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Mod Organizer and LOOT - detecting plugins.
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Question
Minafisto
Mod Organizer2 just stopped working with LOOT. LOOT doesnt detect all my plugins. It worked like charm, but when i reinstall Skyrim/LOOT/MO the problem occurred.
I google myslef, some people get this problem too, but none of them solved it.
Basicly, LOOT seems to detect only vanillia plugins (Skyrim, Update, HearthFires, Dragonborn, Dawngard). I tried to reinstall (with registry cleaning, manualy removing files from appdata). Did not help.
I know its seems to be LOOT-thread, but when i put mod i Skyrim DATA, LOOT perfectly recognized plugin. So... it can be something with MO
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LOOT Version: 0.12.5 (installer, i tried also dev build - did not help)
My path is seems to be right:
branch = "v0.10"
folder = "Skyrim Special Edition"
repo = "https://github.com/loot/skyrimse.git"
type = "Skyrim Special Edition"
registry = "Software\\Bethesda Softworks\\Skyrim Special Edition\\Installed Path" (can i do it manualy, where?)
name = "TES V: Skyrim Special Edition"
local_path = ""
path = "E:\\The Elder Scrolls V - Skyrim SE\\"
master = "Skyrim.esm"
(i put Skyrim outside steamapps folder, i tried to reinstall with Skyrim in steamapps, no effect).
And ofc. i run LOOT skyrim trough MO, tried to use desktop shortcut - no effect.
Loot Debug info:
https://pastebin.com/Q9Nt1raK
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ModOrganizer: 2.1.3 (again, tried with dev build). Its strange that when i put mod in DATA Skyrim SE folder, LOOT recognized added plugin. But i don't think is MO problem, MO fires added mods like charm.
My paths are good:
C:/Users/Camilli/AppData/Local/ModOrganizer/SkyrimSE (i tried to change it to ModOrganizer folder/other folder, did not help.)
%BASE_DIR%/downloads
%BASE_DIR%/mods
%BASE_DIR%/webcache
%BASE_DIR%/profiles
%BASE_DIR%/overwrite
Mod Organizer log data:
https://pastebin.com/ceJjymGB
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Tes5edit have same issue, detecting only vanillia plugins.
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Edited by Minafisto
1 answer to this question
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