 minutes ago, obsidinyan said:

"Wrong position after reading known block 4 of 13 = 2275 = NiVertexColorProperty 14 = 2267 in meshes\dyndolod\lod\trees\treepineforestbrokencluster01_f56f4d3cpassthru_lod.nif
Error accessing C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\dyndolod\lod\trees\treepineforestbrokencluster01_f56f4d3cpassthru_lod.nif Unable to read beyond the end of the stream.
Log ended at 20:04:54 (0:10)
Code: 603"

How do i fix this?

I'm using the latest alpha version of dyndolod and dyndolod resources.

Read the first post which entire log files to upload when making posts.

Do not install the game into special Windows folders like Program Files x86 to avoid issues with UAC, anti vir etc.

You did not mention which mod contains the reported NIF.

Check that the mentioned NIF can be read by the tools. Make sure it has the Skyrim LE or Skyrim SE format. Run it through Cathedral Asset Optimizer for example.

 

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9 minutes ago, JuhiZ said:

Got this error with new dyndolod alpha and resources versions. Didn't get errors with previous dyndolod alpha and resources versions. New dyndolod resources is the only mod change. 

DynDOLOD_SSE_Debug_log

DynDOLOD_SSE_log.txt 114.32 kB · 1 download LODGen_SSE_DLC2SolstheimWorld_log.txt 2.99 kB · 1 download

The mentioned NIF is not part of DynDOLOD Resources. See https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-59/?do=findComment&comment=255495

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6 minutes ago, JuhiZ said:

Seems like it's part of Happy Little Trees Add-On - DynDOLOD 3

Remove the NiVertexColorProperty from the 2 shapes with NifSkope. It doesn't exist in the full model and is not supported by the games engine.

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So I tried to look around and search for someone with a similar issue, but couldn't really find a fix that worked. Apologies if I missed something.

TexGen stops responding and eventually crashes when it reaches the "Creating billboards" part.

No TexGen logs, but Event Viewer has this to say:

Faulting application name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61d2f1a9
Faulting module name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61d2f1a9
Exception code: 0xc0000005
Fault offset: 0x0000000000895869
Faulting process ID: 0x3428
Faulting application start time: 0x01d800ea10b45f2b
Faulting application path: C:\Faens C\Modding Utilities\DynDOLOD\TexGenx64.exe
Faulting module path: C:\Faens C\Modding Utilities\DynDOLOD\TexGenx64.exe
Report ID: 835b9ca3-7c4d-4d3c-81cc-f79c3c6f1465
Faulting package full name: 
Faulting package-relative application ID: 

Don't know if it is worth mentioning, but originally I had a different error message in the Event Viewer, but then I ran System File Checker, and now I get the above error.
Here is the one before I ran SFC:
Faulting application name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61d2f1a9
Faulting module name: KERNELBASE.dll, version: 10.0.19041.1387, time stamp: 0x0b9a844a
Exception code: 0x0eedfade
Fault offset: 0x0000000000034f69
Faulting process ID: 0x592c
Faulting application start time: 0x01d800e553cf8a38
Faulting application path: C:\Faens C\Modding Utilities\DynDOLOD\TexGenx64.exe
Faulting module path: C:\Windows\System32\KERNELBASE.dll
Report ID: 07b3f337-478d-4cc7-951e-9de7a42acf16
Faulting package full name: 
Faulting package-relative application ID: 

Edited by 3fast5you
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26 minutes ago, 3fast5you said:

So I tried to look around and search for someone with a similar issue, but couldn't really find a fix that worked. Apologies if I missed something.

TexGen stops responding and eventually crashes when it reaches the "Creating billboards" part.

No TexGen logs, but Event Viewer has this to say:

Faulting application name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61d2f1a9
Faulting module name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61d2f1a9
Exception code: 0xc0000005
Fault offset: 0x0000000000895869
Faulting process ID: 0x3428
Faulting application start time: 0x01d800ea10b45f2b
Faulting application path: C:\Faens C\Modding Utilities\DynDOLOD\TexGenx64.exe
Faulting module path: C:\Faens C\Modding Utilities\DynDOLOD\TexGenx64.exe
Report ID: 835b9ca3-7c4d-4d3c-81cc-f79c3c6f1465
Faulting package full name: 
Faulting package-relative application ID: 

