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Lexy's: Legacy of The Dragonborn Special Edition


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hey again, quick question; when loading and saving a plugin in ck it says to make sure that the overwrite folder is empty, in a few instances i may have had the sse cache present in there. is that gunna cause any issues? should i go back and just reinstall those mods (dont need to restart the guide right?) or can i just reload and save those plugins in ck (with empty overwrite folder) without reinstalling the mod.

 

thanks again u r a star

that won't matter

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So I was screwing around in Ustengrav last night, and when I got to the end, I couldn't help but notice that the Tomb of Jurgen Windcaller upon which the horn sits is...still just a vanilla model. Normally this wouldn't be an issue, but with the Underground texture mod everything around it looks phenomenal, and the tomb looks like it got ported over from Morrowind and slapped into a game nine and a half years later.  :cry:

 

I've done a fair amount of googling and have yet to find a texture mod that covers this. Does anybody know of one that may do so? I'm afraid I'm not capable of making one myself.

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Any kind of saving is taking too long. Any ideas?

Is it happening at the beginning of the game before you choose a class? I had crippling save times while I was setting up the MCM. When I took a peek at my save with ReSaver, I found Classic Classes was VERY aggressively (98k frames) waiting for me to equip a spell or weapon. After loading the save and equipping a spell, choosing my class and birthsign, there were a few seconds of lag (probably cleaning up those scripts), my save time went from 30+ seconds with about a 1/2 failure rate, to split-second saving.

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Will MO2 read BSA files without an esp. I thought MO2 could only read loose files without an esp. I was wondering because you do not have us extract the BSA located in Immersive College of Winterhold.

no, an esp is required to load any BSA even it a dummy. You don't need to extract the Immersive college of Winterhold BSA cos the main ESP that loads the BSA is unmerged.

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I'm getting a weird glitch with what appears to be lighting and hair meshes. No matter what hair I put on my character, including vanilla, there's a weird "shadow" that shoots upward from my character's head in 3rd person, as if the mesh is blocking the light. It's most noticeable outside, especially during foggy or misty weather. Moving around makes the "shadow" randomly expand and contort. Does anyone know what's going on here and how I might fix it, short of playing exclusively in 1st person?

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I'm getting a weird glitch with what appears to be lighting and hair meshes. No matter what hair I put on my character, including vanilla, there's a weird "shadow" that shoots upward from my character's head in 3rd person, as if the mesh is blocking the light. It's most noticeable outside, especially during foggy or misty weather. Moving around makes the "shadow" randomly expand and contort. Does anyone know what's going on here and how I might fix it, short of playing exclusively in 1st person?

this happen all the time even on NPC's it to with Particle textures thou don't know why and beyond my skills 

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