DarkladyLexy Posted January 14, 2019 Author Share Posted January 14, 2019 Ahhhh that makes sense...thank you! Haven't made the switch yet I'm just getting to where I feel proficient with all this stuff LOL. That Merge Plugin Hide addition was a HUGE help rebuilding the new merges today...wish we had that all along ha. yeah is a big help it was quite buggy until recently didn't want to add until I felt it was a bit more stable. Link to comment
Piranhaha Posted January 14, 2019 Share Posted January 14, 2019 (edited) edit: I had two tabs with your guide pulled up and one of them was pre-refresh. My bad. Edited January 14, 2019 by Piranhaha Link to comment
ginoc1 Posted January 14, 2019 Share Posted January 14, 2019 (edited) if you are using Merge Plugins the yes you need to unesl them. If you have already moved on to zMerge you don't. zMerge is far less fussy with esp flagged as ESL. I am laying the groundwork for zMerge now.One more question - I'm not finding the WZOblivionArtifacts - Consistency Patch.esp after I install per your FOMOD intructions...Is that not supposed to be part of the W&A Merge now? EDIT - I went ahead and reinstalled to get the Oblivion Artifacts patch too by selecting that on the 2nd page of the FOMOD for Lexy's LOTD SPecial Edition Consistency Patches 1.02 file. I assume it is needed but if not I can re run the merge taking it out. Edited January 14, 2019 by ginoc1 Link to comment
Piranhaha Posted January 14, 2019 Share Posted January 14, 2019 I'm planning to run parallel SE/VR playthroughs as well. I know of the following mods that have separate VR versions/requirements: SkyUI (unofficial patch from Reddit)Frostfall (unofficial patch from Reddit)Campfire (same installer)Skyrim VR - USSEP fixesJContainers VRVR Perk Extender (for Ordinator)Ordinator VR PatchCACOCBPCFISSESPrivateProfileRedirector(Technically) Fuz Ro D'oh, but in the comments section it says it causes crashing when called upon in VR so not really workingPapyrusUtilSkyrim Skill Uncapper (https://www.reddit.com/r/skyrimvr/comments/8pp0m2/skyrim_community_uncapper_working/) And the following have no VR equivalents:SSE Engine Fixes (but there is SSE Fixes)MoreHUDBetter JumpingExperience(SKSE64) Havok FixUltimate Combat (although people in the Skyrim VR subreddit claim it works fine, minus some features, even without the functional DLL)Skyrim Save System OverhaulRacemenu (although apparently it works without the DLL but won't let you load/save presets, which unfortunately is what I want from it)Stay at the System PageTo Your Face Also I noticed Audio Overhaul has a .dll which presumably doesn't work in VR - haven't tested yet to see what that breaks. Hope this helps. Let me know if I missed anything.Updated list following today's update: No VR equivalents:Achievement mod enablerDynamic Equipment Manager SSEEnchantment Reload FixSSE Engine Fixes (but there is SSE Fixes)MoreHUDBetter JumpingExperience(SKSE64) Havok FixUltimate Combat (although people in the Skyrim VR subreddit claim it works fine, minus some features, even without the functional DLL)Skyrim Save System OverhaulRacemenu (although apparently it works without the DLL but won't let you load/save presets, which unfortunately is what I want from it)Stay at the System PageTo Your Face Link to comment
DarkladyLexy Posted January 14, 2019 Author Share Posted January 14, 2019 One more question - I'm not finding the WZOblivionArtifacts - Consistency Patch.esp after I install per your FOMOD intructions...Is that not supposed to be part of the W&A Merge now? EDIT - I went ahead and reinstalled to get the Oblivion Artifacts patch too by selecting that on the 2nd page of the FOMOD for Lexy's LOTD SPecial Edition Consistency Patches 1.02 file. I assume it is needed but if not I can re run the merge taking it out.WZOblivionArtifacts - Consistency Patch.esp is used in the Weapons and Armours merged and so it is not included in my Pre-made merge. There a list on the guide that shows all the esps that are included in my new Pre made merge Link to comment
Malacia Posted January 14, 2019 Share Posted January 14, 2019 (edited) can one download these two mods without conflicts? I have the guide completed already, but I love everything Luxor does. Can I just install these to overwrite? Concerning caves, mines, and nordic ruins.https://www.nexusmods.com/skyrimspecialedition/mods/22599?tab=descriptionhttps://www.nexusmods.com/skyrimspecialedition/mods/22546?tab=description Edited January 14, 2019 by Malacia Link to comment
Luisangre Posted January 14, 2019 Share Posted January 14, 2019 (edited) can one download these two mods without conflicts? I have the guide completed already, but I love everything Luxor does. Can I just install these to overwrite? Concerning caves, mines, and nordic ruins.https://www.nexusmods.com/skyrimspecialedition/mods/22599?tab=descriptionhttps://www.nexusmods.com/skyrimspecialedition/mods/22546?tab=descriptionIf it just covers textures/ meshes and contains no esp, esm, scripts etc; it is generally safe to overwrite but of course it won't reflect the guide itself and something may look off in game. Edited January 14, 2019 by Luisangre Link to comment
