sirjesto Posted February 21, 2018 Share Posted February 21, 2018 So before running Wrye Bash, I have an orphaned ESP I don´t know which/where the master is :P The artifacts of Boethia patch is a patch for LOTD, but its looking for artifactsofboethia.esp, it´s missing in my modlist, and I can´t find where that should have been instaled (tried searching the whole page for Boethia) Help?https://www.nexusmods.com/skyrimspecialedition/mods/15264 It's called Artifacts - The Tournament of the ten Bloodsnow, but it used to be called Artifacts of Boethiah. Link to comment
Kneph13 Posted February 21, 2018 Share Posted February 21, 2018 OK guys need some opinions here do you think it's too much that your health doesn't naturally regenerate due to SAFO? Also it kind of annoying the SAFO description are so tiny to read. Also I have installed TK Dodge since i noticed it was out and going to install mortal enemies as well now for testing. Me personally (considering combat mods and difficulty here) would use some natural regen. I typically play 1-15 Adept, 15-30 Expert, 30-45 Master, and 45+ Legendary, a little cheesy but I prefer it that way. I actually reinstalled SAFO without the no-regen option, I don't like it personally. Played with TK Dodge a bit last night. Seems to be a weird lag between the command issue and the actual dodge, maybe it's just me. Trying to decide if I'm going to keep it. I noticed a very short lag with TK Dodge last night also. Three files from it get overwritten by FNIS output, wonder if that could cause the delay? I also am a fan of Mortal Enemies and use it with OBIS/SIC/HLE/SIC-HLE/SkyTest/Smilodon and AAE, might be overkill. But I like the idea of making it Optional. Link to comment
theApe Posted February 21, 2018 Share Posted February 21, 2018 https://www.nexusmods.com/skyrimspecialedition/mods/15264 It's called Artifacts - The Tournament of the ten Bloodsnow, but it used to be called Artifacts of Boethiah.Thank you, Sir! :D Link to comment
Mandalay Posted February 21, 2018 Share Posted February 21, 2018 FNIS generated and Dyndolod too for test purpose without issue. start without issue Will try wrye bash as soon as possible Link to comment
theApe Posted February 21, 2018 Share Posted February 21, 2018 I got a bunch of errors from Skye Bash, so I installed the new beta. Bashed patch build but I get this: Weathered Road Signs.esp: Wrye Bash SSE expects a newer format for STAT.DNAM than found.Load and save Weathered Road Signs.esp with the Skyrim SE CKSTAT.DNAM: Expected size == 12, but got: 8Error loading 'STAT' record and/or subrecord: 05035D64 eid = u'wrs_SSignPost02' subrecord = 'DNAM' subrecord size = 8 file pos = 7582Error in Weathered Road Signs.espUniqueBorderGates-All-PointTheWay.esp: Wrye Bash SSE expects a newer format for STAT.DNAM than found.Load and save UniqueBorderGates-All-PointTheWay.esp with the Skyrim SE CKSTAT.DNAM: Expected size == 12, but got: 8Error loading 'STAT' record and/or subrecord: 0400656C eid = u'dnnPalePassRoadSignPostSn' subrecord = 'DNAM' subrecord size = 8 file pos = 466Error in UniqueBorderGates-All-PointTheWay.espBetter Dynamic Snow - NSUTR Patch.esp: Wrye Bash SSE expects a newer format for STAT.DNAM than found.Load and save Better Dynamic Snow - NSUTR Patch.esp with the Skyrim SE CKSTAT.DNAM: Expected size == 12, but got: 8Error loading 'STAT' record and/or subrecord: 00026FD3 eid = u'NorTmpExtPlatMid01Snow' subrecord = 'DNAM' subrecord size = 8 file pos = 471Error in Better Dynamic Snow - NSUTR Patch.esp Anything I should worry about? Untick those ESP:s and then build again? Link to comment
