hazelwolf Posted September 1, 2015 Share Posted September 1, 2015 This looks like it might be worth keeping an eye on for when the relevant compatibility patches become available https://www.nexusmods.com/skyrim/mods/68454/? A lighting overhaul mod that turns lanterns and outdoor lighting off during the day. For more IMMERSIONTM Link to comment
Greg Posted September 1, 2015 Share Posted September 1, 2015 I think you need this mod to go with it to complete the setup. Link to comment
Neovalen Posted September 1, 2015 Author Share Posted September 1, 2015 i'v merged these as well might only save 4 esp but on a heavy modded systems even liitle does help i wonder why Neo doesn't recommend doing in hs guideI've never even come close to maxing out my ESP slots personally, I've always been a "less is more" kind of guy. In any case, I was planning at some point to do some additional merges but it always makes it more difficult to do updates in the future. This looks like it might be worth keeping an eye on for when the relevant compatibility patches become available https://www.nexusmods.com/skyrim/mods/68454/? A lighting overhaul mod that turns lanterns and outdoor lighting off during the day. For more IMMERSIONTMI've got my eye on this one, it more than likely will conflict with ELFX exteriors so if testing it should remove that and the relevant records in the CR Patch. First major problem: It is SEVEN plugins... ouch! On the plus side, they appear to merge alright on first glance. Link to comment
ashton Posted September 2, 2015 Share Posted September 2, 2015 regs + perma are nuts when it comes to esps.. add some companions, some dlc style and you're ****ed 100 mods over the limit ;/ Link to comment
phazer11 Posted September 2, 2015 Share Posted September 2, 2015 This is why I use Wyre Bash Beta with my SRLE + REGS + PerMa guide, think I've decided not to update it since T3nd0 is no longer updating. Link to comment
Lonewolf Posted September 2, 2015 Share Posted September 2, 2015 This could be a good substitute for the Eotw Mage robes that are now disappeared. It has also an alternate version in case you do not like the different textures for different schools of magic. Link to comment
Darth_mathias Posted September 2, 2015 Share Posted September 2, 2015 (edited) ok little help reguading the Vram cal for enblocal.ini i have 16GB system memory with a 4GB graphic and i running 64bit Win7 when uses the steps formula Available Graphics Memory − [170]so for me it's 4096-170=3926 so put in VideoMemorySizeMb=3926 is this right or have I understood the formula wrong. Edited September 2, 2015 by Darth_mathias Link to comment
Pretendeavor Posted September 2, 2015 Share Posted September 2, 2015 (edited) If 4096 is your Total Available Graphics Memory then yes. The STEP Memory page should explain how to find that value. It looks like you used your Dedicated Video Memory instead Edited September 2, 2015 by Pretendeavor Link to comment
Darth_mathias Posted September 2, 2015 Share Posted September 2, 2015 (edited) If 4096 is your Total Available Graphics Memory then yes. The STEP Memory page should explain how to find that value. It looks like you used your Dedicated Video Memory insteadyes that right i have a 4GB gtx 970 to that works out to be 4096 of deciated video memory i belive unless i am totally wrong. what the hell does Total Available Graphics Memory mean i take that to mean the vram of you graphcis card. Edited September 2, 2015 by Darth_mathias Link to comment
Pretendeavor Posted September 2, 2015 Share Posted September 2, 2015 (edited) yes that right i have a 4GB gtx 970 to that works out to be 4096 of deciated video memory i belive unless i am totally wrong.Exactly, but according to the STEP memory page you should use the Total Available Graphics Memory assuming you have 64bit windows: "64-bit systems with ≥8 GB of system RAM should set this equal to (Total Available Graphics Memory − [170 (for Win7) or 350 (for Win8+)])". To find Dedicated Video Memory and Total Available Graphics Memory in Windows 7 and 8:Right-click the Desktop and click [Adjust screen resolution]. In the middle and right-hand side of the window, click the [Advanced settings] link. In the new window that opens, make sure the [Adapter] tab is the current tab. Under Adapter Information, Dedicated Video Memory and Total Available Graphics Memory are listed. Edited September 2, 2015 by Pretendeavor Link to comment
Darth_mathias Posted September 2, 2015 Share Posted September 2, 2015 (edited) Exactly, but according to the STEP memory page you should use the Total Available Graphics Memory assuming you have 64bit windows: "64-bit systems with ≥8 GB of system RAM should set this equal to (Total Available Graphics Memory − [170 (for Win7) or 350 (for Win8+)])". To find Dedicated Video Memory and Total Available Graphics Memory in Windows 7 and 8:Right-click the Desktop and click [Adjust screen resolution]. In the middle and right-hand side of the window, click the [Advanced settings] link. In the new window that opens, make sure the [Adapter] tab is the current tab. Under Adapter Information, Dedicated Video Memory and Total Available Graphics Memory are listed. oh i am such a idiot yes so I am wrong new formaula 7907-170=7737 so VideoMemorySizeMb=7737 that sound more right to me hopefully now my shutters should be reduced. Edited September 2, 2015 by Darth_mathias Link to comment
Pretendeavor Posted September 2, 2015 Share Posted September 2, 2015 (edited) I'm always fighting the stutters too:p Upgrading to 16gb RAM recently helped a bit though. Looking at the ENB Profiler, stuttering pretty much only happens now when either textures are being 'allocated' or when DynDOLOD is busy loading in textures. When both are happening at the same time I get major fps drops. In an attempt to reduce this I now run DynDOLOD with its default textures on medium, I had the feeling some textures created by DynDOLOD texgen might be too much for my system or were causing problems. I didn't really investigate thoroughly but not using texgen did seem to help against stuttering for me and visuals are still acceptable. Maybe that'll help you too Edited September 2, 2015 by Pretendeavor Link to comment
Darth_mathias Posted September 2, 2015 Share Posted September 2, 2015 (edited) the stutters i can actually live with they don't happen that often and when the do it is usually brief I think it's more my 2TB hard drive then anything else, when i get a stutter my hdd spins up for a few seconds the drop back down. it is like 65% fragmented to really should defrag it but it take so long to do and I am lazy. Edited September 2, 2015 by Darth_mathias Link to comment
Neovalen Posted September 3, 2015 Author Share Posted September 3, 2015 I'm not sure you can get rid of stutters 100% on the Skyrim engine. Its very much related to reading from the HDD into memory slowing everything down. SSD will help but its still not 100%, just faster. :)This could be a good substitute for the Eotw Mage robes that are now disappeared. It has also an alternate version in case you do not like the different textures for different schools of magic.Yes, I have been looking at this. :) As you can see on the page I am one of the first commenters giving the author tips on file structure and language. :) 1 Link to comment
darkside Posted September 3, 2015 Share Posted September 3, 2015 Hi Neo, Your most updated guide is not using SMAA for Anti-aliasing any more. Do you have any specific reason? Thanks. Link to comment
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