stoudtlr Posted February 13, 2019 Share Posted February 13, 2019 yes that is be ignore Immersive Horses covers RDO out the box nowawesome, thanks! Couple hours to go waiting for the lodgen stuff and then I'm up and running again. Will not look at Nexus again until I finish all the LOTD stuff. Not going down that rabbit hole again. LOL. Thanks again for the guide! Link to comment
Memoso Posted February 13, 2019 Share Posted February 13, 2019 Hi Lexy, isnt it requiered now to relink scripts because of immersive horses?? Link to comment
xxPYROxxJONESxx Posted February 14, 2019 Share Posted February 14, 2019 (edited) Falskaar - Addons and Patches just updated to 1.3. now includes bruma patch. any direction? Version 1.3Temper recipes merged into Bug Fixes fileHorndew Lodge Map Marker merged into Bug Fixes fileFalskaar - Bruma patch -> addedFalskaar - SkyTEST and Bruma patch -> addediNeed Patch -> update for water records Edited February 14, 2019 by xxPYROxxJONESxx Link to comment
dbuzzyb Posted February 14, 2019 Share Posted February 14, 2019 (edited) Thanks Lexy the change to false 'in the know your armor patch did the trick for me too after getting the error - I didnt RTFM properly silly me.Thanks for the brilliant guide - I have visited all the shrines and have made my preset character so am ready to rumble when I finish all my patches. Really looking forwards to it edit> added further explanation Edited February 14, 2019 by dbuzzyb Link to comment
bernzel Posted February 14, 2019 Share Posted February 14, 2019 I would first like to start by saying that you have made a great guide, extremely thorough and well thought out. I am stuck at the Extended UI portion (of the stable guide). I cannot seem to find extended ui in Creation Kit. Could anyone elaborate on how to view Extended UI in Creation Kit? Thanks. Link to comment
DarkladyLexy Posted February 14, 2019 Author Share Posted February 14, 2019 Hi Lexy, isnt it requiered now to relink scripts because of immersive horses??no. Falskaar - Addons and Patches just updated to 1.3. now includes bruma patch. any direction? Version 1.3Temper recipes merged into Bug Fixes fileHorndew Lodge Map Marker merged into Bug Fixes fileFalskaar - Bruma patch -> addedFalskaar - SkyTEST and Bruma patch -> addediNeed Patch -> update for water records grab whayi say for now I need to look over the update to see if we need anything new I would first like to start by saying that you have made a great guide, extremely thorough and well thought out. I am stuck at the Extended UI portion (of the stable guide). I cannot seem to find extended ui in Creation Kit. Could anyone elaborate on how to view Extended UI in Creation Kit? Thanks. what I do is create a new blank profile in MO2 and only activate what i need. Link to comment
xxPYROxxJONESxx Posted February 14, 2019 Share Posted February 14, 2019 Ive gotten to: Known Game Breaking Bug:Problem: During the main quest at the Thalmor embassy you can't get through the door to continue on with the main quest.Solution: Delete Cell \ Block 7 \ Sub-Block 4 \ 0007C98B <ThalmorEmbassy01> from EnhancedLightsandFX.esp There isn't a delete option so i assume we click remove. i also assume we do do it in the left pane. also the loot metadata updates... are we suppose to do those as we go or near the end? Link to comment
madskyrim Posted February 14, 2019 Share Posted February 14, 2019 Any kind of saving is taking too long. Any ideas? Link to comment
DarkladyLexy Posted February 14, 2019 Author Share Posted February 14, 2019 Ive gotten to: Known Game Breaking Bug:Problem: During the main quest at the Thalmor embassy you can't get through the door to continue on with the main quest.Solution: Delete Cell \ Block 7 \ Sub-Block 4 \ 0007C98B from EnhancedLightsandFX.esp There isn't a delete option so i assume we click remove. i also assume we do do it in the left pane. also the loot metadata updates... are we suppose to do those as we go or near the end?yes right click and removed. LOOT Rule updates can be left until the end it actaully better if you do but hey it up to youAny kind of saving is taking too long. Any ideas?could be the new way we save using SSE Engine Fixes Link to comment
xxPYROxxJONESxx Posted February 14, 2019 Share Posted February 14, 2019 yes right click and removed. LOOT Rule updates can be left until the end it actaully better if you do but hey it up to youhi sorry lexy, to clarify its better to leave them till the end? couldn't tell if you typo'd or not. thx Link to comment
spartanflame Posted February 14, 2019 Share Posted February 14, 2019 Hi Lexy,I assume we should uninstall the Typo Patch for Convenient horses as well? Link to comment
spartanflame Posted February 14, 2019 Share Posted February 14, 2019 Nevermind, I didn't see it in the update section first, rather thought it would be in the removed section. Link to comment
DarkladyLexy Posted February 14, 2019 Author Share Posted February 14, 2019 hi sorry lexy, to clarify its better to leave them till the end? couldn't tell if you typo'd or not. thxit is better to leave them until the end. Link to comment
stoudtlr Posted February 14, 2019 Share Posted February 14, 2019 I know I said I was done with changes and was just going to play the game now, but here I am again. This might not be the right forum for this question, but I've got an immersion issue I'd like to fix. I've tried googling and couldn't find anything for the SE version of Skyrim only legacy. Is there a mod or a simple creation kit change I could make to either completely remove the player location arrow from the map or change the arrow icon to just a circle that wouldn't interfere with any of the other mods in this guide? I know about the No GPS mod for the old version, but couldn't find something similar for SE. Link to comment
xxPYROxxJONESxx Posted February 14, 2019 Share Posted February 14, 2019 hey again, quick question; when loading and saving a plugin in ck it says to make sure that the overwrite folder is empty, in a few instances i may have had the sse cache present in there. is that gunna cause any issues? should i go back and just reinstall those mods (dont need to restart the guide right?) or can i just reload and save those plugins in ck (with empty overwrite folder) without reinstalling the mod.thanks again u r a star Link to comment
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