RyuujinV Posted January 14, 2019 Share Posted January 14, 2019 Hey there Lexy. I've been following the stable version of your guide over the weekend, but hit a spot that gave me pause. In the MorrowLoot Ultimate Patches under the OMEGA section, you have 2 patches listed that either no longer exist on the mod page, or had their names changed (the page was updated the same day you updated the guide). The Immersive Armors patch is still there, but I can only find an ESL version for Inigo and Ars Metallica. Are these functionally the same and I'm just overly worried about naming conventions, or should I wait to proceed until you next update the guide? Link to comment
BleNoir Posted January 14, 2019 Share Posted January 14, 2019 Hello i got this message with LOOT since today's last update :Error Failed to sort plugins. Details: Cyclic interaction detected between "Lexy's LOTD Consistency Patches Merged.esp" and "Animals Merged.esp". Back cycle: Animals Merged.esp, know_your_enemy_patch.esp, LOTD Patches Merged.esp, Lexy's LOTD Consistency Patches Merged.esp Link to comment
spartanflame Posted January 14, 2019 Share Posted January 14, 2019 With the introduction of the Merge Hide plugin:Would it make sense to reactivate all mods again, if you had manually disabled them before, and let the plugin do its magic then?How is it triggered internally? Link to comment
Piranhaha Posted January 14, 2019 Share Posted January 14, 2019 Hello i got this message with LOOT since today's last update :Error Failed to sort plugins. Details: Cyclic interaction detected between "Lexy's LOTD Consistency Patches Merged.esp" and "Animals Merged.esp". Back cycle: Animals Merged.esp, know_your_enemy_patch.esp, LOTD Patches Merged.esp, Lexy's LOTD Consistency Patches Merged.espI had that too. There's a "load after" for Animals Merged which is no longer there (or at least I assume it was there before - I had it set but when I checked the list of LOOT rules for merges there's no longer any "load after" for that plugin). Also make sure you remove the smash and zEdit patches prior to running LOOT. That fixed it for me. Link to comment
BleNoir Posted January 15, 2019 Share Posted January 15, 2019 I had that too. There's a "load after" for Animals Merged which is no longer there (or at least I assume it was there before - I had it set but when I checked the list of LOOT rules for merges there's no longer any "load after" for that plugin). Also make sure you remove the smash and zEdit patches prior to running LOOT. That fixed it for me.Thank you Piranhaha, u right thank u Link to comment
DarkladyLexy Posted January 15, 2019 Author Share Posted January 15, 2019 Hello i got this message with LOOT since today's last update :Error Failed to sort plugins. Details: Cyclic interaction detected between "Lexy's LOTD Consistency Patches Merged.esp" and "Animals Merged.esp". Back cycle: Animals Merged.esp, know_your_enemy_patch.esp, LOTD Patches Merged.esp, Lexy's LOTD Consistency Patches Merged.espadd to Merge plugins group should sort it sorry I forgot that Link to comment
SineNomine Posted January 15, 2019 Share Posted January 15, 2019 Hey, Just found this guide today, then had a bit of a read of the recent posts in this thread. I'm now wondering if I start following the guide now and zMerge gets included while I'm in the middle of it, if that will cause issues for me when I get to the later stages of the guide? Also, since the guide gets updates frequently, do any of the non-major updates cause any issues if I were to start following the guide now but not finish for a week or two? Thanks in advance. Link to comment
DarkladyLexy Posted January 15, 2019 Author Share Posted January 15, 2019 Hey, Just found this guide today, then had a bit of a read of the recent posts in this thread. I'm now wondering if I start following the guide now and zMerge gets included while I'm in the middle of it, if that will cause issues for me when I get to the later stages of the guide? Also, since the guide gets updates frequently, do any of the non-major updates cause any issues if I were to start following the guide now but not finish for a week or two? Thanks in advance.we'll you can actually start now if you want I am still waiting for Mator to release his latest version of zEdit that will fix a few issues with zMerge. zMerge will happen when it happens hopefully it is only a few days off but I cannot if a definite answer of when it will happen, the ball is in Mator court. Link to comment
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