Jump to content
  • 0
Kehlim

Mod reverting "FULL - Name" field to english language

Question

Hey, y'all! I need your help or at least a discussion on good practices regarding this problem:

 

My game (Skyrim SE) is set to german. For some reason a lot of mods have "hardcoded" english names for cells etc., overwriting the localization of the base game.

I would like to fix that. Right now i am in the process of overwriting the mod's .esp with a translated .esp i made myself, by copying every german "FULL - Name" field from the Skyrim.esp in SSEdit. This works, but is very tedious to do and it is still a "hardcoded" entry (now in german) the problem would resurface if i would switch to french for example.

 

My question is if there's a simpler way? Like making the entry forward the entry in the master .esp instead of overwriting it?

 

Attached screenshot shows the problem. The master contains the translated string, while the "Particle Patch" reverts it to the english translation:

PeRKz4j.png

I would go and drag the german string "Totmannsruh" over the english string "Dead Men's Respite". But i hope theres an easier way, since the translation is already part of the base game.

 

I am very new to editing mods and I am somewhat tired right now, so i hope my way of expressing the problem wasn't too confusing. Feel free to ask further questions if anything is is unclear

Thank you

Kehlim

Share this post


Link to post
Share on other sites

2 answers to this question

Recommended Posts

  • 0

There is "Restore record names from master" script in xEdit for that.

Thank you!

This reduced the workload from half an hour to less than a second :D

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.