ChiefZigZag Posted August 31, 2018 Posted August 31, 2018 Looks like a new version of Skyrim was released via Steam and now it breaks SKSE... careful for that..
Monica21 Posted August 31, 2018 Posted August 31, 2018 You are getting Blackface bugs not because the folder structure is incorrect but the Records are either being overwritten or you are missing the facegen data for interesting NPC's which is installed later. Don't worry about that yet all you really need to do when testing is may sure you can boot up and can load into the world. That was one of the mods I didn't include, so perhaps it'll work out? I'm still a bit nervous to see how the vampires, and specifically Serana and Valerica, turn out. I have to say though, that one of the reasons I did more than just boot the game was because I'd been playing with a lot of vanilla settings, aside from some visual mods here and there, and I liked seeing the changes as I added more. So now I've finally got the game running, it's gorgeous, and thank you!
spartanflame Posted August 31, 2018 Posted August 31, 2018 well there is one of 2 things you could do either leave it out or use the Classic version but the would mean having to convert the esp and running if Optimizer on it. Or maybe Verdant could even use Enhanced landscapes I might have to start looking at others if it doesn't come back soon.If I were to use Verdant, could I put it into the Merge as well? Also, I'd like to use Breezehome and a couple "cheaty" mods as awell. Where would you put those in the left window order?
DarkladyLexy Posted August 31, 2018 Author Posted August 31, 2018 If I were to use Verdant, could I put it into the Merge as well?yes you can just replace all the instructions that refer to veydosum with verdant it is a straight swap
Shadriss Posted August 31, 2018 Posted August 31, 2018 (edited) In the instructions for PhoenixVivid ENB it says the following:Does this make things darker? Do you want it to? Honestly, you can change all the settings for this inside the game by using Shift-Enter to fine tune it - I finally did that, and got great results. Think of those as a starting place. If I were to use Verdant, could I put it into the Merge as well? Also, I'd like to use Breezehome and a couple "cheaty" mods as awell. Where would you put those in the left window order?I place all things non-guide at the end (unless this would change something I don't want to change, such as a texture). Just be sure to run Finishing Line with those mods in the lineup, and treat them as you would any non-merged mod. Also, Gamwich is at it again... and it covers one of the glaringly missing things from AMB. Honestly, though, this may be one of the few times I say I like what we have better than what Gam came up with. Edited August 31, 2018 by Shadriss
Smokingjoe1982 Posted August 31, 2018 Posted August 31, 2018 Gamwich has graced us with another beautiful retexture - Rustic Armor and Weapons SE - Daedric - https://www.nexusmods.com/skyrimspecialedition/mods/19666
Smokingjoe1982 Posted September 1, 2018 Posted September 1, 2018 I noticed some conversations about Elemental Dragons on trello, wondering if it needs to be added. My thoughts on that are that anything that adds museum content is a welcome addition. The museum, after all, is the main focus of the guide.
Shadriss Posted September 1, 2018 Posted September 1, 2018 Gamwich has graced us with another beautiful retexture - Rustic Armor and Weapons SE - Daedric - https://www.nexusmods.com/skyrimspecialedition/mods/19666Mentioned in the post above yours. Also, for once, not sure I prefer Gamwich's retexture to the one the guide currently uses...
Smokingjoe1982 Posted September 1, 2018 Posted September 1, 2018 Mentioned in the post above yours. Also, for once, not sure I prefer Gamwich's retexture to the one the guide currently uses...Apologies, didn't notice that. Also didn't notice it had already been posted on trello before my post, but was to late to edit mine by the time I did see it.
Shadriss Posted September 1, 2018 Posted September 1, 2018 Personally, I kinda hope we don't swap them - normally I like Gamwich's work, but this one looks very... grainy. Ebony and Daedric are still a metal-crystal fabrication, and these new ones look almost organic in the way they look. There's no metallic sheen or crystal shine to it at all. Granted, the one we have now has similar traits, but it seems much less noticeable, maybe because its also so much darker. Anyhow, Lexy will decide, and we shall all prosper, I'm sure.
DarkladyLexy Posted September 1, 2018 Author Posted September 1, 2018 Quick Comparison shots of Daedric Armour: Rustic:https://imgur.com/XmgXPdR Glorious Daedric ReTex - Darker Armor Version (What is currently in the guide)https://imgur.com/U0gTMmY
MongeHDS Posted September 1, 2018 Posted September 1, 2018 Quick Comparison shots of Daedric Armour: Rustic:https://imgur.com/XmgXPdR Glorious Daedric ReTex - Darker Armor Version (What is currently in the guide)https://imgur.com/U0gTMmYIt seems that the second is made of granite (very dark).
DarkladyLexy Posted September 1, 2018 Author Posted September 1, 2018 It seems that the second is made of granite (very dark).yeah it has been ages since I looked at Daedric Armour textures I had forgotten how dark it was but i have made my mind up Glorious Daedric ReTex is out and Rustic will be going in. 1
Smokingjoe1982 Posted September 1, 2018 Posted September 1, 2018 Quick Comparison shots of Daedric Armour: Rustic:https://imgur.com/XmgXPdR Glorious Daedric ReTex - Darker Armor Version (What is currently in the guide)https://imgur.com/U0gTMmYGotta say I personally prefer the Rustic version. The Glorious version just seems way to dark. Can't see the details on the armor. Just my 2 cents. I'm happy with whatever though :)
itskingx Posted September 1, 2018 Posted September 1, 2018 (edited) wow rustic deadric is looking pretty good. i have a question, i really wanna use the mod no more ugly effects SE, would it clash with anything else in the guide? Edited September 1, 2018 by itskingx
Recommended Posts