Jump to content

Recommended Posts

Posted
13 minutes ago, omeiago said:

I only disabled all mods from my mod organizer 2 and run the game. I didn't touch the INIs

Just generated LOD for the vanilla game and opened the game, basically it changed nothing the world is still a mess of grey blobs on the terrain. Is there a way to reverse the changes xLODGen did to FNV

I did followed the viva new vegas guide but nothing really changed

No log was provided for the new LOD generation.

The MO2 mod list shows no xLODGen output mod, no LOD Fixes and Improvements - NVSE mod, no FNVLODGen Resources mod, no Much Needed LOD mod, no Much Needed LOD fixed rocks color etc. 

The FNVLODGen_log.txt that was provided shows no FNVLODGen.esp being loaded, no MuchNeededLOD.esp being loaded etc.

xLODGen does not change anything. It generates LOD meshes and textures to the dedicated output folder - reported as C:\Output\ in the provided FNVLODGen_log.txt.
If this output is installed as mod in MO2, simply uninstalling the mod removes the meshes and textures again from the load order and everything is as before.

Posted
48 minutes ago, sheson said:

No log was provided for the new LOD generation.

The MO2 mod list shows no xLODGen output mod, no LOD Fixes and Improvements - NVSE mod, no FNVLODGen Resources mod, no Much Needed LOD mod, no Much Needed LOD fixed rocks color etc. 

The FNVLODGen_log.txt that was provided shows no FNVLODGen.esp being loaded, no MuchNeededLOD.esp being loaded etc.

xLODGen does not change anything. It generates LOD meshes and textures to the dedicated output folder - reported as C:\Output\ in the provided FNVLODGen_log.txt.
If this output is installed as mod in MO2, simply uninstalling the mod removes the meshes and textures again from the load order and everything is as before.

I did add those mods to see if it would fix my problem. Nothing changed. I disabled all of my mods and reinstalled FNV, that also changed nothing. I reverted the INIs files to their vanilla form. But the grey blobs continue to plague the landscape. I also tried deleting the C:\Output\ and it also changed nothing. Its like the game refuses to just go back to its original vanilla state. 

 

Here is the last xLODGen log I made https://ufile.io/6fcvsgjj

Posted
17 minutes ago, omeiago said:

I did add those mods to see if it would fix my problem. Nothing changed. I disabled all of my mods and reinstalled FNV, that also changed nothing. I reverted the INIs files to their vanilla form. But the grey blobs continue to plague the landscape. I also tried deleting the C:\Output\ and it also changed nothing. Its like the game refuses to just go back to its original vanilla state. 

Here is the last xLODGen log I made https://ufile.io/6fcvsgjj

The log you uploaded shows that tree and object LOD but no terrain LOD was generated. It shows that no FNVLODGen.esp and no MuchNeededLOD.esp are being loaded.

If files - like meshes and textures generated by xLODGen - do not exist (virtual or physically) in the load order (that means the data folder the game loads plugins and assets from), they can not affect the game. Random files in random folders outside of the mod manager and game folders - for example c:\output - can not affect the game.

MO2 stores the INIs in the the corresponding profiles folder. The INIs in the MO2 profile virtually replace the physical INI in located in C:\Users\...
That would be the INIs you would need to restore to default. The log shows that there also is a FalloutCustom.ini

Posted
30 minutes ago, sheson said:

The log you uploaded shows that tree and object LOD but no terrain LOD was generated. It shows that no FNVLODGen.esp and no MuchNeededLOD.esp are being loaded.

If files - like meshes and textures generated by xLODGen - do not exist (virtual or physically) in the load order (that means the data folder the game loads plugins and assets from), they can not affect the game. Random files in random folders outside of the mod manager and game folders - for example c:\output - can not affect the game.

