Dragot Posted April 22, 2019 Posted April 22, 2019 Hi i have the following prob when i try to start DynDOLOD it stop allways in the same point.I use the 32 bit version ( the 64x version is only for sse or not ? )i would be happy if you could help me^^ thanksTest 1.txt
0 sheson Posted April 22, 2019 Posted April 22, 2019 (edited) It is probably running out of memory, try the x64 version. The game version LOD is generated for is decided by the command line switch -tes5 (default when not set) -sse or -tes5vr or -enderal Unrelated, but you can remove SkyFalls/Mills for better performance and visuals. Edited April 22, 2019 by sheson
0 Dragot Posted April 22, 2019 Author Posted April 22, 2019 (edited) ok when i tryed it with x64 it finish but when i try to start a new game it crash back to desktop Edited April 22, 2019 by Dragot
0 sheson Posted April 22, 2019 Posted April 22, 2019 FAQ: Game: ILS or CTD A: More LOD uses more memory and this can cause infinite loading screen (ILS) or crash to desktop (CTD) if the game is not setup correctly. This should generally not be a problem with Skyrim Special Edition or Skyrim VR, but for Skyrim double check heap memory usage (block 1) with Memory Blocks Log from https://www.nexusmods.com/skyrim/mods/50471/ and adjust SKSE or SSME memory settings. Or use the alternative OSAllocator from crash fixes with pre-loader. Remove satefy-load if it is used to verify it doesn't cause CTD. Set ExpandSystemMemoryX64=false in enblocal.ini A: Do not use the experimental TreeFullFallBack setting without understanding what it does and what it is for. A: If heap memory is not the cause of CTD see ..DynDOLOD\Docs\DynDOLOD-README.txt for checking if a missing or invalid nif model used for dynamic LOD is the cause.
Question
Dragot
Hi i have the following prob when i try to start DynDOLOD it stop allways in the same point.
I use the 32 bit version ( the 64x version is only for sse or not ? )
i would be happy if you could help me^^ thanks
Test 1.txt
3 answers to this question
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