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Dragot

Exception in unit userscript line 331:

Question

Hi i have the following prob when i try to start DynDOLOD it stop allways in the same point.

I use the 32 bit version ( the 64x version is only for sse or not ? )
i would be happy if you could help me^^ thanks

Test 1.txt

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It is probably running out of memory, try the x64 version.


 

The game version LOD is generated for is decided by the command line switch -tes5 (default when not set) -sse or -tes5vr or -enderal

 

Unrelated, but you can remove SkyFalls/Mills for better performance and visuals.

Edited by sheson

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ok when i tryed it with x64 it finish but when i try to start a new game it crash back to desktop

Edited by Dragot

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FAQ: Game: ILS or CTD

 
A: More LOD uses more memory and this can cause infinite loading screen (ILS) or crash to desktop (CTD) if the game is not setup correctly. This should generally not be a problem with Skyrim Special Edition or Skyrim VR, but for Skyrim double check heap memory usage (block 1) with Memory Blocks Log from https://www.nexusmods.com/skyrim/mods/50471/ and adjust SKSE or SSME memory settings. Or use the alternative OSAllocator from crash fixes with pre-loader. Remove satefy-load if it is used to verify it doesn't cause CTD. Set ExpandSystemMemoryX64=false in enblocal.ini 
 
A: Do not use the experimental TreeFullFallBack setting without understanding what it does and what it is for. 
 
A: If heap memory is not the cause of CTD see ..DynDOLOD\Docs\DynDOLOD-README.txt for checking if a missing or invalid nif model used for dynamic LOD is the cause. 

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