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A question about Vividian ENB. I have just installed it and is about to merge the vividian esp's.

Before I do that I wonder if I can use the "vanilla version" and not the "vivid version" that is used in the guide?

 

I like crisp and clear air, like a sharp winter day with bright sun, but with "vivid version" I think the game look murky and muddy (sorry for my lacking vocabularly).

Since I have only installed like 1/5 of the SR:LE maybe the visual will get crisper later, if not, I really like to use the "vanilla version" if possible.

Edited by xxx78
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A question about Vividian ENB. I have just installed it and is about to merge the vividian esp's.

Before I do that I wonder if I can use the "vanilla version" and not the "vivid version" that is used in the guide?

 

I like crisp and clear graphic, like a sharp winter day with bright sun, and "vivid version" make the game look murky and muddy (sorry for my lacking vocabularly).

Since I have only installed like 1/5 of the SR:LE maybe the visual will get crisper later, if not, I really like to use the "vanilla version" if possible.

Process should be identical with one tick box difference. So use which you prefer.
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Had the damnedest thing happen to me today, I was trying to brawl Mikael in the Bannered Mare and he kept disengaging me (i.e. going back to normal)... of course when I hit him right after he did this I got a bounty... its like the brawl bugs patch wasn't active but obviously I have EBT installed...

 

Well, I fixed it with this file found on the Brawl Bugs Patch page... apparently it also disables a lot of the checking for exploits (cloak spells, etc) but pretty much guarantees all brawls will work. Will try if I can find the offending mod causing the issue tomorrow.

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SR:Le is a stretch for some of us and it would be great to have some pictures of how things should look in mod organizer.

 

So does anyone have some pictures of a complete mod list and plugin list, and maybe even archive list and data list of SR:LE installed?

 

This way I can check to see if things look the same or if I ****ed up something as usual :;):

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I think I recall seeing something in this thread about odd light flashes being caused by certain textures/meshes + ENB. It was speculated it had something to do with smelters. For example in Dawnstar, the odd flashing would occur whenever it popped into view from a certain distance. I'm not sure if people ever found a solution to it but I found it to be very annoying and started to disable meshes that have something to do with the smelters in an attempt to find the culprit. I've found that hiding SMIM's "../meshes/furniture/smeltermarker.nif" solves the flashing issue. I'm not sure what you'd be missing out on by disabling this, but to my eyes the smelters still look good (tested with both Skyrim Realistic Overhaul and SkySight Smelter Ultra HD's textures).

 

As for the odd flashes that happen (for me) in front Solitude's main gate, I haven't found out what is causing those..

 

Oh and a heads up for people using Zerwas' 'Skyrim 2015 Shaders', his smeltermarker.nif also has this issue, so I had to hide/remove that one too.

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