PepperJ071 Posted May 12, 2018 Share Posted May 12, 2018 Yes, I did notice before I switched to Smash the vanilla_encounter_zones_higher_difficulty.esp wasn't forwarding to the Bash Patch Never figured out why so I just left to Active in the Right PaneNo vanilla_encounter_zones_higher_difficulty.esp need to load After MLU might need a LOOT Rule to force that. OBIS and HLE All need a Patch for both Kow Your Enemies and Skyrim Revamped Complete Enemy Overhaul that why I pulled them plus OBIS did really add much in grand scheme of things. You can easily adjust difficulty of vanilla_encounter_zones_higher_difficulty.esp by editing the data - value Float of these 4 records in the Game Setting within xEdit: fLeveledActorMultEasyfLeveledActorMultHardfLeveledActorMultMediumfLeveledActorMultVeryHard The Other option concerning MLU and vanilla_encounter_zones_higher_difficulty.esp is to just remove the encounter zone from MLU via xEdit (This is actually what I did myself).I've been thinking of trying out Smash -- perhaps this may be a good time to learn how to use it. For now I have just left the EZ patch out of my bashed patch and added a LOOT rule for it. I just got done more carefully reviewing my entire load order in xEdit concerning OBIS and HLE. Really interesting and informative. I think I see the conflict problems that would need a patch to address. Probably best to remove and re-roll now that I've seen them. One thing I will miss from OBIS is the additional spawns (and patrols). Is anyone aware of any light weight mods that might accomplish this? That doesn't add any new or edit existing NPCs, just increases the number of existing (hostile) NPCs. I did also see the fLeveledActorMult settings in the EZ patch -- I assume these are multiplier factors added to existing NPCs (not additional spawns). Might adjust these a bit as well and see how it goes...I do want my next playthrough to be punishing (hah, who I am kidding, there is no "finish" in Skyrim, is there?) Link to comment
godescalcus Posted May 13, 2018 Share Posted May 13, 2018 One thing I will miss from OBIS is the additional spawns (and patrols). Is anyone aware of any light weight mods that might accomplish this? That doesn't add any new or edit existing NPCs, just increases the number of existing (hostile) NPCs.I'm having fun with OBIS, too. Genesis might be a good replacer for spawns. I've used Populated Skyrim before but it adds many NPCs other than bandits/enemies (too many, imo). You have a couple of Genesis mods atm, one for dungeons/ruins/etc... and another for wilderness. Both supposed to be very light weight. Link to comment
PepperJ071 Posted May 13, 2018 Share Posted May 13, 2018 I'm having fun with OBIS, too. Genesis might be a good replacer for spawns. I've used Populated Skyrim before but it adds many NPCs other than bandits/enemies (too many, imo). You have a couple of Genesis mods atm, one for dungeons/ruins/etc... and another for wilderness. Both supposed to be very light weight.Great suggestion! I'll definitely try these out. Just what I was looking for. By the way, for anyone who may be interested I did a little research into the fleveledactormult settings. I had incorrectly assumed they affect individual NPCs in my last post. It seems they affect the average spawn level of all NPCs within any encounter zone, and possibly the number of NPC spawns as well (not sure this is correct). Could any experts further expand on this? I am going to try some encounter zone and fleveledactormult edits of my own in a custom EZ.esp, trying to get a more finely tuned difficulty level I hope. Link to comment
DarKnight Posted May 13, 2018 Share Posted May 13, 2018 Hello all. Been following this for a few months now and enjoying learning more about modding. I've run into a problem with Extended UI. I've been using it just fine, but decided to redo my build with the latest updates. Now, with Extended UI activated, the game crashes without getting to the main menu. Without EUI activated, it works just fine. I ran it through the CK and the form ID is 44 as it should be. I'm completely befuddled. Link to comment
DarkladyLexy Posted May 13, 2018 Author Share Posted May 13, 2018 Hello all. Been following this for a few months now and enjoying learning more about modding. I've run into a problem with Extended UI. I've been using it just fine, but decided to redo my build with the latest updates. Now, with Extended UI activated, the game crashes without getting to the main menu. Without EUI activated, it works just fine. I ran it through the CK and the form ID is 44 as it should be. I'm completely befuddled.did you update the Heads Up Display Merged? Link to comment
DarkladyLexy Posted May 13, 2018 Author Share Posted May 13, 2018 Heads up guys I will probably push out xLODGEN and Smash Tomorrow (if not tomorrow it will be this week). Link to comment
DarKnight Posted May 13, 2018 Share Posted May 13, 2018 did you update the Heads Up Display Merged?I haven't created the Heads Up Display Merged yet. I've disabled all mods except EUI and the USSEP and it still crashes within seconds. Link to comment
DarkladyLexy Posted May 13, 2018 Author Share Posted May 13, 2018 I haven't created the Heads Up Display Merged yet. I've disabled all mods except EUI and the USSEP and it still crashes within seconds.I would say reinstall and reconvert Maybe the CK boinked something Link to comment
DarKnight Posted May 13, 2018 Share Posted May 13, 2018 I would say reinstall and reconvert Maybe the CK boinked somethingThank you for taking the time to try to help. I have reinstalled and reconverted it at least 5 times. I've re-downloaded it. I've restarted my PC. Still no joy. I will miss having it, but I'll survive. I have a great deal of admiration for you and the others like you that set up these guides. I cannot begin to imagine the amount of work necessary to do so. Thank you. Link to comment
dreamer1986 Posted May 13, 2018 Share Posted May 13, 2018 (edited) I reached a note that I don't understand at all "Make sure you have ss in statuessnow folder name; otherwise you will CTD near statues." at the Stunning Statues of Skyrim mod. I have no ss in any folder, do I have to rename the folder to statuess? Edited May 13, 2018 by dreamer1986 Link to comment
Rogvir Posted May 13, 2018 Share Posted May 13, 2018 When you have time an updated load order on Modwatch would be good. Link to comment
DarkladyLexy Posted May 13, 2018 Author Share Posted May 13, 2018 I reached a note that I don't understand at all "Make sure you have ss in statuessnow folder name; otherwise you will CTD near statues." at the Stunning Statues of Skyrim mod. I have no ss in any folder, do I have to rename the folder to statuess?you need to create a new folder called statuessnow When you have time an updated load order on Modwatch would be good.I will update that once i get XLODGEN and Smash in place. Link to comment
Kneph13 Posted May 13, 2018 Share Posted May 13, 2018 (edited) Arthmoor updated Live Another Life. *EDIT* Luxor8071 has also added a small new Tundra Grass Replacer in green or yellow. Edited May 13, 2018 by Kneph13 Link to comment
DarkladyLexy Posted May 13, 2018 Author Share Posted May 13, 2018 Arthmoor updated Live Another Life. *EDIT* Luxor8071 has also added a small new Tundra Grass Replacer in green or yellow.yep made a note of those. Look like my next update is turing into another fairly big one. Link to comment
Sennah Posted May 13, 2018 Share Posted May 13, 2018 Lexy I believe you gave us authorization to edit the guide when we found minor mistakes, so as I am reinstalling the guide from scratch I noticed two that I edited:- Undiscovered Means Unknown in the fomod options last line is map instead of compass.- Snazzy Furniture and Clutter Overhaul in the fomod options changed USLEEP to USSEP. Hope it is OK. Link to comment
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