Tzefira Posted February 21, 2018 Share Posted February 21, 2018 (edited) I got a bunch of errors from Skye Bash, so I installed the new beta. Bashed patch build but I get this: Anything I should worry about? Untick those ESP:s and then build again? Wrye Bash didn't like that Unique Border gates-Point the way esp for me either. I loaded and saved the esp in CK to change the form and it's been fine after that. Edited February 21, 2018 by Tzefira Link to comment
dcads Posted February 21, 2018 Share Posted February 21, 2018 (edited) I like the current safo without health regeneration, if I need health I have a spell. Are you planning on using the Great Equalizer? Edited February 21, 2018 by dcads Link to comment
DarkladyLexy Posted February 21, 2018 Author Share Posted February 21, 2018 I got a bunch of errors from Skye Bash, so I installed the new beta. Bashed patch build but I get this: Anything I should worry about? Untick those ESP:s and then build again? I forgot i Ran UniqueBorderGates-All-PointTheWay.espBetter and Dynamic Snow - NSUTR Patch.esp through the CK to stop those errors so try that. Can i also ask why are you using Weathered Road Signs.esp cos you do realize you don't need to for this guide. I like the current safo without health regeneration, if I need health I have a spell. Are you planning on using the Great Equalizer?I wasn't sure if The Great Equalizer worked of SSE? not really tested Link to comment
dcads Posted February 21, 2018 Share Posted February 21, 2018 Been using it myself, although the Lute weapon in BSHeartland.esm needs to be fixed or deleted each time you run the script. Other than that, it works just fine (I Think) Link to comment
Tzefira Posted February 21, 2018 Share Posted February 21, 2018 Did anyone else get this in their Dyndolod log? It generated successfully, I just spotted this at the end: [00:32:47.829] References with z height = 0.0 were ignored by DynDOLOD.[00:32:47.847] [00:32:47.867] A height of 0.0 indicates an unintentional wild edit. Check for floating objects near cell 0, 0 of the worldspace.[00:32:47.885] Below is a list of the plugin names and the references:[00:32:47.903] [00:32:47.921] Weather Systems Merged.esp [REFR:540012E5] (places INV_SkyrimCloudDistant01_50 [sTAT:0010C4CF] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 1,0)[00:32:47.940] [00:32:47.966] Load plugin in xEdit.exe and remove the object(s). Clean plugin afterwards https://ck.uesp.net/wiki/TES5Edit_Cleaning_Guide_-_TES5Edit[00:32:47.984] If the cleaning process removed Identical To Master (ITM) records, generate LOD from scratch again.[00:32:48.002] [00:32:48.020] In case references are ignored by mistake, post a report to https://forum.step-project.com/forum/101-shesons-dyndolod-support/ Link to comment
Kneph13 Posted February 21, 2018 Share Posted February 21, 2018 Well I think I am gonna take the plunge and start this profile and work on it for an hour or two a day in between current play-through breaks. It keeps pulling at me. Link to comment
Decopauge123 Posted February 22, 2018 Share Posted February 22, 2018 Did anyone else get this in their Dyndolod log? It generated successfully, I just spotted this at the end: [00:32:47.829] References with z height = 0.0 were ignored by DynDOLOD.[00:32:47.847] [00:32:47.867] A height of 0.0 indicates an unintentional wild edit. Check for floating objects near cell 0, 0 of the worldspace.