DarkladyLexy Posted September 3, 2018 Author Posted September 3, 2018 Shadriss hi! AHH the joys of modding, the never ending cycle of updating, changing, modifying, the next bright shiny thing, the must haves, am i missing out on something. I must say it was wonderfully refreshing to just play the last eight or so months...nothing to worry about but the next stage, quest, artifacts etc. Still like you and countless others the journey begins anew lol...time for a tea break I would be nice to just play and have to worry about any issues but hey ho I chose my path I'm dieing to play, but am trying to wait for Weapons Armor Clothing and Clutter fixes to be added, as that is quite a major addition. Hoping it will be coming soon.I haven't even begun to look at WACCF or ACE so it a while away yet.
Shadriss Posted September 4, 2018 Posted September 4, 2018 I haven't even begun to look at WACCF or ACE so it a while away yet.I put them in with no real CR to speak of and haven't seen any issues with them at all - let LOOT sort them, and let it ride. I don't think we'll need a whole lot to make it work well with the guide... a few keyword forwards or the like, possibly.
InstantKor Posted September 4, 2018 Posted September 4, 2018 What about this daedric armor and weapons retexture? Daedric Armor and Weapon Improvement I have always liked this retexture more then the others. 1
madskyrim007 Posted September 4, 2018 Posted September 4, 2018 (edited) I created the Animal Merge and then loaded all esps belonging to the merge in Xedit. I noticed that the merge completely changes, actually creates a new PKID number. Is this ok ? https://ibb.co/hokrpe Edited September 4, 2018 by madskyrim007
DarkladyLexy Posted September 4, 2018 Author Posted September 4, 2018 I created the Animal Merge and then loaded all esps belonging to the merge in Xedit. I noticed that the merge completely changes, actually creates a new PKID number. Is this ok ? https://ibb.co/hokrpethat looks OK it cos Merge Plugin renumbered the formids
adrianoz Posted September 4, 2018 Posted September 4, 2018 Hi, I'm using OMEGA so I can't use the LOTD Patches Merged from the Legacy site, since OMEGA has its own versions. Is it possible to make my own merge patch by just merging all LOTD plugins? Or will that not work and require manual stuff? I have like 20+ DBM plugins now...
DarkladyLexy Posted September 4, 2018 Author Posted September 4, 2018 Hi, I'm using OMEGA so I can't use the LOTD Patches Merged from the Legacy site, since OMEGA has its own versions. Is it possible to make my own merge patch by just merging all LOTD plugins? Or will that not work and require manual stuff? I have like 20+ DBM plugins now...Well we are looking at OMEGA to be added to the guide we are working with Skeleton Jack and he produces new patches for us but for now you'll have to sort stuff out yourself I say create your own LOTD Patches Merge.
AthlonAI Posted September 4, 2018 Posted September 4, 2018 I updated my setup to the last guide update (everything working now but I had to do a save without Dyndolod because it crashed and then reactivate the Dyndolod...) and also I cleaned the new esm files that I compressed to use them when the new skse will be out... So I'm prepared. Now what would be the procedure to do when this happens ? I assumed that we will have to do loot and then sort the master with the new esms and then go down the list of the finishing line... Am I right ?
Xeraphim1 Posted September 4, 2018 Posted September 4, 2018 What about this daedric armor and weapons retexture? Daedric Armor and Weapon Improvement I have always liked this retexture more then the others.Best one out there.
MongeHDS Posted September 4, 2018 Posted September 4, 2018 (edited) I'm rebuilding Smash Patch and noticed LegacyoftheDragonbornl.esm in my list, should I skip him like Skyrim.esm or add to smash patch and set to Smash.all?--Oh! Noticed Keep It Clean Merged.esp has deactivated after generating bashed patch. Is it normal that merge has been incorporated in the bashed patch? Edited September 4, 2018 by MongeHDS
Smokingjoe1982 Posted September 4, 2018 Posted September 4, 2018 I'm rebuilding Smash Patch and noticed LegacyoftheDragonbornl.esm in my list, should I skip him like Skyrim.esm or add to smash patch and set to Smash.all?--Oh! Noticed Keep It Clean Merged.esp has deactivated after generating bashed patch. Is it normal that merge has been incorporated in the bashed patch?Regarding your second question, Keep it Clean Merged gets deactivated during the bash patch due to having Hunterborn set as a master for it, and Hunterborn gets deactivated during the bash patch process. Keep it Clean Merged needs to be reactivated along with Hunterborn and Scrimshaw after creating the Bash Patch. 1
DarkladyLexy Posted September 4, 2018 Author Posted September 4, 2018 I'm rebuilding Smash Patch and noticed LegacyoftheDragonbornl.esm in my list, should I skip him like Skyrim.esm or add to smash patch and set to Smash.all?the only mod that doesn't require any tag is Skyrim.esm so add Smash.all to LOTD. 1
mycenia Posted September 5, 2018 Posted September 5, 2018 I know it isn't quite as useful as it was in the LE setup, as we're lacking EFF and Immersive Horses (though I've been using the latter), but I just wanted to mention I converted and have been using Easy Wheel Menu for a few months now without any issues. For a controller user, it and Equipment HUD (also rock solid) are almost essentials. If my brain could figure out scripting add-ons, I'd never want for hotkeys.
Shadriss Posted September 5, 2018 Posted September 5, 2018 Started on the Grey Cowl quests last night, and saw this. All I'm going to say is that if there is an Aperture Science facility in the area, I'm going to hide, Dovahkiin or no. 1
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