Don't know if it is worth mentioning, but originally I had a different error message in the Event Viewer, but then I ran System File Checker, and now I get the above error.
Here is the one before I ran SFC:
Faulting application name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61d2f1a9
Faulting module name: KERNELBASE.dll, version: 10.0.19041.1387, time stamp: 0x0b9a844a
Exception code: 0x0eedfade
Fault offset: 0x0000000000034f69
Faulting process ID: 0x592c
Faulting application start time: 0x01d800e553cf8a38
Faulting application path: C:\Faens C\Modding Utilities\DynDOLOD\TexGenx64.exe
Faulting module path: C:\Windows\System32\KERNELBASE.dll
Report ID: 07b3f337-478d-4cc7-951e-9de7a42acf16
Faulting package full name: 
Faulting package-relative application ID: 

Same thing happens to me, I'm using the latest Dyndolod Resources 3.0 and the standalone 3.0, both were recently updated

Edited by Eumeta
grammar
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4 hours ago, Phlunder said:

The issue is the same for a lot of rock/cliff LOD assets. Here are just 2 examples: 

RockCliff02Snow01 [STAT:0001EF3B] Example ref ID: [REFR:00097F0B]

S2GF6NB.png zPeek9B.png

RockCliff08_HeavySN [STAT:0002ED7A] Example ref ID: [REFR:00028C51]

gGh9TSD.png kmDj7Xa.png

Test with this LODGenX64.exe version. It should fix the snow on the rocks. Let me know.

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1 hour ago, 3fast5you said:

So I tried to look around and search for someone with a similar issue, but couldn't really find a fix that worked. Apologies if I missed something.

TexGen stops responding and eventually crashes when it reaches the "Creating billboards" part.

No TexGen logs, but Event Viewer has this to say:

Faulting application name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61d2f1a9
Faulting module name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61d2f1a9
Exception code: 0xc0000005
Fault offset: 0x0000000000895869
Faulting process ID: 0x3428
Faulting application start time: 0x01d800ea10b45f2b
Faulting application path: C:\Faens C\Modding Utilities\DynDOLOD\TexGenx64.exe
Faulting module path: C:\Faens C\Modding Utilities\DynDOLOD\TexGenx64.exe
Report ID: 835b9ca3-7c4d-4d3c-81cc-f79c3c6f1465
Faulting package full name: 
Faulting package-relative application ID: 

Don't know if it is worth mentioning, but originally I had a different error message in the Event Viewer, but then I ran System File Checker, and now I get the above error.
Here is the one before I ran SFC:
Faulting application name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61d2f1a9
Faulting module name: KERNELBASE.dll, version: 10.0.19041.1387, time stamp: 0x0b9a844a
Exception code: 0x0eedfade
Fault offset: 0x0000000000034f69
Faulting process ID: 0x592c
Faulting application start time: 0x01d800e553cf8a38
Faulting application path: C:\Faens C\Modding Utilities\DynDOLOD\TexGenx64.exe
Faulting module path: C:\Windows\System32\KERNELBASE.dll
Report ID: 07b3f337-478d-4cc7-951e-9de7a42acf16
Faulting package full name: 
Faulting package-relative application ID: 

No logs and no bugreport.txt either? If the OS kills the application like that it maybe because of antivir etc. Test adding an exception or temporarily disabling it.

Uncheck billboards, see if it runs through doing the stitched and rendered. Then check only billboards. Test with only checking one checkbox under billboards at a time to see if it only happens with a specific type.

If the rendered or any of the billboards run through, upload that debug log, so I can check some opengl init debug messages.

Check the Preview for billboards to see if any or a specific model does not load or has a problem.

If none of this helps or reveals anything, edit ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI set Notice=1 and add a new line RealTimeLog=1, maybe then it is able to create a log file.

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6 minutes ago, sheson said:

Form ID?

Base ID is 1ef3b, ref ID is 201114b. I had to switch to smaller worldspace (falmervalley/Forgotten Vale) to not generate gigabytes of output again, sorry. Just was faster to check.

Edited by Phlunder
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I have a quick question... I'm trying to understand the mechanics of how this all works a little better but can't seem to find the information anywhere.  Does the Dyndolod ini file only affect the generation of LOD or can I make tweaks to it after I've generated LOD?  I wanted to experiment with a few of the settings just to see if I can do  better job of it but am happy enough with the current settings to not want to run Dyndolod again.  Also... if I do run Dyndolod again (because I'm impulsive that way) on my current save, I don't want to generate occlusion a second time, correct?

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