sheson Posted December 9, 2020 Share Posted December 9, 2020 I will keep this post brief. Make use of the Help buttons and hover over settings. Do not hesitate to ask questions and provide feedback. This is an ALPHA version to test things and iron out bugs. Certain things may be incomplete, not work as expected or change considerably between versions. Read the documentation at https://dyndolod.info Changelog Downloads Installation Generation Updating Help Messages Mods FAQ In case of error messages prompts, read the entire message carefully and click the link Click on this link for additional explanations and help for this message if available to open the associated help/message page on https://dyndolod.info Always use the latest alpha version. Do not waste time using older versions or reporting problems with older versions. Use search to find similar questions and answers. Provide feedback, ask questions (also about 3rd party mods) and report any problems or issues in this thread only. Questions or problems can only be properly answered or addressed by the developers. If making posts or reporting errors, upload/paste these log files (if they exist) to a file or text sharing service: ..\DynDOLOD\bugreport.txt ..\DynDOLOD\Logs\[DynDOLOD|TexGen]_[TES5|ENDERAL|SSE|TES5VR|ENDERALSE]_log.txt (truncate large log files to the entire last meaningful generation beginning with the log message "... starting session ..." ) ..\DynDOLOD\Logs\[DynDOLOD|TexGen]_[TES5|ENDERAL|SSE|TES5VR|ENDERALSE]_Debug_log.txt (always upload entire debug log) If issue involves LODGen upload/paste ..\DynDOLOD\Logs\LODGen_[TES5|ENDERAL|SSE|TES5VR|ENDERALSE]_[Worldspace]_log.txt Consider zipping large and/or many files into a single archive. If the option "Copy this message to clipboard" is available, copy and paste the text instead of posting a screenshot. Questions or help request can only be answered for the information provided. Provide concrete information, especially the debug log. If instructions or terms are unclear do not hesitate to ask for clarification. Try to ask specific questions. Posts without providing requested logs or information might be ignored or deleted. Useless "me too" posts without logs are going to be ignored and deleted. Requirements DynDOLOD Standalone 3.00 Alpha-182 (Nexus SE) (Nexus LE) (Mega) DynDOLOD Resources 3.00 Alpha-43 (Mega) for Skyrim/Enderal or DynDOLOD Resources SE 3.00 Alpha-53 (Mega) for Skyrim SE/Skyrim VR/Enderal SE Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 For dynamic LOD: SKSE, SKSE64, SKSE64GOG, SKSEVR and PapyrusUtil, PapyrusUtil SE, PapyrusUtil VR or DynDOLOD DLL For grass LOD: A warm precache from No Grass In Objects. See next post for details. For Majestic Mountains: Majestic Mountains LOD Pack for DynDOLOD 3. Obviously do not install LOD meshes from older versions made for DynDOLOD 2.x. Installation Install the requirements as usual. Install the Core Files from either DynDOLOD Resources or DynDOLOD Resources SE depending on the used game version. Typically overwrite any files or refer to Load/Overwrite Orders. Install other options as desired. Unpack the DynDOLOD Standalone archive into a new empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game or any mod manager folders. If the tools are started without setting a Game Mode with a command line argument (-tes5 for Skyrim, -sse for Skyrim Special Edition etc.), a message window will prompt for the desired Game Mode. Since TexGen now generates billboards do not install any 3rd party billboards. LOD Generation Use TexGen to generate object LOD textures and tree/grass LOD billboards into a dedicated output folder and then install as a mod. Use DynDOLOD to generate object LOD (includes grass LOD if enabled), tree and optional dynamic LOD into a dedicated output folder and then install as a mod. Major Feature Changes Generate high quality tree/grass LOD billboards with TexGen. No need to install any billboards. Optional ultra tree LOD is now a checkbox - remember to update the tree mesh rule as desired. Optional billboard Grass LOD in object LOD Level 4. See next post for details. Generate some pre-rendered object LOD textures, including all cities. Optional generate an underside terrain mesh to block sun rays. Automatic texture replacements for stitched object LOD textures. Optional occlusion generation is now a checkbox and can generate Occlusion.esp in the same session, eliminating the step with xLODGen. Support for Base Object Swapper. Support for Seasons of Skyrim. Experimental large reference bugs workarounds that fix the typical visual issues in the game. Support for plugins version 1.71 Changelog Link to comment Share on other sites More sharing options...
sheson Posted December 9, 2020 Author Share Posted December 9, 2020 Grass LOD Grass LOD is currently only available for Skyrim Special Edition (includes Enderal SE, obviously). Grass LOD uses grass LOD billboards in object LOD, similar to ultra tree LOD. TexGen can be used to automatically generate the grass LOD billboards. Grass LOD generation requires a warmed precache from No Grass In Objects for the current load order. It uses the *.CGID files found in the ..\Data\Grass\ folder. Read everything about Grass LOD including settings, generation, updating, performance and troubleshooting at https://dyndolod.info/Help/Grass-LOD. 1 Link to comment Share on other sites More sharing options...
z929669 Posted December 9, 2020 Share Posted December 9, 2020 Thanks for the update. Good stuff! Link to comment Share on other sites More sharing options...
