Jump to content

Recommended Posts

Posted
  On 11/18/2018 at 11:31 AM, Tacocat said:

Dyndolod still finished much faster than previous versions, but the filesize now is much smaller. still i think theres something wrong. heres the log: https://www.mediafire.com/file/8erjkdmjg6df6h2/DynDOLOD_SSE_log.txt/file

What earlier version to you compare the speed increase to? There were a few optimizations in the last few version. Creating the BC7 Quick with mipmaps with TexConv on the GPU is faster than the CPU routines for the other formats.

 

See if all works in normal in the game.

 

I only seem to see a couple WARNING: Direct3D requires BC image to be multiple of 4 in width & height for _n.dds atlas textures that are 1x1 like DynDOLOD_Flat_Atlas_Tamriel_n.dds.

I will address that in the final update. Those textures should still work fine.

Posted
  On 11/18/2018 at 11:42 AM, sheson said:

What earlier version to you compare the speed increase to? There were a few optimizations in the last few version. Creating the BC7 Quick with mipmaps with TexConv on the GPU is faster than the CPU routines for the other formats.

 

See if all works in normal in the game.

 

I only seem to see a couple WARNING: Direct3D requires BC image to be multiple of 4 in width & height for _n.dds atlas textures that are 1x1 like DynDOLOD_Flat_Atlas_Tamriel_n.dds.

I will address that in the final update. Those textures should still work fine.

ah, ok. i will try them now. the increase in speed is compared to 2.47. but the gpu part can be the reason.

Posted
  On 11/18/2018 at 11:48 AM, Tacocat said:

ah, ok. i will try them now. the increase in speed is compared to 2.47. but the gpu part can be the reason.

Hmm turns out the game doesn't seem to like the 1x1 and CTDs. I will address that.

Posted (edited)
  On 11/18/2018 at 11:54 AM, sheson said:

Hmm turns out the game doesn't seem to like the 1x1 and CTDs. I will address that.

had no problems loading the textures and didnt get ctds so far. just noticed this not gamebreaking bug: https://imgur.com/a/gGUcVuh but i am certainly not sure if its caused by dyndolod itself or a compatibility issue with another mod (elfx/exteriors maybe?)

Edited by Tacocat
Posted (edited)
  On 11/18/2018 at 12:05 PM, Tacocat said:

had no problems loading the textures and didnt get ctds so far. just noticed this not gamebreaking bug: https://imgur.com/a/gGUcVuh but i am certainly not sure if its caused by dyndolod itself or a compatibility issue with another mod (elfx/exteriors maybe?)

In any case, the now public 2.50 makes sure there are no BC7

 

Didn't you have this problem before with older versions? Nothing changed in regards to resources for mods or how it object LOD is generated.

 

Assuming the college shows in the loaded cells, this can be a large reference problem or LOD problem, depends on the distance. Check with xEdit which is the last plugin to modify the reference and base record. Typically mods changing it like ELFX, NoSnowUndertheRoof and ICW are covered unless there might have been recent updates to any of those.

Edited by sheson
Posted
  On 11/18/2018 at 12:13 PM, sheson said:

In any case, the now public 2.50 makes sure there are no BC7 < 4x4 resolution. It may depend on the DirectX version if it is a problem or not.

 

Didn't you have this problem before with older versions? Nothing changed in regards to resources for mods or how it object LOD is generated.

 

Assuming the college shows in the loaded cells, this can be a large reference problem or LOD problem, depends on the distance. Check with xEdit which is the last plugin to modify the reference and base record. Typically mods changing it like ELFX, NoSnowUndertheRoof and ICW are covered unless there might have been recent updates to any of those.

ok, thanks. gonna check this.

Posted
  On 11/18/2018 at 12:13 PM, sheson said:

In any case, the now public 2.50 makes sure there are no BC7 < 4x4 resolution. It may depend on the DirectX version if it is a problem or not.

 

Didn't you have this problem before with older versions? Nothing changed in regards to resources for mods or how it object LOD is generated.

