sheson Posted August 26, 2017 Share Posted August 26, 2017 DynDOLOD for Skyrim and Enderal 2.3x - 2.8x minor version update post | Major version update Post | Skyrim Special Edition / Skyrim VR / Enderal SE Important This update includes updated papyrus scripts in DynDOLOD Resources 2.45 that require a DynDOLOD.esp generated by DynDOLOD Standalone 2.45 or higher. Do not mix with older versions. If an existing save is updated, follow the "clean save" cycle: First deactivate DynDOLOD from MCM, wait for deactivation message, go into interior, check MCM DynDOLOD is still deactivated, save, exit game. Remove old DynDOLOD.esp, remove old meshes/skse/textures and uninstall old DynDOLOD Resources, which includes the old papyrus scripts Start game, load last save, wait a bit, save again. Install new DynDOLOD Resources 2.45 which includes the new papyrus scripts. Generate LOD. Install the output with the new DynDOLOD.esp and the new generated LOD. Enable the new DynDOLOD.esp. Start game, load the last save, go outside. DynDOLOD should initialize by itself, else activate from MCM. Follow the same procedure for Skyrim SE even though there are no papyrus scripts. What's New? Starting with DynDOLOD 2.70 the Skyrim TVDT Occlusion data of cell records can be update/generated. The data is used to disable distant occluded object and terrain LOD meshes behind other terrain LOD meshes for better performance. See included Docs\DynDOLOD_Manual.html "TVDT - Occlusion Data" section. Check the dedicated Skyrim TVDT - Occlusion Data thread for more information, questions and feedback. Starting with DynDOLOD 2.55 the Steam version of Enderal is supported. Use -enderal command line argument. See included Docs\DynDOLOD_Manual.html "Enderal" section in "Custom Settings for Specific Mods" Starting with DynDOLOD 2.45 there is an alternative DynDOLOD DLL that can be used instead of PapyrusUtil for the optional dynamic LOD. Starting with DynDOLOD Resources 2.44 for Skyrim the Whiterun Exterior, Solitude Exterior and the Desync Bird of Prey plugins have been replaced with *.patch files. The data that used to be in the plugins is now added to DynDOLOD.esp when LOD is is generated in case the *.patch files have been installed. Fixed bug with generating object LOD for Bruma Always output data files as UTF8 without BOM Better performing papyrus scripts thanks to pointers from Borgut1337. Better support for reading any text/ini file from BSA. Fixed a bug with supporting mods that add new cells beyond borders, reported by Kelmych. Hopefully fixed all of the out of memory errors when creating texture atlas (mainly happened for SSE). DynDOLOD.exe now tries to ignore and report wild edits that add floating objects above Bleakwind Basin at cell 0, 0 of Tamriel. I would be interested in feedback, especially when it got it right with the mods name, so i can verify the parameters of the wild edits to refine the detection. DynDOLOD.exe will now warn if it encounters deleted references. It helps me to remember to clean mods. Lots of code maintenance in xEdit carried over, thanks to Zilav being productive and lots of updates in LODGen as well for stuff happening in the background. See changelog below. There is no need to update LOD generated by earlier versions just because the tools have been updated. Consider updating or generating LOD from scratch in case you notice missing LOD for the mods listed below or if a problem that was affecting you was fixed. Skyrim SE users might enjoy this video by WazaLang - even if you know how to generate 3D LODs already, just for views or the mixing of different tree mods for great results. The instructions work all the same with DynDOLOD standalone 2.30 or higher and DynDOLOD Resource SE 2.30 or higher. Bruma, see this post and this thread If you want to generate (tree) LOD for the new worldspace, you will need to edit ..DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAMEMODE]_worldspace_ignore.txt and remove/change the line "BSHeartland (Tamriel) - bsheartland.esm". Just adding an X in front would be enough for it to show in the world selection drop down again. Skyrim SE or Skyrim VR, see DynDOLOD Skyrim SE/VR BETA DynDOLOD Standalone 2.98 (Mega) for Skyrim, Enderal, Skyrim SE and Skyrim VR DynDOLOD Resources 2.88 (Mega) for Skyrim and Enderal - Make sure to use matching or higher version of DynDOLOD Standalone. DynDOLOD Resources SE 2.88 (Mega)for Skyrim SE and Skyrim VR - Make sure to use matching or higher version of DynDOLOD Standalone. DynDOLOD Patches 2.45 (Mega) for Skyrim and Enderal - papyrus script patches only need to be updated if DynDOLOD DLL is used. The 2.45 papyrus script patches work with either DynDOLOD DLL or PapyrusUtil automatically. Mods Requiring DynDOLOD - included rules Solstheim Genesis (2.35) Verified working out of the box - included rules Dawn Point Lighthouse (2.30) Dragonfall Castle (2.30) Dragons Keep (2.30) Velothi Palace (2.30) Perfect Whiterun (2.30) Mona Alta (2.37) Riverwood Keep (2.37) Viking's Longhouse (2.37) Knight's Rest (2.44) Rigmor of Cyrodiil (2.55) Terra Umbra - Mobile Floating Island (2.56) Skogarfjell - No-Load Viking Hall (2.59) The Great City of Dragon Bridge (2.62) The Great City Of Morthal (2.62) The Great Cities - Minor Cities and Towns (2.62) FadingSignal's Solstheim Lighthouse for LE (2.64) Western Watchtower Texture Mismatch Fix (2.73) Northwind Hunters Cabin (2.75) Millwater Retreat (2.81) Verified working out of the box Arthmoor's Skyrim Villages - All In One (2.35) BreezeRockLodge (2.35) Dawnstar (2.35) Keld-Nar (2.35) Lush Vanilla Trees (2.35) Ruska - Riften Player Home (2.35) White Lighthouse (2.55) The Great City Of Dawnstar (2.62) The Great City Of Falkreath 2.62) The Great City of Rorikstead (2.62) The Great City Of Winterhold (2.62) Quaint Raven Rock (2.63) Rorikstead Basalt Cliffs (SE backport) (2.63) Changelog DynDOLOD 2.30 DynDOLOD.exe - warn about and try to ignore wild edits causing out of place objects near cell 0, 0 in Tamriel DynDOLOD.exe - warn if a deleted reference is found DynDOLOD.exe - fixed sometimes not discovering new cells added by plugins DynDOLOD.exe - do not convert persistent neverfades if temporary cell does not exist DynDOLOD.exe - updated exporting data for destructables DynDOLOD.exe - fixed not reading other txt or ini files from BSA DynDOLOD.exe - generate new esp version for updated Papyrus Scripts DynDOLOD.exe - added worldspace ignore file to filter world space drop down DynDOLOD.exe - optimized