sheson Posted January 3, 2022 Author Share Posted January 3, 2022 22 minutes ago, obsidinyan said: "Wrong position after reading known block 4 of 13 = 2275 = NiVertexColorProperty 14 = 2267 in meshes\dyndolod\lod\trees\treepineforestbrokencluster01_f56f4d3cpassthru_lod.nif Error accessing C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\dyndolod\lod\trees\treepineforestbrokencluster01_f56f4d3cpassthru_lod.nif Unable to read beyond the end of the stream. Log ended at 20:04:54 (0:10) Code: 603" How do i fix this? I'm using the latest alpha version of dyndolod and dyndolod resources. Read the first post which entire log files to upload when making posts. Do not install the game into special Windows folders like Program Files x86 to avoid issues with UAC, anti vir etc. You did not mention which mod contains the reported NIF. Check that the mentioned NIF can be read by the tools. Make sure it has the Skyrim LE or Skyrim SE format. Run it through Cathedral Asset Optimizer for example. Link to comment Share on other sites More sharing options...
JuhiZ Posted January 3, 2022 Share Posted January 3, 2022 Got this error with new dyndolod alpha and resources versions. Didn't get errors with previous dyndolod alpha and resources versions. New dyndolod resources is the only mod change. DynDOLOD_SSE_Debug_log DynDOLOD_SSE_log.txt LODGen_SSE_DLC2SolstheimWorld_log.txt Link to comment Share on other sites More sharing options...
sheson Posted January 3, 2022 Author Share Posted January 3, 2022 9 minutes ago, JuhiZ said: Got this error with new dyndolod alpha and resources versions. Didn't get errors with previous dyndolod alpha and resources versions. New dyndolod resources is the only mod change. DynDOLOD_SSE_Debug_log DynDOLOD_SSE_log.txt 114.32 kB · 1 download LODGen_SSE_DLC2SolstheimWorld_log.txt 2.99 kB · 1 download The mentioned NIF is not part of DynDOLOD Resources. See https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-59/?do=findComment&comment=255495 Link to comment Share on other sites More sharing options...
JuhiZ Posted January 3, 2022 Share Posted January 3, 2022 (edited) 10 minutes ago, sheson said: The mentioned NIF is not part of DynDOLOD Resources. See Seems like it's part of Happy Little Trees Add-On - DynDOLOD 3 Edited January 3, 2022 by JuhiZ Link to comment Share on other sites More sharing options...
sheson Posted January 3, 2022 Author Share Posted January 3, 2022 6 minutes ago, JuhiZ said: Seems like it's part of Happy Little Trees Add-On - DynDOLOD 3 Remove the NiVertexColorProperty from the 2 shapes with NifSkope. It doesn't exist in the full model and is not supported by the games engine. Link to comment Share on other sites More sharing options...
3fast5you Posted January 3, 2022 Share Posted January 3, 2022 (edited) So I tried to look around and search for someone with a similar issue, but couldn't really find a fix that worked. Apologies if I missed something. TexGen stops responding and eventually crashes when it reaches the "Creating billboards" part. No TexGen logs, but Event Viewer has this to say: Faulting application name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61d2f1a9 Faulting module name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61d2f1a9 Exception code: 0xc0000005 Fault offset: 0x0000000000895869 Faulting process ID: 0x3428 Faulting application start time: 0x01d800ea10b45f2b Faulting application path: C:\Faens C\Modding Utilities\DynDOLOD\TexGenx64.exe Faulting module path: C:\Faens C\Modding Utilities\DynDOLOD\TexGenx64.exe Report ID: 835b9ca3-7c4d-4d3c-81cc-f79c3c6f1465 Faulting package full name: Faulting package-relative application ID: Don't know if it is worth mentioning, but originally I had a different error message in the Event Viewer, but then I ran System File Checker, and now I get the above error. Here is the one before I ran SFC: Faulting application name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61d2f1a9 Faulting module name: KERNELBASE.dll, version: 10.0.19041.1387, time stamp: 0x0b9a844a Exception code: 0x0eedfade Fault offset: 0x0000000000034f69 Faulting process ID: 0x592c Faulting application start time: 0x01d800e553cf8a38 Faulting application path: C:\Faens C\Modding Utilities\DynDOLOD\TexGenx64.exe Faulting module path: C:\Windows\System32\KERNELBASE.dll Report ID: 07b3f337-478d-4cc7-951e-9de7a42acf16 Faulting package full name: Faulting package-relative application ID: Edited January 3, 2022 by 3fast5you Link to comment Share on other sites More sharing options...
