Nearox Posted September 25, 2015 Share Posted September 25, 2015 After testing both Enhanced Landscapes https://www.nexusmods.com/skyrim/mods/68782/? and Skyrim Landscape Overhaul https://www.nexusmods.com/skyrim/mods/53632/?For a few hours each. I am in agreement with Hishutup I prefer Skyrim Landscape Overhaul. SLO looks better and the performance (at least on my system is better)I had Dyndolod Run at Medium Settings for both SLO and Enhanced Landscape and used the same route as a test I walked from whiterun to dragonbridge, then Dragonsbridge (going through morthal swamp) to Dawnstar. Skyrim Landscape overhaul barely dropped to below 55FPS, (expect in Dawnstar it dropped for some reason to was around 40FPS)and walking between dragonsbride and morthal I maintained 60FPS (even in the swamp).Unlike the same route Enhanced Landscape was 45FPS, again dawnstar was around 40ish (don't what is about dawnstar that my system doesn't like). the only conflict i have noticed in TES5edit between SLO are SLRE was Better Dynamic Snow and i just put SLO under Better dynamic snow my my Load OrderHmm I haven't tried SLO yet, guess I should do that soon! Already with EL it felt like such an improvement over the vanilla world. If the visuals are anything like EL but better performance than I will probably go for SLO as well. Edit: By the way don't forget that EL uses DynDOLOD's new compatibility patch system introduced in 1.45. The author of EL included compatibility for the SRLE mods CRF, PCS and BFT (as well as others such as ETaC and JK's). Link to comment
Darth_mathias Posted September 25, 2015 Share Posted September 25, 2015 (edited) well there is one glaring incompatility with SLO that I was either blind or too tired to even noticed last night when I was doing my little test. There are rocks covering the path outside Rokistead opposite Shoal's rest farm. not a issue for the player but for companions quite a big issue. Adding Loot Rule Load cutting Room Floor.esp After betterskyrim.esp (Skyrim Landscape Overhaul) is needed otherwise the blacksmith in Hjaalmarch will be snowed in. Edited September 27, 2015 by Darth_mathias Link to comment
Razorsedge877 Posted September 28, 2015 Share Posted September 28, 2015 Belt fastened Quivers now have a riding animation and FNIS had been updated to version 5.5.fix1 complete today Link to comment
darkside Posted September 28, 2015 Share Posted September 28, 2015 (edited) Skyrim HD 2K now includes Dragonborn DLC text. Dragonborn DLC textures may be worth checking out. Edited September 30, 2015 by darkside Link to comment
Neovalen Posted October 1, 2015 Author Share Posted October 1, 2015 Big Changes Of The Day:1. Changed the main merging tool to Merge Plugins Standalone, we can now use the latest version of Immersive Citizens - Yay! :) Be sure to visit the Merging Guide.1a. Added Champoillion to the list of required tools. This required for merge plugins to handle script fragments.1b. This means that the CK now MUST be installed, as the merge plugins tool uses the papyrus compiler.2. Revised the Papyrus Compiler Fix for 64-bit systems to use a quick executable for ease of use. Link to comment
hishutup Posted October 1, 2015 Share Posted October 1, 2015 btw Script fragments are somewhat broken until build 34 and people MUST extract the Scripts.rar because it contain necessary files Link to comment
Neovalen Posted October 1, 2015 Author Share Posted October 1, 2015 btw Script fragments are somewhat broken until build 34 and people MUST extract the Scripts.rar because it contain necessary filesDon't think any merges we have right now require script fragments, but thanks for the note. :) Link to comment
Astakos Posted October 1, 2015 Share Posted October 1, 2015 Hi Neo, Thanks for the guide update.In case you haven't noticed, LOOT has been updated to v.0.8.1 Link to comment
Darth_mathias Posted October 1, 2015 Share Posted October 1, 2015 (edited) trying to install Merge Plugin standalone you say in the merge subguide to use champollon decomplier.exe i can not find where this is actaullly installed or is there a seperate tool we were to download and install? Edited October 1, 2015 by Darth_mathias Link to comment
Pretendeavor Posted October 1, 2015 Share Posted October 1, 2015 It's a separate tool you can just unrar somewhere convenient. Tip: use the history page to compare individual changes made to the guide ^^ Then I have a question myself: Do we run this through MO? I don't think it's mentioned in the guide atm. I might have missed it Link to comment
Darth_mathias Posted October 1, 2015 Share Posted October 1, 2015 (edited) Then I have a question myself: Do we run this through MO? I don't think it's mentioned in the guide atm. I might have missed itby the looks of yes you have to run it through MO. I'm in the process of working out how to use this wonderful new tool. It still amazes me that still after nearly 3 years Neo keeps his guide up to date and he works so hard on his guide and I personally really appricate all his hard work.thanks neo for your amazing gudie Edited October 1, 2015 by Darth_mathias 1 Link to comment
Neovalen Posted October 1, 2015 Author Share Posted October 1, 2015 Thank You. :) Yes it must be run through MO like any program that reads mod data. Link to comment
hishutup Posted October 1, 2015 Share Posted October 1, 2015 trying to install Merge Plugin standalone you say in the merge subguide to use champollon decomplier.exe i can not find where this is actaullly installed or is there a seperate tool we were to download and install?It must be downloaded separately pick either x86 or x64, it doesn't matter and install it anywhere, it doesn't matter. The decompiler is ONLY used by MP, there is no need to run it through MO because its a CLI Link to comment
Neovalen Posted October 1, 2015 Author Share Posted October 1, 2015 I used x86 personally, just to be safe. :) Link to comment
danielleonyett Posted October 1, 2015 Share Posted October 1, 2015 1a. Added Champoillion to the list of required tools. This required for merge plugins to handle script fragments.funny. I was just looking at getting this :P Link to comment
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