Noobsayer Posted February 27, 2014 Posted February 27, 2014 So ... is memory really the only "stress" this puts on the engine? I don't really care about a gajillion types of wolves but I would like some variety among giants, for instance, so I thought about installing a couple of packs. Problem is I don't know how it assigns textures -- when an area is first loaded? What kind of problems does that cause?
Aiyen Posted February 27, 2014 Posted February 27, 2014 For every enemy spawned that has a variant, then a random texture choice will get picked. The more variants the larger the memory use since a unique texture is required every time. If you only do giants the impact will almost not be noticeable since they normally spawn few at a time and far between. So yeah memory is effectively the only thing stressed by this.
EssArrBee Posted February 27, 2014 Posted February 27, 2014 You really notice memory problems with mods that add spawns to the animals/creatures that AV has packages for. I think for giants you might check out InsanitySorrow's AV stuff. I think he has a giants package, but it may only be linked on the Beth forums or TES Alliance. AV actually has support for weapons and armor too, but no one used it.
Noobsayer Posted February 27, 2014 Posted February 27, 2014 I was looking at these guys. Giants, hagravens, falmer and trolls. Falmer are mosly indoors so should be OK I'd think. The rest are rare enough I don't think it'd be a problem. EDIT: And I'm not adding creature spawns with any mods.
EssArrBee Posted February 27, 2014 Posted February 27, 2014 I have used those and they are excellent. The Falmer variants StarX did are a must for AV users.
Neovalen Posted February 27, 2014 Posted February 27, 2014 With the memory patch I may get back into AV... we shall see... first I need to get my wiki editing back! :) haha
Noobsayer Posted February 28, 2014 Posted February 28, 2014 I have used those and they are excellent. The Falmer variants StarX did are a must for AV users. Yeah, I was already using his monster retextures but stumbled across the AV package and it got the wheels turning. :)
DoYouEvenModBro Posted March 7, 2014 Posted March 7, 2014 I might have asked this before...but does AV just randomize textures for animals and creatures as to increase diversity, or does it actually add its own textures?
rootsrat Posted March 7, 2014 Posted March 7, 2014 It only randomizes them, you need to get some texture packs for it to work, however some are available as a download on the mod page.
DoYouEvenModBro Posted March 7, 2014 Posted March 7, 2014 Oh ok, I see how this works. I'm assuming I have to install this similarly to Dual Sheath Redux Patch (execute it through MO and then create the .esp from the overwrite folder)? Does anyone have any recommendations for a texture pack? I'm assuming since STEP uses bellyaches animal pack, bellyaches AV pack is an obvious choice? If I install that, do I need the Bellyache's animal pack mod from STEP (not sure if I'm overwriting textures?)
DanimalTwo Posted March 7, 2014 Posted March 7, 2014 You can see what Neovalen did with it in his original Skyrim Revisited by click here.
statmonster Posted March 7, 2014 Posted March 7, 2014 FWIW - without AV installed I have been running across some variations in animal textures. Wolves, etc. Maybe from SIC?
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