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Dynamic Distant Objects LOD - DynDOLOD for Skyrim and Enderal 2.98


sheson

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DynDOLOD for Skyrim and Enderal 2.3x - 2.8x minor version update post | Major version update Post | Skyrim Special Edition / Skyrim VR / Enderal SE

Important

This update includes updated papyrus scripts in DynDOLOD Resources 2.45 that require a DynDOLOD.esp generated by DynDOLOD Standalone 2.45 or higher. Do not mix with older versions.

If an existing save is updated, follow the "clean save" cycle:

First deactivate DynDOLOD from MCM, wait for deactivation message, go into interior, check MCM DynDOLOD is still deactivated, save, exit game.

Remove old DynDOLOD.esp, remove old meshes/skse/textures and uninstall old DynDOLOD Resources, which includes the old papyrus scripts

Start game, load last save, wait a bit, save again.

Install new DynDOLOD Resources 2.45 which includes the new papyrus scripts.

Generate LOD. Install the output with the new DynDOLOD.esp and the new generated LOD. Enable the new DynDOLOD.esp.

Start game, load the last save, go outside. DynDOLOD should initialize by itself, else activate from MCM.

Follow the same procedure for Skyrim SE even though there are no papyrus scripts.


What's New?

Starting with DynDOLOD 2.70 the Skyrim TVDT Occlusion data of cell records can be update/generated. The data is used to disable distant occluded object and terrain LOD meshes behind other terrain LOD meshes for better performance. See included Docs\DynDOLOD_Manual.html "TVDT - Occlusion Data" section. Check the dedicated Skyrim TVDT - Occlusion Data thread for more information, questions and feedback.

Starting with DynDOLOD 2.55 the Steam version of Enderal is supported. Use -enderal command line argument. See included Docs\DynDOLOD_Manual.html "Enderal" section in "Custom Settings for Specific Mods"

Starting with DynDOLOD 2.45 there is an alternative DynDOLOD DLL that can be used instead of PapyrusUtil for the optional dynamic LOD.

Starting with DynDOLOD Resources 2.44 for Skyrim the Whiterun Exterior, Solitude Exterior and the Desync Bird of Prey plugins have been replaced with *.patch files. The data that used to be in the plugins is now added to DynDOLOD.esp when LOD is is generated in case the *.patch files have been installed.

Fixed bug with generating object LOD for Bruma

Always output data files as UTF8 without BOM

Better performing papyrus scripts thanks to pointers from Borgut1337.

Better support for reading any text/ini file from BSA.

Fixed a bug with supporting mods that add new cells beyond borders, reported by Kelmych.

Hopefully fixed all of the out of memory errors when creating texture atlas (mainly happened for SSE).

DynDOLOD.exe now tries to ignore and report wild edits that add floating objects above Bleakwind Basin at cell 0, 0 of Tamriel. I would be interested in feedback, especially when it got it right with the mods name, so i can verify the parameters of the wild edits to refine the detection.

DynDOLOD.exe will now warn if it encounters deleted references. It helps me to remember to clean mods.

Lots of code maintenance in xEdit carried over, thanks to Zilav being productive and lots of updates in LODGen as well for stuff happening in the background. See changelog below.

There is no need to update LOD generated by earlier versions just because the tools have been updated. Consider updating or generating LOD from scratch in case you notice missing LOD for the mods listed below or if a problem that was affecting you was fixed.

Skyrim SE users might enjoy this video by WazaLang - even if you know how to generate 3D LODs already, just for views or the mixing of different tree mods for great results. The instructions work all the same with DynDOLOD standalone 2.30 or higher and DynDOLOD Resource SE 2.30 or higher.


Bruma, see this post and this thread

If you want to generate (tree) LOD for the new worldspace, you will need to edit ..DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAMEMODE]_worldspace_ignore.txt and remove/change the line "BSHeartland (Tamriel) - bsheartland.esm". Just adding an X in front would be enough for it to show in the world selection drop down again.


Skyrim SE or Skyrim VR, see DynDOLOD Skyrim SE/VR BETA


DynDOLOD Standalone 2.98 (Mega) for Skyrim, Enderal, Skyrim SE and Skyrim VR

DynDOLOD Resources 2.88 (Mega) for Skyrim and Enderal - Make sure to use matching or higher version of DynDOLOD Standalone.

DynDOLOD Resources SE 2.88 (Mega)for Skyrim SE and Skyrim VR - Make sure to use matching or higher version of DynDOLOD Standalone.

DynDOLOD Patches 2.45 (Mega) for Skyrim and Enderal - papyrus script patches only need to be updated if DynDOLOD DLL is used. The 2.45 papyrus script patches work with either DynDOLOD DLL or PapyrusUtil automatically.


Mods Requiring DynDOLOD - included rules

Solstheim Genesis (2.35)

Verified working out of the box - included rules
Dawn Point Lighthouse (2.30)
Dragonfall Castle (2.30)
Dragons Keep (2.30)
Velothi Palace (2.30)
Perfect Whiterun (2.30)
Mona Alta (2.37)
Riverwood Keep (2.37)
Viking's Longhouse (2.37)
Knight's Rest (2.44)
Rigmor of Cyrodiil (2.55)
Terra Umbra - Mobile Floating Island (2.56)
Skogarfjell - No-Load Viking Hall (2.59)
The Great City of Dragon Bridge (2.62)
The Great City Of Morthal (2.62)
The Great Cities - Minor Cities and Towns (2.62)
FadingSignal's Solstheim Lighthouse for LE (2.64)
Western Watchtower Texture Mismatch Fix (2.73)
Northwind Hunters Cabin (2.75)
Millwater Retreat (2.81)

Verified working out of the box
Arthmoor's Skyrim Villages - All In One (2.35)
BreezeRockLodge (2.35)
Dawnstar (2.35)
Keld-Nar (2.35)
Lush Vanilla Trees (2.35)
Ruska - Riften Player Home (2.35)
White Lighthouse (2.55)
The Great City Of Dawnstar (2.62)
The Great City Of Falkreath 2.62)
The Great City of Rorikstead (2.62)
The Great City Of Winterhold (2.62)
Quaint Raven Rock (2.63)
Rorikstead Basalt Cliffs (SE backport) (2.63)