[00:32:47.885] Below is a list of the plugin names and the references:[00:32:47.903] [00:32:47.921] Weather Systems Merged.esp [REFR:540012E5] (places INV_SkyrimCloudDistant01_50 [sTAT:0010C4CF] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 1,0)[00:32:47.940] [00:32:47.966] Load plugin in xEdit.exe and remove the object(s). Clean plugin afterwards https://ck.uesp.net/wiki/TES5Edit_Cleaning_Guide_-_TES5Edit[00:32:47.984] If the cleaning process removed Identical To Master (ITM) records, generate LOD from scratch again.[00:32:48.002] [00:32:48.020] In case references are ignored by mistake, post a report to https://forum.step-project.com/forum/101-shesons-dyndolod-support/ This is the last few entries dealing with [00:22:31.251] Weather Systems Merged.esp [REFR:0010DA52] (places SkyrimCloudShape05 [sTAT:000272C4] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 45,-5)[00:22:31.273] Prometheus_No_snow_Under_the_roof.esp [REFR:0001CF83] (places Prom_ImpExtIceTower03_Snow [sTAT:A00059A6] in GRUP Cell Temporary Children of DriftshadeSanctuaryExterior [CELL:00008F69] (in Tamriel "Skyrim" [WRLD:0000003C] at 13,19))[00:22:31.295] Helarchen Creek.esp [REFR:000A45BA] (places FXAmbSnowBlowingDriftTip [MSTT:000197CA] in GRUP Cell Temporary Children of ARTHHelarchenCreekNE [CELL:00008F2E] (in Tamriel "Skyrim" [WRLD:0000003C] at 10,21))[00:22:31.316] Helarchen Creek.esp [REFR:000F20DA] (places TreePineForestUprootedStump01Heavy_SN [sTAT:000B5F20] in GRUP Cell Temporary Children of ARTHHelarchenCreekSE [CELL:00008F4D] (in Tamriel "Skyrim" [WRLD:0000003C] at 10,20))[00:22:31.339] Helarchen Creek.esp [REFR:000A45BB] (places FXAmbSnowBlowingDriftTip [MSTT:000197CA] in GRUP Cell Temporary Children of ARTHHelarchenCreekSE [CELL:00008F4D] (in Tamriel "Skyrim" [WRLD:0000003C] at 10,20))[00:22:31.361] Helarchen Creek.esp [REFR:000A45A8] (places SnowDriftL02 [sTAT:0006021E] in GRUP Cell Temporary Children of ARTHHelarchenCreekSE [CELL:00008F4D] (in Tamriel "Skyrim" [WRLD:0000003C] at 10,20))[00:22:31.384] Weather Systems Merged.esp [REFR:0010DA6B] (places SkyrimCloudShape02_50 [sTAT:000273C1] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 10,16)[00:22:31.407] Helarchen Creek.esp [REFR:000EF706] (places FXAmbSnowBlowingPlane [MSTT:000197C7] in GRUP Cell Temporary Children of ARTHHelarchenCreekNW [CELL:00008F2F] (in Tamriel "Skyrim" [WRLD:0000003C] at 9,21))[00:22:31.429] Weather Systems Merged.esp [REFR:0010DA69] (places SkyrimCloudShape02 [sTAT:000273D9] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 9,20)[00:22:31.452] Helarchen Creek.esp [REFR:000A45B9] (places FXAmbSnowBlowingPlane [MSTT:000197C7] in GRUP Cell Temporary Children of ARTHHelarchenCreekSW [CELL:00008F4E] (in Tamriel "Skyrim" [WRLD:0000003C] at 9,20))[00:22:31.473] Helarchen Creek.esp [REFR:000A45A7] (places SnowDriftM01 [sTAT:0006021F] in GRUP Cell Temporary Children of ARTHHelarchenCreekSW [CELL:00008F4E] (in Tamriel "Skyrim" [WRLD:0000003C] at 9,20))[00:22:31.494] Weather Systems Merged.esp [REFR:0010D012] (places SkyrimCloudShape06_50 [sTAT:000272A8] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 19,3)[00:22:31.516] RealisticWaterTwo.esp [REFR:0008CD09] (places _WTRIceFloes01_Anims [MSTT:AE03261B] in GRUP Cell Temporary Children of [CELL:0000B2C7] (in Tamriel "Skyrim" [WRLD:0000003C] at 37,23))[00:22:31.538] RealisticWaterTwo.esp [REFR:00092A06] (places _WTRIceFloesSolid02_Anims [MSTT:AE032619] in GRUP Cell Temporary Children of [CELL:0000B2C7] (in Tamriel "Skyrim" [WRLD:0000003C] at 37,23))[00:22:31.562] Weather Systems Merged.esp [REFR:0010E9FF] (places SkyrimCloudDistant03 [sTAT:00017521] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 54,8)[00:22:31.584] RealisticWaterTwo.esp [REFR:000183EC] (places _WTRIceFloes01_Anims [MSTT:AE03261B] in GRUP Cell Temporary Children of [CELL:00003938] (in Tamriel "Skyrim" [WRLD:0000003C] at 24,34))[00:22:31.605] RealisticWaterTwo.esp [REFR:000183F0] (places IceFloesSolid01 [sTAT:0008CCFE] in GRUP Cell Temporary Children of [CELL:00003938] (in Tamriel "Skyrim" [WRLD:0000003C] at 24,34))[00:22:31.627] Weather Systems Merged.esp [REFR:0010EC0E] (places SkyrimCloudDistant01_O [sTAT:0002754F] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -21,-34)[00:22:31.649] Weather Systems Merged.esp [REFR:0010DA22] (places SkyrimCloudShape04_O [sTAT:000272DB] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 24,21)[00:22:31.670] Weather Systems Merged.esp [REFR:0010E2B1] (places SkyrimCloudDistant01 [sTAT:0002630D] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 7,-11) This is the last reference to Weather Systems Merged.esp (about 2 seconds before DynDOLOD completed successfully). I'm wondering why your run was 11 minutes longer than mine. Link to comment
Tzefira Posted February 22, 2018 Share Posted February 22, 2018 This is the last few entries dealing with [00:22:31.251] Weather Systems Merged.esp [REFR:0010DA52] (places SkyrimCloudShape05 [sTAT:000272C4] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 45,-5)[00:22:31.273] Prometheus_No_snow_Under_the_roof.esp [REFR:0001CF83] (places Prom_ImpExtIceTower03_Snow [sTAT:A00059A6] in GRUP Cell Temporary Children of DriftshadeSanctuaryExterior [CELL:00008F69] (in Tamriel "Skyrim" [WRLD:0000003C] at 13,19))[00:22:31.295] Helarchen Creek.esp [REFR:000A45BA] (places FXAmbSnowBlowingDriftTip [MSTT:000197CA] in GRUP Cell Temporary Children of ARTHHelarchenCreekNE [CELL:00008F2E] (in Tamriel "Skyrim" [WRLD:0000003C] at 10,21))[00:22:31.316] Helarchen Creek.esp [REFR:000F20DA] (places TreePineForestUprootedStump01Heavy_SN [sTAT:000B5F20] in GRUP Cell Temporary Children of ARTHHelarchenCreekSE [CELL:00008F4D] (in Tamriel "Skyrim" [WRLD:0000003C] at 10,20))[00:22:31.339] Helarchen Creek.esp [REFR:000A45BB] (places FXAmbSnowBlowingDriftTip [MSTT:000197CA] in GRUP Cell Temporary Children of ARTHHelarchenCreekSE [CELL:00008F4D] (in Tamriel "Skyrim" [WRLD:0000003C] at 10,20))[00:22:31.361] Helarchen Creek.esp [REFR:000A45A8] (places SnowDriftL02 [sTAT:0006021E] in GRUP Cell Temporary Children of ARTHHelarchenCreekSE [CELL:00008F4D] (in Tamriel "Skyrim" [WRLD:0000003C] at 10,20))[00:22:31.384] Weather Systems Merged.esp [REFR:0010DA6B] (places SkyrimCloudShape02_50 [sTAT:000273C1] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 10,16)[00:22:31.407] Helarchen Creek.esp [REFR:000EF706] (places FXAmbSnowBlowingPlane [MSTT:000197C7] in GRUP Cell Temporary Children of ARTHHelarchenCreekNW [CELL:00008F2F] (in Tamriel "Skyrim" [WRLD:0000003C] at 9,21))[00:22:31.429] Weather Systems Merged.esp [REFR:0010DA69] (places SkyrimCloudShape02 [sTAT:000273D9] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 9,20)[00:22:31.452] Helarchen Creek.esp [REFR:000A45B9] (places FXAmbSnowBlowingPlane [MSTT:000197C7] in GRUP Cell Temporary Children of ARTHHelarchenCreekSW [CELL:00008F4E] (in Tamriel "Skyrim" [WRLD:0000003C] at 9,20))[00:22:31.473] Helarchen Creek.esp [REFR:000A45A7] (places SnowDriftM01 [sTAT:0006021F] in GRUP Cell Temporary Children of ARTHHelarchenCreekSW [CELL:00008F4E] (in Tamriel "Skyrim" [WRLD:0000003C] at 9,20))[00:22:31.494] Weather Systems Merged.esp [REFR:0010D012] (places SkyrimCloudShape06_50 [sTAT:000272A8] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 19,3)[00:22:31.516] RealisticWaterTwo.esp [REFR:0008CD09] (places _WTRIceFloes01_Anims [MSTT:AE03261B] in GRUP