MO2 stores the INIs in the the corresponding profiles folder. The INIs in the MO2 profile virtually replace the physical INI in located in C:\Users\...
That would be the INIs you would need to restore to default. The log shows that there also is a FalloutCustom.ini

I think I am starting to understand more of what I am doing, I didn't do the last part of the viva new vegas guide, that's on me. But still the problem persists, the landscape is still filled with those grey textures from my screenshots earlier.

As for the FNVLODGen.esp and MuchNeededLOD.esp I downloaded both mods already and enabled them with the previous log, but I think they weren't loading with the xLODGen due to them being hidden. Viva new vegas says that you need to hide them. 

Anyway, unhidding them didn't solve my problem here is the next Log from FNVLODGen https://ufile.io/vfi8ejfs

 

Posted
6 minutes ago, omeiago said:

I think I am starting to understand more of what I am doing, I didn't do the last part of the viva new vegas guide, that's on me. But still the problem persists, the landscape is still filled with those grey textures from my screenshots earlier.

As for the FNVLODGen.esp and MuchNeededLOD.esp I downloaded both mods already and enabled them with the previous log, but I think they weren't loading with the xLODGen due to them being hidden. Viva new vegas says that you need to hide them. 

Anyway, unhidding them didn't solve my problem here is the next Log from FNVLODGen https://ufile.io/vfi8ejfs

You reported that the problem happens with vanilla plugins and assets, BSAs etc. and default INIs.

Generating LOD meshes and textures with xLODGen will not change the game having some kind of issue.

Posted
4 minutes ago, sheson said:

You reported that the problem happens with vanilla plugins and assets, BSAs etc. and default INIs.

Generating LOD meshes and textures with xLODGen will not change the game having some kind of issue.

That last part I understand now, I am just confused in what to do now. 

Posted

I HAVE FIGURED IT OUT!!!

xLODGen does generate direclty into the FNV. Probably due to me using the xLODGenx64 or me not setting up the C:/output/. 

Either way, that is why even after I disabled all of my mods and used Vanilla INIs the game still had a glitched landscape.

So I fixed the problem by simply deleting the texture and meshes folder that generated inside the Data in FNV root folder

C:\Games\Steam\steamapps\common\Fallout New Vegas\Data

 

Hopefully if someone have the same problem I did this post can help

Posted
11 minutes ago, omeiago said:

I HAVE FIGURED IT OUT!!!

xLODGen does generate direclty into the FNV. Probably due to me using the xLODGenx64 or me not setting up the C:/output/. 

Either way, that is why even after I disabled all of my mods and used Vanilla INIs the game still had a glitched landscape.

So I fixed the problem by simply deleting the texture and meshes folder that generated inside the Data in FNV root folder

C:\Games\Steam\steamapps\common\Fallout New Vegas\Data

Hopefully if someone have the same problem I did this post can help

You uploaded 3 FNVLODGen_log.txt. All of them show the output folder was c:\output
It is one of the first things I check. Can not help if information is not provided.

As explained on the first post, in the Readme.txt includes in the download archive:
Always set -o:"c:\OutputPath\" command line argument to change where files are generated to. The default is the game folder which risks replacing existing files and is problematic with mod managers, especially if they use some kind of virtualization. Do not generate into any game or any mod manager folders that are part (direct or indirect) of the virtual file system. Do not generate into the Overwrite folder of MO2. Install the output as a mod.

Posted (edited)

Having good results, no issues or complaints on Skyrim SE.

Spoiler

8327931-1715367434.png

I've already posted my full settings and the above image on Nexus Mods, but I'll post them here too, to save people an off-site trip.

Spoiler

Total Size of SSELODGen Outputs w/ These Settings:
0Y0CG9e.png

 

LOD4:

JIpoF5j.png

LOD8:

t11Tr1h.png

LOD16:

aIEev0c.png

LOD32:

iZQZP9B.png

Misc Settings (pretend I actually remembered to check Solsthiem, because I forgot to when I screenshotted):

Zptmmcz.png

 

Edited by KaptainCnucklz
Posted
3 hours ago, KaptainCnucklz said:

Having good results, no issues or complaints on Skyrim SE.

