Tykune Posted May 8, 2020 Posted May 8, 2020 For Terrain LOD Generation, there are four options available for people to use. LOD4, LOD8, LOD16, and LOD32.What would be the recommended setting to use for generating the water and terrain?
TechAngel85 Posted May 8, 2020 Posted May 8, 2020 On 5/8/2020 at 6:19 PM, Tykune said: For Terrain LOD Generation, there are four options available for people to use. LOD4, LOD8, LOD16, and LOD32. What would be the recommended setting to use for generating the water and terrain?All that info is at the end of the Guide in step 5. Just expand the spoilers.
Tykune Posted May 8, 2020 Author Posted May 8, 2020 (edited) On 5/8/2020 at 11:14 PM, TechAngel85 said: All that info is at the end of the Guide in step 5. Just expand the spoilers.That is basically the step I am on right now, and I do see the four images of LOD4, 8, 16, and 32.. but there is no recommendation of which one to use, nor implications of using one or the other. Unless I am completely misunderstanding the step and have to go through each dropdown of LOD4, 8, 16, and 32 to place all of those settings? Edited May 8, 2020 by Tykune
TechAngel85 Posted May 9, 2020 Posted May 9, 2020 On 5/8/2020 at 11:47 PM, Tykune said: That is basically the step I am on right now, and I do see the four images of LOD4, 8, 16, and 32.. but there is no recommendation of which one to use, nor implications of using one or the other. Unless I am completely misunderstanding the step and have to go through each dropdown of LOD4, 8, 16, and 32 to place all of those settings?Yes, you set all four levels. Each level represents a LOD level....think of this as distance from player where each level is a further distanced terrain rendered than the previous. LOD4 and LOD8 is most of the LOD terrain you see. LOD4 being be closest.LOD16 is the very furthest terrain you'll see in the game.LOD32 is the map.
Tykune Posted May 9, 2020 Author Posted May 9, 2020 Ahh, I see. I suppose this will be a new program for me to learn to use. Thank you very much.
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