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  • 2 months later...
Posted

a short question only: pack the content of DynDOLOD_Output (meshes, textures, skse) in an uncompressed DynDOLOD.bsa, will that work? Or necessary to keep all as loose files in SSE?

Posted
  On 9/17/2023 at 5:24 PM, Dreifels said:

a short question only: pack the content of DynDOLOD_Output (meshes, textures, skse) in an uncompressed DynDOLOD.bsa, will that work? Or necessary to keep all as loose files in SSE?

Expand  

See ..\DynDOLOD\Docs\DynDOLOD-FAQ.txt 

Q: Pack DynDOLOD Resources or generated output into BSA?

A: No. It is not supported.
A: Asking if it is save to pack things into BSA probably means that not all aspects are fully understood. That is a strong hint not to do it.
A: See the 'Load/Overwrite Orders' section in the manual.
A: PapyrusUtil or DynDOLOD.DLL can not read *.[json|txt] data files from BSA.

  • 8 months later...
Posted
  On 5/26/2024 at 6:49 AM, skyrimmodyayyy said:

https://imgur.com/a/tkOF32V

the dyndolod worlds menu is supposed to show up but it is not

Expand  

Read the log messages. Post the text of the log instead of posting screenshots of it.

The log shows this message:
Skyrim.esm is from Skyrim Special Edition. Start in SSE or TESVR mode.

You started DynDOLOD in the default game mode TES5 for Skyrim. You seem to have set the data folder to Skyrim Special Edition via a command line argument, instead of letting the tool discover the correct path via the Windows Registry entry.

As explained in DynDOLOD_QuickStart.html
By default the tools start in Skyrim mode, which is the same as adding the -tes5 command line parameter. Add -sse as a command line parameter to DynDOLOD.exe/DynDOLODx64.exe or TexGen.exe/TexGenx64.exe to start the tools in Skyrim Special Edition mode.

Use DynDOLOD 3 Alpha instead. DynDOLOD 2.x does not support the latest plugin version 1.71 of Skyrim Special Edition 1.6.1130 and newer.

Use a legal game version.

Posted

Just looking for a solution I couldn't figure out with my own googling.

Trying to get DynDOLOD to work properly and was met with the error below. 

Full Message: 

"Error: Resources SE core files are newer than DynDOLOD Standalone.

Use DynDOLOD Standalone #.00 or Newer"

 

I am using MO2 for my manager. I was following the guide from GamerPoets step by step. I specifically downloaded the DynDOLOD Resources SE 3.00 and it is enabled, I also have the latest DynDOLOD DLL SE main file. I have also gone in to the assignemtn and added "-sse" to both textgen, which works fine, and the DynDOLOD.

 

I suspect this may have to do with the path to the game registry being incorrect. I started the game from steam and that did not fix it either.

 

Last lines of LOG.

[00:00:05.253]              DynDOLOD Worlds 2.97 (1) using SSELODGen by Ehamloptiran, Sheson and Zilav, starting...
[00:00:05.277]    
[00:00:05.291]    
[00:00:05.306]    DynDOLODx64.exe 2.97.0.0 11/21/2021 (1400215552)
[00:00:05.319]    LODGenx64.exe 3.0.0.0 5/13/2021 (1387106304)
[00:00:05.334]    
[00:00:05.348]    Started by C:\Modding\MO2\ModOrganizer.exe 2.5.0.0 11/26/2023
[00:00:05.362]    
[00:00:05.383]    DynDOLOD Resources SE: 2.88 <= 3.00 <= 2.97
[00:00:05.398]    Error: DynDOLOD Resources SE core files are newer than DynDOLOD Standalone.  Use DynDOLOD Standalone 3.00 or newer.
 

 

 

 

Posted
  On 5/27/2024 at 10:15 PM, CZenn said:

Just looking for a solution I couldn't figure out with my own googling.

Trying to get DynDOLOD to work properly and was met with the error below. 

Full Message:

"Error: Resources SE core files are newer than DynDOLOD Standalone.

Use DynDOLOD Standalone 3.00 or Newer"

I am using MO2 for my manager. I was following the guide from GamerPoets step by step. I specifically downloaded the DynDOLOD Resources SE 3.00 and it is enabled, I also have the latest DynDOLOD DLL SE main file. I have also gone in to the assignemtn and added "-sse" to both textgen, which works fine, and the DynDOLOD.