  Reveal hidden contents

I've already posted my full settings and the above image on Nexus Mods, but I'll post them here too, to save people an off-site trip.

  Reveal hidden contents

 

Off site posts are welcome, but posting within context of the subject material is always a good thing ... to easily tie it all together.

Posted
6 hours ago, KaptainCnucklz said:

Having good results, no issues or complaints on Skyrim SE.

  Hide contents

8327931-1715367434.png

I've already posted my full settings and the above image on Nexus Mods, but I'll post them here too, to save people an off-site trip.

  Hide contents

Total Size of SSELODGen Outputs w/ These Settings:
0Y0CG9e.png

 

LOD4:

JIpoF5j.png

LOD8:

t11Tr1h.png

LOD16:

aIEev0c.png

LOD32:

iZQZP9B.png

Misc Settings (pretend I actually remembered to check Solsthiem, because I forgot to when I screenshotted):

Zptmmcz.png

 

It is a waste of time to generate object LOD and tree with xLODGen for Skyrim. Use DynDOLOD.

Why are you generating the terrain height map? Did a mod come out hat uses it?

https://dyndolod.info/Help/xLODGen#Generating-Terrain-LOD-Textures
For all LOD4, LOD8, LOD16 and LOD32 set both Format drop-downs to BC7 Quick if available or DXT1 if not or in case video memory usage is of concern. Using BC7 Max will typically only make generation time take much longer without any visual improvement.

MipMap should only be enabled for LOD4 and the Build diffuse. The game does not use mipmaps for higher LOD levels and never for terrain LOD normalmap textures.
Generating MipMaps for higher LOD levels or the normal map texture is just wasting time and resources.

Set a small resolution like 32 or 16 for both Default size drop-downs. If video memory is of concern set 4.
This is to minimize textures for outer regions areas for which no terrain textures or normals are defined. The player can get near them and by default the map has a cloud cover for these areas.

Posted
On 5/15/2024 at 12:54 AM, sheson said:

It is a waste of time to generate object LOD and tree with xLODGen for Skyrim. Use DynDOLOD.

 

I didn't have DynDOLOD set up at the time and wanted to let xLODGen handle it, out of curiosity to see how it'd do.

 

On 5/15/2024 at 12:54 AM, sheson said:

Why are you generating the terrain height map? Did a mod come out hat uses it?

 

No, I must've checked it on accident and forgot to uncheck it. Oops.

Appreciate the other advice too btw. I'm not especially tech savvy so I'm always open to it.

Posted

Excuse me, 
in the LOD generation the distant background has a rainbow texture and the ground is squares like this, what settings should I use to generate the LOD to avoid this phenomenon?

v6p9jVZ.jpeg

NBe0PRR.jpeg

Posted
15 minutes ago, Umekobucha said:

Excuse me, 
in the LOD generation the distant background has a rainbow texture and the ground is squares like this, what settings should I use to generate the LOD to avoid this phenomenon?

v6p9jVZ.jpeg

NBe0PRR.jpeg

Upload the FNVLODGen_log.txt.

Verify the generated terrain LOD textures in the output folder directly.

Make a screenshot in the game of the full terrain with LOD disabled via tll in console.

Use the default settings.

Posted
31 minutes ago, sheson said:

Upload the FNVLODGen_log.txt.

Verify the generated terrain LOD textures in the output folder directly.

Make a screenshot in the game of the full terrain with LOD disabled via tll in console.

Use the default settings.

Roger that.

I couldn't write in pastebin due to size limit, so I'll upload the txt file as it is.

https://www.mediafire.com/file/ch2d0tlh3g2tocg/LODGen_log.txt/file

 

There are many generated folders, so I don't know which one to check, but I found this one. Is this relevant?

ArUb9WU.png

 

I ran the command tll at the same location

dC4Mzzp.jpegLHpbQDz.jpeg

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.