 

Assuming the college shows in the loaded cells, this can be a large reference problem or LOD problem, depends on the distance. Check with xEdit which is the last plugin to modify the reference and base record. Typically mods changing it like ELFX, NoSnowUndertheRoof and ICW are covered unless there might have been recent updates to any of those.

I won't have a chance to test this in game for a while, but TexGen ran this morning without the errors with 2.50.  

 

THANKS! 

Posted
  On 11/18/2018 at 2:03 PM, BlairInKW said:

I won't have a chance to test this in game for a while, but TexGen ran this morning without the errors with 2.50.  

 

THANKS! 

Good to know, thanks for letting us know.

Posted (edited)

Getting an exception running 2.50 for generating esps. (Generating LOD textures works.)
Bugreport: https://pastebin.com/sjXMit14

Log: https://mega.nz/#!w8FCyQRI!-rbzMB9Di_smJwC5k9E0hWQtsPpQN805HEsix_61cLo

 

The exact error message is exception message  : Can not copy [REFR:0816904C] (places SPatioWall01 [sTAT:00057A17] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -14,24) from LegacyoftheDragonborn.esm into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 13521).

 

Seems to be related to/caused by my Bashed Patch? I'm using the latest Wrye Bash from the official Wrye Bash Discord, 307.201810221913. Works when I disable the patch.

Edited by DarthVitrial
Posted
  On 11/19/2018 at 2:55 AM, DarthVitrial said:

Getting an exception running 2.50 for generating esps. (Generating LOD textures works.)

Bugreport: https://pastebin.com/sjXMit14

Log: https://mega.nz/#!w8FCyQRI!-rbzMB9Di_smJwC5k9E0hWQtsPpQN805HEsix_61cLo

 

The exact error message is exception message  : Can not copy [REFR:0816904C] (places SPatioWall01 [sTAT:00057A17] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -14,24) from LegacyoftheDragonborn.esm into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 13521).

 

Seems to be related to/caused by my Bashed Patch? I'm using the latest Wrye Bash from the official Wrye Bash Discord, 307.201810221913. Works when I disable the patch.

That means the Bashed Patch has a problem. I assume checking it for errors with xEdit did not reveal anything?

 

The problem is probably with CELL 00009299. Compare if the Block and Sub-Block of  the original source Skyrim.esm and the patch are the same, or if you see anything with the CELL record itself.

 

Try generating the patch again or do not use the import cells option when generating it.

Posted

Someone please give me a straight answer. I got the registry error and it won't let me add -sse to the target line. How do I get texgen and dyndolod working with sse? Don't tell me to read something cause I've already scoured the internet for it.

Posted
  On 11/22/2018 at 11:17 AM, crs765 said:

Someone please give me a straight answer. I got the registry error and it won't let me add -sse to the target line. How do I get texgen and dyndolod working with sse? Don't tell me to read something cause I've already scoured the internet for it.

Straight answer: You are not setting up a basic and very simple and OS function correctly. Your problem is not with DynDOLOD, but with using Windows.

 

Follow the instructions in DynDOLOD-Shortcut.txt. Pay attention how it says, to add -sse separated by space to end of the content of the Target field of the Windows shortcut. That obviously means, in case the current target is enclosed in quotes, that the argument is added outside of the quotes, separated by a space.

 

Watch this video.

Posted

Sheson help me plz in version 2.50 almost always gives an error.  

Creating atlas textures E:\Games\MODS SSE\Utilities\DynDOLOD-Standalone.2.50\DynDOLOD\DynDOLOD_Output\Textures\DynDOLOD\LOD\DynDOLOD_Atlas_DeepwoodRedoubtWorld.dds from 23 textures
[00:15:00.203] [16:31]  
[00:15:00.203] [16:31] Exception in unit userscript line 331: System Error.  Code: 5.
Access denied
[00:15:00.203] [16:31]  
[00:15:00.203] [16:31] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.
[00:15:00.203] [16:31]  
[00:15:00.203] [16:31] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/
[00:15:00.207] [16:31] Error during Applying script "DynDOLOD Worlds": System Error.  Code: 5.
Access denied
 
Bashad patch is disabled, all merged patches too. My windows 10 and i use Dindolod through MO2. what could be the reason for such an error?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.