I suspect this may have to do with the path to the game registry being incorrect. I started the game from steam and that did not fix it either.

Last lines of LOG.

[00:00:05.253]              DynDOLOD Worlds 2.97 (1) using SSELODGen by Ehamloptiran, Sheson and Zilav, starting...
[00:00:05.277]    
[00:00:05.291]    
[00:00:05.306]    DynDOLODx64.exe 2.97.0.0 11/21/2021 (1400215552)
[00:00:05.319]    LODGenx64.exe 3.0.0.0 5/13/2021 (1387106304)
[00:00:05.334]    
[00:00:05.348]    Started by C:\Modding\MO2\ModOrganizer.exe 2.5.0.0 11/26/2023
[00:00:05.362]    
[00:00:05.383]    DynDOLOD Resources SE: 2.88 <= 3.00 <= 2.97
[00:00:05.398]    Error: DynDOLOD Resources SE core files are newer than DynDOLOD Standalone.  Use DynDOLOD Standalone 3.00 or newer.

Expand  

As the log messages state, The installed DynDOLOD Resources SE 3 is to be used with DynDOLOD 3 Standalone. They can not be used with DynDOLOD 2.97.

The Gamer Poets video shows (and also has the link to it in the video description) to download DynODLOD 3 Alpha from https://www.nexusmods.com/skyrimspecialedition/mods/68518

See https://dyndolod.info/Downloads, https://dyndolod.info/Installation-Instructions, https://dyndolod.info/Generation-Instructions

Posted (edited)

 

  On 5/28/2024 at 5:47 AM, sheson said:

As the log messages state, The installed DynDOLOD Resources SE 3 is to be used with DynDOLOD 3 Standalone. They can not be used with DynDOLOD 2.97.

The Gamer Poets video shows (and also has the link to it in the video description) to download DynODLOD 3 Alpha from https://www.nexusmods.com/skyrimspecialedition/mods/68518

See https://dyndolod.info/Downloads, https://dyndolod.info/Installation-Instructions, https://dyndolod.info/Generation-Instructions

Expand  

Thanks for the reply. However, I do have resources SE 3.00 downloaded. Which is the main issue. Sorry I accidentally mistyped "#.00".

Its telling me to do something I'm already doing.

Edited by CZenn
Posted
  On 5/28/2024 at 9:20 PM, CZenn said:

Thanks for the reply. However, I do have resources SE 3.00 downloaded. Which is the main issue. Sorry I accidentally mistyped "#.00".

Its telling me to do something I'm already doing.

Expand  

The log clearly says you are using DynDOLOD 2.x
The installed DynDOLOD Resources SE 3 can not be used with DynDOLOD 2.x
The installed DynDOLOD Resources SE 3 are for DynDOLOD 3 Alpha.

If you want to keep using DynDOLOD 2.x, you need to download/install DynDOLOD Resources SE 2.98 for it.

  • 4 weeks later...
Posted

Hi. I hope I'm posting in the right place to get some help/advice. I'm regenerating Dyndolod on a large modlist and am having an issue with one of the mods. The error I get is: No Minion for 43_-22 ACatsLifeesp_02C723_DynDOLOD_LOD [REFR:ED0046E6] (places RTPlayerHouse01_DynDOLOD_LOD [STAT:EC0012CA] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 43,-22)

Here is a pastebin link of the full relevant error log https://paste.ee/p/HrifV

I had a look through the forums and only saw a few instances of this issue with only 1 that I thought might help https://stepmodifications.org/forum/topic/14953-dyndolod-error-list-index-out-of-bounds-1/ (talking about the cell needing to be added). I tried both solutions offered: 1) opening in CK so the cell could be added and 2) using the add function in xEdit. Neither solution resolved the issue as from what I could tell, the cell was included just fine in the mod already. What is particularly odd, though, is that the reference cell mentioned in the error (43, -22) is not the cell that contains the item RTPlayerHouse01. That item is contained in the adjacent cell 43, -23.  I also verified in CK that the item was not on the border of the two cells.

I'd be very grateful if you could let me know what might be happening and how I can fix it. Thanks!