Changelog DynDOLOD 2.30

DynDOLOD.exe - warn about and try to ignore wild edits causing out of place objects near cell 0, 0 in Tamriel
DynDOLOD.exe - warn if a deleted reference is found
DynDOLOD.exe - fixed sometimes not discovering new cells added by plugins
DynDOLOD.exe - do not convert persistent neverfades if temporary cell does not exist
DynDOLOD.exe - updated exporting data for destructables
DynDOLOD.exe - fixed not reading other txt or ini files from BSA
DynDOLOD.exe - generate new esp version for updated Papyrus Scripts
DynDOLOD.exe - added worldspace ignore file to filter world space drop down
DynDOLOD.exe - optimized fallback to full tree model
TexGen.exe - added generation for volcanictundrarocks01.dds
TexGen.exe - fixed not reading other txt or ini files from BSA
DynDOLOD_Manual.html - updated compatibility information for several mods
DynDOLOD_Manual_SSE.html - added info for a mod
DynDOLOD-Trees.html - added info for a mod
DynDOLOD Resources - Optimized Papyrus Scripts - requires new LOD generation from scratch and clean save cycle
DynDOLOD Resources - Papyrus Scripts - fixed a multi threading race condition
DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods
DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods
LODGen.exe - fixed a reading error for bhkMoppBvTreeShape
LODGen.exe - fixed a reading error for bhkRigidBody
LODGen.exe - improved material wilcard * support
LODGen.exe - added option to FlatTextures= file to alternatively define a path to nif instead of path to normals file
LODGen.exe - added export Mode=convertsse and Mode=convertfo4 to atlas the UV of meshes
LODGen.exe - normalize material path
LODGen.exe - support material swaps with wildcard *
LODGen.exe - added DefaultAlphaThreshold=0-255 for FO4
LODGen.exe - added mergeVertexColors[LOD4|LOD8|LOD16|LOD32]=true/false to average different vertex colors of duplicate vertices into one vertex (requires RemoveUnseenFaces)
LODGen.exe - always apply intermediate atlas before applying final atlas
LODGen.exe - added notTangentsMeshMask[LOD4|LOD8|LOD16|LOD32]=[part of nif filename]
LODGen.exe - updated supporting libraries to latest version
LODGen.exe - added notLODFlagMeshMask[LOD4|LOD8|LOD16|LOD32]=[part of nif filename]
LODGen.exe - added generateVertexColors[LOD4|LOD8|LOD16|LOD32]=true/false
LODGen.exe - added generateTangents[LOD4|LOD8|LOD16|LOD32]=true/false
LODGen.exe - added fixTangents[LOD4|LOD8|LOD16|LOD32]=true/false

Changelog DynDOLOD 2.31

DynDOLOD - removed older version from archive

Changelog DynDOLOD 2.32

DynDOLOD.exe - added support for ESL plugins
DynDOLOD.exe - print a detailed static LOD tree model/billboard assignment log
DynDOLOD.exe - optimized generating some lists
DynDOLOD.exe - fixed a pointer conversion error
DynDOLOD.exe - delete old atlas map file before generating new atlas
DynDOLOD.exe - fixed not generating large texture atlas

Changelog DynDOLOD 2.33

DynDOLOD.exe - updated completion message to notify about errors in LODGen logs
DynDOLOD.exe - updated large reference overwrite report to treat ESL like ESM
DynDOLOD.exe - updated important load screen message
DynDOLOD.exe - added FasterReplace switch to DynDOLOD.ini
DynDOLOD.exe - reworked large reference processing for export file to be more robust
LODGen.exe - check if a directory for loose files exists
LODGen.exe - fixed a wrong texture replacement
SkyrimSE-LargeRefGrid.html - bug report updated for latest engine version

Changelog DynDOLOD 2.34

DynDOLOD.exe - fixed sometimes not finding billboards for reference rules

Changelog DynDOLOD 2.35

DynDOLOD.exe - fixed sometimes not using data from txt for billboards in object

Changelog DynDOLOD 2.36

DynDOLOD.exe - added dynamic LOD generation for Skyrim SE, generates a DynDOLOD.esm and a DynDOLOD.esp
DynDOLOD.exe - added a simple patching function to add/update records in generated DynDOLOD plugin so some options from DynDOLOD Resources do not require a plugin anymore
DynDOLOD.exe - better version number log report
DynDOLOD.exe - improved end of generation checks and log messages
DynDOLOD_Manual_SSE.html - updated requirements, instructions and explanations for dynamic LOD
DynDOLOD_Manual.html - updated wording to reflect Skyrim SE changes
DynDOLOD_Manual.html - updated compatibility information for several mods
DynDOLOD-Trees.html - added info for a mod
DynDOLOD Resources SE - Papyrus Scripts - added for dynamic LOD
DynDOLOD Resources SE - updated/added meshes for better compatibility with mods
DynDOLOD Resources SE - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugins
DynDOLOD Resources - Papyrus Scripts - minor optmizations
DynDOLOD Resources - updated/added meshes for better compatibility with mods
DynDOLOD Resources - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugins
SkyrimSE-LargeRefGrid.html - bug report updated for latest engine version, scripting with large references is a total cluster ****
LODGen.exe - fixed using alpha threshold
LODGen.exe - added TES5VR mode, same as SSE
LODGen.exe - added TERRAINTES5VR mode, same as TERRAINSSE
LODGen.exe - added FO4VR mode, same as FO4
LODGen.exe - added SSEVR mode, same as SSE
LODGen.exe - added TERRAINFO4VR mode, same as TERRAINFO4
LODGen.exe - added TERRAINSSEVR mode, same as TERRAINSSE
LODGen.exe - fixed missing segments for FO4 object LOD
LODGen.exe - terrain LOD bin file format change to support really large worldspaces
LODGen.exe - added MaxLevel=
LODGen.exe - added WaterDelta[LOD4|LOD8|LOD16|LOD32]=-1 = off, 0 = ignore triangles underwater, x = shift shallow vertices under water to be least this distance from water height
LODGen.exe - fixed wrong segments
LODGen.exe - added Mode=TERRAINTES5, Mode=TERRAINSSE, Mode=TERRAINFNV, Mode=TERRAINFO3, Mode=TERRAINFO4 to generate terrain LOD from a bin file defined by TerrainData=
LODGen.exe - added LandHeight=default terrain z, used in case of missing cell data
LODGen.exe - added ProtectCellBorders=true/false to counter ugly terrain drops
LODGen.exe - added Quality[LOD4|LOD8|LOD16|LOD32]=-1 = full (LOD4 only), 0 - x = acceptable z deviation to remove vertex
LODGen.exe - added MaxVerts[LOD4|LOD8|LOD16|LOD32]=0 - 32767 to enforce nif limits
LODGen.exe - added Skirts=negative = absolute z, 0 = none, positive relative z
LODGen.exe - make reading of export file more robust
LODGen.exe - fixed sometimes not reading of shape name for BSTriShape
LODGen.exe - updated supporting libraries to latest version
LODGen.exe - data/textures/...
LODGen.exe - added Level8=True, to force Level8 instead of Level4 output for FO3/FNV
LODGen.exe - improved reading of export file and file checks at start-up
LODGen.exe - added feature to use external nif for 2D billboard textures instead of the internally created ones
LODGen.exe - throw error if there are duplicate command line parameters
LODGen.exe - check if a directory for loose files exists
LODGen.exe - fixed a wrong texture replacement

