So this'll be my third post on the subject, I haven't gotten any help so I'm trying a different forum. Apologies for multiple posts, I try not to ask for help at all, I'm just a little stumped here.
I have a large self-made modlist, a compilation of things I've learned from the various guides into my own 'perfect' little vision of Skyrim. I've done a complete manual CR for my LO and spent quite a while doing it, examining every conflicted record one by one and even researching things I didn't understand when possible.
I'm really fairly certain I've done things correctly, and my game just runs incredibly smooth - virtually no CTD's, very stable framerate, not noticeable script lag.
Yet on two separate playthroughs - both times right around level 20-27 ish, I wind up running into this wall where my game will begin to crash... not on EVERY savegame or door, but just about. Both times cycled back through saves to no avail.
On my second attempt, I was very scrupulous to not ever use an auto-save (allowed the game to make them, but never loaded one) and also to exit the game after dying, before it can load any save (SRLE recommendations). However I did console command player.advskill to level myself back (and gear up) to the point I was when my old game failed. Not sure if that is a safe practice.
Trying to find the source of the problem, I just checked my LO for errors and wound up with some disturbing results. Just a ton of errors in Skyrim.esm, a navmesh error in USLEEP, lots of tint layer errors in NPC's on various mods, a couple VMAD errors... etc. I can post the log if that would be helpful.
I'm seeing errors in;
USLEEP, Immersive Children, Hunters Cabin of Riverwood, Unique Border Gates, Immersive Citizens, Wet and Cold, Tentapalooza, Immersive Creatures, OBIS, Sacrosanct, 3DNPC, Dwemertech, Forgotten City, Helgen Reborn and Wheels of Lull.
I'm relatively certain that a lot of this (specifically the tint layer errors in NPC's) is not really a big deal. I remember bringing that up to Enai after seeing some in the Apocalypse .esp's I was trying to merge and him attributing it to USLEEP mucking about with tint layers 'again'... in that instance I manually pointed the offending Tint Layers to working (though potentially incorrect, not sure how to determine what would be correct here) TINI values in order to do the merge. I'd rather not have to manually edit all the NPC's brought up in that error check though.
I guess my question is; is most of this stuff a known quantity / to be expected? Or is it something I should be concerned about? Navmesh, VMAD, quest-alias errors sound bad to me, but I'm fairly certain they require the CK/scripting knowledge to deal with, and they're all in pretty well-known mods - I've never seen any mention of this in any of the guides that use them.
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baronaatista
So this'll be my third post on the subject, I haven't gotten any help so I'm trying a different forum. Apologies for multiple posts, I try not to ask for help at all, I'm just a little stumped here.
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