fallback to full tree model TexGen.exe - added generation for volcanictundrarocks01.dds TexGen.exe - fixed not reading other txt or ini files from BSA DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD_Manual_SSE.html - added info for a mod DynDOLOD-Trees.html - added info for a mod DynDOLOD Resources - Optimized Papyrus Scripts - requires new LOD generation from scratch and clean save cycle DynDOLOD Resources - Papyrus Scripts - fixed a multi threading race condition DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods LODGen.exe - fixed a reading error for bhkMoppBvTreeShape LODGen.exe - fixed a reading error for bhkRigidBody LODGen.exe - improved material wilcard * support LODGen.exe - added option to FlatTextures= file to alternatively define a path to nif instead of path to normals file LODGen.exe - added export Mode=convertsse and Mode=convertfo4 to atlas the UV of meshes LODGen.exe - normalize material path LODGen.exe - support material swaps with wildcard * LODGen.exe - added DefaultAlphaThreshold=0-255 for FO4 LODGen.exe - added mergeVertexColors[LOD4|LOD8|LOD16|LOD32]=true/false to average different vertex colors of duplicate vertices into one vertex (requires RemoveUnseenFaces) LODGen.exe - always apply intermediate atlas before applying final atlas LODGen.exe - added notTangentsMeshMask[LOD4|LOD8|LOD16|LOD32]=[part of nif filename] LODGen.exe - updated supporting libraries to latest version LODGen.exe - added notLODFlagMeshMask[LOD4|LOD8|LOD16|LOD32]=[part of nif filename] LODGen.exe - added generateVertexColors[LOD4|LOD8|LOD16|LOD32]=true/false LODGen.exe - added generateTangents[LOD4|LOD8|LOD16|LOD32]=true/false LODGen.exe - added fixTangents[LOD4|LOD8|LOD16|LOD32]=true/false Changelog DynDOLOD 2.31 DynDOLOD - removed older version from archive Changelog DynDOLOD 2.32 DynDOLOD.exe - added support for ESL plugins DynDOLOD.exe - print a detailed static LOD tree model/billboard assignment log DynDOLOD.exe - optimized generating some lists DynDOLOD.exe - fixed a pointer conversion error DynDOLOD.exe - delete old atlas map file before generating new atlas DynDOLOD.exe - fixed not generating large texture atlas Changelog DynDOLOD 2.33 DynDOLOD.exe - updated completion message to notify about errors in LODGen logs DynDOLOD.exe - updated large reference overwrite report to treat ESL like ESM DynDOLOD.exe - updated important load screen message DynDOLOD.exe - added FasterReplace switch to DynDOLOD.ini DynDOLOD.exe - reworked large reference processing for export file to be more robust LODGen.exe - check if a directory for loose files exists LODGen.exe - fixed a wrong texture replacement SkyrimSE-LargeRefGrid.html - bug report updated for latest engine version Changelog DynDOLOD 2.34 DynDOLOD.exe - fixed sometimes not finding billboards for reference rules Changelog DynDOLOD 2.35 DynDOLOD.exe - fixed sometimes not using data from txt for billboards in object Changelog DynDOLOD 2.36 DynDOLOD.exe - added dynamic LOD generation for Skyrim SE, generates a DynDOLOD.esm and a DynDOLOD.esp DynDOLOD.exe - added a simple patching function to add/update records in generated DynDOLOD plugin so some options from DynDOLOD Resources do not require a plugin anymore DynDOLOD.exe - better version number log report DynDOLOD.exe - improved end of generation checks and log messages DynDOLOD_Manual_SSE.html - updated requirements, instructions and explanations for dynamic LOD DynDOLOD_Manual.html - updated wording to reflect Skyrim SE changes DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD-Trees.html - added info for a mod DynDOLOD Resources SE - Papyrus Scripts - added for dynamic LOD DynDOLOD Resources SE - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugins DynDOLOD Resources - Papyrus Scripts - minor optmizations DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugins SkyrimSE-LargeRefGrid.html - bug report updated for latest engine version, scripting with large references is a total cluster **** LODGen.exe - fixed using alpha threshold LODGen.exe - added TES5VR mode, same as SSE LODGen.exe - added TERRAINTES5VR mode, same as TERRAINSSE LODGen.exe - added FO4VR mode, same as FO4 LODGen.exe - added SSEVR mode, same as SSE LODGen.exe - added TERRAINFO4VR mode, same as TERRAINFO4 LODGen.exe - added TERRAINSSEVR mode, same as TERRAINSSE LODGen.exe - fixed missing segments for FO4 object LOD LODGen.exe - terrain LOD bin file format change to support really large worldspaces LODGen.exe - added MaxLevel= LODGen.exe - added WaterDelta[LOD4|LOD8|LOD16|LOD32]=-1 = off, 0 = ignore triangles underwater, x = shift shallow vertices under water to be least this distance from water height LODGen.exe - fixed wrong segments LODGen.exe - added Mode=TERRAINTES5, Mode=TERRAINSSE, Mode=TERRAINFNV, Mode=TERRAINFO3, Mode=TERRAINFO4 to generate terrain LOD from a bin file defined by TerrainData= LODGen.exe - added LandHeight=default terrain z, used in case of missing cell data LODGen.exe - added ProtectCellBorders=true/false to counter ugly terrain drops LODGen.exe - added Quality[LOD4|LOD8|LOD16|LOD32]=-1 = full (LOD4 only), 0 - x = acceptable z deviation to remove vertex LODGen.exe - added MaxVerts[LOD4|LOD8|LOD16|LOD32]=0 - 32767 to enforce nif limits LODGen.exe - added Skirts=negative = absolute z, 0 = none, positive relative z LODGen.exe - make reading of export file more robust LODGen.exe - fixed sometimes not reading of shape name for BSTriShape LODGen.exe - updated supporting libraries to latest version LODGen.exe - data/textures/... LODGen.exe - added Level8=True, to force Level8 instead of Level4 output for FO3/FNV LODGen.exe - improved reading of export file and file checks at start-up LODGen.exe - added feature to use external nif for 2D billboard textures instead of the internally created ones LODGen.exe - throw error if there are duplicate command line parameters LODGen.exe - check if a directory for loose files exists LODGen.exe - fixed a wrong texture replacement Changelog DynDOLOD 2.37 DynDOLOD.exe - added beta support for TES5VR, start with -TES5VR command line argument, uses SSE config files and settings DynDOLOD.exe - fixed sometimes not creating a flat atlas DynDOLOD.exe - improved replacement textures handling for object and dynamic LOD DynDOLOD.exe - added patching function for plugins + worldspace DynDOLOD Resources SE - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - Papyrus Scripts - added cell attach/trigger counters DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD_Manual_SEE.html - updated compatibility information for several mods DynDOLOD_Manual_TES5VR.html - added with brief explanations what is different to the Skyrim SE version TexGen.exe - added beta support for TES5VR, start with -TES5VR command line argument, uses SSE config files and settings TexGen.exe - added generation for fallforestdirt01.dds, reachdirt01.dds, road01fallforest01.dds and road01reach01.dds LODGen.exe - fixed terrain water segments for odd origins LODGen.exe - added WaterHeight= default water z, used in case of missing cell data LODGen.exe - print global alpha threshold setting to log LODGen.exe - catch an error in nif and print its name to log Changelog DynDOLOD 2.38 DynDOLOD.exe - fixed not using -o command line DynDOLOD.exe - improve loading of paid mod plugins DynDOLOD.exe - create ESM at correct load order DynDOLOD.exe - improved error message when trying to add wrong base record of wrong type DynDOLOD.exe - fixed sometimes not finding new base records resulting in no model error for dynamic LOD DynDOLOD.exe - print plugin type when listing plugins DynDOLOD Resources SE - Papyrus Scripts - reworked plugin detection Changelog DynDOLOD 2.39 DynDOLOD.exe - improved some error messages DynDOLOD.exe - fixed sometimes injecting worldspaces instead adding them as overwrites LODGen.exe - changed requirements to MS Visual C++ 2017 Redistributable (2015 should still work, as they are supposed to be binary compatible) LODGen.exe - changed Redistributable missing message to link to https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads LODGen.exe - removed obsolete embedded resources Changelog DynDOLOD 2.40 DynDOLOD.exe - fixed sometimes not creating a dedicated dynamic LOD base record with correct overwrites DynDOLOD.exe - do not add Quest with SKSE/PapyrusUtil checks to plugin in case dynamic LOD is not generated Changelog DynDOLOD 2.41 DynDOLOD.exe - fixed a pointer conversion error DynDOLOD.exe - fixed sometimes adding ESP masters to DynDOLOD.esm DynDOLOD.exe - added creation of bugreport.txt in case of exception DynDOLOD Resources SE - Papyrus Scripts - reworked plugin detection DynDOLOD Resources SE - added patches for better compatibility with mods LODGen.exe - fixed LOD water for FO3/FNV to use seperate shapes in correct order for different heights LODGen.exe - fixed passthru meshes sometimes not keeping their large reference status Changelog DynDOLOD 2.42 DynDOLOD.exe - fixed using misplaced patches for different game mode DynDOLOD.exe - improved export of miniatlas data for LODGen.exe DynDOLOD.exe - improved some error messages TexGen.exe - added generation for shipwoodfloor01lod.dds LODGen.exe - skip automatic re-UV for shapes with a high number of triangles LODGen.exe - fixed sometimes scaling water level twice for undefined cells LODGen.exe - added support for FO3/FNV placed water references for terrain LOD meshes Changelog DynDOLOD 2.43 DynDOLOD.exe - refined bounds calculations for what counts as a large reference DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods LODGen.exe - reworked simplification of meshes after re-UV LODGen.exe - added a sanity check after re-UV LODGen.exe - fixed a scaling error when applying miniatlas Changelog DynDOLOD 2.44 DynDOLOD.exe - carried forward latest updates from xEdit for better ESL plugin support and other optimizations DynDOLOD.exe - added the possibility to define External Billboard meshes to replace the default 2 plane for LOD trees in object LOD DynDOLOD.exe - added possibility to have multiple billboard textures for different sides/shapes DynDOLOD.exe - fixed adding *treelod.dds to object LOD texture atlas DynDOLOD.exe - skip over NIF errors while checking for NiNodes DynDOLOD.exe - fixed some issues of create mod option with Skyrim SE DynDOLOD.exe - fixed issue with worldspaces added by ESP DynDOLOD-Trees.html - added section for internal and external billboards DynDOLOD_Manual.html - added and updated compatibility information for several mods DynDOLOD Resources - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugin DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - Papyrus Scripts - Enabled use of Window Glow LOD mulitpliers using Racemnu NiOverride in MCM - disabled by default DynDOLOD Resources SE - Papyrus Scripts - Updated for to support worldspaces added by ESP LODGen.exe - fixed sometimes applying wrong scale to translation LODGen.exe - fixed not applying parent scale to child translation LODGen.exe - fixed a bug parsing flat texture data file LODGen.exe - added support for different alpha thresholds to atlas replacements LODGen.exe - reworked remove unseen object LOD faces to work across quad boundaries LODGen.exe - added support to also remove faces under water for FO3/FNV LODGen.exe - added support to define billboard NIFs per LOD level LODGen.exe - minor speed improvements and multithread enhancements Changelog DynDOLOD 2.44.1 DynDOLOD Resources - fixed FOMOD installer Changelog DynDOLOD 2.45 DynDOLOD DLL - drop-in replacement for PapyrusUtil for Skyrim, Skyrim Special Edition and Skyrim VR consisting of DynDOLOD.DLL and PapyrusScripts DynDOLOD_DLL.html - added explanation and install/usage instructions DynDOLOD.exe - added creation of data files for DynDOLOD DLL DynDOLOD.exe - fixed a problem with adding masters while creating texture replacements DynDOLOD.exe - specifically write text files using UTF8 without BOM encoding DynDOLOD.exe - skip textures for atlas with NoRevUV in shape name while scanning meshes DynDOLOD.exe - carried forward latest updates from xEdit DynDOLOD Resources - Papyrus Scripts - merged minion script into firstborn script DynDOLOD Resources SE - Papyrus Scripts - merged minion script into firstborn script DynDOLOD Patches - updated patches for papyrus scripts to automatically use DynDOLOD DLL if available, else fall back to PapyrusUtil LODGen.exe - fixed sometimes failing re-UV due to missing normal LODGen.exe - added detection of NoReUV in shape name to skip over potential automatic re-UV Changelog DynDOLOD 2.46 DynDOLOD.exe - fixed sometimes adding wrong master into wrong plugin Changelog DynDOLOD 2.47 DynDOLOD.exe - fixed generating LOD for Skyrim Changelog DynDOLOD 2.48 DynDOLOD.exe - added support for creating atlas textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR DynDOLOD.exe - carried forward latest updates from xEdit DynDOLOD.exe - fixed sometimes not loading all plugins because of too many masters DynDOLOD.exe - fixed a problem