Changelog DynDOLOD 2.37

DynDOLOD.exe - added beta support for TES5VR, start with -TES5VR command line argument, uses SSE config files and settings
DynDOLOD.exe - fixed sometimes not creating a flat atlas
DynDOLOD.exe - improved replacement textures handling for object and dynamic LOD
DynDOLOD.exe - added patching function for plugins + worldspace
DynDOLOD Resources SE - updated/added meshes for better compatibility with mods
DynDOLOD Resources SE - Papyrus Scripts - added cell attach/trigger counters
DynDOLOD_Manual.html - updated compatibility information for several mods
DynDOLOD_Manual_SEE.html - updated compatibility information for several mods
DynDOLOD_Manual_TES5VR.html - added with brief explanations what is different to the Skyrim SE version
TexGen.exe - added beta support for TES5VR, start with -TES5VR command line argument, uses SSE config files and settings
TexGen.exe - added generation for fallforestdirt01.dds, reachdirt01.dds, road01fallforest01.dds and road01reach01.dds
LODGen.exe - fixed terrain water segments for odd origins
LODGen.exe - added WaterHeight= default water z, used in case of missing cell data
LODGen.exe - print global alpha threshold setting to log
LODGen.exe - catch an error in nif and print its name to log

Changelog DynDOLOD 2.38

DynDOLOD.exe - fixed not using -o command line
DynDOLOD.exe - improve loading of paid mod plugins
DynDOLOD.exe - create ESM at correct load order
DynDOLOD.exe - improved error message when trying to add wrong base record of wrong type
DynDOLOD.exe - fixed sometimes not finding new base records resulting in no model error for dynamic LOD
DynDOLOD.exe - print plugin type when listing plugins
DynDOLOD Resources SE - Papyrus Scripts - reworked plugin detection

Changelog DynDOLOD 2.39

DynDOLOD.exe - improved some error messages
DynDOLOD.exe - fixed sometimes injecting worldspaces instead adding them as overwrites
LODGen.exe - changed requirements to MS Visual C++ 2017 Redistributable (2015 should still work, as they are supposed to be binary compatible)
LODGen.exe - changed Redistributable missing message to link to https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads
LODGen.exe - removed obsolete embedded resources

Changelog DynDOLOD 2.40

DynDOLOD.exe - fixed sometimes not creating a dedicated dynamic LOD base record with correct overwrites
DynDOLOD.exe - do not add Quest with SKSE/PapyrusUtil checks to plugin in case dynamic LOD is not generated

Changelog DynDOLOD 2.41

DynDOLOD.exe - fixed a pointer conversion error
DynDOLOD.exe - fixed sometimes adding ESP masters to DynDOLOD.esm
DynDOLOD.exe - added creation of bugreport.txt in case of exception
DynDOLOD Resources SE - Papyrus Scripts - reworked plugin detection
DynDOLOD Resources SE - added patches for better compatibility with mods
LODGen.exe - fixed LOD water for FO3/FNV to use seperate shapes in correct order for different heights
LODGen.exe - fixed passthru meshes sometimes not keeping their large reference status

Changelog DynDOLOD 2.42

DynDOLOD.exe - fixed using misplaced patches for different game mode
DynDOLOD.exe - improved export of miniatlas data for LODGen.exe
DynDOLOD.exe - improved some error messages
TexGen.exe - added generation for shipwoodfloor01lod.dds
LODGen.exe - skip automatic re-UV for shapes with a high number of triangles
LODGen.exe - fixed sometimes scaling water level twice for undefined cells
LODGen.exe - added support for FO3/FNV placed water references for terrain LOD meshes

Changelog DynDOLOD 2.43

DynDOLOD.exe - refined bounds calculations for what counts as a large reference
DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods
LODGen.exe - reworked simplification of meshes after re-UV
LODGen.exe - added a sanity check after re-UV
LODGen.exe - fixed a scaling error when applying miniatlas

Changelog DynDOLOD 2.44

DynDOLOD.exe - carried forward latest updates from xEdit for better ESL plugin support and other optimizations
DynDOLOD.exe - added the possibility to define External Billboard meshes to replace the default 2 plane for LOD trees in object LOD
DynDOLOD.exe - added possibility to have multiple billboard textures for different sides/shapes
DynDOLOD.exe - fixed adding *treelod.dds to object LOD texture atlas
DynDOLOD.exe - skip over NIF errors while checking for NiNodes
DynDOLOD.exe - fixed some issues of create mod option with Skyrim SE
DynDOLOD.exe - fixed issue with worldspaces added by ESP
DynDOLOD-Trees.html - added section for internal and external billboards
DynDOLOD_Manual.html - added and updated compatibility information for several mods
DynDOLOD Resources - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugin
DynDOLOD Resources - updated/added meshes for better compatibility with mods
DynDOLOD Resources SE - updated/added meshes for better compatibility with mods
DynDOLOD Resources SE - Papyrus Scripts - Enabled use of Window Glow LOD mulitpliers using Racemnu NiOverride in MCM - disabled by default
DynDOLOD Resources SE - Papyrus Scripts - Updated for to support worldspaces added by ESP
LODGen.exe - fixed sometimes applying wrong scale to translation
LODGen.exe - fixed not applying parent scale to child translation
LODGen.exe - fixed a bug parsing flat texture data file
LODGen.exe - added support for different alpha thresholds to atlas replacements
LODGen.exe - reworked remove unseen object LOD faces to work across quad boundaries
LODGen.exe - added support to also remove faces under water for FO3/FNV
LODGen.exe - added support to define billboard NIFs per LOD level
LODGen.exe - minor speed improvements and multithread enhancements

