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Bluegunk

Dyndolod Cannot Find Master Data - sometimes...

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[ Info: Skyrim SE; MO2; not on C drive; Dyndolod v 2.45 ]

After reading the FAQ, I'm a little puzzled why I get an intermittent "Dyndolod can not find master data in Dyndolod_Tamriel" / "Dyndolod can not read data from Dyndolod_Tamriel".

Some times it initializes successfully, other times not.  The Dyndolod MCM numbers all match up. 

I don't have any JSON log in the My Games.../...SKSE folder for some reason. I do not use the Dyndolod DLL. The only other logs I have are for the Dyndolod Build session of 27 November.

What sort of thing do I need to look for to resolve what's happening, please? I'm reasonably able to sort stuff so "you need to look / think about" will be fine.

Many thanks for any pointers.

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24 minutes ago, Bluegunk said:

[ Info: Skyrim SE; MO2; not on C drive; Dyndolod v 2.45 ]

After reading the FAQ, I'm a little puzzled why I get an intermittent "Dyndolod can not find master data in Dyndolod_Tamriel" / "Dyndolod can not read data from Dyndolod_Tamriel".

Some times it initializes successfully, other times not.  The Dyndolod MCM numbers all match up. 

I don't have any JSON log in the My Games.../...SKSE folder for some reason. I do not use the Dyndolod DLL. The only other logs I have are for the Dyndolod Build session of 27 November.

What sort of thing do I need to look for to resolve what's happening, please? I'm reasonably able to sort stuff so "you need to look / think about" will be fine.

Many thanks for any pointers.

Use the latest version DynDOLOD 2.97 or DynDOLOD 3 Alpha 56

No idea what JSON log you are referring to.

Check the SKSE *.log that and/or the Papyrus*.log

Make sure the plugin limit of 254 full plugins  is not exceeded.

Use Engine Fixes to increase the file handle limit.

Make sure antivir, UAC is not preventing file access.

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Many thanks for your quick reply. I'll sort that out.

Apologies - the JSON would not be a log of course.

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33 minutes ago, Bluegunk said:

Many thanks for your quick reply. I'll sort that out.

Apologies - the JSON would not be a log of course.

If you mean the data files, they are in the SKSE subfolder of the DynDOLOD output. So they are installed with the DynDOLOD plugins and meshes and textures subfolders.

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UPDATE - I see you tackled this very issue for someone back in 2018. I'll go through that first, so please don't do anything! It looks like Papyrus Util is faulting.

Thanks

 

Well, dang it. I updated my V2 Dyndolod (2.97) and built a new play-through.  All seemed to be OK, Dyndolod initialised in my first trip outside. But this evening, exactly the same fault (Dyndolod can not find master data in Dyndolod_Tamriel) emerged.

The JSON data files are in place and I can't see anything weird in the list of numbers.

I've been through your checklist:

Check the SKSE *.log that and/or the Papyrus*.log

Make sure the plugin limit of 254 full plugins  is not exceeded.

Use Engine Fixes to increase the file handle limit.

Make sure antivir, UAC is not preventing file access.

I notice my Papyrus Util Dev log had this at the bottom of it:

<snip>

JSON Files: 21
    Saving: ../PoserHotKeys/FaceData/../PoserHotKeys/FaceData/.json
JSON Saving: ../PoserHotKeys/FaceData/../PoserHotKeys/FaceData/.json
FILESYSTEM EXCEPTION:
boost::filesystem::create_directories: Access is denied: "Data\SKSE\Plugins\StorageUtilData\../PoserHotKeys/FaceData/../PoserHotKeys"

JSON SaveFiles - Done
    External JSON Saved
Save Done!

JSON Loading: Data/SKSE/Plugins/StorageUtilData/DynDOLOD_Tamriel.json
JSON: File does not exist, init empty root object...
JSON Loading: Data/SKSE/Plugins/StorageUtilData/DynDOLOD_Tamriel_Objects.json
JSON: File does not exist, init empty root object...

 

I'm guessing this is the nub of the problem. Might you please have any tips on how I can resolve this?

Thanks!

 

Edited by Bluegunk

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58 minutes ago, Bluegunk said:

UPDATE - I see you tackled this very issue for someone back in 2018. I'll go through that first, so please don't do anything! It looks like Papyrus Util is faulting.

Thanks

 

Well, dang it. I updated my V2 Dyndolod (2.97) and built a new play-through.  All seemed to be OK, Dyndolod initialised in my first trip outside. But this evening, exactly the same fault (Dyndolod can not find master data in Dyndolod_Tamriel) emerged.

