Jump to content
  • 0
Sign in to follow this  

FNV STEP Guide Bash Tags Section


Hey there!


I probably sound like a noob asking this question but I just recently decided to follow the FNV STEP guide to mod my Fallout New Vegas, and I have come to a snag. So basically, I have followed the entire guide and read through everything (that was mandatory at least), but I have come to the section where it asks me to add bash tags for a merged plugin (the uncut plugins) and tells me to do the following:



So what I am struggling with is actually #2 and #3. It tells me to shift-click OK while the master and plugin is ticked, which I am doing, but it only throws me to the regular FNVEdit screen, as if you just clicked OK without holding shift. What is supposed to happen at this point?


It thereafter asks me to "click record 00134094, then drag line BMDT - Biped Data from the YUP - Base Game + All DLC.esm column, to the right, Cut Content Merged.esp column." Tried searching for the record in "FormID" all the way ontop (although I am not sure if this is the right way to do it), but it throws me to a record in the Fallout NV master. I then tried to manually browse through the entire "YUP - Base Game + All DLC.esm" for it, with no luck.


Can somebody explain to me what I am doing wrong, what seems to be wrong or/and what I should do? :) Thanks in advance!

Share this post

Link to post
Share on other sites

1 answer to this question

Recommended Posts

  • 0

Be sure to press <Shift> while pressing <OK>. This will load ONLY the plugins that are needed for the two you selected, otherwise the entire pligin list will load and be used.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By primem0ver
      I am pretty frustrated with SSEEdit lately.  There is no 64 bit version with the latest download and I cannot get my older version (4.0.3h) to work anymore.  It keeps telling me there was an error and that editing is disabled.  I can't run scripts or anything.  (There IS NO ERROR in the log).  Was something changed?  Every time I try running 4.0.4 I get an out of memory error.  Whats more I can no longer post on Discord to get help.  I have to sign up?
      EDIT: More Info: Version 4.0.3h used to work fine without using the 64 bit version until a couple of weeks ago.  The 64 bit version seems to be working ok so I guess I will use that until I get an answer.   
    • By NomenNescio
      Short version: I have a complete list of cells copied to an .esp, and I don't want to have to go through and flag each one as Deleted individually. Is there a way to do this to all the cells in the .esp?
      Long version: I'm using a replacer for a dead shrub. The replacer makes it a much prettier 3D green shrub, but Bethesda placed the dead shrub in all kinds of caves and mines, so I want to remove it from those cells. Ain't nothing green supposed to be growing in there. So I found the shrub in xEdit, copied every reference over into an .esp and removed the ones that could realistically be home to lush green flora. I'm now left with looooong list of cells each with only a few Placed Objects of these shrubs, but going through them all and changing flags individually is gonna be a nightmare. So I'd much rather see if there is a way for me to do this across every cell I've copied?
    • By Vraydel
      I was trying to create a patch but SSEEdit wouldn't let me.  The plugins were inaccessible. The plugins were grayed out with a line through them.  What's going on?

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.