Changelog DynDOLOD 2.44.1

DynDOLOD Resources - fixed FOMOD installer

Changelog DynDOLOD 2.45

DynDOLOD DLL - drop-in replacement for PapyrusUtil for Skyrim, Skyrim Special Edition and Skyrim VR consisting of DynDOLOD.DLL and PapyrusScripts
DynDOLOD_DLL.html - added explanation and install/usage instructions
DynDOLOD.exe - added creation of data files for DynDOLOD DLL
DynDOLOD.exe - fixed a problem with adding masters while creating texture replacements
DynDOLOD.exe - specifically write text files using UTF8 without BOM encoding
DynDOLOD.exe - skip textures for atlas with NoRevUV in shape name while scanning meshes
DynDOLOD.exe - carried forward latest updates from xEdit
DynDOLOD Resources - Papyrus Scripts - merged minion script into firstborn script
DynDOLOD Resources SE - Papyrus Scripts - merged minion script into firstborn script
DynDOLOD Patches - updated patches for papyrus scripts to automatically use DynDOLOD DLL if available, else fall back to PapyrusUtil
LODGen.exe - fixed sometimes failing re-UV due to missing normal
LODGen.exe - added detection of NoReUV in shape name to skip over potential automatic re-UV

Changelog DynDOLOD 2.46

DynDOLOD.exe - fixed sometimes adding wrong master into wrong plugin

Changelog DynDOLOD 2.47

DynDOLOD.exe - fixed generating LOD for Skyrim

Changelog DynDOLOD 2.48

DynDOLOD.exe - added support for creating atlas textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR
DynDOLOD.exe - carried forward latest updates from xEdit
DynDOLOD.exe - fixed sometimes not loading all plugins because of too many masters
DynDOLOD.exe - fixed a problem sometimes preventing loading an existing DynDOLOD plugin
DynDOLOD.exe - updated some helpful messages
TexGen.exe - added support for textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR
TexGen.exe - updated some helpful messages
TexGen.exe - added generation for impwall01.dds
TexGen.exe - added generation for impfloormuddy01.dds
TexGen.exe - added generation for treepineforestcut01.dds
Texconv.exe - updated to latest version
DynDOLOD-rules - added/updated rules for better compatibility with mods

Changelog DynDOLOD 2.49

DynDOLOD.exe - Fixed trying to add game.exe as master
TexGen.exe - Added some checks/messages for external BC7 execution in case of problems for better troubleshooting
TexGen.exe - Save full resolution texture to final folder and convert to BC7 in place instead of temp folder

Changelog DynDOLOD 2.50

DynDOLOD.exe - fixed a case of TexConv sometimes not being able to convert textures to BC7
DynDOLOD.exe - do not convert textures
DynDOLOD.exe - carried forward latest updates from xEdit

Changelog DynDOLOD 2.51

DynDOLOD.exe - Reworked reading of existing DynDOLOD plugins to be more robust
DynDOLOD.exe - fixed a typo preventing CreateMode to start
DynDOLOD.exe - streamlined some threaded code
DynDOLOD.exe - carried forward latest updates from xEdit
Texconv.exe - improved a few error messages

Changelog DynDOLOD 2.52

DynDOLOD.exe - fixed a case of trying to add non textures to flat atlas
DynDOLOD.exe - print true texture file name in case of errors loading it

Changelog DynDOLOD 2.53

DynDOLOD.exe - undo an update sometimes causing errors in plugin
DynDOLOD.exe - removed some unnecessary log spam

Changelog DynDOLOD 2.54

DynDOLOD.exe - fixed an issue with resolving modname;formid to current load order
DynDOLOD.exe - more streamlining of some threaded code
DynDOLOD.exe - some library udpates and other optimizations
DynDOLOD.exe - added some more error messages around executing of command line tools
DynDOLOD.exe - prevent accidentally interrupting execution of command line tools
DynDOLOD.exe - silently try to restart command line tools in case of error
DynDOLOD.exe - carried forward latest updates from xEdit
Texconv.exe - updated to latest version
DynDOLOD Resources - do not use OnInit/States for Firstborns/Minions
DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods
DynDOLOD Resources SE - do not use OnInit/States for Firstborns/Minions
DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods

Changelog DynDOLOD 2.55

DynDOLOD.exe - added support for Enderal Steam version
DynDOLOD.exe - carried forward updates from xEdit
DynDOLOD.exe - fixed not adding some textures to atlas
DynDOLOD.exe - removed accidental left over elevation requirement
DynDOLOD.exe - combine flat atlas into main atlas
DynDOLOD.exe - allow for dedicated object LOD atlasses for non-alpha and alpha textures
DynDOLOD.exe - use alpha threshold from NIF and adjust individual texture transparancy for object LOD atlass - can add the same texture more than once for different thresholds (quantized)
DynDOLOD.exe - added alpha raise to diffuse mipmap generation
DynDOLOD.exe - added steepness raise to normal map mipmap generation
DynDOLOD.exe - dedicated mipmap generation for each diffuse and normal object LOD texture
DynDOLOD.exe - skip injected base elements and references and print a message
DynDOLOD.exe - add reverse copies into child world for disabled neverfade references to work around bad modding practice
DynDOLOD.exe - added IgnoreModFileName for child world scanning to automatically disable it if not required
Papyrus Scripts - explicitly pass parent world to LODObject script because persistent references exist in parent and child world simultaneously
DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods
DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods
LODgen.exe - added ENDERAL mode, same as TES5
LODgen.exe - added TERRAINENDERAL mode, same as TERRAINTES5
LODgen.exe - code cleanup and minor optimizations
LODgen.exe - improved remove unseen for large objects spanning several cells
LODgen.exe - do not scale FO3/FNV object LOD
LODgen.exe - improved overwriting of HD LOD flag with IsHDMeshMask and IsHDTextureMask

Changelog DynDOLOD 2.56

DynDOLOD.exe - optimized object LOD atlas generation to use a bit less memory
DynDOLOD.exe - fixed sometimes not being able to generate atlas with large tile size
DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods
DynDOLOD_Manual.html - added and updated compatibility information for several mods
LODGen.exe - make sure borders between cells match when using protect cell borders

Changelog DynDOLOD 2.57

DynDOLOD.exe - fixed a potential memory corruption after saving textures

Changelog DynDOLOD 2.58

DynDOLOD.exe - carried forward updates from xEdit
DynDOLOD.exe - removed useless assigment of variable sometimes causing exception building object LOD atlass
DynDOLOD.exe - fixed IgnoreIfPluginExists list sometimes not working
DynDOLOD.exe/TexGen.exe - less artifacts with BC1|2|3 texture compression
DynDOLOD Resources SE - added meshes for better compatibility with a mod
DynDOLOD Resources - added meshes for better compatibility with a mod
DynDOLOD Resources - Papyrus Scripts - fixed swapped error message

