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Jesterhead1991

Weird Dyndolod Issue

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First of all hello and thank you for creating dyndolod
I found this issue with dyndolod after creating it and activating its esp, somehow it removes the floor inside the solitude castle tower entryway.
When i deactivate the esp, the floor is back . This only happens when activating the esp file.I removed Dyndolod texgen and DynDolod output so i can proceed with a new installation.

 

https://imgur.com/a/EYfFZYd

Here is my mod and esp list

https://modwat.ch/u/Stryfer Fixed

 

Got no idea what to do right now, got some grey hair too :)

Thanks in advance

Edited by Jesterhead1991

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First of all hello and thank you for creating dyndolod

I found this issue with dyndolod after creating it and activating its esp, somehow it removes the floor inside the solitude castle tower entryway.

When i deactivate the esp, the floor is back . This only happens when activating the esp file.I removed Dyndolod texgen and DynDolod output so i can proceed with a new installation.

 

https://imgur.com/a/EYfFZYd

Here is my mod and esp list

https://modwat.ch/u/Stryfer Fixed

 

Got no idea what to do right now, got some grey hair too :)

 

Thanks in advance

https://modwat.ch/u/Stryfer%20Fixed/plugins updated modlist , wrong link in previous post :)

 

Edited by Jesterhead1991

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Did the load order change in any way after generating LOD?

 

If yes, generate LOD for the current load order.

 

If not, check which mod is the last to update meshes\architecture\solitude\swindmill.nif

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Did the load order change in any way after generating LOD?

 

If yes, generate LOD for the current load order.

 

If not, check which mod is the last to update meshes\architecture\solitude\swindmill.nif

Last mod to change was Remove Invisible Barriers , and load order is the same. Still th efloor is missing , ill try to shift the mod around smim patch and 2k parallax one to see any difference.

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You should not disable Remove Invisible Barriers or any other mods for LOD generation.

 

I just tested it and it works as expected (though the mod itself of course is incompatible with Skyrim Special Edition large reference system).

 

As already suggested, just need generate LOD for the current load order.

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