Eumeta Posted January 3, 2022 Share Posted January 3, 2022 (edited) 26 minutes ago, 3fast5you said: So I tried to look around and search for someone with a similar issue, but couldn't really find a fix that worked. Apologies if I missed something. TexGen stops responding and eventually crashes when it reaches the "Creating billboards" part. No TexGen logs, but Event Viewer has this to say: Faulting application name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61d2f1a9 Faulting module name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61d2f1a9 Exception code: 0xc0000005 Fault offset: 0x0000000000895869 Faulting process ID: 0x3428 Faulting application start time: 0x01d800ea10b45f2b Faulting application path: C:\Faens C\Modding Utilities\DynDOLOD\TexGenx64.exe Faulting module path: C:\Faens C\Modding Utilities\DynDOLOD\TexGenx64.exe Report ID: 835b9ca3-7c4d-4d3c-81cc-f79c3c6f1465 Faulting package full name: Faulting package-relative application ID: Don't know if it is worth mentioning, but originally I had a different error message in the Event Viewer, but then I ran System File Checker, and now I get the above error. Here is the one before I ran SFC: Faulting application name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61d2f1a9 Faulting module name: KERNELBASE.dll, version: 10.0.19041.1387, time stamp: 0x0b9a844a Exception code: 0x0eedfade Fault offset: 0x0000000000034f69 Faulting process ID: 0x592c Faulting application start time: 0x01d800e553cf8a38 Faulting application path: C:\Faens C\Modding Utilities\DynDOLOD\TexGenx64.exe Faulting module path: C:\Windows\System32\KERNELBASE.dll Report ID: 07b3f337-478d-4cc7-951e-9de7a42acf16 Faulting package full name: Faulting package-relative application ID: Same thing happens to me, I'm using the latest Dyndolod Resources 3.0 and the standalone 3.0, both were recently updated Edited January 3, 2022 by Eumeta grammar Link to comment Share on other sites More sharing options...
sheson Posted January 3, 2022 Author Share Posted January 3, 2022 4 hours ago, Phlunder said: The issue is the same for a lot of rock/cliff LOD assets. Here are just 2 examples: RockCliff02Snow01 [STAT:0001EF3B] Example ref ID: [REFR:00097F0B] RockCliff08_HeavySN [STAT:0002ED7A] Example ref ID: [REFR:00028C51] Test with this LODGenX64.exe version. It should fix the snow on the rocks. Let me know. Link to comment Share on other sites More sharing options...