Changelog DynDOLOD 2.59

DynDOLOD.exe - fixed sometimes accidentally disabling automatic child world scanning
DynDOLOD-rules - added/updated rules for better compatibility with mods
DynDOLOD Resources SE - added meshes for better compatibility with mods
DynDOLOD Resources - updated meshes for better compatibility with mods
DynDOLOD_Manual.html - updated compatibility information for a mod
LODGen.exe - set correct mode on BSMultibound for water
LODGen.exe - updated supporting libraries to latest version

Changelog DynDOLOD 2.60

DynDOLOD.exe - fixed sometimes trying to find textures in meshes folder
DynDOLOD.exe - improved moving existing DynDOLOD.esm into correct load order position
DynDOLOD.exe - ignore meshes with missing textures, print a report at the end
DynDOLOD.exe - reduce memory usage while building object LOD atlas
DynDOLOD.exe - do not set -m 0 for TexConv command line since that is the default anyways
Texconv.exe - updated to latest version
TexGen.exe - added generation for vurt_oldgreybarklod.dds
DynDOLOD Resources SE - added meshes for better compatibility with a mod
DynDOLOD Resources - added meshes for better compatibility with a mod

Changelog DynDOLOD 2.61

DynDOLOD.exe - fixed sometimes garbling assets paths
DynDOLOD Resources - added meshes/texture for better compatibility with mods

Changelog DynDOLOD 2.62

DynDOLOD.exe - improved error message in case TexConv fails importing textures
DynDOLOD.exe - added version check of output from TexGen and installed Resources
TexGen.exe - add version information to output
DynDOLOD Resources - added a mesh for better compatibility with a mod
DynDOLOD Resources SE - added a mesh for better compatibility with a mod
DynDOLOD_Manual.html - added compatibility information for several mods

Changelog DynDOLOD 2.63

DynDOLOD.exe - use a different library to run external commands
TexGen.exe - fixed filename of impfloormuddy01lod.dds
DynDOLOD Resources - added a meshes for better compatibility with a mod
DynDOLOD Resources - fixed an issue with worldmap in interiors
DynDOLOD Resources SE - added a meshes for better compatibility with a mod
DynDOLOD Resources SE - fixed an issue with worldmap in interiors

Changelog DynDOLOD 2.64

DynDOLOD.exe - fixed an issue with discovering billboards
DynDOLOD-rules - added rules for better compatibility with mods
DynDOLOD Resources - fixed a FOMOD installation error
DynDOLOD Resources SE - fixed a FOMOD installation error

Changelog DynDOLOD 2.65

DynDOLOD.exe - fix output of mesh counting file
LODGen.exe - memory and other optimizations
LODGen.exe - updated supporting libraries to latest version
DynDOLOD Resources - updated/added meshes for better compatibility with mods
DynDOLOD Resources SE - updated/added meshes for better compatibility with mods

Changelog DynDOLOD 2.66

DynDOLOD.exe - ignore texture set with 3rd _g texture for atlas discovery
DynDOLOD.exe - fixed normal map textures sometimes not having correct size on atlas
DynDOLOD.exe - fixed a rare multithread memory issue
TexGen.exe - added generation for castlekitlod.dds, wrroofslate01lod.dds, wrdragontile01lod.dds, wrdragontileblack01lod.dds, wrcitywall01lod.dds, wrtemplefloor01lod.dds, wrplasterint01.dds, wrwoodfloorint01lod.dds, wrwoodplanks01lod.dds, wrwoodbeam01lod.dds, wrwoodbeamint01lod.dds, stonefloor01lod.dds, wrdragoncarvings01lod.dds, wrroofint01lod.dds, wrslate02lod.dds, wrstonebase02lod.dds, wrstoneblocks01lod.dds, wrtrellisvines01lod.dds, wrtrims01lod.dds, wrwoodlattice01lod.dds
LODGen.exe - fixed sometimes duplicating models
LODGen.exe - more optimizations
LODGen.exe - updated supporting libraries to latest version
DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods
DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods

Changelog DynDOLOD 2.67

DynDOLOD.exe - added FlatLODWithNormalMapVertexColor to ini to set vertex color of flat LOD that has normal map textures, see docs\trees.ultra\DynDOLOD-Trees.html
DynDOLOD.exe - ignore texture set with 5th _em texture for atlas discovery
LODGen.exe - ignore duplicate triangles when loading models
DynDOLOD Resources - updated/added meshes for better compatibility with mods
DynDOLOD Resources SE - updated/added meshes for better compatibility with mods

Changelog DynDOLOD 2.68

DynDOLOD.exe - fixed not falling back to billboard in reference rules
LODGen.exe - more minor optimizations and cleanup

Changelog DynDOLOD 2.69

DynDOLOD.exe - removed unintentional log lines
DynDOLOD-rules - added rules for better compatibility with mods
DynDOLOD Resources SE - updated/added meshes for better compatibility with mods

Changelog DynDOLOD 2.70

DynDOLOD.exe - added optional TVDT occlusion data generation, added related settings to ini
DynDOLOD.exe - do not set VWD flag on base records added by esp
DynDOLOD.exe - fixed adding large references to DynDOLOD.esm for base records defined in an esp
DynDOLOD.exe - fixed sometimes not setting largref on glow LOD in static object LOD
DynDOLOD.exe - added automatic update of Portal Boxes to Boxes for TES5/ENDERAL, added PortalBoxFix setting to ini
DynDOLOD.exe - fixed sometimes setting wrong index for texture replacement for dynamic LOD models
DynDOLOD_Manual.html - added section for TVTD occlusion data generation
LODGen.exe - always set vertex alpha value to 1 for FO4 since it is not ignored despute LOD_Objects flag
LODGen.exe - added support for FO4 GreyscaleToPalette_Color flag, 4th texture slot and Grayscale to Palette Scale value used by some full models to change texture coloring
LODGen.exe - fixed an index range issue when generating terrain LOD level 4 meshes with -1 quality
DynDOLOD-rules - added rules for better compatibility with mods
DynDOLOD Resources - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids
DynDOLOD Resources - updated/added meshes for better compatibility with mods
DynDOLOD Resources SE - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids
DynDOLOD Resources SE - updated/added meshes for better compatibility with mods

Changelog DynDOLOD 2.71

DynDOLOD.exe - ignore wild edit cells that are out of range for occlusion calculation