Posted
  On 6/22/2024 at 12:13 AM, Aariez said:

Hi. I hope I'm posting in the right place to get some help/advice. I'm regenerating Dyndolod on a large modlist and am having an issue with one of the mods. The error I get is: No Minion for 43_-22 ACatsLifeesp_02C723_DynDOLOD_LOD [REFR:ED0046E6] (places RTPlayerHouse01_DynDOLOD_LOD [STAT:EC0012CA] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 43,-22)

Here is a pastebin link of the full relevant error log https://paste.ee/p/HrifV

I had a look through the forums and only saw a few instances of this issue with only 1 that I thought might help https://stepmodifications.org/forum/topic/14953-dyndolod-error-list-index-out-of-bounds-1/ (talking about the cell needing to be added). I tried both solutions offered: 1) opening in CK so the cell could be added and 2) using the add function in xEdit. Neither solution resolved the issue as from what I could tell, the cell was included just fine in the mod already. What is particularly odd, though, is that the reference cell mentioned in the error (43, -22) is not the cell that contains the item RTPlayerHouse01. That item is contained in the adjacent cell 43, -23.  I also verified in CK that the item was not on the border of the two cells.

I'd be very grateful if you could let me know what might be happening and how I can fix it. Thanks!

Expand  

An incomplete log was provided. Post the entire log.
Does "the mod" refer to the mod that contains ACatsLife.esp? Provide a link to "the mod". Provide the modified plugin.

Best to use DynDOLOD 3 Alpha.

Posted
  On 6/22/2024 at 6:48 AM, sheson said:

An incomplete log was provided. Post the entire log.
Does "the mod" refer to the mod that contains ACatsLife.esp? Provide a link to "the mod". Provide the modified plugin.

Best to use DynDOLOD 3 Alpha.

Expand  

Hi.

Thank you very much for your help!

I've now regenerated from scratch and used ctrl-a to get everything from DynDOLOD_SSE_log.txt 

Sorry for posting an incomplete log last time - I was following the time stamps as I had run it several times and didn't want to dump a bunch of unnecessary junk on you. In any case, if it's useful, I'm also including the only other file in the log folder: LODGen_SSE_Tamriel_log.txt

As for the mod, yes, it's the one that contains ACatsLife.esp.

I didn't run DynDOLOD 3 Alpha initially because I had it in my head it was only for version 1.6.x of Skyrim, but now I see that was a misunderstanding of the mod description. Now that I've run it, I really enjoyed the advanced error handling it has (it helped find several records that needed to be repaired) and was able to complete the run without the same error as above.

To double check it wasn't any of my fixes that actually resolved the error, I ran DynDOLOD version 2 again and it still came up with the same issue - however, now that I can run things with 3 Alpha, I'm happy to just go forward with that. Thanks again for your support!

  • 3 months later...
Posted

I have the brain of a potato. I've done everything I could to search and troubleshoot my issue. I believe it may be a memory issue, but there could be several things going wrong with an "access violation" error and I'm not sure where to go from here in my attempts to fix it.

I hope I did the error logs correctly.

https://pastebin.com/5aU7PbnP
https://paste.ee/p/VsZ4m
 

Posted
  On 10/15/2024 at 4:40 AM, aeo said:

I have the brain of a potato. I've done everything I could to search and troubleshoot my issue. I believe it may be a memory issue, but there could be several things going wrong with an "access violation" error and I'm not sure where to go from here in my attempts to fix it.

I hope I did the error logs correctly.

https://pastebin.com/5aU7PbnP
https://paste.ee/p/VsZ4m
 

Expand  

DynDOLOD 2.x will not work with game plugins version 1.71 or higher used by runtime version 1.6.1130 or higher. Use DynDOLOD 3 Alpha instead.

Posted
  On 10/15/2024 at 7:11 AM, sheson said:

DynDOLOD 2.x will not work with game plugins version 1.71 or higher used by runtime version 1.6.1130 or higher. Use DynDOLOD 3 Alpha instead.

Expand  

Oops. I feel I should have noticed that. It must have been a consequence of me using an outdated mod list / guide. Apologies for the dumb question. I've installed the correct version of DynDOLOD and now the program is running properly.

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