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Lexy's: Legacy of The Dragonborn Special Edition


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Posted

You are getting Blackface bugs not because the folder structure is incorrect but the Records are either being overwritten or you are missing the facegen data for interesting NPC's which is installed later. Don't worry about that yet all you really need to do when testing is may sure you can boot up and can load into the world.

 

That was one of the mods I didn't include, so perhaps it'll work out? I'm still a bit nervous to see how the vampires, and specifically Serana and Valerica, turn out. 

 

I have to say though, that one of the reasons I did more than just boot the game was because I'd been playing with a lot of vanilla settings, aside from some visual mods here and there, and I liked seeing the changes as I added more. So now I've finally got the game running, it's gorgeous, and thank you!

Posted

well there is one of 2 things you could do either leave it out or use the Classic version but the would mean having to convert the esp and running if Optimizer on it.

 

Or maybe Verdant could even use Enhanced landscapes I might have to start looking at others if it doesn't come back soon.

If I were to use Verdant, could I put it into the Merge as well?

 

Also, I'd like to use Breezehome and a couple "cheaty" mods as awell. Where would you put those in the left window order?

Posted (edited)

 

In the instructions for PhoenixVivid ENB it says the following:

  • Does this make things darker?

 

Do you want it to? Honestly, you can change all the settings for this inside the game by using Shift-Enter to fine tune it - I finally did that, and got great results. Think of those as a starting place.

 

If I were to use Verdant, could I put it into the Merge as well?

 

Also, I'd like to use Breezehome and a couple "cheaty" mods as awell. Where would you put those in the left window order?

I place all things non-guide at the end (unless this would change something I don't want to change, such as a texture). Just be sure to run Finishing Line with those mods in the lineup, and treat them as you would any non-merged mod.

 

Also, Gamwich is at it again... and it covers one of the glaringly missing things from AMB. Honestly, though, this may be one of the few times I say I like what we have better than what Gam came up with.

Edited by Shadriss
Posted

I noticed some conversations about Elemental Dragons on trello, wondering if it needs to be added.  My thoughts on that are that anything that adds museum content is a welcome addition.  The museum, after all, is the main focus of the guide.

Posted

Mentioned in the post above yours. Also, for once, not sure I prefer Gamwich's retexture to the one the guide currently uses...

Apologies, didn't notice that.  Also didn't notice it had already been posted on trello before my post, but was to late to edit mine by the time I did see it.

Posted

Personally, I kinda hope we don't swap them - normally I like Gamwich's work, but this one looks very... grainy. Ebony and Daedric are still a metal-crystal fabrication, and these new ones look almost organic in the way they look. There's no metallic sheen or crystal shine to it at all. Granted, the one we have now has similar traits, but it seems much less noticeable, maybe because its also so much darker. Anyhow, Lexy will decide, and we shall all prosper, I'm sure.

Posted

It seems that the second is made of granite (very dark).

yeah it has been ages since I looked at Daedric Armour textures I had forgotten how dark it was but i have made my mind up Glorious Daedric ReTex is out and Rustic will be going in.

  • +1 1
Posted (edited)

wow rustic deadric is looking pretty good. i have a question, i really wanna use the mod no more ugly effects SE, would it clash with anything else in the guide?

Edited by itskingx
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