Changelog DynDOLOD 2.72

DynDOLOD.exe - fixed an error reading object LOD meshes for occlusion
DynDOLOD.exe - added/updated rules for better compatibility
DynDOLOD.exe - added detection of LotD v5
DynDOLOD.exe - fixed sometimes not writing log/bugreport in case of exception
TexGen.exe - added generation for sdragontile01lod, sfloorhouse01lod, sintfloor01lod.dds, sintwalltop01lod, smetaldet01lod.dds, sintwalltop01lod.dds, sstonestep01lod.dds, sstonewall03lod, swoodbeam01lod.dds, farmwindowinterior01lod.dds, scastlecol01lod.dds, finewood3x3lod.dds, dbmstainedglass01lod.dds, dbmstainedglass02lod.dds
LODGen.exe - fixed 3D name for BSTriShape
DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods
DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods

Changelog DynDOLOD 2.73

DynDOLOD.exe - always fix missing large reference flag 0x4 on MSTT based record
DynDOLOD.exe - report modified large references in ESL flagged ESP causing large reference bugs
DynDOLOD.exe - patch large reference bugs caused by smaller scale changes in ESM
DynDOLOD.exe - patch large reference bugs caused by "deleted" records in ESM
DynDOLOD-rules - updated rules for better compatibility with mods
DynDOLOD_Manual.html - added compatibility information for a mod
LODGen.exe - added support for FO4 EffectShader - automatically done as PassThru
LODGen.exe - added support for FO4 BGEM (BGEM always trumps data in nif)
LODGen.exe - updated supporting libraries to latest version
LODGen.exe - improve BA2 support
LODGen.exe - adjust multibound max z >= 0
DynDOLOD Resources SE - updated/added meshes for better compatibility with mods

Changelog DynDOLOD 2.74

DynDOLOD.exe - carried forward updates from xEdit
DynDOLOD.exe - fixed a potential race condition
Texconv.exe - updated to latest version
Texconv.exe - fixed not supporting spaces in path names in -flist
DynDOLOD-rules - updated rules for better compatibility with mods
DynDOLOD Resources - updated meshes for better compatibility with mods
DynDOLOD Resources SE - updated meshes for better compatibility with mods

Changelog DynDOLOD 2.75

DynDOLOD.exe - carried forward updates from xEdit
DynDOLOD.exe - fixed not reading RNAM data from ESM-flagged ESP
DynDOLOD.exe - fixed sometimes not recognizing HasTreeLOD flag
DynDOLOD.exe - do object LOD for STAT base records with HasTreeLOD flag that are also large references
DynDOLOD.exe - added/updated rules for better compatibility
DynDOLOD Resources - updated/added meshes for better compatibility with mods
DynDOLOD Resources SE - added meshes for better compatibility with mods

Changelog DynDOLOD 2.76

DynDOLOD.exe - fixed sometimes adding overwritten records into wrong plugin when applying patches
DynDOLOD.exe - fixed not overwriting equal rules for winning plugins
LODGen.exe - updated supporting libraries to latest version
Texconv.exe - updated to latest version

Changelog DynDOLOD 2.77

DynDOLOD.exe - fixed not removing a texture hash when updating form version
DynDOLOD.exe - fixed plugin update check with IgnoreLargeReferences=1
DynDOLOD.exe - improved a couple error messages
DynDOLOD.exe - added/updated rules for better compatibility
DynDOLOD Resources - updated meshes/patch file for better compatibility with mods
DynDOLOD Resources SE - updated meshes/patch file for better compatibility with mods

Changelog DynDOLOD 2.78

TexGen.exe - fixed a wrong parameter

Changelog DynDOLOD 2.79

DynDOLOD.exe - make patching a bit more robust
Texconv.exe - improve -flist text file handling

Changelog DynDOLOD 2.80

DynDOLOD.exe - fixed wrong default tree LOD setting
DynDOLOD.exe - improved invalid path detection
DynDOLOD.exe - added rule for better compatibility

Changelog DynDOLOD 2.81

DynDOLOD.exe - Ignore neverfades that are initially disabled and have no XESP enable parent
DynDOLOD.exe - do not set VWD flag on certain MSTT
DynDOLOD.exe - added rules for better compatibility
DynDOLOD Resources - Papyrus Scripts - fixed a rare race condition on worldspace re-entry
DynDOLOD Resources - added mesh for better compatibility with mods
DynDOLOD Resources SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry
DynDOLOD Resources SE - added mesh for better compatibility with mods
DynDOLOD DLL - Papyrus Scripts - fixed a rare race condition on worldspace re-entry
DynDOLOD DLL SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry
DynDOLOD_Manual.html - added compatibility information for a mod

Changelog DynDOLOD 2.82

LODGen.exe - fixed sometimes not setting VertexColor flag on passthru shaders
DynDOLOD_Manual.html - added information for new alternative vanilla tree LOD billboards

Changelog DynDOLOD 2.83

DynDOLOD.exe - better error handling reading BTT files
DynDOLOD.exe - fallback to "dumb" object LOD filename conventions for TREEs and STATics with Has Tree LOD flag
DynDOLOD.exe - update command lines of newer Texconv.exe
DynDOLOD.exe - added rules for better compatibility
TexGen.exe - added generation for dlc01frozenlakelod.dds
trees.ultra\DynDOLOD-Trees.html - updated mod list that support 3D tree LOD out of the box
LODGen.exe - fixed sometimes not setting VertexColor flag
LODGen.exe - added height variance to FlatTextures= file
LODGen.exe - added support for glow atlas
Texconv.exe - updated to latest version
DynDOLOD Resources - updated meshes and texture for better compatibility
DynDOLOD Resources SE - updated meshes and texture for better compatibility

Changelog DynDOLOD 2.84

DynDOLOD.exe - added rules for better compatibility
DynDOLOD Resources SE - updated patch file for better compatibility

Changelog DynDOLOD 2.85

DynDOLOD.exe - ignore meshes with uncommon root nodes for dynamic LOD
DynDOLOD.exe - improved child/parent world copy detection
DynDOLOD.exe - added/updated rules for better compatibility
trees.ultra\DynDOLOD-Trees.html - updated mod lists that support 3D tree LOD out of the box
DynDOLOD Resources - updated meshes and texture for better compatibility
DynDOLOD Resources SE - updated meshes and texture for better compatibility

Changelog DynDOLOD 2.86

DynDOLOD.exe - improved detection of LotD v5
DynDOLOD.exe - updated/added rules for better compatibility
LODGen.exe - improve HD LOD support for SSE

Changelog DynDOLOD 2.87

DynDOLOD.exe - improved patch handling
DynDOLOD.exe - updated/added rules for better compatibility
LODGen.exe - ignore NIF if root node is of unexpected type

