mavanaic Posted March 16, 2018 Posted March 16, 2018 Is there a reason for not using the 7.0 dyndolod main file from HD Lods Textures ?
DarkladyLexy Posted March 16, 2018 Author Posted March 16, 2018 On 3/16/2018 at 10:03 AM, mavanaic said: Is there a reason for not using the 7.0 dyndolod main file from HD Lods Textures ?The HD-LODs-Textures-SE V7.0 1k (1k near - 512 far) was what was recommended to me so that what I used.
mavanaic Posted March 16, 2018 Posted March 16, 2018 On 3/16/2018 at 11:01 AM, DarkladyLexy said: The HD-LODs-Textures-SE V7.0 1k (1k near - 512 far) was what was recommended to me so that what I used.I see..Will use those too :D
PSK Posted March 16, 2018 Posted March 16, 2018 https://www.nexusmods.com/skyrimspecialedition/mods/15882 From the author of typo patches.
DarkladyLexy Posted March 16, 2018 Author Posted March 16, 2018 On 3/16/2018 at 12:51 PM, PSK said: https://www.nexusmods.com/skyrimspecialedition/mods/15882 From the author of typo patches.yes spotted that this morning. It says it is compatibile with LOTD so will take a look.
dcads Posted March 16, 2018 Posted March 16, 2018 On 3/16/2018 at 9:02 AM, DarkladyLexy said: Does anyone know if there is a way to reset SkyUI Favourited Hotkeys, not the Grouped hotkeys i.e F1, F2, F3 etc. but the normal ones as in 1, 2, 3 etc..? currently got Conjuire Familiar set to 1 and Conjure Flame Atronach to 2 but I want to use those keys for AH Hotkeys and different things now.You need a custom control map. Look at the one from AH and modify.
Decopauge123 Posted March 16, 2018 Posted March 16, 2018 (edited) On 3/16/2018 at 10:03 AM, mavanaic said: Is there a reason for not using the 7.0 dyndolod main file from HD Lods Textures ? On 3/16/2018 at 11:01 AM, DarkladyLexy said: The HD-LODs-Textures-SE V7.0 1k (1k near - 512 far) was what was recommended to me so that what I used. On 3/16/2018 at 11:09 AM, mavanaic said: I see..Will use those too :DI installed Main filesHD-LODs-Textures-SE V7.0 1k (1k near - 512 far); File size: 135.5MB; Version: 7.0 1k texture for the near Lods, 512 texture in a 4k map for the far Lods, small performance impact. 100% compatible with SSELODGen Update filesHD-LODs-Textures-SE V7.2 update SSELODGen - DynDOLOD; File Size: 1.8MB; Version: 7.2 V7.2 update, improve dwemer ruins and Blue Palace Lods a bit. Require full V7.0 version. when I started looking at HD-LODs-Textures-SE while DarkladyLexy and Darh_mathias were without power. I reported on the main file only (a search of this entire Forum topic shows me that I never mentioned the update file). I don't know why I didn't mention it, and I apologize for my error. Good catch, mavanaic! DarkladyLexy, you and others have posted concerns about the level of VRam usage by this Build in this Forum topic. HD-LODs-Textures-SE's other main file could be used instead of the one I recommended to reduce the VRam load from LODs. Edited March 16, 2018 by Decopauge123
mavanaic Posted March 16, 2018 Posted March 16, 2018 On 3/16/2018 at 4:03 PM, Decopauge123 said: Good catch, mavanaic! DarkladyLexy, you and others have posted concerns about the level of VRam usage by this Build in this Forum topic. HD-LODs-Textures-SE's other main file could be used instead of the one I recommended to reduce the VRam load from LODs.That's the way I've been using it (7.0 Dyndolod + 7.2 update)..
Decopauge123 Posted March 16, 2018 Posted March 16, 2018 (edited) On 3/16/2018 at 4:31 PM, mavanaic said: That's the way I've been using it (7.0 Dyndolod + 7.2 update)..Which main file do you have installed? Main files HD-LODs-Textures-SE V7.0 1k (1k near - 512 far); File size: 135.5MB; Version: 7.0 (file I recommended) 1k texture for the near Lods, 512 texture in a 4k map for the far Lods, small performance impact. 100% compatible with SSELODGen (with this version you can use it or not) or HD-LODs-Textures-SE V7.0 1k SSELODGen - DynDOLOD; File size: 83.9MB; Version: 7.0 1k texture for Lods - REQUIRE SSELODGen OR DynDOLOD (install this and run SSELODGen / TexGen / DynDOLOD after) Edited March 16, 2018 by Decopauge123
Barachiel Posted March 16, 2018 Posted March 16, 2018 (edited) Quick Fix-Mod Recommendation: "Realistic Water Two LOD Fix" I noticed Realistic Water 2 still had problems with it's ungodly LOD seams. This mod fixes it, and it's ESP goes into the Bashed Patch. So far I'm not seeing any issues with it. Also, the Classic mod "Timing is Everything" does not appear to need porting. I was using it "as-is" now that MCM is working, and it seemed to be doing it's job, just fine. Edited March 16, 2018 by Barachiel
mavanaic Posted March 16, 2018 Posted March 16, 2018 On 3/16/2018 at 4:36 PM, Decopauge123 said: Which main file do you have installed? Main files HD-LODs-Textures-SE V7.0 1k (1k near - 512 far); File size: 135.5MB; Version: 7.0 (file I recommended) 1k texture for the near Lods, 512 texture in a 4k map for the far Lods, small performance impact. 100% compatible with SSELODGen (with this version you can use it or not) or HD-LODs-Textures-SE V7.0 1k SSELODGen - DynDOLOD; File size: 83.9MB; Version: 7.0 1k texture for Lods - REQUIRE SSELODGen OR DynDOLOD (install this and run SSELODGen / TexGen / DynDOLOD after) the second one (dyndolod)
sm0kem Posted March 16, 2018 Posted March 16, 2018 On 3/16/2018 at 5:29 PM, Barachiel said: Quick Fix-Mod Recommendation: "Realistic Water Two LOD Fix" I noticed Realistic Water 2 still had problems with it's ungodly LOD seams. This mod fixes it, and it's ESP goes into the Bashed Patch. So far I'm not seeing any issues with it. Also, the Classic mod "Timing is Everything" does not appear to need porting. I was using it "as-is" now that MCM is working, and it seemed to be doing it's job, just fine. Ugly seam is fixed by correct load order. The fix you mentioned is no longer required
Decopauge123 Posted March 16, 2018 Posted March 16, 2018 On 3/16/2018 at 5:29 PM, Barachiel said: Also, the Classic mod "Timing is Everything" does not appear to need porting. I was using it "as-is" now that MCM is working, and it seemed to be doing it's job, just fine. Cool Beans!
Darth_mathias Posted March 16, 2018 Posted March 16, 2018 On 3/16/2018 at 5:29 PM, Barachiel said: Also, the Classic mod "Timing is Everything" does not appear to need porting. I was using it "as-is" now that MCM is working, and it seemed to be doing it's job, just fine. you will need to run the esp through the CK otherwise it will be Form 43 and that is bad for SSE.
Decopauge123 Posted March 16, 2018 Posted March 16, 2018 On 3/16/2018 at 5:44 PM, Decopauge123 said: Cool Beans! On 3/16/2018 at 5:47 PM, Darth_mathias said: you will need to run the esp through the CK otherwise it will be Form 43 and that is bad for SSE.Oh, that was what Barachiel posted about.
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