DarkladyLexy Posted June 3, 2018 Author Share Posted June 3, 2018 You can change the plugins group, so put Immersive Citizens - AI Overhaul.esp into altstartgroup, the same way you would change priority.tried that it won't let me I have had enough of this crap for tonight. Link to comment
baronaatista Posted June 3, 2018 Share Posted June 3, 2018 @ Lexy - bah. Hand-sort LO and get users to use Dreadflopps' Load Order Sort tool ;) I don't like LOOT, I want my LO to be static and not change as it updates, and I want to be able to group mods in a sensible fashion that's easy for me to remember and augment as desired. Link to comment
DarkladyLexy Posted June 3, 2018 Author Share Posted June 3, 2018 @ Lexy - bah. Hand-sort LO and get users to use Dreadflopps' Load Order Sort tool ;) I don't like LOOT, I want my LO to be static and not change as it updates, and I want to be able to group mods in a sensible fashion that's easy for me to remember and augment as desired.at the moment I say stick with v12.5 cos it works what drug was WrinklyNinja smoking when he came up with the whole Mod group thing.If can you not tell Lexy may be a tad p'eed off with the new LOOT. wheres my hammer Edit: just to be clear I am Rage Ranting I do totally repect WrinklyNinja. Link to comment
cptmcsplody Posted June 3, 2018 Share Posted June 3, 2018 at the moment I say stick with v12.5 cos it works what drug was WrinklyNinja smoking when he came up with the whole Mod group thing.If can you not tell Lexy may be a tad p'eed off with the new LOOT. wheres my hammer Edit: just to be clear I am Rage Ranting I do totally repect WrinklyNinja.Did you clear your appdata loot (& backup) folder before switching version? Link to comment
BlackJackal Posted June 3, 2018 Share Posted June 3, 2018 (edited) ok, i rebuilt my smash patch but the mods i deactivated for pre smash have become its masters. in the Smash patch instructions it says "Highlight everything from Update.esm down to Conflict Resolution Merged.esp." thats literally everything except Skyrim.esm. is this correct or am i not supposed to include the mods that were already included in the presmash? because the instructions say add everything. Edited June 3, 2018 by BlackJackal Link to comment
OCDCoder Posted June 4, 2018 Share Posted June 4, 2018 So... I'm not sure what just happened in my game, but I ran across a group of Imperials, all but one of them nude (but verified Imperial by checking inventory of the dead ones), fighting a mammoth at Sleeping Tree Camp and yelling "Skyrim belongs to the Nords!" Deciding I didn't want any part of whatever that was, I snuck away couldn't find Faendal, sheathed and unsheathed my weapon, and he appeared dead, right under my feet, covered in blood and with a bandage across his face... I ran a little farther away, saw two more naked Imperials heading toward the fight, sheathed and unsheathed my weapon again, and Faendal appeared right behind me, perfectly healthy, no bandages. I decided it was time to quit playing for the evening and go have a bit more of that Skooma I have stashed in the fridge. I mean Guinness. Did I say Skooma? Hahahaha no, I meant Guinness! Link to comment
redirishlord Posted June 4, 2018 Share Posted June 4, 2018 Told ya Faendal was creepy :-) Liquid bread does sound like a good idea ... Link to comment
Kneph13 Posted June 4, 2018 Share Posted June 4, 2018 So... I'm not sure what just happened in my game, but I ran across a group of Imperials, all but one of them nude (but verified Imperial by checking inventory of the dead ones), fighting a mammoth at Sleeping Tree Camp and yelling "Skyrim belongs to the Nords!" Deciding I didn't want any part of whatever that was, I snuck away couldn't find Faendal, sheathed and unsheathed my weapon, and he appeared dead, right under my feet, covered in blood and with a bandage across his face... I ran a little farther away, saw two more naked Imperials heading toward the fight, sheathed and unsheathed my weapon again, and Faendal appeared right behind me, perfectly healthy, no bandages. I decided it was time to quit playing for the evening and go have a bit more of that Skooma I have stashed in the fridge. I mean Guinness. Did I say Skooma? Hahahaha no, I meant Guinness!Ha Ha. Switch to Samuel Smith Oatmeal, Young's Double Chocolate or Murphy's Irish Stout. Your taste buds will love you forever. Link to comment
Battlestar1965 Posted June 4, 2018 Share Posted June 4, 2018 at the moment I say stick with v12.5 cos it works what drug was WrinklyNinja smoking when he came up with the whole Mod group thing.If can you not tell Lexy may be a tad p'eed off with the new LOOT. wheres my hammer Edit: just to be clear I am Rage Ranting I do totally repect WrinklyNinja. When i first got aware of WrinklyNinja's plan on changing from priorities to groups some months ago on AFK Mods i already expected big problems. I will stick to 12.5 for the unforseeable future. Link to comment
DarkladyLexy Posted June 4, 2018 Author Share Posted June 4, 2018 Did you clear your appdata loot (& backup) folder before switching version?I didn't at first but then a I Nuked my old LOOT install and started again from the ground up Link to comment
DarkladyLexy Posted June 4, 2018 Author Share Posted June 4, 2018 I ABSOLUTELY HATE THE NEW LOOT I AM STICKING WITH V12.5 COS AT LEAST THAT WORKS THE WAY I WANT. Edit: Ok if I ignore getting smart with GROUPS and only add one for NPC Retexture and a CR One Loots will do what I want then I can use Load After Rules so much similar and less of a headache for me. Link to comment
uncleseano Posted June 4, 2018 Share Posted June 4, 2018 uncleseano hi! We used relinker on the LE version guide, to allow the badgremlin mods(something fishy, trophy heads etc) to be merged. Relinker then replaced the merged maps, scripts and renamed old plugin names form id, in order for the mew merged mod to work with LOTD....without it we would have been unable to merge these mods for space. That the team on LOTD have a pre-made merge of these mods that works with LOTD, may mean this(relinker) is no longer required, unless it for use here for other merges.Interesting, it relinked some LODs from the tree merge and two scripts. 1 from Inn Rooms Costs the other from wonders of weather. Nothing crazy but I guess they weren't working before and I never noticed? You lads might think about running it. It takes 2 seconds Link to comment
DarkladyLexy Posted June 4, 2018 Author Share Posted June 4, 2018 OK I have beaten LOOT Into Submission and I have won it is doing what I want now. I will issue an userlist.yaml for the guide as the group thing is a tricky to explain Link to comment
DarkladyLexy Posted June 4, 2018 Author Share Posted June 4, 2018 Hey guys The guide has been updated so check the changelog page. I have decided not added any new mods untilI have nailed down the new LOOT. Link to comment
Kal Posted June 4, 2018 Share Posted June 4, 2018 ok, i rebuilt my smash patch but the mods i deactivated for pre smash have become its masters. in the Smash patch instructions it says "Highlight everything from Update.esm down to Conflict Resolution Merged.esp." thats literally everything except Skyrim.esm. is this correct or am i not supposed to include the mods that were already included in the presmash? because the instructions say add everything.I think you're missing the "just press OK" step. The only time you should see your deactivated mods is when you are initially selecting the mods for SMASH to load, which by default is your current active load order. The instructions say to just press OK here, so by the time you get to the two steps where you have to select everything except Skyrim.esm, your unloaded mods won't be showing. Link to comment
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