Sennah Posted April 8, 2018 Posted April 8, 2018 A couple things I noticed:Under [Hunterborn - Scrimshaw Expanded SSE] OPTIONAL FILES - Body Meshes - UNPB -- Why UNPB? Are we not using UNP? In the Merge page: under Faces Merged - Left pane placement: Directly after KS Hairdos - Renewal -- I don't have any Renewal, did a search on the guide page in case I missed a step but nothing as well...
DarkladyLexy Posted April 8, 2018 Author Posted April 8, 2018 A couple things I noticed:Under [Hunterborn - Scrimshaw Expanded SSE] OPTIONAL FILES - Body Meshes - UNPB -- Why UNPB? Are we not using UNP? In the Merge page: under Faces Merged - Left pane placement: Directly after KS Hairdos - Renewal -- I don't have any Renewal, did a search on the guide page in case I missed a step but nothing as well...We are using UNP Blessed Body hence UNPB Meshes. Place Faces Merged after Immersive KS Hairdos I'll fix that typo.
whitefox25 Posted April 8, 2018 Posted April 8, 2018 This file is just a patch that contains the perk fix. You still need the main Conflict Resolution esp.Ah ok thanks
berndaroy Posted April 8, 2018 Posted April 8, 2018 (edited) Nope. Simply means they got 3 or more likes on the post.Ahh thank you Nozzer...so tuna does sell then, with a wet kiss, from a fish slap, wielded by a CHAMPION of fish mastery...we aren't in a village in Gaul(France) with warriors....small and short/tall and big(*/!), swigging from a flask of magical mistletoe brew by any chance??? PS Memnoch hi! Would your mod, It's mine - Claim your property, be ported to SE by any chance? Edited April 8, 2018 by berndaroy
Tzefira Posted April 8, 2018 Posted April 8, 2018 (edited) Racemenu seems to be fixed !Confirmed, Racemenu's new version works for me too. Woop Brotherhood of Old Open Beta has been updated to v 0.9.4. Legacy of the Dragonborn has added an esp overrwrite to fix a game-breaking bug in Rkund. Edited April 8, 2018 by Tzefira
sm0kem Posted April 8, 2018 Posted April 8, 2018 Have you guys tested the uncapper by any chance? Is it working at all? There is some interesting read about it here: https://www.nexusmods.com/skyrimspecialedition/mods/16229
my_summertim Posted April 8, 2018 Posted April 8, 2018 Hi guys, I have a question about M'rissi's Tails of Troubles. , I have no idea how to start this mod. I went to place mentioned in description, but I can't find any khajiit. Are there any conditions to start this encounter?
sm0kem Posted April 8, 2018 Posted April 8, 2018 Should be enabled right from the start. There are 3 thalmors surrounding kneeling khajiit on the road between whiterun and that tower where you kill first dragon of the game. Just kill two male thalmor and speak to old khajiit lady
my_summertim Posted April 8, 2018 Posted April 8, 2018 I cannot find them. Maybe I can spawn them with console?
Sennah Posted April 8, 2018 Posted April 8, 2018 (edited) OK some more dumb questions Why don't we put RSChildren Patch - BS Bruma.esp with the RS Children Patches Merged? Edited April 8, 2018 by Sennah
sm0kem Posted April 8, 2018 Posted April 8, 2018 OK some more dumb questions Why don't we put RSChildren Patch - BS Bruma.esp with the RS Children Patches Merged? It can be, however, it is being merged into bash/smash patch anyway, so it's a moot point
dcads Posted April 8, 2018 Posted April 8, 2018 So I have a working installation without LoTD in it. Is it worth waiting until version 4 is released, or going to 3.4.7 and never updating?
Tzefira Posted April 8, 2018 Posted April 8, 2018 (edited) I was running around testing my game and started noticing random NPCs with "Error: No strings file for lstring ID" showing instead of their name. I tracked the problem back to my zEdit patch. As you can see in this image, I have a huge list of NPCs with FULL - Name errors in my zEdit patch (the list keeps scrolling down beyond what I can show in the screenshot). What am I doing wrong, guys? Edited April 8, 2018 by Tzefira
Siantis Posted April 8, 2018 Posted April 8, 2018 I cannot find them. Maybe I can spawn them with console?If you still can't get them to spawn, you can skip that part by typing "startquest MRTstage1" in the console, and move on to the next part of the quest. (I got this from the walkthrough on the mod page's articles tab, and can confirm it worked for me). Funny, the first time I played with this mod, it worked fine. But when I started a new character yesterday, they never spawned in for me either.
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