DarkladyLexy Posted July 18, 2018 Author Posted July 18, 2018 Maybe I'm missing something then - what I see on the profile is still at 242 mods. Even if we go to the bashed patch (which is what it looks like is happening, and I'm good with that since it would give me back a few tweaks for timescale and arrow speed), I don't see how that changes the total numbers of mods in the list, which is the real concern. You know what? Forget it for now - Dredflopp can do some serious mojo, so I'll just wait and see. Any idea on a rough ETA on the change? I'm out of town for the next week or so, so it's not like I can change my game at the moment, but when I get back... :)Mod watch shows all plugins in one load order even if they are not activate but by the end the total active plugin count will be 200 (or there abouts). I have no ETA but I am hopeing by the weekend.
Shadriss Posted July 18, 2018 Posted July 18, 2018 Well, you've gotten me this far, Dark Lady. I suppose a bit more trust is in order. But ONLY a bit. If I have to. I guess. :)
redirishlord Posted July 18, 2018 Posted July 18, 2018 I will say we don't use SRO. but i do agree with you on Riften roofs I free admit I have not been bothered to compare all the textures (just too many of them.That's why you have minions
Baubledorst Posted July 18, 2018 Posted July 18, 2018 Since we're using Interesting NPCs, this mod I stumbled on seems to be fairly recent and well-received by folks: Interesting NPCs Zora Fairchild's Voice Boosted. Normalizes the audio files for this particular character, which a number of people in the comments were grateful for citing having a hard time hearing / understanding this character. This mod is just the .fuz files, so it's a simple drop and activate to patch things up.
ShadowMonkey987 Posted July 18, 2018 Posted July 18, 2018 If that should make it in then I'd suggest all "for good guys" mods be tested. There are tons, I remember Namira, Molag Bal, Boethiah, Vaermina and even one that changes the Ebony Blade so you don't need to kill friendly NPCs to power the blade. Might go, with all needed patches, into their own optional section? RP-wise, I don't think a "good guy" character should be doing the DB at all :PHaha The extra books/notes/dialogue gives reasons as to why even a "good guy" would want to assassinate those people! Haha
DarkladyLexy Posted July 18, 2018 Author Posted July 18, 2018 Since we're using Interesting NPCs, this mod I stumbled on seems to be fairly recent and well-received by folks: Interesting NPCs Zora Fairchild's Voice Boosted. Normalizes the audio files for this particular character, which a number of people in the comments were grateful for citing having a hard time hearing / understanding this character. This mod is just the .fuz files, so it's a simple drop and activate to patch things up.Nice yeah I have I hard time hear her too so going to plonk it in.
Xeraphim1 Posted July 18, 2018 Posted July 18, 2018 I also feel the Solitude HD textures add a lot of atmosphere to interiors, I love them, but outdoors need a little tweaking, especially the wooden beams. Letting Noble win there might be good but I haven't tried it yet. SRO is really worth a peek. I could play with it alone for a more vanilla feel and many, if not most of its textures hold their ground next to Luxor's when tweaking. I'm not a fan of the bright greens in the Reach and tried hiding those with good results. As I said I wouldn't bother y'all with the load of my texture tweaks but if we have room for that kind of discussion (on Discord for example) I can post some more screenshots there.Noble is quite nice, but some of the textures look too good, particularly exteriors. SRO has a more muted palette but also looks more realistic. All textures depend on personal tastes and I use SRO for most of them now. Along with a bunch of LupusHegemonia's stuff on top.
redirishlord Posted July 18, 2018 Posted July 18, 2018 Looks like SJ of OMEGA is at it again, in addition to updating the main mod to v1.98, he now offers an all-in-one for Heavy Armory that includes the base mod + heavy armory enchanted + MLU compatibility in one esp (also a non-enchanted version).