The JSON data files are in place and I can't see anything weird in the list of numbers.

I've been through your checklist:

Check the SKSE *.log that and/or the Papyrus*.log

Make sure the plugin limit of 254 full plugins  is not exceeded.

Use Engine Fixes to increase the file handle limit.

Make sure antivir, UAC is not preventing file access.

I notice my Papyrus Util Dev log had this at the bottom of it:

<snip>

JSON Files: 21
    Saving: ../PoserHotKeys/FaceData/../PoserHotKeys/FaceData/.json
JSON Saving: ../PoserHotKeys/FaceData/../PoserHotKeys/FaceData/.json
FILESYSTEM EXCEPTION:
boost::filesystem::create_directories: Access is denied: "Data\SKSE\Plugins\StorageUtilData\../PoserHotKeys/FaceData/../PoserHotKeys"

JSON SaveFiles - Done
    External JSON Saved
Save Done!

JSON Loading: Data/SKSE/Plugins/StorageUtilData/DynDOLOD_Tamriel.json
JSON: File does not exist, init empty root object...
JSON Loading: Data/SKSE/Plugins/StorageUtilData/DynDOLOD_Tamriel_Objects.json
JSON: File does not exist, init empty root object...

 

I'm guessing this is the nub of the problem. Might you please have any tips on how I can resolve this?

Thanks!

 

Really not sure what additional explanations are required for a "file does not exist" message?

FAQ: Game: DynDOLOD could not read DynDOLOD_Worlds / DynDOLOD can not read data for [worldspace name] from DynDOLOD_Worlds / DynDOLOD_Worlds does not belong to these DynDOLOD plugins / DynDOLOD can not read bunchofnumbers from DynDOLOD_[worldspace name] / DynDOLOD_[worldspace name] does not belong to these DynDOLOD plugins / DynDOLOD can not read index data from DynDOLOD_[worlspace name] / DynDOLOD can not find [worldspace name] in DynDOLOD_Worlds / DynDOLOD can not find master data in DynDOLOD_[worldspace name] 

A: Make sure SKSE and DynDOLOD DLL or PapyrusUtil are installed correctly, see DynDOLOD requires DynDOLOD.DLL/PapyrusUtil above. 

A: Make sure the *.[json|txt] data files in the SKSE subfolder of the DynDOLOD output and the DynDOLOD plugins are in sync from the same generation process. Check the DynDOLOD SkyUI MCM Information page in the game that all plugins and files have the same bunch of numbers. 

A: Make sure the *.[json|txt] data files in the SKSE subfolder of the DynDOLOD output are in the load order and can be read. In case DynDOLOD DLL is used, check the c:\Users\[username]\Documents\My Games\[Skyrim|Skyrim Special Edition|Skyrim VR]\SKSE\DynDOLOD.log for errors. 

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This is really defeating me.  I absolutely have the correct file structures; I've checked until I have gone blue in the face. The required JSONs are where they should be and there are no folder or file permissions issues. I use Papyrus Utility, not the Dyndolod DLL.  SKSE's fine. MCM shows the matching numbers, etc.   

On some game runs Dyndolod initialises, others it does not.

I've not encountered this before, and I've successfully used Dyndolod for some years.

Well, you've done your best and I'll have to find the problem my end. Thank you for your help.  If I find out what it going on I will let you know.

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12 minutes ago, Bluegunk said:

This is really defeating me.  I absolutely have the correct file structures; I've checked until I have gone blue in the face. The required JSONs are where they should be and there are no folder or file permissions issues. I use Papyrus Utility, not the Dyndolod DLL.  SKSE's fine. MCM shows the matching numbers, etc.   

On some game runs Dyndolod initialises, others it does not.

I've not encountered this before, and I've successfully used Dyndolod for some years.

Well, you've done your best and I'll have to find the problem my end. Thank you for your help.  If I find out what it going on I will let you know.

If you have such trouble with PapyrusUtil, just switch to DynDOLOD DLL.

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Thank you for your help!  I've now installed the DLL and I'll go from here.  I'll not trouble you any more. 

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21 minutes ago, Bluegunk said:

I think I shall, thank you.

Not that it's much use, but here are my folders in use:

 

Dyndolod.jpg

You could check if the json data could be invalid. https://jsonlint.com

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That's a handy idea! I tried it and, of course, JSON is valid.  Hopefully the DLL will resolve this anyway.

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