sometimes preventing loading an existing DynDOLOD plugin DynDOLOD.exe - updated some helpful messages TexGen.exe - added support for textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR TexGen.exe - updated some helpful messages TexGen.exe - added generation for impwall01.dds TexGen.exe - added generation for impfloormuddy01.dds TexGen.exe - added generation for treepineforestcut01.dds Texconv.exe - updated to latest version DynDOLOD-rules - added/updated rules for better compatibility with mods Changelog DynDOLOD 2.49 DynDOLOD.exe - Fixed trying to add game.exe as master TexGen.exe - Added some checks/messages for external BC7 execution in case of problems for better troubleshooting TexGen.exe - Save full resolution texture to final folder and convert to BC7 in place instead of temp folder Changelog DynDOLOD 2.50 DynDOLOD.exe - fixed a case of TexConv sometimes not being able to convert textures to BC7 DynDOLOD.exe - do not convert textures DynDOLOD.exe - carried forward latest updates from xEdit Changelog DynDOLOD 2.51 DynDOLOD.exe - Reworked reading of existing DynDOLOD plugins to be more robust DynDOLOD.exe - fixed a typo preventing CreateMode to start DynDOLOD.exe - streamlined some threaded code DynDOLOD.exe - carried forward latest updates from xEdit Texconv.exe - improved a few error messages Changelog DynDOLOD 2.52 DynDOLOD.exe - fixed a case of trying to add non textures to flat atlas DynDOLOD.exe - print true texture file name in case of errors loading it Changelog DynDOLOD 2.53 DynDOLOD.exe - undo an update sometimes causing errors in plugin DynDOLOD.exe - removed some unnecessary log spam Changelog DynDOLOD 2.54 DynDOLOD.exe - fixed an issue with resolving modname;formid to current load order DynDOLOD.exe - more streamlining of some threaded code DynDOLOD.exe - some library udpates and other optimizations DynDOLOD.exe - added some more error messages around executing of command line tools DynDOLOD.exe - prevent accidentally interrupting execution of command line tools DynDOLOD.exe - silently try to restart command line tools in case of error DynDOLOD.exe - carried forward latest updates from xEdit Texconv.exe - updated to latest version DynDOLOD Resources - do not use OnInit/States for Firstborns/Minions DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods DynDOLOD Resources SE - do not use OnInit/States for Firstborns/Minions DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods Changelog DynDOLOD 2.55 DynDOLOD.exe - added support for Enderal Steam version DynDOLOD.exe - carried forward updates from xEdit DynDOLOD.exe - fixed not adding some textures to atlas DynDOLOD.exe - removed accidental left over elevation requirement DynDOLOD.exe - combine flat atlas into main atlas DynDOLOD.exe - allow for dedicated object LOD atlasses for non-alpha and alpha textures DynDOLOD.exe - use alpha threshold from NIF and adjust individual texture transparancy for object LOD atlass - can add the same texture more than once for different thresholds (quantized) DynDOLOD.exe - added alpha raise to diffuse mipmap generation DynDOLOD.exe - added steepness raise to normal map mipmap generation DynDOLOD.exe - dedicated mipmap generation for each diffuse and normal object LOD texture DynDOLOD.exe - skip injected base elements and references and print a message DynDOLOD.exe - add reverse copies into child world for disabled neverfade references to work around bad modding practice DynDOLOD.exe - added IgnoreModFileName for child world scanning to automatically disable it if not required Papyrus Scripts - explicitly pass parent world to LODObject script because persistent references exist in parent and child world simultaneously DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods LODgen.exe - added ENDERAL mode, same as TES5 LODgen.exe - added TERRAINENDERAL mode, same as TERRAINTES5 LODgen.exe - code cleanup and minor optimizations LODgen.exe - improved remove unseen for large objects spanning several cells LODgen.exe - do not scale FO3/FNV object LOD LODgen.exe - improved overwriting of HD LOD flag with IsHDMeshMask and IsHDTextureMask Changelog DynDOLOD 2.56 DynDOLOD.exe - optimized object LOD atlas generation to use a bit less memory DynDOLOD.exe - fixed sometimes not being able to generate atlas with large tile size DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods DynDOLOD_Manual.html - added and updated compatibility information for several mods LODGen.exe - make sure borders between cells match when using protect cell borders Changelog DynDOLOD 2.57 DynDOLOD.exe - fixed a potential memory corruption after saving textures Changelog DynDOLOD 2.58 DynDOLOD.exe - carried forward updates from xEdit DynDOLOD.exe - removed useless assigment of variable sometimes causing exception building object LOD atlass DynDOLOD.exe - fixed IgnoreIfPluginExists list sometimes not working DynDOLOD.exe/TexGen.exe - less artifacts with BC1|2|3 texture compression DynDOLOD Resources SE - added meshes for better compatibility with a mod DynDOLOD Resources - added meshes for better compatibility with a mod DynDOLOD Resources - Papyrus Scripts - fixed swapped error message Changelog DynDOLOD 2.59 DynDOLOD.exe - fixed sometimes accidentally disabling automatic child world scanning DynDOLOD-rules - added/updated rules for better compatibility with mods DynDOLOD Resources SE - added meshes for better compatibility with mods DynDOLOD Resources - updated meshes for better compatibility with mods DynDOLOD_Manual.html - updated compatibility information for a mod LODGen.exe - set correct mode on BSMultibound for water LODGen.exe - updated supporting libraries to latest version Changelog DynDOLOD 2.60 DynDOLOD.exe - fixed sometimes trying to find textures in meshes folder DynDOLOD.exe - improved moving existing DynDOLOD.esm into correct load order position DynDOLOD.exe - ignore meshes with missing textures, print a report at the end DynDOLOD.exe - reduce memory usage while building object LOD atlas DynDOLOD.exe - do not set -m 0 for TexConv command line since that is the default anyways Texconv.exe - updated to latest version TexGen.exe - added generation for vurt_oldgreybarklod.dds DynDOLOD Resources SE - added meshes for better compatibility with a mod DynDOLOD Resources - added meshes for better compatibility with a mod Changelog DynDOLOD 2.61 DynDOLOD.exe - fixed sometimes garbling assets paths DynDOLOD Resources - added meshes/texture for better compatibility with mods Changelog DynDOLOD 2.62 