Zanderat Posted December 9, 2020 Share Posted December 9, 2020 Cool! Do we want to set "ExtendGrassDistance = True" in the NGIO config file? Thanks. Link to comment Share on other sites More sharing options...
Delta Posted December 9, 2020 Share Posted December 9, 2020 (edited) Why TexGen gives me this error? Always generated correctly and the mod doesn't have any error. Edited December 9, 2020 by Delta Link to comment Share on other sites More sharing options...
sheson Posted December 9, 2020 Author Share Posted December 9, 2020 Cool! Do we want to set "ExtendGrassDistance = True" in the NGIO config file? Thanks.You don't need to either way. DynDOLODGrassMode=2 extends automatically. Link to comment Share on other sites More sharing options...
sheson Posted December 9, 2020 Author Share Posted December 9, 2020 Why TexGen gives me this error? Always generated correctly and the mod doesn't have any error. The plugin has a duplicate form id as reported by the xEdit plugin loader. The duplicate form id can be removed by loading the plugin in CK and saving it. Link to comment Share on other sites More sharing options...
Delta Posted December 9, 2020 Share Posted December 9, 2020 The plugin has a duplicate form id as reported by the xEdit plugin loader. The duplicate form id can be removed by loading the plugin in CK and saving it.Weird, the previous version of TexGen didn't warn me. However, it worked, thank you! Link to comment Share on other sites More sharing options...
DarkladyLexy Posted December 9, 2020 Share Posted December 9, 2020 LodGen failing here the LODGen_SSE_Tamriel_log https://pastebin.com/gkhfr8cJ DynDOLOD_SSE_log as well https://pastebin.com/mx5UvR5d Link to comment Share on other sites More sharing options...
spongeman131 Posted December 9, 2020 Share Posted December 9, 2020 Do we need to uninstall all billboards that were used in the V2 generation process? Or are the old filepaths ignored by TexGen now that they're no longer needed?Side note: Congrats and thank you on the tree and grass billboard generation. Having to find or manually create tree billboards was a pain. I didn't think they would ever get automated so this is beyond incredible. Link to comment Share on other sites More sharing options...
sheson Posted December 9, 2020 Author Share Posted December 9, 2020 LodGen failing here the LODGen_SSE_Tamriel_log https://pastebin.com/gkhfr8cJ DynDOLOD_SSE_log as well https://pastebin.com/mx5UvR5dDo you happen to know which mod might be using the mentioned meshes? It should warn about them much earlier before starting LODGen. Link to comment Share on other sites More sharing options...
sheson Posted December 9, 2020 Author Share Posted December 9, 2020 Do we need to uninstall all billboards that were used in the V2 generation process? Or are the old filepaths ignored by TexGen now that they're no longer needed?Side note: Congrats and thank you on the tree and grass billboard generation. Having to find or manually create tree billboards was a pain. I didn't think they would ever get automated so this is beyond incredible. The billboards generated by TexGen have the same path and filename. So the TexGen output will take priority over the original billboards anyways. You can keep them installed, it shouldn't matter. If you keep the original ones installed, you can use that to double check in MO2 if TexGen indeed created all the billboards you expect to have. ../DynDOLOD/docs/help/TexGenConfiguration.html explains how to control which billboards TexGen creates. in case you want to mix or whatever. However, for now I assume that the generated billboards will always be the better and preferred option in the future. Link to comment Share on other sites More sharing options...
DarkladyLexy Posted December 9, 2020 Share Posted December 9, 2020 Do you happen to know which mod might be using the mentioned meshes? It should warn about them much earlier before starting LODGen.Clefj's Winterhold. Link to comment Share on other sites More sharing options...
spongeman131 Posted December 9, 2020 Share Posted December 9, 2020 The billboards generated by TexGen have the same path and filename. So the TexGen output will take priority over the original billboards anyways. You can keep them installed, it shouldn't matter. If you keep the original ones installed, you can use that to double check in MO2 if TexGen indeed created all the billboards you expect to have. ../DynDOLOD/docs/help/TexGenConfiguration.html explains how to control which billboards TexGen creates. in case you want to mix or whatever. However, for now I assume that the generated billboards will always be the better and preferred option in the future. Awesome, thanks for the clarification and yes, I would expect the generated ones to look better. Can't wait to try this out! Link to comment Share on other sites More sharing options...
FenrirTV Posted December 9, 2020 Share Posted December 9, 2020 Hi, I got this error when I tried to generate LODs in DynDOLOD 3. Didn't get this on the 2.8 version. I see that it is related to the Forgotten Seasons CC, but this isn't fixable by me according to SSEdit. Do I fix this by unchecking the worldspace in DynDOLOD? Sorry if this is the wrong place to post this. [Main Instruction] Unresolved FormID [0500091C] [Content] Scripts Script Properties Property Value Object Union Object v2 FormID [0500091C] < Error: Could not be resolved > cctwbsse001-puzzledungeon.esm might be the wrong version. Error in cctwbsse001-puzzledungeon.esm DLCDwarvenPuzzleDungeon_StaffPedestal "Altar of the Seasons" [ACTI:05000883] Link to comment Share on other sites More sharing options...
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