sheson Posted January 3, 2022 Author Share Posted January 3, 2022 1 hour ago, 3fast5you said: So I tried to look around and search for someone with a similar issue, but couldn't really find a fix that worked. Apologies if I missed something. TexGen stops responding and eventually crashes when it reaches the "Creating billboards" part. No TexGen logs, but Event Viewer has this to say: Faulting application name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61d2f1a9 Faulting module name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61d2f1a9 Exception code: 0xc0000005 Fault offset: 0x0000000000895869 Faulting process ID: 0x3428 Faulting application start time: 0x01d800ea10b45f2b Faulting application path: C:\Faens C\Modding Utilities\DynDOLOD\TexGenx64.exe Faulting module path: C:\Faens C\Modding Utilities\DynDOLOD\TexGenx64.exe Report ID: 835b9ca3-7c4d-4d3c-81cc-f79c3c6f1465 Faulting package full name: Faulting package-relative application ID: Don't know if it is worth mentioning, but originally I had a different error message in the Event Viewer, but then I ran System File Checker, and now I get the above error. Here is the one before I ran SFC: Faulting application name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61d2f1a9 Faulting module name: KERNELBASE.dll, version: 10.0.19041.1387, time stamp: 0x0b9a844a Exception code: 0x0eedfade Fault offset: 0x0000000000034f69 Faulting process ID: 0x592c Faulting application start time: 0x01d800e553cf8a38 Faulting application path: C:\Faens C\Modding Utilities\DynDOLOD\TexGenx64.exe Faulting module path: C:\Windows\System32\KERNELBASE.dll Report ID: 07b3f337-478d-4cc7-951e-9de7a42acf16 Faulting package full name: Faulting package-relative application ID: No logs and no bugreport.txt either? If the OS kills the application like that it maybe because of antivir etc. Test adding an exception or temporarily disabling it. Uncheck billboards, see if it runs through doing the stitched and rendered. Then check only billboards. Test with only checking one checkbox under billboards at a time to see if it only happens with a specific type. If the rendered or any of the billboards run through, upload that debug log, so I can check some opengl init debug messages. Check the Preview for billboards to see if any or a specific model does not load or has a problem. If none of this helps or reveals anything, edit ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI set Notice=1 and add a new line RealTimeLog=1, maybe then it is able to create a log file. Link to comment Share on other sites More sharing options...
Phlunder Posted January 3, 2022 Share Posted January 3, 2022 15 minutes ago, sheson said: Test with this LODGenX64.exe version. It should fix the snow on the rocks. Let me know. I reran with the new executable and the issue seems to be the same - comparison with old and new LODGenx64 executable: Link to comment Share on other sites More sharing options...
sheson Posted January 3, 2022 Author Share Posted January 3, 2022 2 minutes ago, Phlunder said: I reran with the new executable and the issue seems to be the same - comparison with old and new LODGenx64 executable: Form ID? Link to comment Share on other sites More sharing options...
Phlunder Posted January 3, 2022 Share Posted January 3, 2022 (edited) 6 minutes ago, sheson said: Form ID? Base ID is 1ef3b, ref ID is 201114b. I had to switch to smaller worldspace (falmervalley/Forgotten Vale) to not generate gigabytes of output again, sorry. Just was faster to check. Edited January 3, 2022 by Phlunder Link to comment Share on other sites More sharing options...
sheson Posted January 3, 2022 Author Share Posted January 3, 2022 12 minutes ago, Phlunder said: Base ID is 1ef3b, ref ID is 201114b. I had to switch to smaller worldspace (falmervalley/Forgotten Vale) to not generate gigabytes of output again, sorry. Just was faster to check. Test with this version of LODGenx64.exe. Link to comment Share on other sites More sharing options...
Phlunder Posted January 3, 2022 Share Posted January 3, 2022 (edited) 12 minutes ago, sheson said: Test with this version of LODGenx64.exe. It seems to be fixed! Thank you so much, looks great now. Edited January 3, 2022 by Phlunder Link to comment Share on other sites More sharing options...
BrotherShamus Posted January 3, 2022 Share Posted January 3, 2022 I have a quick question... I'm trying to understand the mechanics of how this all works a little better but can't seem to find the information anywhere. Does the Dyndolod ini file only affect the generation of LOD or can I make tweaks to it after I've generated LOD? I wanted to experiment with a few of the settings just to see if I can do better job of it but am happy enough with the current settings to not want to run Dyndolod again. Also... if I do run Dyndolod again (because I'm impulsive that way) on my current save, I don't want to generate occlusion a second time, correct? Link to comment Share on other sites More sharing options...
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