DynDOLOD.exe - improved error message in case TexConv fails importing textures DynDOLOD.exe - added version check of output from TexGen and installed Resources TexGen.exe - add version information to output DynDOLOD Resources - added a mesh for better compatibility with a mod DynDOLOD Resources SE - added a mesh for better compatibility with a mod DynDOLOD_Manual.html - added compatibility information for several mods Changelog DynDOLOD 2.63 DynDOLOD.exe - use a different library to run external commands TexGen.exe - fixed filename of impfloormuddy01lod.dds DynDOLOD Resources - added a meshes for better compatibility with a mod DynDOLOD Resources - fixed an issue with worldmap in interiors DynDOLOD Resources SE - added a meshes for better compatibility with a mod DynDOLOD Resources SE - fixed an issue with worldmap in interiors Changelog DynDOLOD 2.64 DynDOLOD.exe - fixed an issue with discovering billboards DynDOLOD-rules - added rules for better compatibility with mods DynDOLOD Resources - fixed a FOMOD installation error DynDOLOD Resources SE - fixed a FOMOD installation error Changelog DynDOLOD 2.65 DynDOLOD.exe - fix output of mesh counting file LODGen.exe - memory and other optimizations LODGen.exe - updated supporting libraries to latest version DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.66 DynDOLOD.exe - ignore texture set with 3rd _g texture for atlas discovery DynDOLOD.exe - fixed normal map textures sometimes not having correct size on atlas DynDOLOD.exe - fixed a rare multithread memory issue TexGen.exe - added generation for castlekitlod.dds, wrroofslate01lod.dds, wrdragontile01lod.dds, wrdragontileblack01lod.dds, wrcitywall01lod.dds, wrtemplefloor01lod.dds, wrplasterint01.dds, wrwoodfloorint01lod.dds, wrwoodplanks01lod.dds, wrwoodbeam01lod.dds, wrwoodbeamint01lod.dds, stonefloor01lod.dds, wrdragoncarvings01lod.dds, wrroofint01lod.dds, wrslate02lod.dds, wrstonebase02lod.dds, wrstoneblocks01lod.dds, wrtrellisvines01lod.dds, wrtrims01lod.dds, wrwoodlattice01lod.dds LODGen.exe - fixed sometimes duplicating models LODGen.exe - more optimizations LODGen.exe - updated supporting libraries to latest version DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods Changelog DynDOLOD 2.67 DynDOLOD.exe - added FlatLODWithNormalMapVertexColor to ini to set vertex color of flat LOD that has normal map textures, see docs\trees.ultra\DynDOLOD-Trees.html DynDOLOD.exe - ignore texture set with 5th _em texture for atlas discovery LODGen.exe - ignore duplicate triangles when loading models DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.68 DynDOLOD.exe - fixed not falling back to billboard in reference rules LODGen.exe - more minor optimizations and cleanup Changelog DynDOLOD 2.69 DynDOLOD.exe - removed unintentional log lines DynDOLOD-rules - added rules for better compatibility with mods DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.70 DynDOLOD.exe - added optional TVDT occlusion data generation, added related settings to ini DynDOLOD.exe - do not set VWD flag on base records added by esp DynDOLOD.exe - fixed adding large references to DynDOLOD.esm for base records defined in an esp DynDOLOD.exe - fixed sometimes not setting largref on glow LOD in static object LOD DynDOLOD.exe - added automatic update of Portal Boxes to Boxes for TES5/ENDERAL, added PortalBoxFix setting to ini DynDOLOD.exe - fixed sometimes setting wrong index for texture replacement for dynamic LOD models DynDOLOD_Manual.html - added section for TVTD occlusion data generation LODGen.exe - always set vertex alpha value to 1 for FO4 since it is not ignored despute LOD_Objects flag LODGen.exe - added support for FO4 GreyscaleToPalette_Color flag, 4th texture slot and Grayscale to Palette Scale value used by some full models to change texture coloring LODGen.exe - fixed an index range issue when generating terrain LOD level 4 meshes with -1 quality DynDOLOD-rules - added rules for better compatibility with mods DynDOLOD Resources - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.71 DynDOLOD.exe - ignore wild edit cells that are out of range for occlusion calculation Changelog DynDOLOD 2.72 DynDOLOD.exe - fixed an error reading object LOD meshes for occlusion DynDOLOD.exe - added/updated rules for better compatibility DynDOLOD.exe - added detection of LotD v5 DynDOLOD.exe - fixed sometimes not writing log/bugreport in case of exception TexGen.exe - added generation for sdragontile01lod, sfloorhouse01lod, sintfloor01lod.dds, sintwalltop01lod, smetaldet01lod.dds, sintwalltop01lod.dds, sstonestep01lod.dds, sstonewall03lod, swoodbeam01lod.dds, farmwindowinterior01lod.dds, scastlecol01lod.dds, finewood3x3lod.dds, dbmstainedglass01lod.dds, dbmstainedglass02lod.dds LODGen.exe - fixed 3D name for BSTriShape DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods Changelog DynDOLOD 2.73 DynDOLOD.exe - always fix missing large reference flag 0x4 on MSTT based record DynDOLOD.exe - report modified large references in ESL flagged ESP causing large reference bugs DynDOLOD.exe - patch large reference bugs caused by smaller scale changes in ESM DynDOLOD.exe - patch large reference bugs caused by "deleted" records in ESM DynDOLOD-rules - updated rules for better compatibility with mods DynDOLOD_Manual.html - added compatibility information for a mod LODGen.exe - added support for FO4 EffectShader - automatically done as PassThru LODGen.exe - added support for FO4 BGEM (BGEM always trumps data in nif) LODGen.exe - updated supporting libraries to latest version LODGen.exe - improve BA2 support LODGen.exe - adjust multibound max z >= 0 DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.74 DynDOLOD.exe - carried forward updates from xEdit DynDOLOD.exe - fixed a potential race condition Texconv.exe - updated to latest version Texconv.exe - fixed not supporting spaces in path names in -flist DynDOLOD-rules - updated rules for better compatibility with mods DynDOLOD Resources - updated meshes for better compatibility with mods DynDOLOD Resources SE - updated meshes for better compatibility with mods Changelog DynDOLOD 2.75 DynDOLOD.exe - carried forward updates from xEdit DynDOLOD.exe - fixed not reading RNAM data from ESM-flagged ESP DynDOLOD.exe - fixed sometimes not recognizing HasTreeLOD flag DynDOLOD.exe - do object LOD for STAT base records with HasTreeLOD flag that are also large references DynDOLOD.exe - added/updated rules for better compatibility DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - added meshes for better compatibility with mods Changelog DynDOLOD 2.76 DynDOLOD.exe - fixed sometimes adding overwritten records into wrong plugin when applying patches DynDOLOD.exe - fixed not overwriting equal rules for winning plugins LODGen.exe - updated supporting libraries to latest version Texconv.exe - updated to latest version Changelog DynDOLOD 2.77 DynDOLOD.exe - fixed not removing a texture hash when updating form version DynDOLOD.exe - fixed plugin update check with IgnoreLargeReferences=1 DynDOLOD.exe - improved a couple error messages DynDOLOD.exe - added/updated rules for better compatibility DynDOLOD Resources - updated meshes/patch file for better compatibility with mods DynDOLOD Resources SE - updated meshes/patch file for better compatibility with mods Changelog DynDOLOD 2.78 TexGen.exe - fixed a wrong parameter Changelog DynDOLOD 2.79 DynDOLOD.exe - make patching a bit more robust Texconv.exe - improve -flist text file handling Changelog DynDOLOD 2.80 DynDOLOD.exe - fixed wrong default tree LOD setting DynDOLOD.exe - improved invalid path detection DynDOLOD.exe - added rule for better compatibility Changelog DynDOLOD 2.81 DynDOLOD.exe - Ignore neverfades that are initially disabled and have no XESP enable parent DynDOLOD.exe - do not set VWD flag on certain MSTT DynDOLOD.exe - added rules for better compatibility DynDOLOD Resources - Papyrus Scripts - fixed a rare race condition on worldspace re-entry DynDOLOD Resources - added mesh for better compatibility with mods DynDOLOD Resources SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry DynDOLOD Resources SE - added mesh for better compatibility with mods DynDOLOD DLL - Papyrus Scripts - fixed a rare race condition on worldspace re-entry DynDOLOD DLL SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry DynDOLOD_Manual.html - added compatibility information for a mod Changelog DynDOLOD 2.82 LODGen.exe - fixed sometimes not setting VertexColor flag on passthru shaders DynDOLOD_Manual.html - added information for new alternative vanilla tree LOD billboards Changelog DynDOLOD 2.83 DynDOLOD.exe - better error handling reading BTT files DynDOLOD.exe - fallback to "dumb" object LOD filename conventions for TREEs and STATics with Has Tree LOD flag DynDOLOD.exe - update command lines of newer Texconv.exe DynDOLOD.exe - added rules for better compatibility TexGen.exe - added generation for dlc01frozenlakelod.dds trees.ultra\DynDOLOD-Trees.html - updated mod list that support 3D tree LOD out of the box LODGen.exe - fixed sometimes not setting VertexColor flag LODGen.exe - added height variance to FlatTextures= file LODGen.exe - added support for glow atlas Texconv.exe - updated to latest version DynDOLOD Resources - updated meshes and texture for better compatibility DynDOLOD Resources SE - updated meshes and texture for better compatibility Changelog DynDOLOD 2.84 DynDOLOD.exe - added rules for better compatibility DynDOLOD Resources SE - updated patch file for better compatibility Changelog DynDOLOD 2.85 DynDOLOD.exe - ignore meshes with uncommon root nodes for dynamic LOD DynDOLOD.exe - improved child/parent world copy detection DynDOLOD.exe - added/updated rules for better compatibility trees.ultra\DynDOLOD-Trees.html - updated mod lists that support 3D tree LOD out of the box DynDOLOD Resources - updated meshes and texture for better compatibility DynDOLOD Resources SE - updated meshes and texture for better compatibility Changelog DynDOLOD 2.86 DynDOLOD.exe - improved detection of LotD v5 DynDOLOD.exe - updated/added rules for better compatibility LODGen.exe - improve HD LOD support for SSE Changelog DynDOLOD 2.87 DynDOLOD.exe - improved patch handling DynDOLOD.exe - updated/added rules for better compatibility LODGen.exe - ignore NIF if root node is of unexpected type Changelog DynDOLOD 2.88 DynDOLOD.exe - fixed a race condition processing NIF DynDOLOD.exe - added INI settings DoubleSidedTextureMask and DoubleSidedMeshMask to force double sided flag for specific meshes or textures DynDOLOD.exe - updated/added rules for better compatibility LODGen.exe - DoubleSidedTextureMask= and DoubleSidedMeshMask= added DynDOLOD Resources - updated meshes and texture for better compatibility DynDOLOD Resources SE - updated meshes and texture for better compatibility Changelog DynDOLOD 2.89 DynDOLOD.exe - updated/added rules for better compatibility LODGen.exe - do not fail if optional billboard txt file is not present LODGen.exe - fixed sometimes not automatically setting passthru for glow shader LODGen.exe - fixed sometimes not applying replacement textures Changelog DynDOLOD 2.90 TexGen.exe/DynDOLOD.exe - added Enderal SE support DynDOLOD_Manual.html - updated explanations information for Enderal Changelog DynDOLOD 2.91 DynDOLOD.exe - by default do not generate a DynDOLOD.esm for Enderal SE TexGen.exe/DynDOLOD.exe - fix a problem with sometimes not loading a BSA DynDOLOD_Manual.html - updated explanations information for Enderal Changelog DynDOLOD 2.92 DynDOLOD.exe - added rules for better compatibility LODGen.exe - improved parsing of txt files Texconv.exe - updated to latest version Changelog DynDOLOD 2.93 DynDOLOD.exe - fixed a case of not adding all required masters for injected records Changelog DynDOLOD 2.94 DynDOLOD.exe - never ignore neverfades in child worlds for upgrading to static or dynamic LOD DynDOLOD.exe - added rules for better compatibility Changelog DynDOLOD 2.95 TexGen.exe/DynDOLOD.exe - added Enderal SE Steam version support, start with -ENDERALSE command line argument Changelog DynDOLOD 2.96 DynDOLOD.exe - fixed not using last TNAM override record DynDOLOD.exe - added rules for better compatibility LODGen.exe - default threadsplit to number of physical cores Changelog DynDOLOD 2.97 DynDOLOD.exe - update CRC32 list for vanilla tree full models for Skyrim Anniversary Edition 1.6.317 DynDOLOD.exe - update CRC32 list for vanilla tree full models for Skyrim Anniversary Edition 1.6.323 DynDOLOD.exe - create empty LST overwrite in case tree LOD can not be generated for a worldspace because of technical reasons Changelog DynDOLOD 2.98 DynDOLOD.exe - updated rules for better compatibility Skryim typos may be intentional as long as Skyrim SE has severe visual and game breaking bugs See major version update post for full changelog of 2.xx versions, and general update history. See DynDOLOD 2.22/2.23/2.24/2.25/2.26/2.27 minor version update post. Link to comment Share on other sites More sharing options...
