Jump to content

Magic Skills Progressing Slowly

Recommended Posts

Posted (edited)

I carefully followed the STEP guide and am enjoying a stable playthrough - I'm about 70 hours in; my character is level 60 or so. However, I've noticed that Alteration, Conjuration, and Destruction (especially Destruction) seem to take AGES to level up. Has anyone else noticed an issue with this? Or am I just imagining things? I use Destruction as one of my primary combat methods, but it's still sitting at 36, whereas Archery and Two-Handed are in the 60s.

Edited by Spigotron

Share this post

Link to post
Share on other sites

As I don't know how vanilla works in the first place I can't really say if it is slower, but I can confirm it sure does feel so.

I used Conjuration for Bound Weapons (One Hand Sword) and I leveled up One Handed to 70 in no time, while Conjuration was still stuck around 30~40.
I just recently after about 120h got my Alteration to 100 though constantly using spells from it even when out of combat.
The same is true for smithing by the way: where Alchemy and Enchanting were fairly easy to level up; I am still stuck on level 50 for smithing. 

Share this post

Link to post
Share on other sites

The vanilla game makes it too easy to level smithing just by crafting ingots from ore and other items or by crafting hide into leather. The recommended Complete Crafting Overhaul settings in the guide removes the experience gained from at the smelter and tanning rack so experience is limited to activities at the armor workbench, grindstone and forge. You can also use CCO's MCM settings to adjust the experience gained to change the leveling speed if desired. If you enable skill increases at the smelter, you'll gain one level for roughly ever 5 or 10 ingots created. The argument here is that you aren't really learning anything about crafting weapons or armor by smelting items into ingots.

We added Enemy Revolution of Skyrim, Odin - Skyrim Magic Overhaul and Vokrii - Minimalistic Perks of Skyrim to the guide but I don't see remember anything about these affecting the magic leveling rate.

Share this post

Link to post
Share on other sites

FIZZLE could be at play here as well. I believe you must successfully cast to gain XP

Share this post

Link to post
Share on other sites
On 3/31/2022 at 2:19 AM, z929669 said:

FIZZLE could be at play here as well. I believe you must successfully cast to gain XP

Oh yea, I was so confused as I had forgotten about FIZZLE when my spells wouldn't go off all of a sudden anymore randomly... :D

But yes, I get the idea behind CCO and for magic it might just come down to that even with odin it is still a little underpowered in comparison to weapons. I think for instance Destruction levels with damage output, and quite frankly I do much more damage with weapons (even bound ones) than with magic (though bound weapons level the weapon skills, not conjuration). 

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By Badfrog88
      Following a clean re-install of Skyrim AE, I've been reinstalling the Step Guide and had intended to include everything. Because of this I have installed the ENB options in all the steps prior to Post Processing. Now I'm not so sure I want to install/run an ENB with this build. Is it safe to jump to Step 05 or do I need to remove and reinstall the mods with the Post Processing (blue) flag? I am getting between 91-115 FPS in Riften with my new 144 Hz monitor.
    • By MegaDan32
      Hi! I have been trying to mod my Skyrim game for a couple of days now and I have been meticulosly following the STEP Skyrim Special Editio Guidelines and I have finally arrived to step 6.24.2. I already finished sorting the plugins with LOOT and already finished the standar cleaning procedures. Now I have to proceed with the performance benchmark which requires to launch the game for the first time after downloading and installing all the mods. Now here is the problem: When launching Skyrim, it will open, it shows the logo and a little loading animation on the bottom right, and it closes itself after a couple of seconds -No error pop ups or anything. I am pretty new when it comes to modding and I have no idea of what could be causing this problem, and I would love to fix this instead of uninstalling everything and retrying in a couple of months.
      Thank a lot beforehand!
    • By Mousetick
      Discussion topic:
      I'm Walkin' Here by Fudgyduff
      Wiki Link
      SKSE plugin with customizable JSON configuration.
      QOL: Disables collision between player and NPCs so that they don't push the player or block narrow passages.
      The description on the Nexus mod page is very short and rather vague:
      What this does exactly is disabling collision so the NPCs are no longer solid: they can walk through the player and vice-versa. They'll still get in your face while you're in a conversation, or clump together stuck in passageways. So it's not perfect, but it's much better than vanilla.
      The following NPCs and situations are addressed:
      Disables collision while the player is in dialogue. Disables collision between the player and their allies. Disables collision between the player and their summons. Disables collision between the player and their allies' summons. Each of the above can be turned on or off via configuration settings (all ON by default).
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.