Cell Temporary Children of [CELL:0000B2C7] (in Tamriel "Skyrim" [WRLD:0000003C] at 37,23))[00:22:31.538] RealisticWaterTwo.esp [REFR:00092A06] (places _WTRIceFloesSolid02_Anims [MSTT:AE032619] in GRUP Cell Temporary Children of [CELL:0000B2C7] (in Tamriel "Skyrim" [WRLD:0000003C] at 37,23))[00:22:31.562] Weather Systems Merged.esp [REFR:0010E9FF] (places SkyrimCloudDistant03 [sTAT:00017521] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 54,8)[00:22:31.584] RealisticWaterTwo.esp [REFR:000183EC] (places _WTRIceFloes01_Anims [MSTT:AE03261B] in GRUP Cell Temporary Children of [CELL:00003938] (in Tamriel "Skyrim" [WRLD:0000003C] at 24,34))[00:22:31.605] RealisticWaterTwo.esp [REFR:000183F0] (places IceFloesSolid01 [sTAT:0008CCFE] in GRUP Cell Temporary Children of [CELL:00003938] (in Tamriel "Skyrim" [WRLD:0000003C] at 24,34))[00:22:31.627] Weather Systems Merged.esp [REFR:0010EC0E] (places SkyrimCloudDistant01_O [sTAT:0002754F] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -21,-34)[00:22:31.649] Weather Systems Merged.esp [REFR:0010DA22] (places SkyrimCloudShape04_O [sTAT:000272DB] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 24,21)[00:22:31.670] Weather Systems Merged.esp [REFR:0010E2B1] (places SkyrimCloudDistant01 [sTAT:0002630D] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 7,-11) This is the last reference to Weather Systems Merged.esp (about 2 seconds before DynDOLOD completed successfully). I'm wondering why your run was 11 minutes longer than mine.The error I quoted was right before that last push of output. If I hadn't glanced up right at that moment I would have missed it. As for why it's 11 minutes longer, not sure. I did add Beyond Reach, though I don't know if that adds significant time onto the LOD generation. By the way, how is your FPS with ENB? I'm only getting about 25 fps outdoors (GTX 960). Which is playable, but I wonder if there's something I can be doing to bump it up (besides not use ENB). Link to comment
Decopauge123 Posted February 22, 2018 Share Posted February 22, 2018 (edited) The error I quoted was right before that last push of output. If I hadn't glanced up right at that moment I would have missed it. As for why it's 11 minutes longer, not sure. I did add Beyond Reach, though I don't know if that adds significant time onto the LOD generation. By the way, how is your FPS with ENB? I'm only getting about 25 fps outdoors (GTX 960). Which is playable, but I wonder if there's something I can be doing to bump it up (besides not use ENB).I found the exact same error right where you said you found it in your DynDOLOD log. My FPS varied between 35 and 50 running in the rain from the bridge near Riverwood to the other end of town. Going up the hill from Helgen in the woods I get a fairly steady 45 FPS. I got a LOT of screen tearing during the Run through Riverwood. Edited February 22, 2018 by Decopauge123 Link to comment
Decopauge123 Posted February 22, 2018 Share Posted February 22, 2018 (edited) I found the exact same error right where you said you found it in your DynDOLOD log. My FPS varied between 35 and 50 running in the rain from the bridge near Riverwood to the other end of town. Going up the hill from Helgen in the woods I get a fairly steady 45 FPS. I got a LOT of screen tearing during the Run through Riverwood.I checked my system logs, and I need to install textures smaller than 4K for some mods. Just on the simple run through Riverwood, my GPU pegged at 4GB near Alvor's. Edited February 22, 2018 by Decopauge123 Link to comment
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