alt3rn1ty Posted August 27, 2017 Share Posted August 27, 2017 Congratulations on the new release. I cant find any problems so far with 2.30 and the associated SSE Resources. It seems to output quite a few more files than the 2.26 version was doing (I completely missed 2.27). Link to comment Share on other sites More sharing options...
clios_hand Posted August 27, 2017 Share Posted August 27, 2017 (edited) Installed 2.30 from the archive above today (Oldrim version)- deleted all previous versions from MO, started new game - and got "DynDOLOD can not find master data in none.json" and "requires data in esp 2.00" - now it seems that *.json error usually means missing the output data in the game directory/MO - but I looked through both the 2.30 output folders generated outside MO, and even my previous 2.26 output file backup - neither has a "none.json" in it. And I am definitely using the matching Resources and Standalone. (Everything else to mismatch is gone.) I then deleted all of it, and reinstalled everything from the 2.30 archive posted at the Nexus & ran Dyndolod after RTFM again - same result. (Also, the download included a "Dyndolod.227" folder with what looks like a complete 2.27 in it). Is there something I am missing - ? Edited August 27, 2017 by clios_hand Link to comment Share on other sites More sharing options...
sheson Posted August 27, 2017 Author Share Posted August 27, 2017 (edited) Installed 2.30 from the archive above today (Oldrim version)- deleted all previous versions from MO, started new game - and got "DynDOLOD can not find master data in none.json" and "requires data in esp 2.00" - now it seems that *.json error usually means missing the output data in the game directory/MO - but I looked through both the 2.30 output folders generated outside MO, and even my previous 2.26 output file backup - neither has a "none.json" in it. And I am definitely using the matching Resources and Standalone. (Everything else to mismatch is gone.) I then deleted all of it, and reinstalled everything from the 2.30 archive posted at the Nexus & ran Dyndolod after RTFM again - same result. (Also, the download included a "Dyndolod.227" folder with what looks like a complete 2.27 in it). Is there something I am missing - ? This sounds an awful lot like an older DynDOLOD Resources is still installed. Make sure to install DynDOLOD Resource 2.30 and none of the scripts are overwritten by older versions. Then test again with a new game. If that is not it, "none.json" could also mean that the esp has data for the current worldspace, but the accompanying data for this worldspace is missing from the jsons. Let me know which worldspace this happens in. Bummer on the older version still in the archive, will have to fix that. Congratulations on the new release. I cant find any problems so far with 2.30 and the associated SSE Resources. It seems to output quite a few more files than the 2.26 version was doing (I completely missed 2.27). Thanks, the 2.27 is just the "test version". I only linked it in help posts. It just never made it to Nexus. Edited August 27, 2017 by sheson Link to comment Share on other sites More sharing options...
clios_hand Posted August 27, 2017 Share Posted August 27, 2017 (edited) That's it - SolitudeWorld is missing from the .jsons - ?!So are:KatariahWorldRiftenWorldWhiterunDragonsreachWorldWhiterunWorldWindhelmPitWorldspaceWindhelmWorld This appeared in my DynDOLOD_TES5_log.txt log: [00:07:28.224] Adding 7 child worlds using Tamriel for LOD[00:07:28.234] KatariahWorld "Emperor's Quarters" [WRLD:000C350D][00:07:28.372] RiftenWorld "Riften" [WRLD:00016BB4][00:07:28.635] SolitudeWorld "Solitude" [WRLD:00037EDF][00:07:28.930] WhiterunDragonsreachWorld "Dragonsreach, Great Porch" [WRLD:00046033][00:07:29.017] WhiterunWorld "Whiterun" [WRLD:0001A26F][00:07:29.321] WindhelmPitWorldspace "The Pit" [WRLD:000D45F0][00:07:29.768] WindhelmWorld "Windhelm" [WRLD:0001691D] None of the worlds appear again, including the final stage where where trees are generated and the big DYNDOLOD sign precedes actually building the records for each world ( "Building a list of LOD objects" ). I have no logs for any of these worlds either. Edited August 27, 2017 by clios_hand Link to comment Share on other sites More sharing options...
sheson Posted August 27, 2017 Author Share Posted August 27, 2017 (edited) That's it - SolitudeWorld is missing from the .jsons - ?! So are: KatariahWorld RiftenWorld WhiterunDragonsreachWorld WhiterunWorld WindhelmPitWorldspace WindhelmWorld This appeared in my DynDOLOD_TES5_log.txt log: [00:07:28.224] Adding 7 child worlds using Tamriel for LOD [00:07:28.234] KatariahWorld "Emperor's Quarters" [WRLD:000C350D] [00:07:28.372] RiftenWorld "Riften" [WRLD:00016BB4] [00:07:28.635] SolitudeWorld "Solitude" [WRLD:00037EDF] [00:07:28.930] WhiterunDragonsreachWorld "Dragonsreach, Great Porch" [WRLD:00046033] [00:07:29.017] WhiterunWorld "Whiterun" [WRLD:0001A26F] [00:07:29.321] WindhelmPitWorldspace "The Pit" [WRLD:000D45F0] [00:07:29.768] WindhelmWorld "Windhelm" [WRLD:0001691D] None of the worlds appear again, including the final stage where where trees are generated and the big DYNDOLOD sign precedes actually building the records for each world ( "Building a list of LOD objects" ). I have no logs for any of these worlds either. The childworlds of Tamriel do not have json files, their data is part of the DynDOLOD_Tamriel.json and the DynDOLOD_Tamriel_Object.json. If you look inside of DynDOLOD_Worlds.json you should find lines like "solitudeworld":"tamriel", which make that "connection" Check the installed papyrus scripts are from DynDOLOD Resources 2.30 and the LOD is generated by DynDOLOD standalone 2.30 or higher. Check the generated DynDOLOD.esp contains "Version 2.30" in its description. If you checked all that, start a new game and take note of the exact(!) error message(s) on screen when you go to the Tamriel worldspace and post them here. If possible also make a screenshot of the MCM page DynDOLOD - Information. Edited August 27, 2017 by sheson Link to comment Share on other sites More sharing options...