Changelog DynDOLOD 2.88

DynDOLOD.exe - fixed a race condition processing NIF
DynDOLOD.exe - added INI settings DoubleSidedTextureMask and DoubleSidedMeshMask to force double sided flag for specific meshes or textures
DynDOLOD.exe - updated/added rules for better compatibility
LODGen.exe - DoubleSidedTextureMask= and DoubleSidedMeshMask= added
DynDOLOD Resources - updated meshes and texture for better compatibility
DynDOLOD Resources SE - updated meshes and texture for better compatibility

Changelog DynDOLOD 2.89

DynDOLOD.exe - updated/added rules for better compatibility
LODGen.exe - do not fail if optional billboard txt file is not present
LODGen.exe - fixed sometimes not automatically setting passthru for glow shader
LODGen.exe - fixed sometimes not applying replacement textures

Changelog DynDOLOD 2.90

TexGen.exe/DynDOLOD.exe - added Enderal SE support
DynDOLOD_Manual.html - updated explanations information for Enderal

Changelog DynDOLOD 2.91

DynDOLOD.exe - by default do not generate a DynDOLOD.esm for Enderal SE
TexGen.exe/DynDOLOD.exe - fix a problem with sometimes not loading a BSA
DynDOLOD_Manual.html - updated explanations information for Enderal

Changelog DynDOLOD 2.92

DynDOLOD.exe - added rules for better compatibility
LODGen.exe - improved parsing of txt files
Texconv.exe - updated to latest version

Changelog DynDOLOD 2.93

DynDOLOD.exe - fixed a case of not adding all required masters for injected records

Changelog DynDOLOD 2.94

DynDOLOD.exe - never ignore neverfades in child worlds for upgrading to static or dynamic LOD
DynDOLOD.exe - added rules for better compatibility

Changelog DynDOLOD 2.95

TexGen.exe/DynDOLOD.exe - added Enderal SE Steam version support, start with -ENDERALSE command line argument

Changelog DynDOLOD 2.96

DynDOLOD.exe - fixed not using last TNAM override record
DynDOLOD.exe - added rules for better compatibility
LODGen.exe - default threadsplit to number of physical cores

Changelog DynDOLOD 2.97

DynDOLOD.exe - update CRC32 list for vanilla tree full models for Skyrim Anniversary Edition 1.6.317
DynDOLOD.exe - update CRC32 list for vanilla tree full models for Skyrim Anniversary Edition 1.6.323
DynDOLOD.exe - create empty LST overwrite in case tree LOD can not be generated for a worldspace because of technical reasons

Changelog DynDOLOD 2.98

DynDOLOD.exe - updated rules for better compatibility

Skryim typos may be intentional as long as Skyrim SE has severe visual and game breaking bugs

See major version update post for full changelog of 2.xx versions, and general update history.

See DynDOLOD 2.22/2.23/2.24/2.25/2.26/2.27 minor version update post.

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Installed 2.30 from the archive above today (Oldrim version)- deleted all previous versions from MO, started new game - and got "DynDOLOD can not find master data in none.json" and "requires data in esp 2.00"

 

- now it seems that *.json error usually means missing the output data in the game directory/MO - but I looked through both the 2.30 output folders generated outside MO, and even my previous 2.26 output file backup - neither has a "none.json" in it. And I am definitely using the matching Resources and Standalone. (Everything else to mismatch is gone.)

 

I then deleted all of it, and reinstalled everything from the 2.30 archive posted at the Nexus & ran Dyndolod after RTFM again - same result. (Also, the download included a "Dyndolod.227" folder with what looks like a complete 2.27 in it).

 

Is there something I am missing - ?

Edited by clios_hand
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Installed 2.30 from the archive above today (Oldrim version)- deleted all previous versions from MO, started new game - and got "DynDOLOD can not find master data in none.json" and "requires data in esp 2.00"

 

- now it seems that *.json error usually means missing the output data in the game directory/MO - but I looked through both the 2.30 output folders generated outside MO, and even my previous 2.26 output file backup - neither has a "none.json" in it. And I am definitely using the matching Resources and Standalone. (Everything else to mismatch is gone.)

 

I then deleted all of it, and reinstalled everything from the 2.30 archive posted at the Nexus & ran Dyndolod after RTFM again - same result. (Also, the download included a "Dyndolod.227" folder with what looks like a complete 2.27 in it).

 

Is there something I am missing - ?

This sounds an awful lot like an older DynDOLOD Resources is still installed. Make sure to install DynDOLOD Resource 2.30 and none of the scripts are overwritten by older versions. Then test again with a new game.

 

If that is not it, "none.json" could also mean that the esp has data for the current worldspace, but the accompanying data for this worldspace is missing from the jsons. Let me know which worldspace this happens in.

 

Bummer on the older version still in the archive, will have to fix that.

 

:cool: Congratulations on the new release. I cant find any problems so far with 2.30 and the associated SSE Resources.

 

It seems to output quite a few more files than the 2.26 version was doing (I completely missed 2.27).

Thanks, the 2.27 is just the "test version". I only linked it in help posts. It just never made it to Nexus.

Edited by sheson
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That's it - SolitudeWorld is missing from the .jsons - ?!

So are:

KatariahWorld

RiftenWorld

WhiterunDragonsreachWorld

WhiterunWorld

WindhelmPitWorldspace

WindhelmWorld

 

This appeared in my DynDOLOD_TES5_log.txt log:

 

[00:07:28.224]    Adding 7 child worlds using Tamriel for LOD
[00:07:28.234]      KatariahWorld "Emperor's Quarters" [WRLD:000C350D]
[00:07:28.372]      RiftenWorld "Riften" [WRLD:00016BB4]
[00:07:28.635]      SolitudeWorld "Solitude" [WRLD:00037EDF]
[00:07:28.930]      WhiterunDragonsreachWorld "Dragonsreach, Great Porch" [WRLD:00046033]
[00:07:29.017]      WhiterunWorld "Whiterun" [WRLD:0001A26F]
[00:07:29.321]      WindhelmPitWorldspace "The Pit" [WRLD:000D45F0]
[00:07:29.768]      WindhelmWorld "Windhelm" [WRLD:0001691D]

 

None of the worlds appear again, including the final stage where where trees are generated and the big DYNDOLOD sign precedes actually building the records for each world ( "Building a list of LOD objects" ).

 

I have no logs for any of these worlds either.

Edited by clios_hand
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That's it - SolitudeWorld is missing from the .jsons - ?!