Kneph13 Posted July 18, 2018 Posted July 18, 2018 (edited) Looks like SJ of OMEGA is at it again, in addition to updating the main mod to v1.98, he now offers an all-in-one for Heavy Armory that includes the base mod + heavy armory enchanted + MLU compatibility in one esp (also a non-enchanted version).That is kinda sweet!. @Shadriss I mentioned awhile back that we should start considering an end or at least a slow down to the mod inclusions for the guide (except the ones that add to the museum that aren't in yet). ~Wyrmstooth not included due to...well you know what I mean~ While it can always be added to up to a point, I believe that focuses on improvements and tweaks should be in the forefront. But Lexy will do her thing and this has become a labor of love for her, so we shall see what transpires. Edited July 18, 2018 by Kneph13
Baubledorst Posted July 18, 2018 Posted July 18, 2018 Same individual who modded a custom soundtrack for Moonpath now released the patch to give Moonpath a proper skybox + day/night cycle, lighting, etc. Moonpath to Elsweyr Sky and Lighting Fix There is a version that merges this + the custom soundtrack mod. I wish everything with MCM options supported FISS so I wouldn't have to go through and re-stage so many any time I tooled around with a new character.
AthlonAI Posted July 18, 2018 Posted July 18, 2018 To give you an update of my missing ground all over, I just reinstall my "Cleaned ESM" that I had saved in a RAR archive after cleaning them, over mine, that i may have too much sorted the masters in TESSEdit. It seems it has done the trick. From the modwatch load order, it seems that the pre-smash patch are gone and that we'll used bashed patch now on ?
cstarkey42 Posted July 18, 2018 Posted July 18, 2018 Simple Face to Face I haven't tested it yet but it's just an skse plugin so I have my fingers crossed.
Shadriss Posted July 18, 2018 Posted July 18, 2018 To give you an update of my missing ground all over, I just reinstall my "Cleaned ESM" that I had saved in a RAR archive after cleaning them, over mine, that i may have too much sorted the masters in TESSEdit. It seems it has done the trick. From the modwatch load order, it seems that the pre-smash patch are gone and that we'll used bashed patch now on ?Rememeber that her modwatch is a testing platform, not the guide build standard. There are changes in the wind. I heard somewhere (Hmmm... where was it?) that the Bashed may be replacing the Pre-Smash, but for now, anyway, that's not a thing.
Shadriss Posted July 18, 2018 Posted July 18, 2018 (edited) Simple Face to Face I haven't tested it yet but it's just an skse plugin so I have my fingers crossed.Used this in LE, and it's not bad - though the zoom-to-face does bring all the wonderful dirt textures on the face into huge display. Not missing it's loss from the LE days, so... @Shadriss I mentioned awhile back that we should start considering an end or at least a slow down to the mod inclusions for the guide (except the ones that add to the museum that aren't in yet). ~Wyrmstooth not included due to...well you know what I mean~ While it can always be added to up to a point, I believe that focuses on improvements and tweaks should be in the forefront. But Lexy will do her thing and this has become a labor of love for her, so we shall see what transpires.I'd expect nothing else - but at the same time, if those who are following the guide reach a point where the tools themselves are getting in the way (in similar fashion to what I described earlier), isn't it incumbent on us to say that this is now a thing? That was the real intent behind my postings - to say we are getting close to the point where we are making it more complicated (not impossible, just more complicated) to deal with than is really needed. Now, granted, this guide makes the assumption (as all guides should) that you aren't doing anything other than what's shown... even so, it should also be a given that, just by the fact that there are so many different guides and tastes, there will likely be other mods that a person may wish to include outside it's bounds. So then, it seems to me, that it makes sense to ensure that enough room is given with respect to the engine limits to allow for those differences somewhat. Or, in other words, to make sure the guide doesn't fill up the entire ESP limit, and not allow for other items to be put in. We're getting close to that point now, I think. I wish everything with MCM options supported FISS so I wouldn't have to go through and re-stage so many any time I tooled around with a new character.AMEN. EDIT: Apologies for the double post - one again, it did not combine the posts as it should have. Edited July 18, 2018 by Shadriss
mdh2 Posted July 18, 2018 Posted July 18, 2018 I personally like the rapid growth and paring back that has been occurring. It will likely result in a finished product significantly different than what the original LE guide was (Not that it was not fantastic) and have a character all its own! at least different than if we didn't consistently add and remove mods. After all.... isn't this the Real Game? 1
Recommended Posts