clios_hand Posted August 27, 2017 Share Posted August 27, 2017 So - scripts are all 2.30, date 8/25/2017Dyndolod esp confirmed 2.30 using xedit Started game, using LAL Winking Skeever start, out door to Solitude gave same msg: "DynDOLOD can not find master data in none.json" and "requires data in esp 2.00"Out gate to Tamriel - same "none.json" msgWalked down as far as SolitudeExterior03 and then got "Dyndolod successfully initialized". So some sort of lag on my end to initialize? Started another new game - this time, coc'd straight to SolitudeExterior01 from Winking Skeever. Some "none.json" messages. Going into interior and back out did not help; then coc'd to MorthalExterior01, got same messages: "DynDOLOD can not find master data in none.json" and "requires data in esp 2.00". Running around for 10 mins in morthal swamp did not produce "Successfully initialized" message.Argh. Will mess around with LO etc for a bit, also try rolling back to 2.26 see if I can replicate this. Link to comment Share on other sites More sharing options...
sheson Posted August 27, 2017 Author Share Posted August 27, 2017 Started game, using LAL Winking Skeever start, out door to Solitude gave same msg: "DynDOLOD can not find master data in none.json" and "requires data in esp 2.00"I would have no idea where the message "requires data in esp 2.00" would come from. Make a screenshot to catch the exact message. The version string "2.00" does not exist in scripts from DynDOLOD Resource 2.30. If you check the *.pex with a hex editor or the *.psc sources, you should find the phrase "DynDOLOD requires DynDOLOD.esp version 2.30" in the MCM and the Quest script. In older versions the message "DynDOLOD requires DynDOLOD.esp version 2.00" is in the Firstborn script. If you are using MO, use the Data tab in the right window and check that nothing overwrites the seven scripts in data\scripts\SHESON_DynDOLOD_*.pex Link to comment Share on other sites More sharing options...
clios_hand Posted August 28, 2017 Share Posted August 28, 2017 Hmm - what I did not change was the Texgen output, that was generated using 2.26, dunno if that would be an issue. Link to comment Share on other sites More sharing options...
clios_hand Posted August 28, 2017 Share Posted August 28, 2017 (edited) Crap. Everything of course was correct in the .psc files just as you said. So I ripped apart my LO and went thru everything that had a scripts file, because it had to be overwriting Resources - and yeah something was, my locations merged patch had included DesyncBirdsOfPrey.esp and HighHrothgarWindowGlow.esp - and it grabbed all of the 2.26 scripts with it. Merging 101 apparently escaped me on that one. That's gotta be it - will report if it is not, but going to make a new run of Dyndolod with the actual damn scripts running. Thank you so much for your awesome and overall patient help. (*leaves feeling like a noob.*) Edited August 28, 2017 by clios_hand Link to comment Share on other sites More sharing options...
sheson Posted August 28, 2017 Author Share Posted August 28, 2017 (edited) Crap. Everything of course was correct in the .psc files just as you said. So I ripped apart my LO and went thru everything that had a scripts file, because it had to be overwriting Resources - and yeah something was, my locations merged patch had included DesyncBirdsOfPrey.esp and HighHrothgarWindowGlow.esp - and it grabbed all of the 2.26 scripts with it. Merging 101 apparently escaped me on that one. That's gotta be it - will report if it is not, but going to make a new run of Dyndolod with the actual damn scripts running. Thank you so much for your awesome and overall patient help. (*leaves feeling like a noob.*) Glad we figured it out. Edited August 28, 2017 by sheson Link to comment Share on other sites More sharing options...
some_random_guy Posted August 28, 2017 Share Posted August 28, 2017 (edited) High settings - Everything works, takes 10 minutes to generate, minimal performance loss. Thank you Sheson, you are a Legend. Edited August 28, 2017 by some_random_guy Link to comment Share on other sites More sharing options...
Tezliov Posted August 30, 2017 Share Posted August 30, 2017 (edited) edit: disregard this, messed up settings in MO which was causing issues with launching DynDOLOD. Edited August 30, 2017 by Tezliov Link to comment Share on other sites More sharing options...
Mebantiza Posted September 1, 2017 Share Posted September 1, 2017 Hello, Beyond Skyrim Bruma does not appear to be compatible with the current build. CTD when approaching the Pale Pass gate. The cause is form IS 1106ff64, its a cyrodill candle of some sort. I generated this Dnydolod a couple days ago with 2.30. Disabling the Dyndolod esp allowed me to approach the fort and pass into Cyrodiil with no issues. This issue appears almost identical to the recent LoTD ctd that were fixed recently. Link to comment Share on other sites More sharing options...
sheson Posted September 1, 2017 Author Share Posted September 1, 2017 (edited) Hello, Beyond Skyrim Bruma does not appear to be compatible with the current build. CTD when approaching the Pale Pass gate. The cause is form IS 1106ff64, its a cyrodill candle of some sort. I generated this Dnydolod a couple days ago with 2.30. Disabling the Dyndolod esp allowed me to approach the fort and pass into Cyrodiil with no issues. This issue appears almost identical to the recent LoTD ctd that were fixed recently. The CTD with LoTD was because LOD models were missing in the newLoTD archive, so LOD generation had to fall back to use a couple full models. Those happen to be nifs that cause CTD when they are dynamically enabled. I am not quite sure what the issue is with the full models causing the engine trip as I only encountered it a couple times so far. Crash fixes does not report this crash as a problem with a nif, because the nif appears perfectly fine. It probably is some feature or setting that interferes with something in rare combination of thing. Can you retrace the steps how you found that base record in BSHeartland.esm? That base record or its model should not be used for LOD directly. If "Candles" rules were loaded, the dynamic LOD for the those candles should use Meshes\DynDOLOD\lod\clutter\impcandelabracandle01_dyndolod_lod.nif, which is fine. Maybe for some reason the LOD uses a different / full model which is problematic. You can also try to remove the DynDOLOD_LOD reference for that LOD candle to verify it is indeed the object causing problems. Edited September 1, 2017 by sheson Link to comment Share on other sites More sharing options...
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