So are:

KatariahWorld

RiftenWorld

WhiterunDragonsreachWorld

WhiterunWorld

WindhelmPitWorldspace

WindhelmWorld

 

This appeared in my DynDOLOD_TES5_log.txt log:

 

[00:07:28.224]    Adding 7 child worlds using Tamriel for LOD

[00:07:28.234]      KatariahWorld "Emperor's Quarters" [WRLD:000C350D]

[00:07:28.372]      RiftenWorld "Riften" [WRLD:00016BB4]

[00:07:28.635]      SolitudeWorld "Solitude" [WRLD:00037EDF]

[00:07:28.930]      WhiterunDragonsreachWorld "Dragonsreach, Great Porch" [WRLD:00046033]

[00:07:29.017]      WhiterunWorld "Whiterun" [WRLD:0001A26F]

[00:07:29.321]      WindhelmPitWorldspace "The Pit" [WRLD:000D45F0]

[00:07:29.768]      WindhelmWorld "Windhelm" [WRLD:0001691D]

 

None of the worlds appear again, including the final stage where where trees are generated and the big DYNDOLOD sign precedes actually building the records for each world ( "Building a list of LOD objects" ).

 

I have no logs for any of these worlds either.

The childworlds of Tamriel do not have json files, their data is part of the DynDOLOD_Tamriel.json and the DynDOLOD_Tamriel_Object.json. If you look inside of DynDOLOD_Worlds.json you should find lines like "solitudeworld":"tamriel", which make that "connection"

 

Check the installed papyrus scripts are from DynDOLOD Resources 2.30 and the LOD is generated by DynDOLOD standalone 2.30 or higher. Check the generated DynDOLOD.esp contains "Version 2.30" in its description.

 

If you checked all that, start a new game and take note of the exact(!) error message(s) on screen when you go to the Tamriel worldspace and post them here. If possible also make a screenshot of the MCM page DynDOLOD - Information.

Edited by sheson
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So - scripts are all 2.30, date 8/25/2017

Dyndolod esp confirmed 2.30 using xedit

 

Started game, using LAL Winking Skeever start, out door to Solitude gave same msg: "DynDOLOD can not find master data in none.json" and "requires data in esp 2.00"

Out gate to Tamriel - same "none.json" msg

Walked down as far as SolitudeExterior03 and then got "Dyndolod successfully initialized".

 

So some sort of lag on my end to initialize?

 

Started another new game - this time, coc'd straight to SolitudeExterior01 from Winking Skeever. Some "none.json" messages. Going into interior and back out did not help; then coc'd to MorthalExterior01, got same messages: "DynDOLOD can not find master data in none.json" and "requires data in esp 2.00". Running around for 10 mins in morthal swamp did not produce "Successfully initialized" message.

Argh.

 

Will mess around with LO etc for a bit, also try rolling back to 2.26 see if I can replicate this.

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Started game, using LAL Winking Skeever start, out door to Solitude gave same msg: "DynDOLOD can not find master data in none.json" and "requires data in esp 2.00"

I would have no idea where the message "requires data in esp 2.00" would come from. Make a screenshot to catch the exact message.

 

The version string "2.00" does not exist in scripts from DynDOLOD Resource 2.30. If you check the *.pex with a hex editor or the *.psc sources, you should find the phrase "DynDOLOD requires DynDOLOD.esp version 2.30" in the MCM and the Quest script.

 

In older versions the message "DynDOLOD requires DynDOLOD.esp version 2.00" is in the Firstborn script.

 

If you are using MO, use the Data tab in the right window and check that nothing overwrites the seven scripts in data\scripts\SHESON_DynDOLOD_*.pex

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Crap. Everything of course was correct in the .psc files just as you said.

 

So I ripped apart my LO and went thru everything that had a scripts file, because it had to be overwriting Resources - and yeah something was, my locations merged patch had included DesyncBirdsOfPrey.esp and HighHrothgarWindowGlow.esp  - and it grabbed all of the 2.26 scripts with it. Merging 101 apparently escaped me on that one.

 

That's gotta be it - will report if it is not, but going to make a new run of Dyndolod with the actual damn scripts running.

 

Thank you so much for your awesome and overall patient help. (*leaves feeling like a noob.*)

Edited by clios_hand
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Crap. Everything of course was correct in the .psc files just as you said.

 

So I ripped apart my LO and went thru everything that had a scripts file, because it had to be overwriting Resources - and yeah something was, my locations merged patch had included DesyncBirdsOfPrey.esp and HighHrothgarWindowGlow.esp  - and it grabbed all of the 2.26 scripts with it. Merging 101 apparently escaped me on that one.

 

That's gotta be it - will report if it is not, but going to make a new run of Dyndolod with the actual damn scripts running.

 

Thank you so much for your awesome and overall patient help. (*leaves feeling like a noob.*)

Glad we figured it out.

Edited by sheson
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Hello, Beyond Skyrim Bruma does not appear to be compatible with the current build. CTD when approaching the Pale Pass gate. The cause is form IS 1106ff64, its a cyrodill candle of some sort. I generated this Dnydolod a couple days ago with 2.30. Disabling the Dyndolod esp allowed me to approach the fort and pass into Cyrodiil with no issues. This issue appears almost identical to the recent LoTD ctd that were fixed recently.

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Hello, Beyond Skyrim Bruma does not appear to be compatible with the current build. CTD when approaching the Pale Pass gate. The cause is form IS 1106ff64, its a cyrodill candle of some sort. I generated this Dnydolod a couple days ago with 2.30. Disabling the Dyndolod esp allowed me to approach the fort and pass into Cyrodiil with no issues. This issue appears almost identical to the recent LoTD ctd that were fixed recently.

The CTD with LoTD was because LOD models were missing in the newLoTD archive, so LOD generation had to fall back to use a couple full models. Those happen to be nifs that cause CTD when they are dynamically enabled. I am not quite sure what the issue is with the full models causing the engine trip as I only encountered it a couple times so far. Crash fixes does not report this crash as a problem with a nif, because the nif appears perfectly fine. It probably is some feature or setting that interferes with something in rare combination of thing.

 

Can you retrace the steps how you found that base record in BSHeartland.esm? That base record or its model should not be used for LOD directly.

 

If "Candles" rules were loaded, the dynamic LOD for the those candles should use Meshes\DynDOLOD\lod\clutter\impcandelabracandle01_dyndolod_lod.nif, which is fine. Maybe for some reason the LOD uses a different / full model which is problematic.

 

You can also try to remove the DynDOLOD_LOD reference for that LOD candle to verify it is indeed the object causing problems.

Edited by sheson
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