notcyf Posted May 24, 2021 Posted May 24, 2021 (edited) The Follower Trap Safety mod overrides a fix by USSEP that causes actors (or other objectref) that triggered the traps to persist in memory because of the lastTriggerRef attribute in the TrapTriggerBase.pex script. https://afktrack.afkmods.com/index.php?a=issues&i=28300 Any actor that uses this script that set off a trap never gets unloaded. The fix makes it so that when the cell is unloaded, the ref is set to None, so that actors no longer persist for no reason. @insaneplumber over at NexusMods recompiled the script with the fix included over here: https://drive.google.com/file/d/1xqBaT3trsrAcpYA-ErKoqaedNUFcsnbO/view https://forums.nexusmods.com/index.php?/topic/5019240-follower-trap-safety/page-6#entry84462058 This should be added to the guide ASAP as it will potentially reduce memory usage. You don't really need the main mod but for credit reasons people should install the main file and then override the other files. I don't think the mod author is active anymore to update his file. Edited June 7, 2021 by notcyf
z929669 Posted June 1, 2021 Posted June 1, 2021 On 5/24/2021 at 8:37 AM, notcyf said: The Follower Trap Safety mod overrides a fix by USSEP that causes actors (or other objectref) that triggered the traps to persist in memory because of the lastTriggerRef attribute in the TrapTriggerBase.pex script. https://afktrack.afkmods.com/index.php?a=issues&i=28300 Any actor that uses this script that set off a trap never gets unloaded. The fix makes it so that when the trap is triggered, the ref is set to None, so that actors no longer persist for no reason. @insaneplumber over at NexusMods recompiled the script with the fix included over here: https://drive.google.com/file/d/1xqBaT3trsrAcpYA-ErKoqaedNUFcsnbO/view https://forums.nexusmods.com/index.php?/topic/5019240-follower-trap-safety/page-6#entry84462058 This should be added to the guide ASAP as it will potentially reduce memory usage. You don't really need the main mod but for credit reasons people should install the main file and then override the other files. I don't think the mod author is active anymore to update his file. It looks like a good fix, but pointing to a google Drive indefinitely isn't going to work, I suspect. This should really be hosted on the Nexus for posterity, even if it must be uploaded as a new mod.
notcyf Posted June 7, 2021 Author Posted June 7, 2021 (edited) On 6/1/2021 at 6:57 PM, z929669 said: It looks like a good fix, but pointing to a google Drive indefinitely isn't going to work, I suspect. This should really be hosted on the Nexus for posterity, even if it must be uploaded as a new mod. There's sadly the case of Nexus requiring consent by the original author (even if these are edited vanilla scripts, so copyright doesn't really apply, but it's Nexus etiquette) :/ Edited June 7, 2021 by notcyf
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